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Made depths behave nicer when zoomed really far out
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7a9f6b26e9
commit
7334f9782c
@ -43,5 +43,5 @@ void main() {
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).xyz);
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gl_Position = all_mat * vec4(f_pos, 1);
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gl_Position.z = 1.0 / (1.0 - gl_Position.z - 10.0);
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gl_Position.z = -100.0 / (gl_Position.z + 500.0);
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}
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@ -40,5 +40,5 @@ void main() {
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gl_Position =
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all_mat *
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vec4(f_pos, 1);
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gl_Position.z = 1.0 / (1.0 - gl_Position.z - 10.0);
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gl_Position.z = -100.0 / (gl_Position.z + 500.0);
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}
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@ -52,5 +52,5 @@ void main() {
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gl_Position =
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all_mat *
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vec4(f_pos, 1);
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gl_Position.z = 1.0 / (1.0 - gl_Position.z - 10.0);
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gl_Position.z = -100.0 / (gl_Position.z + 500.0);
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}
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@ -32,5 +32,5 @@ void main() {
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gl_Position =
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all_mat *
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vec4(f_pos, 1);
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gl_Position.z = 1.0 / (1.0 - gl_Position.z - 10.0);
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gl_Position.z = -100.0 / (gl_Position.z + 500.0);
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}
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