Update update return statements

This commit is contained in:
AdamWhitehurst 2020-01-12 15:14:08 -08:00
parent 1816d4b805
commit 71a39c3677
15 changed files with 17 additions and 17 deletions

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@ -49,6 +49,6 @@ impl StateHandler for State {
.unwrap_or_default(), .unwrap_or_default(),
}))); })));
return update; update
} }
} }

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@ -43,6 +43,6 @@ impl StateHandler for State {
return update; return update;
} }
return update; update
} }
} }

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@ -84,6 +84,6 @@ impl StateHandler for State {
.unwrap_or_default(), .unwrap_or_default(),
}))); })));
return update; update
} }
} }

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@ -98,6 +98,6 @@ impl StateHandler for State {
} }
} }
return update; update
} }
} }

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@ -64,6 +64,6 @@ impl StateHandler for State {
update.character.move_state = update.character.move_state =
determine_move_from_grounded_state(ecs_data.physics, ecs_data.inputs); determine_move_from_grounded_state(ecs_data.physics, ecs_data.inputs);
return update; update
} }
} }

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@ -77,6 +77,6 @@ impl StateHandler for State {
} }
// Otherwise keep gliding // Otherwise keep gliding
return update; update
} }
} }

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@ -30,6 +30,6 @@ impl StateHandler for State {
// else unarmed stuff? // else unarmed stuff?
} }
return update; update
} }
} }

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@ -24,6 +24,6 @@ impl StateHandler for State {
// Immediately go to falling state after jump impulse // Immediately go to falling state after jump impulse
update.character.move_state = MoveState::Fall(None); update.character.move_state = MoveState::Fall(None);
return update; update
} }
} }

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@ -69,14 +69,14 @@ use crate::comp::{
/// // Try to jump /// // Try to jump
/// if state_utils::can_jump(ecs_data.physics, ecs_data.inputs) { /// if state_utils::can_jump(ecs_data.physics, ecs_data.inputs) {
/// update.character.move_state = Jump(None); /// update.character.move_state = Jump(None);
/// return update; /// update
/// } /// }
/// ///
/// // Update based on groundedness /// // Update based on groundedness
/// update.character.move_state = /// update.character.move_state =
/// state_utils::determine_move_from_grounded_state(ecs_data.physics, ecs_data.inputs); /// state_utils::determine_move_from_grounded_state(ecs_data.physics, ecs_data.inputs);
/// ///
/// return update; /// update
/// } /// }
/// } /// }
/// ``` /// ```

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@ -64,6 +64,6 @@ impl StateHandler for State {
}))); })));
// Keep rolling // Keep rolling
return update; update
} }
} }

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@ -75,6 +75,6 @@ impl StateHandler for State {
update.character.move_state = update.character.move_state =
determine_move_from_grounded_state(ecs_data.physics, ecs_data.inputs); determine_move_from_grounded_state(ecs_data.physics, ecs_data.inputs);
return update; update
} }
} }

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@ -49,6 +49,6 @@ impl StateHandler for State {
} }
// No move has occurred, keep sitting // No move has occurred, keep sitting
return update; update
} }
} }

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@ -46,6 +46,6 @@ impl StateHandler for State {
update.character.move_state = update.character.move_state =
determine_move_from_grounded_state(ecs_data.physics, ecs_data.inputs); determine_move_from_grounded_state(ecs_data.physics, ecs_data.inputs);
return update; update
} }
} }

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@ -65,7 +65,7 @@ impl StateHandler for State {
// Not on ground // Not on ground
if !ecs_data.physics.on_ground { if !ecs_data.physics.on_ground {
update.character.move_state = MoveState::Swim(None); update.character.move_state = MoveState::Swim(None);
return update; update
} }
// On ground // On ground
else { else {
@ -76,7 +76,7 @@ impl StateHandler for State {
MoveState::Stand(None) MoveState::Stand(None)
}; };
return update; update
} }
} }
} }

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@ -61,6 +61,6 @@ impl StateHandler for State {
})); }));
} }
return update; update
} }
} }