Made depths behave nicer when zoomed really far out

This commit is contained in:
Treeco 2020-01-27 12:12:38 +00:00
parent 7a9f6b26e9
commit 7334f9782c
4 changed files with 4 additions and 4 deletions

View File

@ -43,5 +43,5 @@ void main() {
).xyz);
gl_Position = all_mat * vec4(f_pos, 1);
gl_Position.z = 1.0 / (1.0 - gl_Position.z - 10.0);
gl_Position.z = -100.0 / (gl_Position.z + 500.0);
}

View File

@ -40,5 +40,5 @@ void main() {
gl_Position =
all_mat *
vec4(f_pos, 1);
gl_Position.z = 1.0 / (1.0 - gl_Position.z - 10.0);
gl_Position.z = -100.0 / (gl_Position.z + 500.0);
}

View File

@ -52,5 +52,5 @@ void main() {
gl_Position =
all_mat *
vec4(f_pos, 1);
gl_Position.z = 1.0 / (1.0 - gl_Position.z - 10.0);
gl_Position.z = -100.0 / (gl_Position.z + 500.0);
}

View File

@ -32,5 +32,5 @@ void main() {
gl_Position =
all_mat *
vec4(f_pos, 1);
gl_Position.z = 1.0 / (1.0 - gl_Position.z - 10.0);
gl_Position.z = -100.0 / (gl_Position.z + 500.0);
}