Merge branch 'snowram/new-npcs-batch' into 'master'

Snowram/new npcs batch

See merge request veloren/veloren!2495
This commit is contained in:
Snowram 2021-06-25 20:29:41 +00:00
commit 6e8daefa97
164 changed files with 1848 additions and 549 deletions

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@ -34,11 +34,15 @@
secondary: "common.abilities.custom.husk.triplestrike", secondary: "common.abilities.custom.husk.triplestrike",
abilities: [], abilities: [],
), ),
Custom("Husk Brute"): (
primary: "common.abilities.custom.husk_brute.singlestrike",
secondary: "common.abilities.custom.husk_brute.chargedmelee",
abilities: [],
),
Tool(Spear): ( Tool(Spear): (
primary: "common.abilities.spear.doublestrike", primary: "common.abilities.spear.doublestrike",
secondary: "common.abilities.spear.dash", secondary: "common.abilities.spear.dash",
abilities: [], abilities: [],
), ),
Custom("Hammer Simple"): ( Custom("Hammer Simple"): (
primary: "common.abilities.hammersimple.doublestrike", primary: "common.abilities.hammersimple.doublestrike",
@ -53,8 +57,7 @@
Custom("Sword Simple"): ( Custom("Sword Simple"): (
primary: "common.abilities.swordsimple.doublestrike", primary: "common.abilities.swordsimple.doublestrike",
secondary: "common.abilities.swordsimple.dash", secondary: "common.abilities.swordsimple.dash",
abilities: [ abilities: [],
],
), ),
Custom("Staff Simple"): ( Custom("Staff Simple"): (
primary: "common.abilities.staffsimple.firebomb", primary: "common.abilities.staffsimple.firebomb",

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@ -0,0 +1,18 @@
ChargedMelee(
energy_cost: 0,
energy_drain: 0,
initial_damage: 50,
scaled_damage: 450,
initial_poise_damage: 50,
scaled_poise_damage: 150,
initial_knockback: 0.0,
scaled_knockback: 0.0,
range: 3.5,
max_angle: 45.0,
speed: 1.0,
charge_duration: 1.5,
swing_duration: 0.1,
hit_timing: 0.8,
recover_duration: 0.5,
damage_kind: Crushing,
)

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@ -0,0 +1,28 @@
ComboMelee(
stage_data: [
(
stage: 1,
base_damage: 160,
damage_increase: 0,
base_poise_damage: 12,
poise_damage_increase: 0,
knockback: 5.0,
range: 3.5,
angle: 60.0,
base_buildup_duration: 0.25,
base_swing_duration: 0.07,
hit_timing: 0.5,
base_recover_duration: 0.25,
forward_movement: 0.5,
damage_kind: Crushing,
),
],
initial_energy_gain: 0,
max_energy_gain: 0,
energy_increase: 0,
speed_increase: 0.0,
max_speed_increase: 0.0,
scales_from_combo: 0,
is_interruptible: false,
ori_modifier: 0.6,
)

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@ -1,8 +1,8 @@
ChargedMelee( ChargedMelee(
energy_cost: 0, energy_cost: 0,
energy_drain: 0, energy_drain: 0,
initial_damage: 0, initial_damage: 50,
scaled_damage: 500, scaled_damage: 450,
initial_poise_damage: 50, initial_poise_damage: 50,
scaled_poise_damage: 150, scaled_poise_damage: 150,
initial_knockback: 0.0, initial_knockback: 0.0,

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@ -0,0 +1,18 @@
EntityConfig (
name: Some("Cultist"),
body: Some(RandomWith("humanoid")),
loot: Some(LootTable("common.loot_tables.dungeon.tier-5.enemy")),
main_tool: Some(Choice([
(1.0, Some(Item("common.items.weapons.axe_1h.orichalcum-0"))),
(2.0, Some(Item("common.items.weapons.sword.cultist"))),
(1.0, Some(Item("common.items.weapons.hammer.cultist_purp_2h-0"))),
(1.0, Some(Item("common.items.weapons.hammer_1h.orichalcum-0"))),
(1.0, Some(Item("common.items.weapons.bow.velorite"))),
])),
second_tool: None,
loadout_asset: Some("common.loadout.dungeon.tier-5.cultist"),
skillset_asset: Some("common.skillset.dungeon.tier-5.enemy"),
)

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@ -0,0 +1,12 @@
EntityConfig (
name: Some("Husk Brute"),
body: Some(RandomWith("husk_brute")),
loot: Some(LootTable("common.loot_tables.dungeon.tier-5.miniboss")),
main_tool: None,
second_tool: None,
loadout_asset: None,
skillset_asset: None,
)

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@ -1,12 +1,15 @@
EntityConfig ( EntityConfig (
name: Some("Cultist Warlock"), name: Some("Cultist Warlock"),
body: Some(RandomWith("humanoid")), body: Some(RandomWith("cultist_warlock")),
loot: Some(LootTable("common.loot_tables.dungeon.tier-5.enemy")), loot: Some(LootTable("common.loot_tables.dungeon.tier-5.enemy")),
main_tool: Some(Item("common.items.weapons.staff.cultist_staff")), main_tool: Some(Choice([
(1.5, Some(Item("common.items.npc_weapons.staff.bipedlarge-cultist"))),
(1.0, Some(Item("common.items.npc_weapons.bow.bipedlarge-velorite"))),
])),
second_tool: None, second_tool: None,
loadout_asset: Some("common.loadout.dungeon.tier-5.warlock"), loadout_asset: None,
skillset_asset: Some("common.skillset.dungeon.tier-5.enemy"), skillset_asset: None,
) )

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@ -1,18 +1,15 @@
EntityConfig ( EntityConfig (
name: Some("Cultist Warlord"), name: Some("Cultist Warlord"),
body: Some(RandomWith("humanoid")), body: Some(RandomWith("cultist_warlord")),
loot: Some(LootTable("common.loot_tables.dungeon.tier-5.enemy")), loot: Some(LootTable("common.loot_tables.dungeon.tier-5.enemy")),
main_tool: Some(Choice([ main_tool: Some(Choice([
(1.0, Some(Item("common.items.weapons.axe_1h.orichalcum-0"))), (1.5, Some(Item("common.items.npc_weapons.sword.bipedlarge-cultist"))),
(2.0, Some(Item("common.items.weapons.sword.cultist"))), (1.0, Some(Item("common.items.npc_weapons.hammer.bipedlarge-cultist"))),
(1.0, Some(Item("common.items.weapons.hammer.cultist_purp_2h-0"))),
(1.0, Some(Item("common.items.weapons.hammer_1h.orichalcum-0"))),
(1.0, Some(Item("common.items.weapons.bow.velorite"))),
])), ])),
second_tool: None, second_tool: None,
loadout_asset: Some("common.loadout.dungeon.tier-5.warlord"), loadout_asset: None,
skillset_asset: Some("common.skillset.dungeon.tier-5.enemy"), skillset_asset: None,
) )

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@ -1,17 +0,0 @@
ItemDef(
name: "Warlock cape",
description: "Belong to a mighty warlock.",
kind: Armor((
kind: Back("Warlock"),
stats: (
protection: Normal(4.0),
poise_resilience: Normal(0.0),
energy_max: 0,
energy_reward: 0.0,
crit_power: 0.0,
stealth: 0.0,
),
)),
quality: Moderate,
tags: [],
)

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@ -1,17 +0,0 @@
ItemDef(
name: "Warlock Belt",
description: "Belong to a mighty warlock.",
kind: Armor((
kind: Belt("Warlock"),
stats: (
protection: Normal(8.0),
poise_resilience: Normal(0.0),
energy_max: 0,
energy_reward: 0.0,
crit_power: 0.0,
stealth: 0.0,
),
)),
quality: Moderate,
tags: [],
)

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@ -1,17 +0,0 @@
ItemDef(
name: "Warlock Vest",
description: "Belong to a mighty warlock.",
kind: Armor((
kind: Chest("Warlock"),
stats: (
protection: Normal(40.0),
poise_resilience: Normal(0.0),
energy_max: 0,
energy_reward: 0.0,
crit_power: 0.0,
stealth: 0.0,
),
)),
quality: Moderate,
tags: [],
)

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@ -1,17 +0,0 @@
ItemDef(
name: "Warlock Slippers",
description: "Belong to a mighty warlock.",
kind: Armor((
kind: Foot("Warlock"),
stats: (
protection: Normal(8.0),
poise_resilience: Normal(0.0),
energy_max: 0,
energy_reward: 0.0,
crit_power: 0.0,
stealth: 0.0,
),
)),
quality: Moderate,
tags: [],
)

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@ -1,17 +0,0 @@
ItemDef(
name: "Warlock Gloves",
description: "Belong to a mighty warlock.",
kind: Armor((
kind: Hand("Warlock"),
stats: (
protection: Normal(15.0),
poise_resilience: Normal(0.0),
energy_max: 0,
energy_reward: 0.0,
crit_power: 0.0,
stealth: 0.0,
),
)),
quality: Common,
tags: [],
)

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@ -1,17 +0,0 @@
ItemDef(
name: "Warlock",
description: "Belong to a mighty warlock.",
kind: Armor((
kind: Head("Warlock"),
stats: (
protection: Normal(10.0),
poise_resilience: Normal(0.0),
energy_max: 0,
energy_reward: 0.0,
crit_power: 0.0,
stealth: 0.0,
),
)),
quality: Common,
tags: [],
)

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@ -1,17 +0,0 @@
ItemDef(
name: "Warlock Kilt",
description: "Belong to a mighty warlock.",
kind: Armor((
kind: Pants("Warlock"),
stats: (
protection: Normal(30.0),
poise_resilience: Normal(0.0),
energy_max: 0,
energy_reward: 0.0,
crit_power: 0.0,
stealth: 0.0,
),
)),
quality: Moderate,
tags: [],
)

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@ -1,17 +0,0 @@
ItemDef(
name: "Warlock Shoulders",
description: "Belong to a mighty warlock.",
kind: Armor((
kind: Shoulder("Warlock"),
stats: (
protection: Normal(22.0),
poise_resilience: Normal(0.0),
energy_max: 0,
energy_reward: 0.0,
crit_power: 0.0,
stealth: 0.0,
),
)),
quality: Common,
tags: [],
)

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@ -1,17 +0,0 @@
ItemDef(
name: "Warlord cape",
description: "Belong to a mighty warlord.",
kind: Armor((
kind: Back("Warlord"),
stats: (
protection: Normal(4.0),
poise_resilience: Normal(0.0),
energy_max: 0,
energy_reward: 0.0,
crit_power: 0.0,
stealth: 0.0,
),
)),
quality: Moderate,
tags: [],
)

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@ -1,17 +0,0 @@
ItemDef(
name: "Warlord Belt",
description: "Belong to a mighty warlord.",
kind: Armor((
kind: Belt("Warlord"),
stats: (
protection: Normal(8.0),
poise_resilience: Normal(0.0),
energy_max: 0,
energy_reward: 0.0,
crit_power: 0.0,
stealth: 0.0,
),
)),
quality: Moderate,
tags: [],
)

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@ -1,17 +0,0 @@
ItemDef(
name: "Warlord Cuirass",
description: "Belong to a mighty warlord.",
kind: Armor((
kind: Chest("Warlord"),
stats: (
protection: Normal(40.0),
poise_resilience: Normal(0.0),
energy_max: 0,
energy_reward: 0.0,
crit_power: 0.0,
stealth: 0.0,
),
)),
quality: Moderate,
tags: [],
)

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@ -1,17 +0,0 @@
ItemDef(
name: "Warlord Feet",
description: "Belong to a mighty warlord.",
kind: Armor((
kind: Foot("Warlord"),
stats: (
protection: Normal(8.0),
poise_resilience: Normal(0.0),
energy_max: 0,
energy_reward: 0.0,
crit_power: 0.0,
stealth: 0.0,
),
)),
quality: Moderate,
tags: [],
)

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@ -1,17 +0,0 @@
ItemDef(
name: "Warlord Handguards",
description: "Belong to a mighty warlord.",
kind: Armor((
kind: Hand("Warlord"),
stats: (
protection: Normal(15.0),
poise_resilience: Normal(0.0),
energy_max: 0,
energy_reward: 0.0,
crit_power: 0.0,
stealth: 0.0,
),
)),
quality: Common,
tags: [],
)

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@ -1,17 +0,0 @@
ItemDef(
name: "Warlord Helmet",
description: "Belong to a mighty warlord.",
kind: Armor((
kind: Head("Warlord"),
stats: (
protection: Normal(10.0),
poise_resilience: Normal(0.0),
energy_max: 0,
energy_reward: 0.0,
crit_power: 0.0,
stealth: 0.0,
),
)),
quality: Common,
tags: [],
)

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@ -1,17 +0,0 @@
ItemDef(
name: "Warlord Legguards",
description: "Belong to a mighty warlord.",
kind: Armor((
kind: Pants("Warlord"),
stats: (
protection: Normal(30.0),
poise_resilience: Normal(0.0),
energy_max: 0,
energy_reward: 0.0,
crit_power: 0.0,
stealth: 0.0,
),
)),
quality: Moderate,
tags: [],
)

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@ -1,17 +0,0 @@
ItemDef(
name: "Warlord Shoulderguards",
description: "Belong to a mighty warlord.",
kind: Armor((
kind: Shoulder("Warlord"),
stats: (
protection: Normal(22.0),
poise_resilience: Normal(0.0),
energy_max: 0,
energy_reward: 0.0,
crit_power: 0.0,
stealth: 0.0,
),
)),
quality: Common,
tags: [],
)

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@ -4,7 +4,7 @@ ItemDef(
kind: Ingredient( kind: Ingredient(
kind: "RuggedHide", kind: "RuggedHide",
), ),
quality: Common, quality: Epic,
tags: [ tags: [
Material(Leather) Material(Leather)
], ],

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@ -0,0 +1,18 @@
ItemDef(
name: "Giant Velorite Bow",
description: "Infused with Velorite power.",
kind: Tool((
kind: Bow,
hands: Two,
stats: Direct((
equip_time_secs: 0.4,
power: 1.6,
poise_strength: 1.1,
speed: 0.8,
crit_chance: 0.140625,
)),
)),
quality: Epic,
tags: [],
ability_spec: Some(Custom("Bow Simple")),
)

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@ -0,0 +1,18 @@
ItemDef(
name: "Giant Cultist Warhammer",
description: "This belonged to an evil Cult Leader.",
kind: Tool((
kind: Hammer,
hands: Two,
stats: Direct((
equip_time_secs: 0.5,
power: 1.6,
poise_strength: 1.0,
speed: 0.8,
crit_chance: 0.140625,
)),
)),
quality: Epic,
tags: [],
ability_spec: Some(Custom("Hammer Simple")),
)

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@ -0,0 +1,18 @@
ItemDef(
name: "Giant Cultist Staff",
description: "The fire gives off no heat.",
kind: Tool((
kind: Staff,
hands: Two,
stats: Direct((
equip_time_secs: 0.3,
power: 1.6,
poise_strength: 1.0,
speed: 0.8,
crit_chance: 0.140625,
)),
)),
quality: Epic,
tags: [],
ability_spec: Some(Custom("Staff Simple")),
)

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@ -0,0 +1,18 @@
ItemDef(
name: "Giant Cultist Greatsword",
description: "This belonged to an evil Cult Leader.",
kind: Tool((
kind: Sword,
hands: Two,
stats: Direct((
equip_time_secs: 0.5,
power: 1.6,
poise_strength: 1.0,
speed: 0.8,
crit_chance: 0.140625,
)),
)),
quality: Epic,
tags: [],
ability_spec: Some(Custom("Sword Simple")),
)

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@ -0,0 +1,18 @@
ItemDef(
name: "Husk Brute",
description: "testing123",
kind: Tool((
kind: Natural,
hands: Two,
stats: Direct((
equip_time_secs: 0.0,
power: 1.0,
poise_strength: 1.0,
speed: 1.0,
crit_chance: 0.0625,
)),
)),
quality: Low,
tags: [],
ability_spec: Some(Custom("Husk Brute")),
)

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@ -0,0 +1,17 @@
({
Armor(Shoulders): Item("common.items.armor.cultist.shoulder"),
Armor(Chest): Item("common.items.armor.cultist.chest"),
Armor(Belt): Item("common.items.armor.cultist.belt"),
Armor(Hands): Item("common.items.armor.cultist.hand"),
Armor(Legs): Item("common.items.armor.cultist.pants"),
Armor(Feet): Item("common.items.armor.cultist.foot"),
Armor(Back): Item("common.items.armor.misc.back.dungeon_purple"),
Lantern: Choice([
(1.0, Some(Item("common.items.lantern.black_0"))),
(2.0, None),
]),
Glider: Item("common.items.glider.glider_purp"),
})

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@ -1,17 +0,0 @@
({
Armor(Shoulders): Item("common.items.armor.warlock.shoulder"),
Armor(Chest): Item("common.items.armor.warlock.chest"),
Armor(Belt): Item("common.items.armor.warlock.belt"),
Armor(Hands): Item("common.items.armor.warlock.hand"),
Armor(Legs): Item("common.items.armor.warlock.pants"),
Armor(Feet): Item("common.items.armor.warlock.foot"),
Armor(Back): Item("common.items.armor.warlock.back"),
Lantern: Choice([
(1.0, Some(Item("common.items.lantern.black_0"))),
(2.0, None),
]),
Glider: Item("common.items.glider.glider_purp"),
})

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@ -1,17 +0,0 @@
({
Armor(Shoulders): Item("common.items.armor.warlord.shoulder"),
Armor(Chest): Item("common.items.armor.warlord.chest"),
Armor(Belt): Item("common.items.armor.warlord.belt"),
Armor(Hands): Item("common.items.armor.warlord.hand"),
Armor(Legs): Item("common.items.armor.warlord.pants"),
Armor(Feet): Item("common.items.armor.warlord.foot"),
Armor(Back): Item("common.items.armor.warlord.back"),
Lantern: Choice([
(1.0, Some(Item("common.items.lantern.black_0"))),
(2.0, None),
]),
Glider: Item("common.items.glider.glider_purp"),
})

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@ -0,0 +1,4 @@
[
(1.0, Item("common.items.crafting_ing.hide.tough_hide")),
(3.0, Item("common.items.crafting_ing.hide.scales")),
]

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@ -2,5 +2,5 @@
(1.5, Item("common.items.food.meat.beast_small_raw")), (1.5, Item("common.items.food.meat.beast_small_raw")),
(0.5, Item("common.items.food.meat.beast_large_raw")), (0.5, Item("common.items.food.meat.beast_large_raw")),
(2.0, Item("common.items.crafting_ing.animal_misc.large_horn")), (2.0, Item("common.items.crafting_ing.animal_misc.large_horn")),
(3.0, Item("common.items.crafting_ing.hide.carapace")), (3.0, Item("common.items.crafting_ing.hide.rugged_hide")),
] ]

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@ -0,0 +1,4 @@
[
(1.0, Item("common.items.crafting_ing.hide.rugged_hide")),
(1.0, Item("common.items.crafting_ing.animal_misc.large_horn")),
]

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@ -0,0 +1,4 @@
[
(1.0, ItemQuantity("common.items.crafting_ing.hide.rugged_hide", 1, 2)),
(1.0, ItemQuantity("common.items.crafting_ing.animal_misc.large_horn", 2, 3)),
]

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@ -0,0 +1,6 @@
[
(1.5, Item("common.items.food.meat.beast_small_raw")),
(0.5, Item("common.items.food.meat.beast_large_raw")),
(1.0, Item("common.items.crafting_ing.hide.animal_hide")),
(5.0, ItemQuantity("common.items.crafting_ing.cloth.wool", 2, 5)),
]

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@ -1,3 +1,3 @@
[ [
(1.0, Item("common.items.crafting_ing.hide.plate")), (1.0, Item("common.items.crafting_ing.hide.rugged_hide")),
] ]

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@ -1,5 +1,5 @@
[ [
(0.5, Item("common.items.food.meat.beast_large_raw")), (0.5, Item("common.items.food.meat.beast_large_raw")),
(1.0, Item("common.items.crafting_ing.hide.tough_hide")), (1.0, Item("common.items.crafting_ing.hide.scales")),
(1.0, Item("common.items.crafting_ing.animal_misc.raptor_feather")), (1.0, Item("common.items.crafting_ing.animal_misc.raptor_feather")),
] ]

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@ -546,7 +546,23 @@
snowleopard: ( snowleopard: (
keyword: "snowleopard", keyword: "snowleopard",
generic: "Snow Leopard" generic: "Snow Leopard"
) ),
mammoth: (
keyword: "mammoth",
generic: "Mammoth"
),
ngoubou: (
keyword: "ngoubou",
generic: "Ngoubou"
),
llama: (
keyword: "llama",
generic: "Llama"
),
alpaca: (
keyword: "alpaca",
generic: "Alpaca"
),
) )
), ),
quadruped_small: ( quadruped_small: (
@ -886,6 +902,18 @@
keyword: "oni_red", keyword: "oni_red",
generic: "Red Oni" generic: "Red Oni"
), ),
cultist_warlord: (
keyword: "cultist_warlord",
generic: "Cultist Warlord"
),
cultist_warlock: (
keyword: "cultist_warlock",
generic: "Cultist Warlock"
),
husk_brute: (
keyword: "husk_brute",
generic: "Husk Brute"
),
) )
), ),
golem: ( golem: (

View File

@ -275,7 +275,7 @@
output: ("common.items.mineral.ingot.bloodsteel", 2), output: ("common.items.mineral.ingot.bloodsteel", 2),
inputs: [ inputs: [
(Item("common.items.mineral.ore.bloodstone"), 1), (Item("common.items.mineral.ore.bloodstone"), 1),
(Item("common.items.mineral.ore.iron"), 1), (Item("common.items.mineral.ingot.iron"), 1),
(Item("common.items.mineral.ore.coal"), 1), (Item("common.items.mineral.ore.coal"), 1),
], ],
craft_sprite: Some(Forge), craft_sprite: Some(Forge),
@ -283,7 +283,7 @@
"steel ingot": ( "steel ingot": (
output: ("common.items.mineral.ingot.steel", 1), output: ("common.items.mineral.ingot.steel", 1),
inputs: [ inputs: [
(Item("common.items.mineral.ore.iron"), 1), (Item("common.items.mineral.ingot.iron"), 1),
(Item("common.items.mineral.ore.coal"), 1), (Item("common.items.mineral.ore.coal"), 1),
], ],
craft_sprite: Some(Forge), craft_sprite: Some(Forge),
@ -917,8 +917,8 @@
"woolen belt": ( "woolen belt": (
output: ("common.items.armor.cloth.woolen.belt", 1), output: ("common.items.armor.cloth.woolen.belt", 1),
inputs: [ inputs: [
(Item("common.items.crafting_ing.cloth.wool"), 2), (Item("common.items.crafting_ing.cloth.wool"), 1),
(Item("common.items.crafting_ing.cloth.cotton"), 2), (Item("common.items.crafting_ing.cloth.cotton"), 1),
(Item("common.items.crafting_ing.animal_misc.fur"), 1), (Item("common.items.crafting_ing.animal_misc.fur"), 1),
(Item("common.items.crafting_tools.sewing_set"), 0), (Item("common.items.crafting_tools.sewing_set"), 0),
], ],
@ -927,7 +927,7 @@
"woolen chest": ( "woolen chest": (
output: ("common.items.armor.cloth.woolen.chest", 1), output: ("common.items.armor.cloth.woolen.chest", 1),
inputs: [ inputs: [
(Item("common.items.crafting_ing.cloth.wool"), 10), (Item("common.items.crafting_ing.cloth.wool"), 8),
(Item("common.items.crafting_ing.cloth.cotton"), 2), (Item("common.items.crafting_ing.cloth.cotton"), 2),
(Item("common.items.crafting_ing.animal_misc.fur"), 2), (Item("common.items.crafting_ing.animal_misc.fur"), 2),
(Item("common.items.crafting_tools.sewing_set"), 0), (Item("common.items.crafting_tools.sewing_set"), 0),
@ -937,7 +937,7 @@
"woolen feet": ( "woolen feet": (
output: ("common.items.armor.cloth.woolen.foot", 1), output: ("common.items.armor.cloth.woolen.foot", 1),
inputs: [ inputs: [
(Item("common.items.crafting_ing.cloth.wool"), 3), (Item("common.items.crafting_ing.cloth.wool"), 2),
(Item("common.items.crafting_ing.cloth.cotton"), 1), (Item("common.items.crafting_ing.cloth.cotton"), 1),
(Item("common.items.crafting_ing.animal_misc.fur"), 1), (Item("common.items.crafting_ing.animal_misc.fur"), 1),
(Item("common.items.crafting_tools.sewing_set"), 0), (Item("common.items.crafting_tools.sewing_set"), 0),
@ -947,7 +947,7 @@
"woolen hands": ( "woolen hands": (
output: ("common.items.armor.cloth.woolen.hand", 1), output: ("common.items.armor.cloth.woolen.hand", 1),
inputs: [ inputs: [
(Item("common.items.crafting_ing.cloth.wool"), 3), (Item("common.items.crafting_ing.cloth.wool"), 2),
(Item("common.items.crafting_ing.cloth.cotton"), 1), (Item("common.items.crafting_ing.cloth.cotton"), 1),
(Item("common.items.crafting_ing.animal_misc.fur"), 1), (Item("common.items.crafting_ing.animal_misc.fur"), 1),
(Item("common.items.crafting_tools.sewing_set"), 0), (Item("common.items.crafting_tools.sewing_set"), 0),
@ -957,7 +957,7 @@
"woolen pants": ( "woolen pants": (
output: ("common.items.armor.cloth.woolen.pants", 1), output: ("common.items.armor.cloth.woolen.pants", 1),
inputs: [ inputs: [
(Item("common.items.crafting_ing.cloth.wool"), 8), (Item("common.items.crafting_ing.cloth.wool"), 6),
(Item("common.items.crafting_ing.cloth.cotton"), 2), (Item("common.items.crafting_ing.cloth.cotton"), 2),
(Item("common.items.crafting_ing.animal_misc.fur"), 2), (Item("common.items.crafting_ing.animal_misc.fur"), 2),
(Item("common.items.crafting_tools.sewing_set"), 0), (Item("common.items.crafting_tools.sewing_set"), 0),
@ -967,7 +967,7 @@
"woolen shoulder": ( "woolen shoulder": (
output: ("common.items.armor.cloth.woolen.shoulder", 1), output: ("common.items.armor.cloth.woolen.shoulder", 1),
inputs: [ inputs: [
(Item("common.items.crafting_ing.cloth.wool"), 8), (Item("common.items.crafting_ing.cloth.wool"), 6),
(Item("common.items.crafting_ing.cloth.cotton"), 2), (Item("common.items.crafting_ing.cloth.cotton"), 2),
(Item("common.items.crafting_ing.animal_misc.fur"), 2), (Item("common.items.crafting_ing.animal_misc.fur"), 2),
(Item("common.items.crafting_tools.sewing_set"), 0), (Item("common.items.crafting_tools.sewing_set"), 0),

View File

@ -1548,56 +1548,6 @@
"voxel.armor.bonerattler.shoulder", "voxel.armor.bonerattler.shoulder",
(0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2, (0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2,
), ),
//Warlord Set
Armor(Chest("Warlord")): VoxTrans(
"voxel.armor.warlord.chest",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Pants("Warlord")): VoxTrans(
"voxel.armor.warlord.pants",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Belt("Warlord")): VoxTrans(
"voxel.armor.warlord.belt",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.4,
),
Armor(Foot("Warlord")): VoxTrans(
"voxel.armor.warlord.foot",
(0.0, 0.0, 0.0), (-95.0, 140.0, 0.0), 1.1,
),
Armor(Hand("Warlord")): VoxTrans(
"voxel.armor.warlord.hand",
(0.0, -1.0, 0.0), (-90.0, 135.0, 0.0), 1.0,
),
Armor(Shoulder("Warlord")): VoxTrans(
"voxel.armor.warlord.shoulder",
(0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2,
),
//Warlock Set
Armor(Chest("Warlock")): VoxTrans(
"voxel.armor.warlock.chest",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Pants("Warlock")): VoxTrans(
"voxel.armor.warlock.pants",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Belt("Warlock")): VoxTrans(
"voxel.armor.warlock.belt",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.4,
),
Armor(Foot("Warlock")): VoxTrans(
"voxel.armor.warlock.foot",
(0.0, 0.0, 0.0), (-95.0, 140.0, 0.0), 1.1,
),
Armor(Hand("Warlock")): VoxTrans(
"voxel.armor.warlock.hand",
(0.0, -1.0, 0.0), (-90.0, 135.0, 0.0), 1.0,
),
Armor(Shoulder("Warlock")): VoxTrans(
"voxel.armor.warlock.shoulder",
(0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2,
),
//Rawhide Set //Rawhide Set
Armor(Chest("Rawhide")): VoxTrans( Armor(Chest("Rawhide")): VoxTrans(
"voxel.armor.hide.rawhide.chest", "voxel.armor.hide.rawhide.chest",
@ -2183,14 +2133,6 @@
"voxel.armor.misc.back.backpack", "voxel.armor.misc.back.backpack",
(0.0, 0.0, 0.0), (-90.0, 0.0, 0.0), 1.0, (0.0, 0.0, 0.0), (-90.0, 0.0, 0.0), 1.0,
), ),
Armor(Back("Warlord")): VoxTrans(
"voxel.armor.warlord.back",
(0.0, 0.0, 0.0), (-90.0, 0.0, 0.0), 1.0,
),
Armor(Back("Warlock")): VoxTrans(
"voxel.armor.warlock.back",
(0.0, 0.0, 0.0), (-90.0, 0.0, 0.0), 1.0,
),
// Rings // Rings
Armor(Ring("Scratched")): VoxTrans( Armor(Ring("Scratched")): VoxTrans(
"voxel.armor.misc.ring.scratched", "voxel.armor.misc.ring.scratched",

View File

@ -936,4 +936,160 @@
central: ("armor.empty"), central: ("armor.empty"),
) )
), ),
(Cultistwarlord, Male): (
head: (
offset: (-10.0, -6.0, -9.0),
central: ("npc.cultist_warlord.male.head"),
),
torso_upper: (
offset: (-8.0, -6.0, -6.0),
central: ("npc.cultist_warlord.male.torso_upper"),
),
torso_lower: (
offset: (-7.0, -5.0, -9.0),
central: ("npc.cultist_warlord.male.torso_lower"),
),
jaw: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
),
tail: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
),
second: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
)
),
(Cultistwarlord, Female): (
head: (
offset: (-10.0, -6.0, -9.0),
central: ("npc.cultist_warlord.male.head"),
),
torso_upper: (
offset: (-8.0, -6.0, -6.0),
central: ("npc.cultist_warlord.male.torso_upper"),
),
torso_lower: (
offset: (-7.0, -5.0, -9.0),
central: ("npc.cultist_warlord.male.torso_lower"),
),
jaw: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
),
tail: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
),
second: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
)
),
(Cultistwarlock, Male): (
head: (
offset: (-6.0, -5.5, -6.5),
central: ("npc.cultist_warlock.male.head"),
),
torso_upper: (
offset: (-7.0, -5.5, -5.5),
central: ("npc.cultist_warlock.male.torso_upper"),
),
torso_lower: (
offset: (-6.0, -4.5, -10.0),
central: ("npc.cultist_warlock.male.torso_lower"),
),
jaw: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
),
tail: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
),
second: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
)
),
(Cultistwarlock, Female): (
head: (
offset: (-6.0, -5.5, -6.5),
central: ("npc.cultist_warlock.male.head"),
),
torso_upper: (
offset: (-7.0, -5.5, -5.5),
central: ("npc.cultist_warlock.male.torso_upper"),
),
torso_lower: (
offset: (-6.0, -4.5, -10.0),
central: ("npc.cultist_warlock.male.torso_lower"),
),
jaw: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
),
tail: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
),
second: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
)
),
(Huskbrute, Male): (
head: (
offset: (-6.0, -6.0, -6.5),
central: ("npc.husk_brute.male.head"),
),
torso_upper: (
offset: (-8.0, -8.0, -8.0),
central: ("npc.husk_brute.male.torso_upper"),
),
torso_lower: (
offset: (-7.0, -6.5, -9.0),
central: ("npc.husk_brute.male.torso_lower"),
),
jaw: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
),
tail: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
),
second: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
)
),
(Huskbrute, Female): (
head: (
offset: (-6.0, -6.0, -6.5),
central: ("npc.husk_brute.male.head"),
),
torso_upper: (
offset: (-8.0, -8.0, -8.0),
central: ("npc.husk_brute.male.torso_upper"),
),
torso_lower: (
offset: (-7.0, -6.5, -9.0),
central: ("npc.husk_brute.male.torso_lower"),
),
jaw: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
),
tail: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
),
second: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
)
),
}) })

View File

@ -1223,4 +1223,208 @@
lateral: ("npc.oni_red.male.foot_r"), lateral: ("npc.oni_red.male.foot_r"),
) )
), ),
(Cultistwarlord, Male): (
shoulder_l: (
offset: (-6.0, -5.5, -6.0),
lateral: ("npc.cultist_warlord.male.shoulder_l"),
),
shoulder_r: (
offset: (-6.0, -5.5, -6.0),
lateral: ("npc.cultist_warlord.male.shoulder_r"),
),
hand_l: (
offset: (-3.5, -3.5, -10.0),
lateral: ("npc.cultist_warlord.male.hand_l"),
),
hand_r: (
offset: (-3.5, -3.5, -10.0),
lateral: ("npc.cultist_warlord.male.hand_r"),
),
leg_l: (
offset: (-1.5, -2.0, -2.5),
lateral: ("npc.cultist_warlord.male.leg_l"),
),
leg_r: (
offset: (-1.5, -2.0, -2.5),
lateral: ("npc.cultist_warlord.male.leg_r"),
),
foot_l: (
offset: (-2.5, -4.0, -4.0),
lateral: ("npc.cultist_warlord.male.foot_l"),
),
foot_r: (
offset: (-2.5, -4.0, -4.0),
lateral: ("npc.cultist_warlord.male.foot_r"),
)
),
(Cultistwarlord, Female): (
shoulder_l: (
offset: (-6.0, -5.5, -6.0),
lateral: ("npc.cultist_warlord.male.shoulder_l"),
),
shoulder_r: (
offset: (-6.0, -5.5, -6.0),
lateral: ("npc.cultist_warlord.male.shoulder_r"),
),
hand_l: (
offset: (-3.5, -3.5, -10.0),
lateral: ("npc.cultist_warlord.male.hand_l"),
),
hand_r: (
offset: (-3.5, -3.5, -10.0),
lateral: ("npc.cultist_warlord.male.hand_r"),
),
leg_l: (
offset: (-1.5, -2.0, -2.5),
lateral: ("npc.cultist_warlord.male.leg_l"),
),
leg_r: (
offset: (-1.5, -2.0, -2.5),
lateral: ("npc.cultist_warlord.male.leg_r"),
),
foot_l: (
offset: (-2.5, -4.0, -4.0),
lateral: ("npc.cultist_warlord.male.foot_l"),
),
foot_r: (
offset: (-2.5, -4.0, -4.0),
lateral: ("npc.cultist_warlord.male.foot_r"),
)
),
(Cultistwarlock, Male): (
shoulder_l: (
offset: (-3.5, -3.5, -3.0),
lateral: ("npc.cultist_warlock.male.shoulder_l"),
),
shoulder_r: (
offset: (-3.5, -3.5, -3.0),
lateral: ("npc.cultist_warlock.male.shoulder_r"),
),
hand_l: (
offset: (-3.5, -3.5, -10.0),
lateral: ("npc.cultist_warlock.male.hand_l"),
),
hand_r: (
offset: (-3.5, -3.5, -10.0),
lateral: ("npc.cultist_warlock.male.hand_r"),
),
leg_l: (
offset: (-1.5, -2.0, -2.5),
lateral: ("npc.cultist_warlock.male.leg_l"),
),
leg_r: (
offset: (-1.5, -2.0, -2.5),
lateral: ("npc.cultist_warlock.male.leg_r"),
),
foot_l: (
offset: (-2.5, -4.0, -4.0),
lateral: ("npc.cultist_warlock.male.foot_l"),
),
foot_r: (
offset: (-2.5, -4.0, -4.0),
lateral: ("npc.cultist_warlock.male.foot_r"),
)
),
(Cultistwarlock, Female): (
shoulder_l: (
offset: (-3.5, -3.5, -3.0),
lateral: ("npc.cultist_warlock.male.shoulder_l"),
),
shoulder_r: (
offset: (-3.5, -3.5, -3.0),
lateral: ("npc.cultist_warlock.male.shoulder_r"),
),
hand_l: (
offset: (-3.5, -3.5, -10.0),
lateral: ("npc.cultist_warlock.male.hand_l"),
),
hand_r: (
offset: (-3.5, -3.5, -10.0),
lateral: ("npc.cultist_warlock.male.hand_r"),
),
leg_l: (
offset: (-1.5, -2.0, -2.5),
lateral: ("npc.cultist_warlock.male.leg_l"),
),
leg_r: (
offset: (-1.5, -2.0, -2.5),
lateral: ("npc.cultist_warlock.male.leg_r"),
),
foot_l: (
offset: (-2.5, -4.0, -4.0),
lateral: ("npc.cultist_warlock.male.foot_l"),
),
foot_r: (
offset: (-2.5, -4.0, -4.0),
lateral: ("npc.cultist_warlock.male.foot_r"),
)
),
(Huskbrute, Male): (
shoulder_l: (
offset: (-4.0, -4.5, -4.0),
lateral: ("npc.husk_brute.male.shoulder_l"),
),
shoulder_r: (
offset: (-4.0, -4.5, -4.0),
lateral: ("npc.husk_brute.male.shoulder_r"),
),
hand_l: (
offset: (-4.0, -3.5, -17.0),
lateral: ("npc.husk_brute.male.hand_l"),
),
hand_r: (
offset: (-4.0, -3.5, -17.0),
lateral: ("npc.husk_brute.male.hand_r"),
),
leg_l: (
offset: (-2.0, -2.5, -3.5),
lateral: ("npc.husk_brute.male.leg_l"),
),
leg_r: (
offset: (-2.0, -2.5, -3.5),
lateral: ("npc.husk_brute.male.leg_r"),
),
foot_l: (
offset: (-2.5, -3.5, -3.5),
lateral: ("npc.husk_brute.male.foot_l"),
),
foot_r: (
offset: (-2.5, -3.5, -3.5),
lateral: ("npc.husk_brute.male.foot_r"),
)
),
(Huskbrute, Female): (
shoulder_l: (
offset: (-4.0, -4.5, -4.0),
lateral: ("npc.husk_brute.male.shoulder_l"),
),
shoulder_r: (
offset: (-4.0, -4.5, -4.0),
lateral: ("npc.husk_brute.male.shoulder_r"),
),
hand_l: (
offset: (-4.0, -3.5, -17.0),
lateral: ("npc.husk_brute.male.hand_l"),
),
hand_r: (
offset: (-4.0, -3.5, -17.0),
lateral: ("npc.husk_brute.male.hand_r"),
),
leg_l: (
offset: (-2.0, -2.5, -3.5),
lateral: ("npc.husk_brute.male.leg_l"),
),
leg_r: (
offset: (-2.0, -2.5, -3.5),
lateral: ("npc.husk_brute.male.leg_r"),
),
foot_l: (
offset: (-2.5, -3.5, -3.5),
lateral: ("npc.husk_brute.male.foot_l"),
),
foot_r: (
offset: (-2.5, -3.5, -3.5),
lateral: ("npc.husk_brute.male.foot_r"),
)
),
}) })

View File

@ -1050,6 +1050,10 @@
vox_spec: ("armor.empty", (0.0, 0.0, 0.0)), vox_spec: ("armor.empty", (0.0, 0.0, 0.0)),
color: None color: None
), ),
"common.items.npc_weapons.unique.husk_brute": (
vox_spec: ("armor.empty", (0.0, 0.0, 0.0)),
color: None
),
"common.items.npc_weapons.axe.minotaur_axe": ( "common.items.npc_weapons.axe.minotaur_axe": (
vox_spec: ("weapon.axe.2haxe_minotaur", (-2.5, -9.0, -8.0)), vox_spec: ("weapon.axe.2haxe_minotaur", (-2.5, -9.0, -8.0)),
color: None color: None
@ -1070,6 +1074,22 @@
vox_spec: ("weapon.hammer.2hhammer_oni_red", (-3.0, -4.5, -12.0)), vox_spec: ("weapon.hammer.2hhammer_oni_red", (-3.0, -4.5, -12.0)),
color: None color: None
), ),
"common.items.npc_weapons.sword.bipedlarge-cultist": (
vox_spec: ("weapon.sword.cultist", (-1.5, -4.0, -6.0)),
color: None
),
"common.items.npc_weapons.hammer.bipedlarge-cultist": (
vox_spec: ("weapon.hammer.cult_purp-0", (-3.5, -4.5, -5.0)),
color: None
),
"common.items.npc_weapons.bow.bipedlarge-velorite": (
vox_spec: ("weapon.bow.velorite", (-1.5, -4.0, -15.0)),
color: None
),
"common.items.npc_weapons.staff.bipedlarge-cultist": (
vox_spec: ("weapon.staff.firestaff_cultist", (-2.5, -2.5, -4.0)),
color: None
),
//BIPEDSMALL //BIPEDSMALL
"common.items.npc_weapons.biped_small.adlet.adlet_bow": ( "common.items.npc_weapons.biped_small.adlet.adlet_bow": (
vox_spec: ("weapon.biped_small.bow.adlet", (-1.5, -3.0, -5.0)), vox_spec: ("weapon.biped_small.bow.adlet", (-1.5, -3.0, -5.0)),

View File

@ -1,30 +1,30 @@
({ ({
(Duck, Male): ( (Duck, Male): (
head: ( head: (
offset: (-1.5, -2.0, -1.5), offset: (-2.0, -1.5, -2.5),
central: ("npc.duck.male.head"), central: ("npc.duck.male.head"),
), ),
torso: ( torso: (
offset: (-2.5, -3.0, -2.0), offset: (-3.0, -4.5, -3.0),
central: ("npc.duck.male.torso"), central: ("npc.duck.male.torso"),
), ),
tail: ( tail: (
offset: (-1.5, -0.5, -2.5), offset: (-2.0, -1.5, -3.0),
central: ("npc.duck.male.tail"), central: ("npc.duck.male.tail"),
) )
), ),
(Duck, Female): ( (Duck, Female): (
head: ( head: (
offset: (-1.5, -2.0, -1.5), offset: (-2.0, -1.5, -2.5),
central: ("npc.duck.female.head"), central: ("npc.duck.male.head"),
), ),
torso: ( torso: (
offset: (-2.5, -3.0, -2.0), offset: (-3.0, -4.5, -3.0),
central: ("npc.duck.female.torso"), central: ("npc.duck.male.torso"),
), ),
tail: ( tail: (
offset: (-1.5, -0.5, -2.5), offset: (-2.0, -1.5, -3.0),
central: ("npc.duck.female.tail"), central: ("npc.duck.male.tail"),
) )
), ),
(Chicken, Male): ( (Chicken, Male): (

View File

@ -1,37 +1,37 @@
({ ({
(Duck, Male): ( (Duck, Male): (
wing_l: ( wing_l: (
offset: (-0.5, -2.5, -3.0), offset: (-0.5, -4.0, -4.0),
lateral: ("npc.duck.male.wing"), lateral: ("npc.duck.male.wing"),
), ),
wing_r: ( wing_r: (
offset: (-0.5, -2.5, -3.0), offset: (-0.5, -4.0, -4.0),
lateral: ("npc.duck.male.wing"), lateral: ("npc.duck.male.wing"),
), ),
foot_l: ( foot_l: (
offset: (-1.0, 0.0, -4.0), offset: (-1.5, -1.5, -4.0),
lateral: ("npc.duck.male.leg_r"), lateral: ("npc.duck.male.leg_r"),
), ),
foot_r: ( foot_r: (
offset: (-1.0, 0.0, -4.0), offset: (-1.5, -1.5, -4.0),
lateral: ("npc.duck.male.leg_r"), lateral: ("npc.duck.male.leg_r"),
) )
), ),
(Duck, Female): ( (Duck, Female): (
wing_l: ( wing_l: (
offset: (-0.5, -2.5, -3.0), offset: (-0.5, -4.0, -4.0),
lateral: ("npc.duck.female.wing"), lateral: ("npc.duck.female.wing"),
), ),
wing_r: ( wing_r: (
offset: (-0.5, -2.5, -3.0), offset: (-0.5, -4.0, -4.0),
lateral: ("npc.duck.female.wing"), lateral: ("npc.duck.female.wing"),
), ),
foot_l: ( foot_l: (
offset: (-1.0, 0.0, -4.0), offset: (-1.5, -1.5, -4.0),
lateral: ("npc.duck.female.leg_r"), lateral: ("npc.duck.female.leg_r"),
), ),
foot_r: ( foot_r: (
offset: (-1.0, 0.0, -4.0), offset: (-1.5, -1.5, -4.0),
lateral: ("npc.duck.female.leg_r"), lateral: ("npc.duck.female.leg_r"),
) )
), ),

View File

@ -40,14 +40,6 @@
vox_spec: ("armor.leather_blue.back", (-5.0, -1.0, -11.0)), vox_spec: ("armor.leather_blue.back", (-5.0, -1.0, -11.0)),
color: None color: None
), ),
"Warlord": (
vox_spec: ("armor.warlord.back", (-5.0, -1.0, -14.0)),
color: None
),
"Warlock": (
vox_spec: ("armor.warlock.back", (-5.0, -1.5, -15.5)),
color: None
),
"Rawhide": ( "Rawhide": (
vox_spec: ("armor.hide.rawhide.back", (-4.0, -1.0, -6.0)), vox_spec: ("armor.hide.rawhide.back", (-4.0, -1.0, -6.0)),
color: None color: None

View File

@ -72,14 +72,6 @@
vox_spec: ("armor.velorite_battlemage.belt", (-5.0, -3.5, 2.0)), vox_spec: ("armor.velorite_battlemage.belt", (-5.0, -3.5, 2.0)),
color: None color: None
), ),
"Warlord":(
vox_spec: ("armor.warlord.belt", (-4.0, -3.5, 1.0)),
color: None
),
"Warlock":(
vox_spec: ("armor.warlock.belt", (-4.0, -3.0, 2.0)),
color: None
),
"Rawhide": ( "Rawhide": (
vox_spec: ("armor.hide.rawhide.belt", (-4.0, -3.5, 2.0)), vox_spec: ("armor.hide.rawhide.belt", (-4.0, -3.5, 2.0)),
color: None color: None

View File

@ -142,14 +142,6 @@
vox_spec: ("armor.velorite_battlemage.chest", (-7.0, -3.5, 0.5)), vox_spec: ("armor.velorite_battlemage.chest", (-7.0, -3.5, 0.5)),
color: None color: None
), ),
"Warlord": (
vox_spec: ("armor.warlord.chest", (-7.0, -3.5, -0.5)),
color: None
),
"Warlock": (
vox_spec: ("armor.warlock.chest", (-7.0, -3.5, 0.5)),
color: None
),
"Rawhide": ( "Rawhide": (
vox_spec: ("armor.hide.rawhide.chest", (-7.0, -3.5, 2.0)), vox_spec: ("armor.hide.rawhide.chest", (-7.0, -3.5, 2.0)),
color: None color: None

View File

@ -72,14 +72,6 @@
vox_spec: ("armor.velorite_battlemage.foot", (-2.5, -3.5, -2.0)), vox_spec: ("armor.velorite_battlemage.foot", (-2.5, -3.5, -2.0)),
color: None color: None
), ),
"Warlord": (
vox_spec: ("armor.warlord.foot", (-2.5, -3.5, -2.0)),
color: None
),
"Warlock": (
vox_spec: ("armor.warlock.foot", (-2.5, -3.5, -2.0)),
color: None
),
"Rawhide": ( "Rawhide": (
vox_spec: ("armor.hide.rawhide.foot", (-2.5, -3.5, -2.0)), vox_spec: ("armor.hide.rawhide.foot", (-2.5, -3.5, -2.0)),
color: None color: None

View File

@ -150,26 +150,6 @@
color: None color: None
) )
), ),
"Warlord": (
left: (
vox_spec: ("armor.warlord.hand", (-3.0, -2.0, -5.0)),
color: None
),
right: (
vox_spec: ("armor.warlord.hand", (-2.0, -2.0, -5.0)),
color: None
)
),
"Warlock": (
left: (
vox_spec: ("armor.warlock.hand", (-4.5, -3.5, -5.0)),
color: None
),
right: (
vox_spec: ("armor.warlock.hand", (-2.5, -3.5, -5.0)),
color: None
)
),
"Rawhide": ( "Rawhide": (
left: ( left: (
vox_spec: ("armor.hide.rawhide.hand", (-1.5, -1.5, -2.5)), vox_spec: ("armor.hide.rawhide.hand", (-1.5, -1.5, -2.5)),

View File

@ -100,14 +100,6 @@
vox_spec: ("armor.leather_blue.pants", (-5.0, -3.5, 1.0)), vox_spec: ("armor.leather_blue.pants", (-5.0, -3.5, 1.0)),
color: None color: None
), ),
"Warlord": (
vox_spec: ("armor.warlord.pants", (-6.0, -4.5, -2.0)),
color: None
),
"Warlock": (
vox_spec: ("armor.warlock.pants", (-5.0, -4.0, -2.0)),
color: None
),
"Rawhide": ( "Rawhide": (
vox_spec: ("armor.hide.rawhide.pants", (-5.0, -3.5, 1.0)), vox_spec: ("armor.hide.rawhide.pants", (-5.0, -3.5, 1.0)),
color: None color: None

View File

@ -231,26 +231,6 @@
color: None color: None
) )
), ),
"Warlord": (
left: (
vox_spec: ("armor.warlord.shoulder", (-8.0, -3.5 , -2.5)),
color: None
),
right: (
vox_spec: ("armor.warlord.shoulder", (-1.0, -3.5 , -2.5)),
color: None
)
),
"Warlock": (
left: (
vox_spec: ("armor.warlock.shoulder", (-6.0, -4.0 , -2.0)),
color: None
),
right: (
vox_spec: ("armor.warlock.shoulder", (0.0, -4.0, -2.0)),
color: None
)
),
"Rawhide": ( "Rawhide": (
left: ( left: (
vox_spec: ("armor.hide.rawhide.shoulder", (-4.0, -3.2, -0.5)), vox_spec: ("armor.hide.rawhide.shoulder", (-4.0, -3.2, -0.5)),

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