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https://gitlab.com/veloren/veloren.git
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introduce smoke strength and color
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parent
da51e38961
commit
6ddedecc05
@ -75,6 +75,7 @@ const int TORNADO = 33;
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const int DEATH = 34;
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const int ENERGY_BUFFING = 35;
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const int WEB_STRAND = 36;
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const int BLACK_SMOKE = 37;
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// meters per second squared (acceleration)
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const float earth_gravity = 9.807;
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@ -195,6 +196,17 @@ void main() {
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spin_in_axis(vec3(rand6, rand7, rand8), rand9 * 3 + lifetime * 0.5)
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);
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break;
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case BLACK_SMOKE:
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attr = Attr(
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linear_motion(
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vec3(0),
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vec3(rand2 * 0.02, rand3 * 0.02, 0.9 + rand4 * 0.1)
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),
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vec3(linear_scale(0.5)),
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vec4(vec3(0, 0, 0), start_end(1.0, 0.0)),
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spin_in_axis(vec3(rand6, rand7, rand8), rand9 * 3 + lifetime * 0.5)
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);
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break;
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case FIRE:
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f_reflect = 0.0; // Fire doesn't reflect light, it emits it
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attr = Attr(
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@ -87,6 +87,7 @@ pub enum ParticleMode {
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Death = 34,
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EnergyBuffing = 35,
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WebStrand = 36,
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BlackSmoke = 37,
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}
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impl ParticleMode {
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@ -1181,14 +1181,6 @@ impl ParticleMgr {
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mode: ParticleMode::FireBowl,
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cond: |_| true,
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},
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BlockParticles {
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blocks: |boi| &boi.smokers,
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range: 8,
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rate: 3.0,
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lifetime: 40.0,
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mode: ParticleMode::CampfireSmoke,
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cond: |_| true,
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},
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BlockParticles {
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blocks: |boi| &boi.fireflies,
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range: 6,
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@ -1255,6 +1247,53 @@ impl ParticleMgr {
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});
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}
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}
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// smoke is more complex as it comes with varying rate and color
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{
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let range = 8_usize;
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let rate = 3.0 / 128.0;
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let lifetime = 40.0;
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// mode: ParticleMode::CampfireSmoke,
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for offset in Spiral2d::new().take((range * 2 + 1).pow(2)) {
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let chunk_pos = player_chunk + offset;
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terrain.get(chunk_pos).map(|chunk_data| {
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let blocks = &chunk_data.blocks_of_interest.smokers;
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let sum = blocks
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.iter()
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.fold(0u32, |sum, smoker| sum + smoker.strength as u32);
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let avg_particles = dt * sum as f32 * rate;
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let block_pos =
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Vec3::from(chunk_pos * TerrainChunk::RECT_SIZE.map(|e| e as i32));
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let particle_count = avg_particles.trunc() as usize
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+ (rng.gen::<f32>() < avg_particles.fract()) as usize;
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let chosen =
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blocks.choose_multiple_weighted(&mut rng, particle_count, |smoker| {
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smoker.strength as u32
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});
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if let Ok(chosen) = chosen {
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let mut smoke_particles: Vec<Particle> = chosen
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.map(|smoker| {
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Particle::new(
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Duration::from_secs_f32(lifetime),
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time,
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if rng.gen::<u8>() > smoker.dryness {
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ParticleMode::BlackSmoke
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} else {
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ParticleMode::CampfireSmoke
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},
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(block_pos + smoker.position)
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.map(|e: i32| e as f32 + rng.gen::<f32>()),
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)
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})
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.collect();
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self.particles.append(&mut smoke_particles);
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}
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});
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}
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}
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}
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fn maintain_shockwave_particles(&mut self, scene_data: &SceneData) {
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@ -12,6 +12,22 @@ pub enum Interaction {
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Mine,
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}
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pub struct SmokeProperties {
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pub position: Vec3<i32>,
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pub dryness: u8, // 0 = black smoke, 255 = white
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pub strength: u8, // 0 = thin, 128 = normal, 255 = very strong
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}
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impl SmokeProperties {
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fn new(position: Vec3<i32>, dryness: u8, strength: u8) -> Self {
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Self {
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position,
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dryness,
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strength,
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}
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}
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}
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#[derive(Default)]
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pub struct BlocksOfInterest {
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pub leaves: Vec<Vec3<i32>>,
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@ -20,7 +36,7 @@ pub struct BlocksOfInterest {
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pub slow_river: Vec<Vec3<i32>>,
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pub fast_river: Vec<Vec3<i32>>,
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pub fires: Vec<Vec3<i32>>,
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pub smokers: Vec<Vec3<i32>>,
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pub smokers: Vec<SmokeProperties>,
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pub beehives: Vec<Vec3<i32>>,
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pub reeds: Vec<Vec3<i32>>,
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pub fireflies: Vec<Vec3<i32>>,
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@ -89,7 +105,7 @@ impl BlocksOfInterest {
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_ => match block.get_sprite() {
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Some(SpriteKind::Ember) => {
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fires.push(pos);
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smokers.push(pos);
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smokers.push(SmokeProperties::new(pos, 128, 128));
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},
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// Offset positions to account for block height.
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// TODO: Is this a good idea?
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@ -117,7 +133,7 @@ impl BlocksOfInterest {
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interactables.push((pos, Interaction::Craft(CraftingTab::All)))
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},
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Some(SpriteKind::SmokeDummy) => {
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smokers.push(pos);
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smokers.push(SmokeProperties::new(pos, 255, 128));
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},
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Some(SpriteKind::Forge) => interactables
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.push((pos, Interaction::Craft(CraftingTab::ProcessedMaterial))),
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