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https://gitlab.com/veloren/veloren.git
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Fixed failing audio tests
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parent
7e571c10cf
commit
6cf223583a
@ -82,10 +82,7 @@ fn maps_idle() {
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&CharacterState::Idle {},
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&PhysicsState {
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on_ground: true,
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on_ceiling: false,
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on_wall: None,
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touch_entity: None,
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in_fluid: None,
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..Default::default()
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},
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&PreviousEntityState {
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event: SfxEvent::Idle,
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@ -104,10 +101,7 @@ fn maps_run_with_sufficient_velocity() {
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&CharacterState::Idle {},
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&PhysicsState {
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on_ground: true,
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on_ceiling: false,
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on_wall: None,
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touch_entity: None,
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in_fluid: None,
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..Default::default()
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},
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&PreviousEntityState {
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event: SfxEvent::Idle,
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@ -126,10 +120,7 @@ fn does_not_map_run_with_insufficient_velocity() {
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&CharacterState::Idle {},
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&PhysicsState {
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on_ground: true,
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on_ceiling: false,
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on_wall: None,
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touch_entity: None,
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in_fluid: None,
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..Default::default()
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},
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&PreviousEntityState {
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event: SfxEvent::Idle,
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@ -146,13 +137,7 @@ fn does_not_map_run_with_insufficient_velocity() {
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fn does_not_map_run_with_sufficient_velocity_but_not_on_ground() {
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let result = MovementEventMapper::map_movement_event(
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&CharacterState::Idle {},
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&PhysicsState {
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on_ground: false,
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on_ceiling: false,
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on_wall: None,
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touch_entity: None,
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in_fluid: None,
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},
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&Default::default(),
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&PreviousEntityState {
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event: SfxEvent::Idle,
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time: Instant::now(),
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@ -173,10 +158,7 @@ fn maps_roll() {
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}),
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&PhysicsState {
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on_ground: true,
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on_ceiling: false,
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on_wall: None,
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touch_entity: None,
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in_fluid: None,
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..Default::default()
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},
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&PreviousEntityState {
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event: SfxEvent::Run,
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@ -195,10 +177,7 @@ fn maps_land_on_ground_to_run() {
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&CharacterState::Idle {},
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&PhysicsState {
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on_ground: true,
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on_ceiling: false,
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on_wall: None,
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touch_entity: None,
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in_fluid: None,
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..Default::default()
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},
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&PreviousEntityState {
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event: SfxEvent::Idle,
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@ -215,13 +194,7 @@ fn maps_land_on_ground_to_run() {
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fn maps_glider_open() {
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let result = MovementEventMapper::map_movement_event(
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&CharacterState::Glide {},
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&PhysicsState {
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on_ground: false,
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on_ceiling: false,
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on_wall: None,
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touch_entity: None,
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in_fluid: None,
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},
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&Default::default(),
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&PreviousEntityState {
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event: SfxEvent::Jump,
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time: Instant::now(),
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@ -237,13 +210,7 @@ fn maps_glider_open() {
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fn maps_glide() {
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let result = MovementEventMapper::map_movement_event(
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&CharacterState::Glide {},
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&PhysicsState {
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on_ground: false,
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on_ceiling: false,
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on_wall: None,
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touch_entity: None,
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in_fluid: None,
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},
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&Default::default(),
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&PreviousEntityState {
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event: SfxEvent::Glide,
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time: Instant::now(),
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@ -259,13 +226,7 @@ fn maps_glide() {
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fn maps_glider_close_when_closing_mid_flight() {
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let result = MovementEventMapper::map_movement_event(
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&CharacterState::Idle {},
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&PhysicsState {
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on_ground: false,
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on_ceiling: false,
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on_wall: None,
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touch_entity: None,
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in_fluid: None,
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},
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&Default::default(),
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&PreviousEntityState {
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event: SfxEvent::Glide,
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time: Instant::now(),
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@ -284,10 +245,7 @@ fn maps_glider_close_when_landing() {
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&CharacterState::Idle {},
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&PhysicsState {
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on_ground: true,
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on_ceiling: false,
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on_wall: None,
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touch_entity: None,
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in_fluid: None,
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..Default::default()
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},
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&PreviousEntityState {
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event: SfxEvent::Glide,
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@ -305,10 +263,7 @@ fn maps_quadrupeds_running() {
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let result = MovementEventMapper::map_non_humanoid_movement_event(
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&PhysicsState {
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on_ground: true,
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on_ceiling: false,
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on_wall: None,
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touch_entity: None,
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in_fluid: None,
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..Default::default()
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},
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Vec3::new(0.5, 0.8, 0.0),
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);
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