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Combo now only increases when landing a hit.
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@ -375,8 +375,8 @@ impl From<&CharacterAbility> for CharacterState {
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timer: Duration::default(),
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stage_section: StageSection::Buildup,
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next_stage: false,
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speed_increase: *speed_increase,
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max_speed_increase: *max_speed_increase,
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speed_increase: 1.0 - *speed_increase,
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max_speed_increase: *max_speed_increase - 1.0,
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}),
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CharacterAbility::LeapMelee {
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energy_cost: _,
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@ -162,8 +162,8 @@ impl Tool {
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initial_energy_gain: 0,
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max_energy_gain: 100,
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energy_increase: 20,
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speed_increase: 0.9,
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max_speed_increase: 0.8,
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speed_increase: 0.05,
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max_speed_increase: 1.8,
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},
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DashMelee {
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energy_cost: 200,
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@ -177,8 +177,8 @@ impl Tool {
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forward_speed: 4.0,
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buildup_duration: Duration::from_millis(200),
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charge_duration: Duration::from_millis(400),
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infinite_charge: true,
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recover_duration: Duration::from_millis(750),
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infinite_charge: true,
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},
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],
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Axe(_) => vec![
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@ -86,7 +86,7 @@ impl CharacterBehavior for Data {
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energy_increase: self.energy_increase,
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timer: self
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.timer
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.checked_add(Duration::from_secs_f32((1.0 + self.max_speed_increase * (1.0 - self.speed_increase.powi((self.combo / self.num_stages) as i32))) * data.dt.0))
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.checked_add(Duration::from_secs_f32((1.0 + self.max_speed_increase * (1.0 - self.speed_increase.powi(self.combo as i32))) * data.dt.0))
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.unwrap_or_default(),
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stage_section: self.stage_section,
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next_stage: self.next_stage,
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@ -145,7 +145,7 @@ impl CharacterBehavior for Data {
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energy_increase: self.energy_increase,
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timer: self
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.timer
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.checked_add(Duration::from_secs_f32((1.0 + self.max_speed_increase * (1.0 - self.speed_increase.powi((self.combo / self.num_stages) as i32))) * data.dt.0))
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.checked_add(Duration::from_secs_f32((1.0 + self.max_speed_increase * (1.0 - self.speed_increase.powi(self.combo as i32))) * data.dt.0))
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.unwrap_or_default(),
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stage_section: self.stage_section,
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next_stage: self.next_stage,
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@ -184,7 +184,7 @@ impl CharacterBehavior for Data {
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energy_increase: self.energy_increase,
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timer: self
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.timer
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.checked_add(Duration::from_secs_f32((1.0 + self.max_speed_increase * (1.0 - self.speed_increase.powi((self.combo / self.num_stages) as i32))) * data.dt.0))
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.checked_add(Duration::from_secs_f32((1.0 + self.max_speed_increase * (1.0 - self.speed_increase.powi(self.combo as i32))) * data.dt.0))
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.unwrap_or_default(),
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stage_section: self.stage_section,
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next_stage: true,
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@ -202,7 +202,7 @@ impl CharacterBehavior for Data {
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energy_increase: self.energy_increase,
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timer: self
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.timer
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.checked_add(Duration::from_secs_f32((1.0 + self.max_speed_increase * (1.0 - self.speed_increase.powi((self.combo / self.num_stages) as i32))) * data.dt.0))
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.checked_add(Duration::from_secs_f32((1.0 + self.max_speed_increase * (1.0 - self.speed_increase.powi(self.combo as i32))) * data.dt.0))
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.unwrap_or_default(),
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stage_section: self.stage_section,
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next_stage: self.next_stage,
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@ -215,7 +215,7 @@ impl CharacterBehavior for Data {
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update.character = CharacterState::ComboMelee(Data {
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stage: (self.stage % self.num_stages) + 1,
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num_stages: self.num_stages,
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combo: self.combo + 1,
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combo: self.combo,
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stage_data: self.stage_data.clone(),
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initial_energy_gain: self.initial_energy_gain,
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max_energy_gain: self.max_energy_gain,
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@ -240,6 +240,20 @@ impl CharacterBehavior for Data {
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.max_energy_gain
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.min(self.initial_energy_gain + self.combo * self.energy_increase)
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as i32;
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update.character = CharacterState::ComboMelee(Data {
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stage: self.stage,
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num_stages: self.num_stages,
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combo: self.combo + 1,
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stage_data: self.stage_data.clone(),
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initial_energy_gain: self.initial_energy_gain,
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max_energy_gain: self.max_energy_gain,
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energy_increase: self.energy_increase,
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timer: self.timer,
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stage_section: self.stage_section,
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next_stage: self.next_stage,
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speed_increase: self.speed_increase,
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max_speed_increase: self.max_speed_increase,
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});
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data.updater.remove::<Attacking>(data.entity);
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update.energy.change_by(energy, EnergySource::HitEnemy);
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}
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