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more drops, armors
This commit is contained in:
parent
77a1f779be
commit
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13
assets/common/items/armor/carapace/back.ron
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13
assets/common/items/armor/carapace/back.ron
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ItemDef(
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name: "Carapace Cape",
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description: "Shell that once shielded a beast.",
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kind: Armor((
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kind: Back("Carapace"),
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stats: (
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protection: Normal(4.0),
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poise_resilience: Normal(0.2),
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),
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)),
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quality: Moderate,
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tags: [],
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)
|
13
assets/common/items/armor/carapace/belt.ron
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13
assets/common/items/armor/carapace/belt.ron
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ItemDef(
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name: "Carapace Belt",
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description: "Shell that once shielded a beast.",
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kind: Armor((
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kind: Belt("Carapace"),
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stats: (
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protection: Normal(4.0),
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poise_resilience: Normal(1.0),
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),
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)),
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quality: Moderate,
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tags: [],
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)
|
13
assets/common/items/armor/carapace/chest.ron
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13
assets/common/items/armor/carapace/chest.ron
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ItemDef(
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name: "Carapace Cuirass",
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description: "Shell that once shielded a beast.",
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kind: Armor((
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kind: Chest("Carapace"),
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stats: (
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protection: Normal(25.0),
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poise_resilience: Normal(1.0),
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),
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)),
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quality: High,
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tags: [],
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)
|
13
assets/common/items/armor/carapace/foot.ron
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13
assets/common/items/armor/carapace/foot.ron
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ItemDef(
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name: "Carapace Boots",
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description: "Shell that once shielded a beast.",
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kind: Armor((
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kind: Foot("Carapace"),
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stats: (
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protection: Normal(5.0),
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poise_resilience: Normal(1.0),
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),
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)),
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quality: High,
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tags: [],
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)
|
13
assets/common/items/armor/carapace/hand.ron
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13
assets/common/items/armor/carapace/hand.ron
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ItemDef(
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name: "Carapace Gauntlets",
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description: "Shell that once shielded a beast.",
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kind: Armor((
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kind: Hand("Carapace"),
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stats: (
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protection: Normal(10.0),
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poise_resilience: Normal(1.0),
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),
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)),
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quality: Moderate,
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tags: [],
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)
|
13
assets/common/items/armor/carapace/pants.ron
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13
assets/common/items/armor/carapace/pants.ron
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ItemDef(
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name: "Carapace Chausses",
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description: "Shell that once shielded a beast.",
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kind: Armor((
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kind: Pants("Carapace"),
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stats: (
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protection: Normal(20.0),
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poise_resilience: Normal(1.0),
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),
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)),
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quality: Moderate,
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tags: [],
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)
|
13
assets/common/items/armor/carapace/shoulder.ron
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13
assets/common/items/armor/carapace/shoulder.ron
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ItemDef(
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name: "Carapace Shoulder Pad",
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description: "Shell that once shielded a beast.",
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kind: Armor((
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kind: Shoulder("Carapace"),
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stats: (
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protection: Normal(15.0),
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poise_resilience: Normal(1.0),
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),
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)),
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quality: Moderate,
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tags: [],
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)
|
13
assets/common/items/armor/dragonscale/back.ron
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13
assets/common/items/armor/dragonscale/back.ron
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ItemDef(
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name: "Dragonscale cape",
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description: "Power pulses through it.",
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kind: Armor((
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kind: Back("Dragonscale"),
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stats: (
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protection: Normal(4.0),
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poise_resilience: Normal(0.2),
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),
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)),
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quality: Moderate,
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tags: [],
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)
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13
assets/common/items/armor/dragonscale/belt.ron
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assets/common/items/armor/dragonscale/belt.ron
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ItemDef(
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name: "Dragonscale Belt",
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description: "Power pulses through it.",
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kind: Armor((
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kind: Belt("Dragonscale"),
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stats: (
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protection: Normal(6.0),
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poise_resilience: Normal(1.0),
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),
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)),
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quality: Epic,
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tags: [],
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)
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13
assets/common/items/armor/dragonscale/chest.ron
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13
assets/common/items/armor/dragonscale/chest.ron
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ItemDef(
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name: "Dragonscale Chest",
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description: "Power pulses through it.",
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kind: Armor((
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kind: Chest("Dragonscale"),
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stats: (
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protection: Normal(30.0),
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poise_resilience: Normal(1.0),
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),
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)),
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quality: Epic,
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tags: [],
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)
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13
assets/common/items/armor/dragonscale/foot.ron
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13
assets/common/items/armor/dragonscale/foot.ron
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@ -0,0 +1,13 @@
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ItemDef(
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name: "Dragonscale Boots",
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description: "Power pulses through it.",
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kind: Armor((
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kind: Foot("Dragonscale"),
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stats: (
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protection: Normal(6.0),
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poise_resilience: Normal(1.0),
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),
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)),
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quality: Epic,
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tags: [],
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)
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13
assets/common/items/armor/dragonscale/hand.ron
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13
assets/common/items/armor/dragonscale/hand.ron
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@ -0,0 +1,13 @@
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ItemDef(
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name: "Dragonscale Gloves",
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description: "Power pulses through it.",
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kind: Armor((
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kind: Hand("Dragonscale"),
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stats: (
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protection: Normal(12.0),
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poise_resilience: Normal(8.0),
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),
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)),
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quality: Epic,
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tags: [],
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)
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13
assets/common/items/armor/dragonscale/pants.ron
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13
assets/common/items/armor/dragonscale/pants.ron
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@ -0,0 +1,13 @@
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ItemDef(
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name: "Dragonscale Skirt",
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description: "Power pulses through it.",
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kind: Armor((
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kind: Pants("Dragonscale"),
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stats: (
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protection: Normal(24.0),
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poise_resilience: Normal(1.0),
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),
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)),
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quality: Epic,
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tags: [],
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)
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13
assets/common/items/armor/dragonscale/shoulder.ron
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13
assets/common/items/armor/dragonscale/shoulder.ron
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@ -0,0 +1,13 @@
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ItemDef(
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name: "Dragonscale Mantle",
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description: "Power pulses through it.",
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kind: Armor((
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kind: Shoulder("Dragonscale"),
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stats: (
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protection: Normal(18.0),
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poise_resilience: Normal(1.0),
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),
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)),
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quality: Epic,
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tags: [],
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)
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13
assets/common/items/armor/platescale/back.ron
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13
assets/common/items/armor/platescale/back.ron
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ItemDef(
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name: "Platescale cape",
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description: "Smithed from hide tougher than steel.",
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kind: Armor((
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kind: Back("Platescale"),
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stats: (
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protection: Normal(4.0),
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poise_resilience: Normal(0.2),
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),
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)),
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quality: Moderate,
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tags: [],
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)
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13
assets/common/items/armor/platescale/belt.ron
Normal file
13
assets/common/items/armor/platescale/belt.ron
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@ -0,0 +1,13 @@
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ItemDef(
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name: "Platescale Belt",
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description: "Smithed from hide tougher than steel.",
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kind: Armor((
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kind: Belt("Platescale"),
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stats: (
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protection: Normal(4.0),
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poise_resilience: Normal(1.0),
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),
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)),
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quality: Moderate,
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tags: [],
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)
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13
assets/common/items/armor/platescale/chest.ron
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13
assets/common/items/armor/platescale/chest.ron
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@ -0,0 +1,13 @@
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ItemDef(
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name: "Platescale Cuirass",
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description: "Smithed from hide tougher than steel.",
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kind: Armor((
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kind: Chest("Platescale"),
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stats: (
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protection: Normal(25.0),
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poise_resilience: Normal(1.0),
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),
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)),
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quality: High,
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tags: [],
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)
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13
assets/common/items/armor/platescale/foot.ron
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13
assets/common/items/armor/platescale/foot.ron
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ItemDef(
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name: "Platescale Boots",
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description: "Smithed from hide tougher than steel.",
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kind: Armor((
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kind: Foot("Platescale"),
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stats: (
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protection: Normal(5.0),
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poise_resilience: Normal(1.0),
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),
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)),
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quality: High,
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tags: [],
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)
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13
assets/common/items/armor/platescale/hand.ron
Normal file
13
assets/common/items/armor/platescale/hand.ron
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@ -0,0 +1,13 @@
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ItemDef(
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name: "Platescale Gauntlets",
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description: "Smithed from hide tougher than steel.",
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kind: Armor((
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kind: Hand("Platescale"),
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stats: (
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protection: Normal(10.0),
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poise_resilience: Normal(1.0),
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),
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)),
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quality: Moderate,
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tags: [],
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)
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13
assets/common/items/armor/platescale/pants.ron
Normal file
13
assets/common/items/armor/platescale/pants.ron
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@ -0,0 +1,13 @@
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ItemDef(
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name: "Platescale Chausses",
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description: "Smithed from hide tougher than steel.",
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kind: Armor((
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kind: Pants("Platescale"),
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stats: (
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protection: Normal(20.0),
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poise_resilience: Normal(1.0),
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),
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)),
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quality: Moderate,
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tags: [],
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)
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13
assets/common/items/armor/platescale/shoulder.ron
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13
assets/common/items/armor/platescale/shoulder.ron
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@ -0,0 +1,13 @@
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ItemDef(
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name: "Platescale Shoulder Pad",
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description: "Smithed from hide tougher than steel.",
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kind: Armor((
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kind: Shoulder("Platescale"),
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stats: (
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protection: Normal(15.0),
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poise_resilience: Normal(1.0),
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),
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)),
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quality: Moderate,
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tags: [],
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)
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13
assets/common/items/armor/savage/back.ron
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13
assets/common/items/armor/savage/back.ron
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ItemDef(
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name: "Savage Cape",
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description: "Brings the fury of the barbarians.",
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kind: Armor((
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kind: Back("Savage"),
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stats: (
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protection: Normal(4.0),
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poise_resilience: Normal(0.2),
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),
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)),
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quality: Moderate,
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tags: [],
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)
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13
assets/common/items/armor/savage/belt.ron
Normal file
13
assets/common/items/armor/savage/belt.ron
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@ -0,0 +1,13 @@
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ItemDef(
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name: "Savage Belt",
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description: "Brings the fury of the barbarians.",
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kind: Armor((
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kind: Belt("Savage"),
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stats: (
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protection: Normal(4.0),
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poise_resilience: Normal(1.0),
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),
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)),
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quality: Moderate,
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tags: [],
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)
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13
assets/common/items/armor/savage/chest.ron
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13
assets/common/items/armor/savage/chest.ron
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@ -0,0 +1,13 @@
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ItemDef(
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name: "Savage Cuirass",
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description: "Brings the fury of the barbarians.",
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kind: Armor((
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kind: Chest("Savage"),
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stats: (
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protection: Normal(25.0),
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poise_resilience: Normal(1.0),
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),
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)),
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quality: High,
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tags: [],
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)
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13
assets/common/items/armor/savage/foot.ron
Normal file
13
assets/common/items/armor/savage/foot.ron
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ItemDef(
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name: "Savage Boots",
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description: "Brings the fury of the barbarians.",
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kind: Armor((
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kind: Foot("Savage"),
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stats: (
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protection: Normal(5.0),
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poise_resilience: Normal(1.0),
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),
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)),
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quality: High,
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tags: [],
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)
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13
assets/common/items/armor/savage/hand.ron
Normal file
13
assets/common/items/armor/savage/hand.ron
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@ -0,0 +1,13 @@
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ItemDef(
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name: "Savage Gauntlets",
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description: "Brings the fury of the barbarians.",
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kind: Armor((
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kind: Hand("Savage"),
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stats: (
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protection: Normal(10.0),
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poise_resilience: Normal(1.0),
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),
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)),
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quality: Moderate,
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tags: [],
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)
|
13
assets/common/items/armor/savage/pants.ron
Normal file
13
assets/common/items/armor/savage/pants.ron
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@ -0,0 +1,13 @@
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ItemDef(
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name: "Savage Chausses",
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description: "Brings the fury of the barbarians.",
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kind: Armor((
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kind: Pants("Savage"),
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stats: (
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protection: Normal(20.0),
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poise_resilience: Normal(1.0),
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),
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)),
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quality: Moderate,
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tags: [],
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)
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13
assets/common/items/armor/savage/shoulder.ron
Normal file
13
assets/common/items/armor/savage/shoulder.ron
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ItemDef(
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name: "Savage Shoulder Pad",
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description: "Brings the fury of the barbarians.",
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kind: Armor((
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kind: Shoulder("Savage"),
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stats: (
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protection: Normal(15.0),
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poise_resilience: Normal(1.0),
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||||
),
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)),
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quality: Moderate,
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||||
tags: [],
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||||
)
|
13
assets/common/items/armor/scale/back.ron
Normal file
13
assets/common/items/armor/scale/back.ron
Normal file
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ItemDef(
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name: "Scale cape",
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description: "Each embedded scale provides protection.",
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kind: Armor((
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kind: Back("Scale"),
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stats: (
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protection: Normal(4.0),
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poise_resilience: Normal(0.2),
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||||
),
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||||
)),
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quality: Moderate,
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||||
tags: [],
|
||||
)
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13
assets/common/items/armor/scale/belt.ron
Normal file
13
assets/common/items/armor/scale/belt.ron
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ItemDef(
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name: "Scale Belt",
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description: "Each embedded scale provides protection.",
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kind: Armor((
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kind: Belt("Scale"),
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stats: (
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protection: Normal(2.0),
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poise_resilience: Normal(1.0),
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),
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)),
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quality: Moderate,
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tags: [],
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)
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13
assets/common/items/armor/scale/chest.ron
Normal file
13
assets/common/items/armor/scale/chest.ron
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ItemDef(
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name: "Scale Chestpiece",
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description: "Each embedded scale provides protection.",
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kind: Armor((
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kind: Chest("Scale"),
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stats: (
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protection: Normal(15.0),
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poise_resilience: Normal(1.0),
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||||
),
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||||
)),
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quality: Moderate,
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tags: [],
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)
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13
assets/common/items/armor/scale/foot.ron
Normal file
13
assets/common/items/armor/scale/foot.ron
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ItemDef(
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name: "Scale Boots",
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description: "Each embedded scale provides protection.",
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kind: Armor((
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kind: Foot("Scale"),
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stats: (
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||||
protection: Normal(3.0),
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||||
poise_resilience: Normal(1.0),
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||||
),
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||||
)),
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||||
quality: Moderate,
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||||
tags: [],
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||||
)
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13
assets/common/items/armor/scale/hand.ron
Normal file
13
assets/common/items/armor/scale/hand.ron
Normal file
@ -0,0 +1,13 @@
|
||||
ItemDef(
|
||||
name: "Scale Wraps",
|
||||
description: "Each embedded scale provides protection.",
|
||||
kind: Armor((
|
||||
kind: Hand("Scale"),
|
||||
stats: (
|
||||
protection: Normal(6.0),
|
||||
poise_resilience: Normal(1.0),
|
||||
),
|
||||
)),
|
||||
quality: Moderate,
|
||||
tags: [],
|
||||
)
|
13
assets/common/items/armor/scale/pants.ron
Normal file
13
assets/common/items/armor/scale/pants.ron
Normal file
@ -0,0 +1,13 @@
|
||||
ItemDef(
|
||||
name: "Scale Pants",
|
||||
description: "Each embedded scale provides protection.",
|
||||
kind: Armor((
|
||||
kind: Pants("Scale"),
|
||||
stats: (
|
||||
protection: Normal(12.0),
|
||||
poise_resilience: Normal(1.0),
|
||||
),
|
||||
)),
|
||||
quality: Moderate,
|
||||
tags: [],
|
||||
)
|
13
assets/common/items/armor/scale/shoulder.ron
Normal file
13
assets/common/items/armor/scale/shoulder.ron
Normal file
@ -0,0 +1,13 @@
|
||||
ItemDef(
|
||||
name: "Scale Shoulders",
|
||||
description: "Each embedded scale provides protection.",
|
||||
kind: Armor((
|
||||
kind: Shoulder("Scale"),
|
||||
stats: (
|
||||
protection: Normal(9.0),
|
||||
poise_resilience: Normal(1.0),
|
||||
),
|
||||
)),
|
||||
quality: Common,
|
||||
tags: [],
|
||||
)
|
@ -1,4 +1,4 @@
|
||||
[
|
||||
(1.0, Item("common.items.food.meat.tough_raw")),
|
||||
(3.0, Item("common.items.crafting_ing.leather.leather_strips")),
|
||||
(3.0, Item("common.items.crafting_ing.scales")),
|
||||
]
|
@ -0,0 +1,4 @@
|
||||
[
|
||||
(1.0, Item("common.items.food.meat.tough_raw")),
|
||||
(3.0, Item("common.items.crafting_ing.carapace")),
|
||||
]
|
@ -1,3 +1,3 @@
|
||||
[
|
||||
(1.0, Item("common.items.crafting_ing.hide.tough_hide")),
|
||||
(1.0, Item("common.items.crafting_ing.plate")),
|
||||
]
|
@ -1695,6 +1695,151 @@
|
||||
"voxel.armor.warlock.shoulder",
|
||||
(0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2,
|
||||
),
|
||||
//Scale Set
|
||||
Armor(Chest("Scale")): VoxTrans(
|
||||
"voxel.armor.scale.chest",
|
||||
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
|
||||
),
|
||||
Armor(Pants("Scale")): VoxTrans(
|
||||
"voxel.armor.scale.pants",
|
||||
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
|
||||
),
|
||||
Armor(Belt("Scale")): VoxTrans(
|
||||
"voxel.armor.scale.belt",
|
||||
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.4,
|
||||
),
|
||||
Armor(Foot("Scale")): VoxTrans(
|
||||
"voxel.armor.scale.foot",
|
||||
(0.0, 0.0, 0.0), (-95.0, 140.0, 0.0), 1.1,
|
||||
),
|
||||
Armor(Hand("Scale")): VoxTrans(
|
||||
"voxel.armor.scale.hand",
|
||||
(0.0, -1.0, 0.0), (-90.0, 135.0, 0.0), 1.0,
|
||||
),
|
||||
Armor(Shoulder("Scale")): VoxTrans(
|
||||
"voxel.armor.scale.shoulder",
|
||||
(0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2,
|
||||
),
|
||||
Armor(Back("Scale")): VoxTrans(
|
||||
"voxel.armor.scale.back",
|
||||
(0.0, 0.0, 0.0), (-90.0, 0.0, 0.0), 1.0,
|
||||
),
|
||||
//Carapace Set
|
||||
Armor(Chest("Carapace")): VoxTrans(
|
||||
"voxel.armor.carapace.chest",
|
||||
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
|
||||
),
|
||||
Armor(Pants("Carapace")): VoxTrans(
|
||||
"voxel.armor.carapace.pants",
|
||||
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
|
||||
),
|
||||
Armor(Belt("Carapace")): VoxTrans(
|
||||
"voxel.armor.carapace.belt",
|
||||
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.4,
|
||||
),
|
||||
Armor(Foot("Carapace")): VoxTrans(
|
||||
"voxel.armor.carapace.foot",
|
||||
(0.0, 0.0, 0.0), (-95.0, 140.0, 0.0), 1.1,
|
||||
),
|
||||
Armor(Hand("Carapace")): VoxTrans(
|
||||
"voxel.armor.carapace.hand",
|
||||
(0.0, -1.0, 0.0), (-90.0, 135.0, 0.0), 1.0,
|
||||
),
|
||||
Armor(Shoulder("Carapace")): VoxTrans(
|
||||
"voxel.armor.carapace.shoulder",
|
||||
(0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2,
|
||||
),
|
||||
Armor(Back("Carapace")): VoxTrans(
|
||||
"voxel.armor.carapace.back",
|
||||
(0.0, 0.0, 0.0), (-90.0, 0.0, 0.0), 1.0,
|
||||
),
|
||||
//Platescale Set
|
||||
Armor(Chest("Platescale")): VoxTrans(
|
||||
"voxel.armor.platescale.chest",
|
||||
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
|
||||
),
|
||||
Armor(Pants("Platescale")): VoxTrans(
|
||||
"voxel.armor.platescale.pants",
|
||||
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
|
||||
),
|
||||
Armor(Belt("Platescale")): VoxTrans(
|
||||
"voxel.armor.platescale.belt",
|
||||
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.4,
|
||||
),
|
||||
Armor(Foot("Platescale")): VoxTrans(
|
||||
"voxel.armor.platescale.foot",
|
||||
(0.0, 0.0, 0.0), (-95.0, 140.0, 0.0), 1.1,
|
||||
),
|
||||
Armor(Hand("Platescale")): VoxTrans(
|
||||
"voxel.armor.platescale.hand",
|
||||
(0.0, -1.0, 0.0), (-90.0, 135.0, 0.0), 1.0,
|
||||
),
|
||||
Armor(Shoulder("Platescale")): VoxTrans(
|
||||
"voxel.armor.platescale.shoulder",
|
||||
(0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2,
|
||||
),
|
||||
Armor(Back("Platescale")): VoxTrans(
|
||||
"voxel.armor.platescale.back",
|
||||
(0.0, 0.0, 0.0), (-90.0, 0.0, 0.0), 1.0,
|
||||
),
|
||||
//Dragonscale Set
|
||||
Armor(Chest("Dragonscale")): VoxTrans(
|
||||
"voxel.armor.dragonscale.chest",
|
||||
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
|
||||
),
|
||||
Armor(Pants("Dragonscale")): VoxTrans(
|
||||
"voxel.armor.dragonscale.pants",
|
||||
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
|
||||
),
|
||||
Armor(Belt("Dragonscale")): VoxTrans(
|
||||
"voxel.armor.dragonscale.belt",
|
||||
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.4,
|
||||
),
|
||||
Armor(Foot("Dragonscale")): VoxTrans(
|
||||
"voxel.armor.dragonscale.foot",
|
||||
(0.0, 0.0, 0.0), (-95.0, 140.0, 0.0), 1.1,
|
||||
),
|
||||
Armor(Hand("Dragonscale")): VoxTrans(
|
||||
"voxel.armor.dragonscale.hand",
|
||||
(0.0, -1.0, 0.0), (-90.0, 135.0, 0.0), 1.0,
|
||||
),
|
||||
Armor(Shoulder("Dragonscale")): VoxTrans(
|
||||
"voxel.armor.dragonscale.shoulder",
|
||||
(0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2,
|
||||
),
|
||||
Armor(Back("Dragonscale")): VoxTrans(
|
||||
"voxel.armor.dragonscale.back",
|
||||
(0.0, 0.0, 0.0), (-90.0, 0.0, 0.0), 1.0,
|
||||
),
|
||||
//Savage Set
|
||||
Armor(Chest("Savage")): VoxTrans(
|
||||
"voxel.armor.savage.chest",
|
||||
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
|
||||
),
|
||||
Armor(Pants("Savage")): VoxTrans(
|
||||
"voxel.armor.savage.pants",
|
||||
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
|
||||
),
|
||||
Armor(Belt("Savage")): VoxTrans(
|
||||
"voxel.armor.savage.belt",
|
||||
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.4,
|
||||
),
|
||||
Armor(Foot("Savage")): VoxTrans(
|
||||
"voxel.armor.savage.foot",
|
||||
(0.0, 0.0, 0.0), (-95.0, 140.0, 0.0), 1.1,
|
||||
),
|
||||
Armor(Hand("Savage")): VoxTrans(
|
||||
"voxel.armor.savage.hand",
|
||||
(0.0, -1.0, 0.0), (-90.0, 135.0, 0.0), 1.0,
|
||||
),
|
||||
Armor(Shoulder("Savage")): VoxTrans(
|
||||
"voxel.armor.savage.shoulder",
|
||||
(0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2,
|
||||
),
|
||||
Armor(Back("Savage")): VoxTrans(
|
||||
"voxel.armor.savage.back",
|
||||
(0.0, 0.0, 0.0), (-90.0, 0.0, 0.0), 1.0,
|
||||
),
|
||||
//misc
|
||||
Armor(Pants("Hunting")): VoxTrans(
|
||||
"voxel.armor.misc.pants.grayscale",
|
||||
|
BIN
assets/voxygen/voxel/armor/carapace/back.vox
Normal file
BIN
assets/voxygen/voxel/armor/carapace/back.vox
Normal file
Binary file not shown.
BIN
assets/voxygen/voxel/armor/carapace/belt.vox
Normal file
BIN
assets/voxygen/voxel/armor/carapace/belt.vox
Normal file
Binary file not shown.
BIN
assets/voxygen/voxel/armor/carapace/chest.vox
Normal file
BIN
assets/voxygen/voxel/armor/carapace/chest.vox
Normal file
Binary file not shown.
BIN
assets/voxygen/voxel/armor/carapace/foot.vox
Normal file
BIN
assets/voxygen/voxel/armor/carapace/foot.vox
Normal file
Binary file not shown.
BIN
assets/voxygen/voxel/armor/carapace/hand.vox
Normal file
BIN
assets/voxygen/voxel/armor/carapace/hand.vox
Normal file
Binary file not shown.
BIN
assets/voxygen/voxel/armor/carapace/pants.vox
Normal file
BIN
assets/voxygen/voxel/armor/carapace/pants.vox
Normal file
Binary file not shown.
BIN
assets/voxygen/voxel/armor/carapace/shoulder.vox
Normal file
BIN
assets/voxygen/voxel/armor/carapace/shoulder.vox
Normal file
Binary file not shown.
BIN
assets/voxygen/voxel/armor/dragonscale/back.vox
Normal file
BIN
assets/voxygen/voxel/armor/dragonscale/back.vox
Normal file
Binary file not shown.
BIN
assets/voxygen/voxel/armor/dragonscale/belt.vox
Normal file
BIN
assets/voxygen/voxel/armor/dragonscale/belt.vox
Normal file
Binary file not shown.
BIN
assets/voxygen/voxel/armor/dragonscale/chest.vox
Normal file
BIN
assets/voxygen/voxel/armor/dragonscale/chest.vox
Normal file
Binary file not shown.
BIN
assets/voxygen/voxel/armor/dragonscale/foot.vox
Normal file
BIN
assets/voxygen/voxel/armor/dragonscale/foot.vox
Normal file
Binary file not shown.
BIN
assets/voxygen/voxel/armor/dragonscale/hand.vox
Normal file
BIN
assets/voxygen/voxel/armor/dragonscale/hand.vox
Normal file
Binary file not shown.
BIN
assets/voxygen/voxel/armor/dragonscale/pants.vox
Normal file
BIN
assets/voxygen/voxel/armor/dragonscale/pants.vox
Normal file
Binary file not shown.
BIN
assets/voxygen/voxel/armor/dragonscale/shoulder.vox
Normal file
BIN
assets/voxygen/voxel/armor/dragonscale/shoulder.vox
Normal file
Binary file not shown.
BIN
assets/voxygen/voxel/armor/platescale/back.vox
Normal file
BIN
assets/voxygen/voxel/armor/platescale/back.vox
Normal file
Binary file not shown.
BIN
assets/voxygen/voxel/armor/platescale/belt.vox
Normal file
BIN
assets/voxygen/voxel/armor/platescale/belt.vox
Normal file
Binary file not shown.
BIN
assets/voxygen/voxel/armor/platescale/chest.vox
Normal file
BIN
assets/voxygen/voxel/armor/platescale/chest.vox
Normal file
Binary file not shown.
BIN
assets/voxygen/voxel/armor/platescale/foot.vox
Normal file
BIN
assets/voxygen/voxel/armor/platescale/foot.vox
Normal file
Binary file not shown.
BIN
assets/voxygen/voxel/armor/platescale/hand.vox
Normal file
BIN
assets/voxygen/voxel/armor/platescale/hand.vox
Normal file
Binary file not shown.
BIN
assets/voxygen/voxel/armor/platescale/pants.vox
Normal file
BIN
assets/voxygen/voxel/armor/platescale/pants.vox
Normal file
Binary file not shown.
BIN
assets/voxygen/voxel/armor/platescale/shoulder.vox
Normal file
BIN
assets/voxygen/voxel/armor/platescale/shoulder.vox
Normal file
Binary file not shown.
BIN
assets/voxygen/voxel/armor/savage/back.vox
Normal file
BIN
assets/voxygen/voxel/armor/savage/back.vox
Normal file
Binary file not shown.
BIN
assets/voxygen/voxel/armor/savage/belt.vox
Normal file
BIN
assets/voxygen/voxel/armor/savage/belt.vox
Normal file
Binary file not shown.
BIN
assets/voxygen/voxel/armor/savage/chest.vox
Normal file
BIN
assets/voxygen/voxel/armor/savage/chest.vox
Normal file
Binary file not shown.
BIN
assets/voxygen/voxel/armor/savage/foot.vox
Normal file
BIN
assets/voxygen/voxel/armor/savage/foot.vox
Normal file
Binary file not shown.
BIN
assets/voxygen/voxel/armor/savage/hand.vox
Normal file
BIN
assets/voxygen/voxel/armor/savage/hand.vox
Normal file
Binary file not shown.
BIN
assets/voxygen/voxel/armor/savage/pants.vox
Normal file
BIN
assets/voxygen/voxel/armor/savage/pants.vox
Normal file
Binary file not shown.
BIN
assets/voxygen/voxel/armor/savage/shoulder.vox
Normal file
BIN
assets/voxygen/voxel/armor/savage/shoulder.vox
Normal file
Binary file not shown.
BIN
assets/voxygen/voxel/armor/scale/back.vox
Normal file
BIN
assets/voxygen/voxel/armor/scale/back.vox
Normal file
Binary file not shown.
BIN
assets/voxygen/voxel/armor/scale/belt.vox
Normal file
BIN
assets/voxygen/voxel/armor/scale/belt.vox
Normal file
Binary file not shown.
BIN
assets/voxygen/voxel/armor/scale/chest.vox
Normal file
BIN
assets/voxygen/voxel/armor/scale/chest.vox
Normal file
Binary file not shown.
BIN
assets/voxygen/voxel/armor/scale/foot.vox
Normal file
BIN
assets/voxygen/voxel/armor/scale/foot.vox
Normal file
Binary file not shown.
BIN
assets/voxygen/voxel/armor/scale/hand.vox
Normal file
BIN
assets/voxygen/voxel/armor/scale/hand.vox
Normal file
Binary file not shown.
BIN
assets/voxygen/voxel/armor/scale/pants.vox
Normal file
BIN
assets/voxygen/voxel/armor/scale/pants.vox
Normal file
Binary file not shown.
BIN
assets/voxygen/voxel/armor/scale/shoulder.vox
Normal file
BIN
assets/voxygen/voxel/armor/scale/shoulder.vox
Normal file
Binary file not shown.
BIN
assets/voxygen/voxel/armor/swift/back.vox
Normal file
BIN
assets/voxygen/voxel/armor/swift/back.vox
Normal file
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@ -52,5 +52,25 @@
|
||||
vox_spec: ("armor.warlock.back", (-5.0, -1.5, -15.5)),
|
||||
color: None
|
||||
),
|
||||
"Scale": (
|
||||
vox_spec: ("armor.scale.back", (-5.0, -2.0, -10.5)),
|
||||
color: None
|
||||
),
|
||||
"Carapace": (
|
||||
vox_spec: ("armor.carapace.back", (-5.0, -1.5, -10.5)),
|
||||
color: None
|
||||
),
|
||||
"Platescale": (
|
||||
vox_spec: ("armor.platescale.back", (-5.0, -4.5, -10.5)),
|
||||
color: None
|
||||
),
|
||||
"Dragonscale": (
|
||||
vox_spec: ("armor.dragonscale.back", (-7.0, -2.5, -12.0)),
|
||||
color: None
|
||||
),
|
||||
"Savage": (
|
||||
vox_spec: ("armor.savage.back", (-5.0, -2.5, -11.0)),
|
||||
color: None
|
||||
),
|
||||
},
|
||||
))
|
||||
|
@ -100,5 +100,25 @@
|
||||
vox_spec: ("armor.warlock.belt", (-4.0, -3.0, 2.0)),
|
||||
color: None
|
||||
),
|
||||
"Scale":(
|
||||
vox_spec: ("armor.scale.belt", (-4.0, -3.5, 2.0)),
|
||||
color: None
|
||||
),
|
||||
"Carapace":(
|
||||
vox_spec: ("armor.carapace.belt", (-4.0, -4.0, 1.5)),
|
||||
color: None
|
||||
),
|
||||
"Platescale":(
|
||||
vox_spec: ("armor.platescale.belt", (-4.0, -4.0, 1.0)),
|
||||
color: None
|
||||
),
|
||||
"Dragonscale":(
|
||||
vox_spec: ("armor.dragonscale.belt", (-4.0, -3.5, 1.5)),
|
||||
color: None
|
||||
),
|
||||
"Savage":(
|
||||
vox_spec: ("armor.savage.belt", (-4.0, -4.0, 1.0)),
|
||||
color: None
|
||||
),
|
||||
},
|
||||
))
|
||||
|
@ -170,5 +170,25 @@
|
||||
vox_spec: ("armor.warlock.chest", (-7.0, -3.5, 0.5)),
|
||||
color: None
|
||||
),
|
||||
"Scale": (
|
||||
vox_spec: ("armor.scale.chest", (-7.0, -3.5, 2.0)),
|
||||
color: None
|
||||
),
|
||||
"Carapace": (
|
||||
vox_spec: ("armor.carapace.chest", (-7.0, -3.5, 1.5)),
|
||||
color: None
|
||||
),
|
||||
"Platescale": (
|
||||
vox_spec: ("armor.platescale.chest", (-7.0, -3.5, 0.5)),
|
||||
color: None
|
||||
),
|
||||
"Dragonscale": (
|
||||
vox_spec: ("armor.dragonscale.chest", (-7.0, -3.5, 1.5)),
|
||||
color: None
|
||||
),
|
||||
"Savage": (
|
||||
vox_spec: ("armor.savage.chest", (-7.0, -4.0, 1.0)),
|
||||
color: None
|
||||
),
|
||||
},
|
||||
))
|
||||
|
@ -100,5 +100,25 @@
|
||||
vox_spec: ("armor.warlock.foot", (-2.5, -3.5, -2.0)),
|
||||
color: None
|
||||
),
|
||||
"Scale": (
|
||||
vox_spec: ("armor.scale.foot", (-2.5, -3.5, -2.0)),
|
||||
color: None
|
||||
),
|
||||
"Carapace": (
|
||||
vox_spec: ("armor.carapace.foot", (-2.5, -3.5, -2.0)),
|
||||
color: None
|
||||
),
|
||||
"Platescale": (
|
||||
vox_spec: ("armor.platescale.foot", (-2.5, -3.5, -2.0)),
|
||||
color: None
|
||||
),
|
||||
"Dragonscale": (
|
||||
vox_spec: ("armor.dragonscale.foot", (-2.5, -5.5, -2.0)),
|
||||
color: None
|
||||
),
|
||||
"Savage": (
|
||||
vox_spec: ("armor.savage.foot", (-2.5, -3.5, -2.0)),
|
||||
color: None
|
||||
),
|
||||
},
|
||||
))
|
||||
|
@ -220,5 +220,55 @@
|
||||
color: None
|
||||
)
|
||||
),
|
||||
"Scale": (
|
||||
left: (
|
||||
vox_spec: ("armor.scale.hand", (-3.5, -1.5, -2.5)),
|
||||
color: None
|
||||
),
|
||||
right: (
|
||||
vox_spec: ("armor.scale.hand", (-1.5, -1.5, -2.5)),
|
||||
color: None
|
||||
)
|
||||
),
|
||||
"Carapace": (
|
||||
left: (
|
||||
vox_spec: ("armor.carapace.hand", (-3.5, -2.5, -3.0)),
|
||||
color: None
|
||||
),
|
||||
right: (
|
||||
vox_spec: ("armor.carapace.hand", (-1.5, -2.5, -3.0)),
|
||||
color: None
|
||||
)
|
||||
),
|
||||
"Platescale": (
|
||||
left: (
|
||||
vox_spec: ("armor.platescale.hand", (-3.5, -3.5, -4.0)),
|
||||
color: None
|
||||
),
|
||||
right: (
|
||||
vox_spec: ("armor.platescale.hand", (-1.5, -3.5, -4.0)),
|
||||
color: None
|
||||
)
|
||||
),
|
||||
"Dragonscale": (
|
||||
left: (
|
||||
vox_spec: ("armor.dragonscale.hand", (-5.0, -1.5, -3.5)),
|
||||
color: None
|
||||
),
|
||||
right: (
|
||||
vox_spec: ("armor.dragonscale.hand", (-2.0, -1.5, -3.5)),
|
||||
color: None
|
||||
)
|
||||
),
|
||||
"Savage": (
|
||||
left: (
|
||||
vox_spec: ("armor.savage.hand", (-2.5, -3.0, -4.0)),
|
||||
color: None
|
||||
),
|
||||
right: (
|
||||
vox_spec: ("armor.savage.hand", (-1.5, -3.0, -4.0)),
|
||||
color: None
|
||||
)
|
||||
),
|
||||
},
|
||||
))
|
||||
|
@ -128,5 +128,25 @@
|
||||
vox_spec: ("armor.warlock.pants", (-5.0, -4.0, -2.0)),
|
||||
color: None
|
||||
),
|
||||
"Scale": (
|
||||
vox_spec: ("armor.scale.pants", (-5.0, -4.0, 0.0)),
|
||||
color: None
|
||||
),
|
||||
"Carapace": (
|
||||
vox_spec: ("armor.carapace.pants", (-6.0, -4.0, 0.5)),
|
||||
color: None
|
||||
),
|
||||
"Platescale": (
|
||||
vox_spec: ("armor.platescale.pants", (-6.0, -4.0, 0.0)),
|
||||
color: None
|
||||
),
|
||||
"Dragonscale": (
|
||||
vox_spec: ("armor.dragonscale.pants", (-5.0, -3.5, -1.5)),
|
||||
color: None
|
||||
),
|
||||
"Savage": (
|
||||
vox_spec: ("armor.savage.pants", (-5.0, -4.0, 0.5)),
|
||||
color: None
|
||||
),
|
||||
},
|
||||
))
|
||||
|
@ -301,5 +301,55 @@
|
||||
color: None
|
||||
)
|
||||
),
|
||||
"Scale": (
|
||||
left: (
|
||||
vox_spec: ("armor.scale.shoulder", (-5.5, -4.0 , -0.5)),
|
||||
color: None
|
||||
),
|
||||
right: (
|
||||
vox_spec: ("armor.scale.shoulder", (-0.5, -4.0, -0.5)),
|
||||
color: None
|
||||
)
|
||||
),
|
||||
"Carapace": (
|
||||
left: (
|
||||
vox_spec: ("armor.carapace.shoulder", (-6.0, -4.0 , -2.0)),
|
||||
color: None
|
||||
),
|
||||
right: (
|
||||
vox_spec: ("armor.carapace.shoulder", (-1.0, -4.0, -2.0)),
|
||||
color: None
|
||||
)
|
||||
),
|
||||
"Platescale": (
|
||||
left: (
|
||||
vox_spec: ("armor.platescale.shoulder", (-6.0, -4.0 , -3.0)),
|
||||
color: None
|
||||
),
|
||||
right: (
|
||||
vox_spec: ("armor.platescale.shoulder", (-1.0, -4.0, -3.0)),
|
||||
color: None
|
||||
)
|
||||
),
|
||||
"Dragonscale": (
|
||||
left: (
|
||||
vox_spec: ("armor.dragonscale.shoulder", (-9.0, -3.5 , -1.0)),
|
||||
color: None
|
||||
),
|
||||
right: (
|
||||
vox_spec: ("armor.dragonscale.shoulder", (0.0, -3.5, -1.0)),
|
||||
color: None
|
||||
)
|
||||
),
|
||||
"Savage": (
|
||||
left: (
|
||||
vox_spec: ("armor.savage.shoulder", (-5.5, -4.0 , -2.0)),
|
||||
color: None
|
||||
),
|
||||
right: (
|
||||
vox_spec: ("armor.savage.shoulder", (-0.5, -4.0, -2.0)),
|
||||
color: None
|
||||
)
|
||||
),
|
||||
},
|
||||
))
|
||||
|
@ -400,6 +400,9 @@ pub fn handle_destroy(server: &mut Server, entity: EcsEntity, cause: HealthSourc
|
||||
quadruped_low::Species::Maneater => {
|
||||
"common.loot_tables.creature.quad_low.maneater"
|
||||
},
|
||||
quadruped_low::Species::Lavadrake => {
|
||||
"common.loot_tables.creature.quad_low.lavadrake"
|
||||
},
|
||||
_ => "common.loot_tables.creature.quad_low.default",
|
||||
}
|
||||
},
|
||||
|
Loading…
x
Reference in New Issue
Block a user