hoof attack, tweaks

This commit is contained in:
jshipsey 2020-11-20 01:11:13 -05:00 committed by Sam
parent 1337fdaa57
commit 6f72e68ad6
15 changed files with 273 additions and 36 deletions

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@ -1,10 +0,0 @@
BasicMelee(
energy_cost: 0,
buildup_duration: 500,
swing_duration: 150,
recover_duration: 400,
base_damage: 200,
knockback: 25.0,
range: 4.0,
max_angle: 60.0,
)

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@ -0,0 +1,23 @@
ComboMelee(
stage_data: [
(
stage: 1,
base_damage: 100,
max_damage: 60,
damage_increase: 10,
knockback: 5.0,
range: 3.5,
angle: 60.0,
base_buildup_duration: 500,
base_swing_duration: 150,
base_recover_duration: 400,
forward_movement: 3.0,
),
],
initial_energy_gain: 0,
max_energy_gain: 100,
energy_increase: 20,
speed_increase: 0.05,
max_speed_increase: 1.8,
is_interruptible: true,
)

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@ -1,17 +1,17 @@
DashMelee(
energy_cost: 0,
base_damage: 30,
max_damage: 40,
base_damage: 150,
max_damage: 160,
base_knockback: 8.0,
max_knockback: 15.0,
range: 2.0,
max_knockback: 25.0,
range: 4.0,
angle: 45.0,
energy_drain: 0,
forward_speed: 2.0,
buildup_duration: 500,
charge_duration: 1200,
swing_duration: 100,
recover_duration: 500,
recover_duration: 800,
infinite_charge: true,
is_interruptible: true,
)

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@ -1,10 +1,10 @@
BasicMelee(
energy_cost: 0,
buildup_duration: 500,
swing_duration: 100,
recover_duration: 400,
buildup_duration: 600,
swing_duration: 500,
recover_duration: 350,
base_damage: 200,
knockback: 25.0,
range: 4.0,
range: 2.0,
max_angle: 120.0,
)

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@ -0,0 +1,36 @@
ComboMelee(
stage_data: [
(
stage: 1,
base_damage: 100,
max_damage: 120,
damage_increase: 10,
knockback: 8.0,
range: 3.5,
angle: 30.0,
base_buildup_duration: 900,
base_swing_duration: 100,
base_recover_duration: 300,
forward_movement: 1.0,
),
(
stage: 2,
base_damage: 80,x
max_damage: 110,
damage_increase: 15,
knockback: 8.0,
range: 3.5,
angle: 30.0,
base_buildup_duration: 500,
base_swing_duration: 100,
base_recover_duration: 300,
forward_movement: 1.5,
),
],
initial_energy_gain: 0,
max_energy_gain: 100,
energy_increase: 20,
speed_increase: 0.05,
max_speed_increase: 1.8,
is_interruptible: true,
)

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@ -0,0 +1,13 @@
LeapMelee(
energy_cost: 0,
buildup_duration: 200,
movement_duration: 300,
swing_duration: 75,
recover_duration: 125,
base_damage: 120,
knockback: 7.0,
range: 4.5,
max_angle: 180.0,
forward_leap_strength: 20.0,
vertical_leap_strength: 5.0,
)

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@ -0,0 +1,49 @@
ComboMelee(
stage_data: [
(
stage: 1,
base_damage: 100,
max_damage: 120,
damage_increase: 10,
knockback: 5.0,
range: 3.5,
angle: 60.0,
base_buildup_duration: 800,
base_swing_duration: 150,
base_recover_duration: 400,
forward_movement: 3.0,
),
(
stage: 2,
base_damage: 80,
max_damage: 110,
damage_increase: 15,
knockback: 5.0,
range: 3.5,
angle: 60.0,
base_buildup_duration: 600,
base_swing_duration: 150,
base_recover_duration: 300,
forward_movement: 3.5,
),
(
stage: 3,
base_damage: 130,
max_damage: 170,
damage_increase: 20,
knockback: 5.0,
range: 3.5,
angle: 60.0,
base_buildup_duration: 600,
base_swing_duration: 150,
base_recover_duration: 300,
forward_movement: 4.5,
),
],
initial_energy_gain: 0,
max_energy_gain: 100,
energy_increase: 20,
speed_increase: 0.05,
max_speed_increase: 1.8,
is_interruptible: true,
)

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@ -62,22 +62,29 @@
skills: [],
),
Unique(QuadMedQuick): (
primary: "common.abilities.unique.quadmedquick.basic",
primary: "common.abilities.unique.quadmedquick.triplestrike",
secondary: "common.abilities.unique.quadmedquick.dash",
skills: [],
),
Unique(QuadMedJump): (
primary: "common.abilities.unique.quadmedjump.leap",
secondary: "common.abilities.unique.quadmedjump.leap",
skills: [],
secondary: "common.abilities.unique.quadmedjump.doublestrike",
skills: [
"common.abilities.unique.quadmedjump.quickleap"
],
),
Unique(QuadMedCharge): (
primary: "common.abilities.unique.quadmedcharge.doublestrike",
secondary: "common.abilities.unique.quadmedcharge.dash",
skills: [],
),
Unique(QuadMedHoof): (
primary: "common.abilities.unique.quadmedbasic.basic",
secondary: "common.abilities.unique.quadmedbasic.basic",
skills: [],
),
Unique(QuadMedBasic): (
primary: "common.abilities.unique.quadmedbasic.triplestrike",
primary: "common.abilities.unique.quadmedbasic.singlestrike",
secondary: "common.abilities.unique.quadmedbasic.triplestrike",
skills: [],
),

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@ -0,0 +1,15 @@
ItemDef(
name: "Quad Med Hoof",
description: "testing123",
kind: Tool(
(
kind: Unique(QuadMedHoof),
stats: (
equip_time_millis: 10,
power: 1.00,
speed: 1.00,
),
)
),
quality: Low,
)

View File

@ -174,6 +174,7 @@ pub enum UniqueKind {
BeastClaws,
QuadMedQuick,
QuadMedJump,
QuadMedHoof,
QuadMedBasic,
QuadMedCharge,
QuadLowRanged,

View File

@ -109,12 +109,21 @@ impl LoadoutBuilder {
"common.items.npc_weapons.unique.quadmedquick",
));
},
quadruped_medium::Species::Donkey
| quadruped_medium::Species::Horse
| quadruped_medium::Species::Zebra
| quadruped_medium::Species::Kelpie
| quadruped_medium::Species::Antelope => {
main_tool = Some(Item::new_from_asset_expect(
"common.items.npc_weapons.unique.quadmedhoof",
));
},
quadruped_medium::Species::Saber => {
main_tool = Some(Item::new_from_asset_expect(
"common.items.npc_weapons.unique.quadmedjump",
));
},
quadruped_medium::Species::Tuskram => {
quadruped_medium::Species::Tuskram | quadruped_medium::Species::Roshwalr => {
main_tool = Some(Item::new_from_asset_expect(
"common.items.npc_weapons.unique.quadmedcharge",
));

View File

@ -52,13 +52,13 @@ impl Body {
quadruped_medium::Species::Bonerattler => 130.0,
quadruped_medium::Species::Deer => 150.0,
quadruped_medium::Species::Hirdrasil => 160.0,
quadruped_medium::Species::Roshwalr => 75.0,
quadruped_medium::Species::Roshwalr => 160.0,
quadruped_medium::Species::Donkey => 110.0,
quadruped_medium::Species::Camel => 100.0,
quadruped_medium::Species::Zebra => 140.0,
quadruped_medium::Species::Antelope => 170.0,
quadruped_medium::Species::Kelpie => 175.0,
quadruped_medium::Species::Horse => 190.0,
quadruped_medium::Species::Camel => 75.0,
quadruped_medium::Species::Zebra => 150.0,
quadruped_medium::Species::Antelope => 185.0,
quadruped_medium::Species::Kelpie => 180.0,
quadruped_medium::Species::Horse => 180.0,
},
Body::BirdMedium(_) => 80.0,
Body::FishMedium(_) => 50.0,
@ -79,8 +79,8 @@ impl Body {
quadruped_low::Species::Rocksnapper => 70.0,
quadruped_low::Species::Pangolin => 120.0,
quadruped_low::Species::Maneater => 80.0,
quadruped_low::Species::Sandshark => 70.0,
quadruped_low::Species::Hakulaq => 170.0,
quadruped_low::Species::Sandshark => 160.0,
quadruped_low::Species::Hakulaq => 140.0,
},
}
}
@ -199,7 +199,7 @@ pub fn handle_forced_movement(
// Multiply decreasing amount linearly over time (with average of 1)
* 2.0 * progress
// Apply inputted movement directions with some efficiency
+ (data.inputs.move_dir.try_normalized().unwrap_or_default() + update.vel.0.xy())
+ (data.inputs.look_dir.try_normalized().unwrap_or_default()/* + update.vel.0.xy()*/)
.try_normalized()
.unwrap_or_default()
// Multiply by forward leap strength

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@ -0,0 +1,93 @@
use super::{
super::{vek::*, Animation},
QuadrupedMediumSkeleton, SkeletonAttr,
};
use common::states::utils::StageSection;
use std::f32::consts::PI;
pub struct HoofAnimation;
impl Animation for HoofAnimation {
type Dependency = (f32, f64, Option<StageSection>, f64);
type Skeleton = QuadrupedMediumSkeleton;
#[cfg(feature = "use-dyn-lib")]
const UPDATE_FN: &'static [u8] = b"quadruped_medium_hoof\0";
#[cfg_attr(feature = "be-dyn-lib", export_name = "quadruped_medium_hoof")]
fn update_skeleton_inner(
skeleton: &Self::Skeleton,
(velocity, global_time, stage_section, timer): Self::Dependency,
anim_time: f64,
_rate: &mut f32,
s_a: &SkeletonAttr,
) -> Self::Skeleton {
let mut next = (*skeleton).clone();
let speed = (Vec2::<f32>::from(velocity).magnitude()).min(24.0);
let (movement1base, movement2base, movement3, twitch) = match stage_section {
Some(StageSection::Buildup) => ((anim_time as f32).powf(0.25), 0.0, 0.0, 0.0),
Some(StageSection::Swing) => {
(1.0, (anim_time as f32).powf(0.25), 0.0, anim_time as f32)
},
Some(StageSection::Recover) => (1.0, 1.0, (anim_time as f32).powf(4.0), 1.0),
_ => (0.0, 0.0, 0.0, 0.0),
};
let pullback = 1.0 - movement3;
let subtract = global_time - timer;
let check = subtract - subtract.trunc();
let mirror = (check - 0.5).signum() as f32;
let movement1 = movement1base * mirror * pullback;
let movement2 = movement2base * mirror * pullback;
let movement1abs = movement1base * pullback;
let movement2abs = movement2base * pullback;
let twitchleft = (twitch as f32 * 16.0).sin() * pullback * mirror;
let twitchright = (twitch * 8.0 + PI / 2.0).sin() * pullback * mirror;
next.head.orientation = Quaternion::rotation_x(movement1abs * -0.6 + movement2abs * 0.6)
* Quaternion::rotation_y(movement1 * 0.35 + movement2 * -0.15)
* Quaternion::rotation_z(movement1 * 0.15 + movement2 * -0.5);
next.neck.orientation = Quaternion::rotation_x(movement1abs * -0.8 + movement2abs * -0.2)
* Quaternion::rotation_y(movement1 * 0.0)
* Quaternion::rotation_z(movement1 * 0.10 + movement1 * -0.15);
next.jaw.orientation = Quaternion::rotation_x(movement1abs * -0.7 + movement2abs * 0.7);
next.tail.orientation = Quaternion::rotation_x(movement1 * 0.5 + movement2 * -0.8);
next.torso_front.position = Vec3::new(
0.0,
s_a.torso_front.0 + movement1abs * -6.0,
s_a.torso_front.1 + movement1abs * 9.0,
) * s_a.scaler
/ 11.0;
next.torso_front.orientation = Quaternion::rotation_x(movement1abs * 1.2);
next.torso_back.orientation = Quaternion::rotation_x(movement1abs * -0.8);
next.ears.orientation = Quaternion::rotation_x(0.0);
next.leg_fl.orientation = Quaternion::rotation_x(movement1abs * 0.8 + twitchleft * 0.5)
* Quaternion::rotation_y(movement1 * -0.3 + movement2 * 0.3)
* Quaternion::rotation_z(movement1 * -0.35 + movement2 * 0.45);
next.leg_fr.orientation = Quaternion::rotation_x(movement1abs * 0.8 + twitchright * 0.5)
* Quaternion::rotation_y(movement1 * -0.3 + movement2 * 0.3)
* Quaternion::rotation_z(movement1 * -0.35 + movement2 * 0.45);
next.foot_fl.orientation =
Quaternion::rotation_x(movement1abs * -0.9 + twitchleft * 0.5 + movement2abs * 0.6);
next.foot_fr.orientation =
Quaternion::rotation_x(movement1abs * -0.9 + twitchright * 0.5 + movement2abs * 0.6);
if speed < 0.5 {
next.leg_bl.orientation = Quaternion::rotation_x(movement1abs * -0.2);
next.leg_br.orientation = Quaternion::rotation_x(movement1abs * -0.2);
next.foot_bl.orientation = Quaternion::rotation_x(movement1abs * -0.2);
next.foot_br.orientation = Quaternion::rotation_x(movement1abs * -0.2);
};
next
}
}

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@ -1,6 +1,7 @@
pub mod alpha;
pub mod beta;
pub mod feed;
pub mod hoof;
pub mod idle;
pub mod jump;
pub mod leapmelee;
@ -8,8 +9,8 @@ pub mod run;
// Reexports
pub use self::{
alpha::AlphaAnimation, beta::BetaAnimation, feed::FeedAnimation, idle::IdleAnimation,
jump::JumpAnimation, leapmelee::LeapMeleeAnimation, run::RunAnimation,
alpha::AlphaAnimation, beta::BetaAnimation, feed::FeedAnimation, hoof::HoofAnimation,
idle::IdleAnimation, jump::JumpAnimation, leapmelee::LeapMeleeAnimation, run::RunAnimation,
};
use super::{make_bone, vek::*, FigureBoneData, Skeleton};

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@ -1544,7 +1544,7 @@ impl FigureMgr {
_ => 0.0,
};
anim::quadruped_medium::AlphaAnimation::update_skeleton(
anim::quadruped_medium::HoofAnimation::update_skeleton(
&target_base,
(
vel.0.magnitude(),