Animation for mobility feint

This commit is contained in:
Sam 2022-09-03 19:26:46 -04:00
parent 09de0ec483
commit 73a36235fc
3 changed files with 61 additions and 3 deletions

View File

@ -16,8 +16,8 @@ ComboMelee2(
hit_timing: 0.6, hit_timing: 0.6,
recover_duration: 0.4, recover_duration: 0.4,
movement: ( movement: (
buildup: Some(Sideways(2.0)), buildup: None,
swing: None, swing: Some(Sideways(3.0)),
recover: None, recover: None,
), ),
ori_modifier: 0.6, ori_modifier: 0.6,

View File

@ -16,6 +16,7 @@ impl Animation for ComboAnimation {
Option<StageSection>, Option<StageSection>,
Option<AbilityInfo>, Option<AbilityInfo>,
usize, usize,
Vec2<f32>,
); );
type Skeleton = CharacterSkeleton; type Skeleton = CharacterSkeleton;
@ -25,7 +26,7 @@ impl Animation for ComboAnimation {
#[cfg_attr(feature = "be-dyn-lib", export_name = "character_combo")] #[cfg_attr(feature = "be-dyn-lib", export_name = "character_combo")]
fn update_skeleton_inner<'a>( fn update_skeleton_inner<'a>(
skeleton: &Self::Skeleton, skeleton: &Self::Skeleton,
(hands, ability_id, stage_section, ability_info, current_strike): Self::Dependency<'a>, (hands, ability_id, stage_section, ability_info, current_strike, move_dir): Self::Dependency<'a>,
anim_time: f32, anim_time: f32,
rate: &mut f32, rate: &mut f32,
s_a: &SkeletonAttr, s_a: &SkeletonAttr,
@ -908,6 +909,55 @@ impl Animation for ComboAnimation {
_ => {}, _ => {},
} }
}, },
Some("common.abilities.sword.mobility_feint") => {
let (move1, move2, move3) = match stage_section {
Some(StageSection::Buildup) => (anim_time.powf(0.25), 0.0, 0.0),
Some(StageSection::Action) => (1.0, anim_time.powi(2), 0.0),
Some(StageSection::Recover) => (1.0, 1.0, anim_time.powi(4)),
_ => (0.0, 0.0, 0.0),
};
next.hand_l.position = Vec3::new(s_a.shl.0, s_a.shl.1, s_a.shl.2);
next.hand_l.orientation =
Quaternion::rotation_x(s_a.shl.3) * Quaternion::rotation_y(s_a.shl.4);
next.hand_r.position =
Vec3::new(-s_a.sc.0 + 6.0 + move1 * -12.0, -4.0 + move1 * 3.0, -2.0);
next.hand_r.orientation = Quaternion::rotation_x(0.9 + move1 * 0.5);
next.control.position = Vec3::new(s_a.sc.0, s_a.sc.1, s_a.sc.2);
next.control.orientation = Quaternion::rotation_x(s_a.sc.3);
next.control.position += Vec3::new(0.0, 0.0, move1 * 4.0);
// Right feint if x > 0, else left
if move_dir.x > 0.0 {
next.chest.orientation = Quaternion::rotation_z(move1 * -0.7);
next.head.orientation = Quaternion::rotation_z(move1 * 0.3);
next.shorts.orientation = Quaternion::rotation_z(move1 * 0.4);
next.belt.orientation = Quaternion::rotation_z(move1 * 0.2);
next.control.position += Vec3::new(move1 * 12.0, 0.0, 0.0);
next.control.orientation.rotate_y(move1 * 1.5);
next.chest.orientation.rotate_z(move2 * 1.5);
next.head.orientation.rotate_z(move2 * -0.9);
next.shorts.orientation.rotate_z(move2 * -1.1);
next.belt.orientation.rotate_z(move2 * -0.5);
next.control.orientation.rotate_z(move2 * 1.5);
next.control.position += Vec3::new(move2 * -10.0, move2 * 2.0, 0.0);
} else {
next.chest.orientation = Quaternion::rotation_z(move1 * 0.7);
next.head.orientation = Quaternion::rotation_z(move1 * -0.3);
next.shorts.orientation = Quaternion::rotation_z(move1 * -0.4);
next.belt.orientation = Quaternion::rotation_z(move1 * -0.2);
next.control.orientation.rotate_y(move1 * -1.5);
next.chest.orientation.rotate_z(move2 * -1.5);
next.head.orientation.rotate_z(move2 * 0.9);
next.shorts.orientation.rotate_z(move2 * 1.1);
next.belt.orientation.rotate_z(move2 * 0.5);
next.control.orientation.rotate_z(move2 * -1.5);
next.control.position += Vec3::new(move2 * 10.0, move2 * 2.0, 0.0);
}
},
_ => {}, _ => {},
} }
} }

View File

@ -42,6 +42,7 @@ use common::{
states::{equipping, idle, utils::StageSection, wielding}, states::{equipping, idle, utils::StageSection, wielding},
terrain::{Block, TerrainChunk, TerrainGrid}, terrain::{Block, TerrainChunk, TerrainGrid},
uid::UidAllocator, uid::UidAllocator,
util::Dir,
vol::{ReadVol, RectRasterableVol}, vol::{ReadVol, RectRasterableVol},
}; };
use common_base::span; use common_base::span;
@ -922,6 +923,12 @@ impl FigureMgr {
.and_then(|a| a.ability_id(inventory)) .and_then(|a| a.ability_id(inventory))
}); });
let move_dir = {
let ori = ori * *Dir::default();
let theta = vel.0.y.atan2(vel.0.x) - ori.y.atan2(ori.x);
anim::vek::Vec2::unit_y().rotated_z(theta)
};
// If a mount exists, get its animated mounting transform and its position // If a mount exists, get its animated mounting transform and its position
let mount_transform_pos = (|| -> Option<_> { let mount_transform_pos = (|| -> Option<_> {
let mount = is_rider?.mount; let mount = is_rider?.mount;
@ -1731,6 +1738,7 @@ impl FigureMgr {
Some(stage_section), Some(stage_section),
Some(s.static_data.ability_info), Some(s.static_data.ability_info),
current_strike, current_strike,
move_dir,
), ),
progress, progress,
&mut state_animation_rate, &mut state_animation_rate,