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Merge branch 'PersianKnight/DebugInfoHotKey_AxeSkillTree' into 'master'
PersianKnight / Debug info hot key and axe skill tree See merge request veloren/veloren!1897
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commit
6ef459e815
@ -219,13 +219,13 @@
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"hud.skill.axe_spin_speed_title": "Spin Speed",
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"hud.skill.axe_spin_speed_title": "Spin Speed",
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"hud.skill.axe_spin_speed": "Increases your spin speed by 25%{SP}",
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"hud.skill.axe_spin_speed": "Increases your spin speed by 25%{SP}",
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"hud.skill.axe_spin_cost_title": "Spin Cost",
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"hud.skill.axe_spin_cost_title": "Spin Cost",
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"hud.skill.axe_spin_cost": "Decreases stamina cost of spinning by 25%",
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"hud.skill.axe_spin_cost": "Decreases stamina cost of spinning by 25%{SP}",
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"hud.skill.axe_unlock_leap_title": "Unlock Leap",
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"hud.skill.axe_unlock_leap_title": "Unlock Leap",
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"hud.skill.axe_unlock_leap": "Unlocks a leap spin{SP}",
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"hud.skill.axe_unlock_leap": "Unlocks a leap spin{SP}",
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"hud.skill.axe_leap_damage_title": "Leap Damage",
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"hud.skill.axe_leap_damage_title": "Leap Damage",
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"hud.skill.axe_leap_damage": "Increases damage of leap by 35%{SP}",
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"hud.skill.axe_leap_damage": "Increases damage of leap by 35%{SP}",
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"hud.skill.axe_leap_knockback_title": "Leap Knockback",
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"hud.skill.axe_leap_knockback_title": "Leap Knockback",
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"hud.skill.axe_leap_knockback": "Increases knockback from leap by 40%",
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"hud.skill.axe_leap_knockback": "Increases knockback from leap by 40%{SP}",
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"hud.skill.axe_leap_cost_title": "Leap Cost",
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"hud.skill.axe_leap_cost_title": "Leap Cost",
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"hud.skill.axe_leap_cost": "Decreases cost of leap by 25%{SP}",
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"hud.skill.axe_leap_cost": "Decreases cost of leap by 25%{SP}",
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"hud.skill.axe_leap_distance_title": "Leap Distance",
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"hud.skill.axe_leap_distance_title": "Leap Distance",
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@ -3116,6 +3116,7 @@ impl Hud {
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GameInput::ToggleDebug if state => {
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GameInput::ToggleDebug if state => {
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global_state.settings.interface.toggle_debug =
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global_state.settings.interface.toggle_debug =
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!global_state.settings.interface.toggle_debug;
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!global_state.settings.interface.toggle_debug;
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self.show.debug = global_state.settings.interface.toggle_debug;
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true
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true
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},
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},
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GameInput::ToggleIngameUi if state => {
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GameInput::ToggleIngameUi if state => {
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