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Cloud tweaks
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@ -123,15 +123,13 @@ vec3 get_cloud_color(vec3 surf_color, const vec3 dir, vec3 origin, const float t
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get_moon_color() * get_moon_brightness() * moon_scatter;
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float cdist = max_dist;
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vec3 last_sample = cloud_at(origin + dir * cdist, cdist);
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while (cdist > 10) {
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float ndist = step_to_dist(trunc(dist_to_step(cdist - 10)));
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vec3 next_sample = cloud_at(origin + dir * ndist * splay, ndist);
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while (cdist > 1) {
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float ndist = step_to_dist(trunc(dist_to_step(cdist - 0.25)));
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vec3 sample = cloud_at(origin + dir * ndist * splay, ndist);
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vec3 sample_avg = last_sample;//(last_sample + next_sample) / 2.0;
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vec2 density_integrals = sample_avg.yz * (cdist - ndist);
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vec2 density_integrals = sample.yz * (cdist - ndist);
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float sun_access = sample_avg.x;
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float sun_access = sample.x;
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float scatter_factor = 1.0 - 1.0 / (1.0 + density_integrals.x);
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surf_color =
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@ -145,7 +143,6 @@ vec3 get_cloud_color(vec3 surf_color, const vec3 dir, vec3 origin, const float t
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sky_color * sun_access * scatter_factor;
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cdist = ndist;
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last_sample = next_sample;
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}
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return surf_color;
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