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clippy
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6a744eed82
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voxygen/src/anim/src/character
@ -49,7 +49,7 @@ impl Animation for BeamAnimation {
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next.r_hand.orientation = Quaternion::rotation_x(1.57) * Quaternion::rotation_y(0.2);
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next.r_hand.orientation = Quaternion::rotation_x(1.57) * Quaternion::rotation_y(0.2);
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next.r_hand.scale = Vec3::one() * 1.05;
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next.r_hand.scale = Vec3::one() * 1.05;
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next.main.position = Vec3::new(0.0, 0.0, 13.2);
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next.main.position = Vec3::new(0.0, 0.0, 13.2);
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next.main.orientation = Quaternion::rotation_y(3.14);
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next.main.orientation = Quaternion::rotation_y(PI);
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next.control.position = Vec3::new(-4.0, 7.0, 4.0);
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next.control.position = Vec3::new(-4.0, 7.0, 4.0);
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next.control.orientation = Quaternion::rotation_x(-0.3)
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next.control.orientation = Quaternion::rotation_x(-0.3)
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@ -6,6 +6,7 @@ use common::{
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comp::item::{Hands, ToolKind},
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comp::item::{Hands, ToolKind},
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states::utils::StageSection,
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states::utils::StageSection,
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};
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};
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use std::f32::consts::PI;
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pub struct Input {
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pub struct Input {
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pub attack: bool,
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pub attack: bool,
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@ -48,7 +49,7 @@ impl Animation for ShockwaveAnimation {
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next.r_hand.orientation = Quaternion::rotation_x(1.57) * Quaternion::rotation_y(0.2);
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next.r_hand.orientation = Quaternion::rotation_x(1.57) * Quaternion::rotation_y(0.2);
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next.r_hand.scale = Vec3::one() * 1.05;
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next.r_hand.scale = Vec3::one() * 1.05;
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next.main.position = Vec3::new(0.0, 0.0, 13.2);
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next.main.position = Vec3::new(0.0, 0.0, 13.2);
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next.main.orientation = Quaternion::rotation_y(3.14);
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next.main.orientation = Quaternion::rotation_y(PI);
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next.control.position = Vec3::new(-4.0, 7.0, 4.0);
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next.control.position = Vec3::new(-4.0, 7.0, 4.0);
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next.control.orientation = Quaternion::rotation_x(-0.3)
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next.control.orientation = Quaternion::rotation_x(-0.3)
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