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Added tree benchmarks
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@ -37,3 +37,7 @@ criterion = "0.3"
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tracing-subscriber = { version = "0.2.3", default-features = false, features = ["fmt", "chrono", "ansi", "smallvec"] }
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minifb = "0.19.1"
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simple = "0.3"
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[[bench]]
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harness = false
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name = "tree"
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34
world/benches/tree.rs
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34
world/benches/tree.rs
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@ -0,0 +1,34 @@
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use veloren_world::layer::tree::ProceduralTree;
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use criterion::{black_box, criterion_group, criterion_main, Benchmark, Criterion, BatchSize};
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fn tree(c: &mut Criterion) {
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c.bench_function("generate", |b| {
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let mut i = 0;
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b.iter(|| {
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i += 1;
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black_box(ProceduralTree::generate(i));
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});
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});
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c.bench_function("sample", |b| {
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let mut i = 0;
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b.iter_batched(
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|| { i += 1; ProceduralTree::generate(i) },
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|tree| {
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let bounds = tree.get_bounds();
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for x in (bounds.min.x as i32..bounds.max.x as i32).step_by(3) {
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for y in (bounds.min.y as i32..bounds.max.y as i32).step_by(3) {
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for z in (bounds.min.z as i32..bounds.max.z as i32).step_by(3) {
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let pos = (x as f32, y as f32, z as f32).into();
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black_box(tree.is_branch_or_leaves_at(pos));
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}
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}
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}
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},
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BatchSize::SmallInput,
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);
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});
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}
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criterion_group!(benches, tree);
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criterion_main!(benches);
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@ -100,8 +100,7 @@ pub fn apply_trees_to(canvas: &mut Canvas) {
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ForestKind::Baobab => *BAOBABS,
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// ForestKind::Oak => *OAKS,
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ForestKind::Oak => {
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let mut rng = RandomPerm::new(seed);
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break 'model TreeModel::Procedural(ProceduralTree::generate(&mut rng));
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break 'model TreeModel::Procedural(ProceduralTree::generate(seed));
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},
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ForestKind::Pine => *PINES,
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ForestKind::Birch => *BIRCHES,
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@ -194,23 +193,24 @@ pub fn apply_trees_to(canvas: &mut Canvas) {
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}
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// TODO: Rename this to `Tree` when the name conflict is gone
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struct ProceduralTree {
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pub struct ProceduralTree {
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branches: Vec<Branch>,
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}
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impl ProceduralTree {
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pub fn generate(rng: &mut impl Rng) -> Self {
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pub fn generate(seed: u32) -> Self {
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let mut rng = RandomPerm::new(seed);
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let mut branches = Vec::new();
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const ITERATIONS: usize = 4;
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fn add_branches(branches: &mut Vec<Branch>, start: Vec3<f32>, dir: Vec3<f32>, depth: usize, rng: &mut impl Rng) {
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let mut branch_dir = (dir + Vec3::<f32>::new(rng.gen_range(-1.0, 1.0),rng.gen_range(-1.0, 1.0),rng.gen_range(0.25, 1.0)).cross(dir).normalized() * 0.45 * (depth as f32 + 0.5)).normalized(); // I wish `vek` had a `Vec3::from_fn`
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if branch_dir.z < 0. {
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branch_dir.z = (branch_dir.z) / 16. + 0.2
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}
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let branch_len = 12.0 / (depth as f32 * 0.25 + 1.0); // Zipf, I guess
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let end = start + branch_dir * branch_len;
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@ -249,7 +249,7 @@ impl ProceduralTree {
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Vec3::new(dx, dy, height - rng.gen_range(0.0, height / 3.0)),
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Vec3::new(current_angle.cos(), current_angle.sin(), rng.gen_range(0.2 * i as f32, 0.7 * i as f32)).normalized(),
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1,
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rng
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&mut rng,
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);
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if rng.gen_range(0, 4) != 2 {
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break;
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