Removed giants, gave lanterns to rtsim NPCs

This commit is contained in:
Joshua Barretto 2020-11-12 22:03:54 +00:00
parent 22fb71905b
commit 7359dc6e1f

View File

@ -35,15 +35,30 @@ impl Entity {
}
pub fn get_loadout(&self) -> comp::Loadout {
let mut rng = self.rng(PERM_LOADOUT);
let main_tool = comp::Item::new_from_asset_expect((&[
"common.items.weapons.sword.wood_sword",
"common.items.weapons.sword.starter_sword",
"common.items.weapons.sword.short_sword_0",
"common.items.weapons.bow.starter_bow",
"common.items.weapons.bow.leafy_longbow-0",
]).choose(&mut self.rng(PERM_LOADOUT)).unwrap());
]).choose(&mut rng).unwrap());
let back = match rng.gen_range(0, 3) {
0 => Some(comp::Item::new_from_asset_expect("common.items.armor.back.leather_adventurer")),
1 => Some(comp::Item::new_from_asset_expect("common.items.armor.back.backpack_0")),
_ => None,
};
let lantern = match rng.gen_range(0, 3) {
0 => Some(comp::Item::new_from_asset_expect("common.items.lantern.black_0")),
1 => Some(comp::Item::new_from_asset_expect("common.items.lantern.blue_0")),
_ => Some(comp::Item::new_from_asset_expect("common.items.lantern.red_0")),
};
LoadoutBuilder::build_loadout(self.get_body(), comp::Alignment::Npc, Some(main_tool), false)
.back(Some(comp::Item::new_from_asset_expect("common.items.armor.back.leather_adventurer")))
.back(back)
.lantern(lantern)
.build()
}