Merge branch 'master' of gitlab.com:veloren/veloren into sharp/small-fixes

This commit is contained in:
Joshua Yanovski 2020-05-02 04:02:09 +02:00
commit 746a10e8d0
239 changed files with 1667 additions and 514 deletions

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@ -63,6 +63,10 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
- Added non-uniform block heights
- Added `/sudo` command
- Added a Level of Detail (LoD) system for terrain sprites and entities
- Added owl, hyena, parrot npcs
- Added dungeon entrances
- Villagers tools and clothing
- Cultists clothing
### Changed
@ -78,6 +82,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
- Asset cleanup to lower client-size
- Rewrote the humanoid skeleton to be more ideal for attack animations
- Arrows can no longer hurt their owners
- Increased overall character scale
### Removed

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@ -0,0 +1,8 @@
Item(
name: "Cultist Belt",
description: "Belt\n\nArmor: 0\n\n<Right-Click to use>",
kind: Armor(
kind: Belt(Cultist),
stats: (20),
),
)

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@ -0,0 +1,8 @@
Item(
name: "Blue Cultist Chest",
description: "Chest\n\nArmor: 0\n\n<Right-Click to use>",
kind: Armor(
kind: Chest(CultistBlue),
stats: (20),
),
)

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@ -0,0 +1,8 @@
Item(
name: "Purple Cultist Chest",
description: "Chest\n\nArmor: 0\n\n<Right-Click to use>",
kind: Armor(
kind: Chest(CultistPurple),
stats: (20),
),
)

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@ -0,0 +1,8 @@
Item(
name: "Green Worker Shirt",
description: "Chest\n\nArmor: 0\n\n<Right-Click to use>",
kind: Armor(
kind: Chest(WorkerGreen0),
stats: (20),
),
)

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@ -0,0 +1,8 @@
Item(
name: "Green Worker Shirt",
description: "Chest\n\nArmor: 0\n\n<Right-Click to use>",
kind: Armor(
kind: Chest(WorkerGreen1),
stats: (20),
),
)

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@ -0,0 +1,8 @@
Item(
name: "Orange Worker Shirt",
description: "Chest\n\nArmor: 0\n\n<Right-Click to use>",
kind: Armor(
kind: Chest(WorkerOrange0),
stats: (20),
),
)

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@ -0,0 +1,8 @@
Item(
name: "Orange Worker Shirt",
description: "Chest\n\nArmor: 0\n\n<Right-Click to use>",
kind: Armor(
kind: Chest(WorkerOrange1),
stats: (20),
),
)

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@ -0,0 +1,8 @@
Item(
name: "Purple Worker Shirt",
description: "Chest\n\nArmor: 0\n\n<Right-Click to use>",
kind: Armor(
kind: Chest(WorkerPurple0),
stats: (20),
),
)

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@ -0,0 +1,8 @@
Item(
name: "Purple Worker Shirt",
description: "Chest\n\nArmor: 0\n\n<Right-Click to use>",
kind: Armor(
kind: Chest(WorkerPurple1),
stats: (20),
),
)

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@ -0,0 +1,8 @@
Item(
name: "Red Worker Shirt",
description: "Chest\n\nArmor: 0\n\n<Right-Click to use>",
kind: Armor(
kind: Chest(WorkerRed0),
stats: (20),
),
)

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@ -0,0 +1,8 @@
Item(
name: "Red Worker Shirt",
description: "Chest\n\nArmor: 0\n\n<Right-Click to use>",
kind: Armor(
kind: Chest(WorkerRed1),
stats: (20),
),
)

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@ -0,0 +1,8 @@
Item(
name: "Yellow Worker Shirt",
description: "Chest\n\nArmor: 0\n\n<Right-Click to use>",
kind: Armor(
kind: Chest(WorkerYellow0),
stats: (20),
),
)

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@ -0,0 +1,8 @@
Item(
name: "Yellow Worker Shirt",
description: "Chest\n\nArmor: 0\n\n<Right-Click to use>",
kind: Armor(
kind: Chest(WorkerYellow1),
stats: (20),
),
)

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@ -0,0 +1,8 @@
Item(
name: "Cultist Boots",
description: "Feet\n\nArmor: 0\n\n<Right-Click to use>",
kind: Armor(
kind: Foot(Cultist),
stats: (20),
),
)

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@ -0,0 +1,8 @@
Item(
name: "Blue Cultist Gloves",
description: "Hands\n\nArmor: 0\n\n<Right-Click to use>",
kind: Armor(
kind: Hand(CultistBlue),
stats: (20),
),
)

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@ -0,0 +1,8 @@
Item(
name: "Purple Cultist Gloves",
description: "Hands\n\nArmor: 0\n\n<Right-Click to use>",
kind: Armor(
kind: Hand(CultistPurple),
stats: (20),
),
)

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@ -0,0 +1,8 @@
Item(
name: "Blue Cultist Skirt",
description: "Legs\n\nArmor: 0\n\n<Right-Click to use>",
kind: Armor(
kind: Pants(CultistBlue),
stats: (20),
),
)

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@ -0,0 +1,8 @@
Item(
name: "Purple Cultist Skirt",
description: "Legs\n\nArmor: 0\n\n<Right-Click to use>",
kind: Armor(
kind: Pants(CultistPurple),
stats: (20),
),
)

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@ -0,0 +1,8 @@
Item(
name: "Blue Worker Pants",
description: "Legs\n\nArmor: 0\n\n<Right-Click to use>",
kind: Armor(
kind: Pants(WorkerBlue0),
stats: (20),
),
)

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@ -0,0 +1,8 @@
Item(
name: "Blue Cultist Mantle",
description: "Shoulders\n\nArmor: 0\n\nA strong shoulder to lean on.\n\n<Right-Click to use>",
kind: Armor(
kind: Shoulder(CultistBlue),
stats: (20),
),
)

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@ -0,0 +1,8 @@
Item(
name: "Purple Cultist Mantle",
description: "Shoulders\n\nArmor: 0\n\nA strong shoulder to lean on.\n\n<Right-Click to use>",
kind: Armor(
kind: Shoulder(CultistPurple),
stats: (20),
),
)

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@ -0,0 +1,8 @@
Item(
name: "Cultist Belt",
description: "Belt\n\nArmor: 0\n\n<Right-Click to use>",
kind: Armor(
kind: Belt(Cultist),
stats: (20),
),
)

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@ -0,0 +1,8 @@
Item(
name: "Cultist Boots",
description: "Feet\n\nArmor: 0\n\n<Right-Click to use>",
kind: Armor(
kind: Foot(Cultist),
stats: (20),
),
)

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@ -0,0 +1,8 @@
Item(
name: "Blue Cultist Chest",
description: "Chest\n\nArmor: 0\n\n<Right-Click to use>",
kind: Armor(
kind: Chest(CultistBlue),
stats: (20),
),
)

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@ -0,0 +1,8 @@
Item(
name: "Blue Cultist Gloves",
description: "Hands\n\nArmor: 0\n\n<Right-Click to use>",
kind: Armor(
kind: Hand(CultistBlue),
stats: (20),
),
)

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@ -0,0 +1,8 @@
Item(
name: "Blue Cultist Skirt",
description: "Legs\n\nArmor: 0\n\n<Right-Click to use>",
kind: Armor(
kind: Pants(CultistBlue),
stats: (20),
),
)

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@ -0,0 +1,8 @@
Item(
name: "Blue Cultist Mantle",
description: "Shoulders\n\nArmor: 0\n\nA strong shoulder to lean on.\n\n<Right-Click to use>",
kind: Armor(
kind: Shoulder(CultistBlue),
stats: (20),
),
)

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@ -1,8 +0,0 @@
Item(
name: "Iron Belt",
description: "Belt\n\nArmor: 0\n\n",
kind: Armor(
kind: Belt(Plate0),
stats: (20),
),
)

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@ -1,8 +0,0 @@
Item(
name: "Iron Feet",
description: "Feet\n\nArmor: 0\n\n",
kind: Armor(
kind: Foot(Plate0),
stats: (20),
),
)

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@ -1,8 +0,0 @@
Item(
name: "Iron Chestplate",
description: "Chest\n\nArmor: 0",
kind: Armor(
kind: Chest(PlateGreen0),
stats: (20),
),
)

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@ -1,8 +0,0 @@
Item(
name: "Iron Legguards",
description: "Legs\n\nArmor: 0\n\n",
kind: Armor(
kind: Pants(PlateGreen0),
stats: (20),
),
)

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@ -1,8 +0,0 @@
Item(
name: "Iron Handguards",
description: "Hands\n\nArmor: 0\n\n",
kind: Armor(
kind: Hand(Plate0),
stats: (20),
),
)

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@ -1,8 +0,0 @@
Item(
name: "Iron Shoulderguards",
description: "Shoulders\n\nArmor: 0\n\A strong shoulder to lean on.",
kind: Armor(
kind: Shoulder(Plate0),
stats: (20),
),
)

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@ -3,7 +3,7 @@ Item(
description: "Bow\n\nPower: 5\n\nSomeone carved his initials into it...\n\n<Right-Click to use>",
kind: Tool(
(
kind: Bow(BasicBow),
kind: Bow(ShortBow0),
equip_time_millis: 400,
)
),

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@ -0,0 +1,10 @@
Item(
name: "Broom",
description: "",
kind: Tool (
(
kind: Farming(Broom),
equip_time_millis: 400,
)
),
)

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@ -0,0 +1,10 @@
Item(
name: "Fishing Rod",
description: "",
kind: Tool (
(
kind: Farming(FishingRod0),
equip_time_millis: 400,
)
),
)

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@ -0,0 +1,10 @@
Item(
name: "Hoe",
description: "",
kind: Tool (
(
kind: Farming(Hoe0),
equip_time_millis: 400,
)
),
)

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@ -0,0 +1,10 @@
Item(
name: "Pickaxe",
description: "",
kind: Tool (
(
kind: Farming(Pickaxe0),
equip_time_millis: 400,
)
),
)

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@ -0,0 +1,10 @@
Item(
name: "Pitchfork",
description: "",
kind: Tool (
(
kind: Farming(Pitchfork),
equip_time_millis: 400,
)
),
)

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@ -0,0 +1,10 @@
Item(
name: "Rake",
description: "",
kind: Tool (
(
kind: Farming(Rake),
equip_time_millis: 400,
)
),
)

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@ -0,0 +1,10 @@
Item(
name: "Shovel",
description: "",
kind: Tool (
(
kind: Farming(Shovel0),
equip_time_millis: 400,
)
),
)

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@ -0,0 +1,10 @@
Item(
name: "Shovel",
description: "",
kind: Tool (
(
kind: Farming(Shovel1),
equip_time_millis: 400,
)
),
)

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@ -433,6 +433,10 @@
"holladon": {
"keyword": "holladon",
"generic": "Holladon"
},
"hyena": {
"keyword": "hyena",
"generic": "Hyena"
}
}
},
@ -463,6 +467,14 @@
"eagle": {
"keyword": "eagle",
"generic": "Eagle"
},
"snowyowl": {
"keyword": "snowyowl",
"generic": "Snowy Owl"
},
"parrot": {
"keyword": "parrot",
"generic": "Parrot"
}
}
},

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assets/voxygen/element/icons/bow_m2.vox (Stored with Git LFS)

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assets/voxygen/element/icons/item_cheese.vox (Stored with Git LFS) Normal file

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@ -4,8 +4,8 @@
({
// Weapons
// Bows
Tool(Bow(BasicBow)): VoxTrans(
"voxel.weapon.bow.simple-bow",
Tool(Bow(ShortBow0)): VoxTrans(
"voxel.weapon.bow.shortbow-0",
(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
),
// Daggers
@ -16,38 +16,38 @@
// Swords
Tool(Sword(Short0)): VoxTrans(
"voxel.weapon.sword.short_2h-0",
(0.0, 9.0, 0.0), (-90.0, 90.0, 0.0), 2.4,
(-3.0, 3.0, 0.0), (-135.0, 90.0, 0.0), 1.60,
),
Tool(Sword(BasicSword)): VoxTrans(
"voxel.weapon.sword.rusty_2h",
(0.0, 9.0, 0.0), (-90.0, 90.0, 0.0), 2.4,
(0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.3,
),
Tool(Sword(Zweihander0)): VoxTrans(
"voxel.weapon.sword.zweihander_2h-0",
(0.0, 9.0, 0.0), (-90.0, 90.0, 0.0), 2.4,
(0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
),
Tool(Sword(WoodTraining)): VoxTrans(
"voxel.weapon.sword.wood_2h",
(0.0, 9.0, 0.0), (-90.0, 90.0, 0.0), 2.4,
(0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.3,
),
// Axes
Tool(Axe(BasicAxe)): VoxTrans(
"voxel.weapon.axe.rusty_2h",
(0.0, -8.0, 0.0), (-90.0, 90.0, 0.0), 2.0,
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
),
// Hammers
Tool(Hammer(BasicHammer)): VoxTrans(
"voxel.weapon.hammer.rusty_2h",
(0.0, -8.0, 0.0), (-90.0, 90.0, 0.0), 2.0,
(2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1,
),
// Staffs
Tool(Staff(BasicStaff)): VoxTrans(
"voxel.weapon.staff.wood-fire",
(0.0, -9.0, 0.0), (90.0, 90.0, 0.0), 2.5,
(1.0, 0.0, 0.0), (-310., 90.0, 0.0), 1.2,
),
Tool(Staff(Sceptre)): VoxTrans(
"voxel.weapon.staff.wood-nature",
(0.0, -9.0, 0.0), (90.0, 90.0, 0.0), 2.5,
(1.0, -1.0, 0.0), (-310., 90.0, 0.0), 1.2,
),
// Shields
Tool(Shield(BasicShield)): VoxTrans(
@ -61,6 +61,48 @@
Lantern(Green0): Png(
"element.icons.lantern_green-0",
),
// Farming Equipment
Tool(Farming(Broom)): VoxTrans(
"voxel.weapon.tool.broom-0",
(0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool(Farming(Hoe0)): VoxTrans(
"voxel.weapon.tool.hoe_green",
(0.0, 0.0, 0.0), (130.0, 35.0, 180.0), 1.0,
),
Tool(Farming(Hoe1)): VoxTrans(
"voxel.weapon.tool.hoe_blue",
(0.0, 0.0, 0.0), (130.0, 35.0, 180.0), 1.0,
),
Tool(Farming(Pitchfork)): VoxTrans(
"voxel.weapon.tool.pitchfork-0",
(0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool(Farming(Rake)): VoxTrans(
"voxel.weapon.tool.rake-0",
(0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.0,
),
Tool(Farming(FishingRod0)): VoxTrans(
"voxel.weapon.tool.fishing_rod_blue-0",
(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.5,
),
Tool(Farming(FishingRod0)): VoxTrans(
"voxel.weapon.tool.fishing_rod_orange-0",
(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
),
Tool(Farming(Pickaxe0)): VoxTrans(
"voxel.weapon.tool.pickaxe_green-0",
(0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.0,
),
Tool(Farming(Shovel0)): VoxTrans(
"voxel.weapon.tool.shovel_green",
(0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
),
Tool(Farming(Shovel1)): VoxTrans(
"voxel.weapon.tool.shovel_gold",
(0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
),
// Other
Utility(Collar): Png(
"element.icons.collar",
@ -79,6 +121,92 @@
"voxel.armor.chest.rugged-0",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
// Cultist Clothing
Armor(Chest(CultistPurple)): VoxTrans(
"voxel.armor.chest.cultist",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Pants(CultistPurple)): VoxTrans(
"voxel.armor.pants.cultist",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Belt(Cultist)): VoxTrans(
"voxel.armor.belt.cultist",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.4,
),
Armor(Foot(Cultist)): VoxTrans(
"voxel.armor.foot.cultist",
(0.0, 0.0, 0.0), (-95.0, 140.0, 0.0), 1.1,
),
Armor(Hand(CultistPurple)): VoxTrans(
"voxel.armor.hand.cultist_right",
(0.0, -1.0, 0.0), (-90.0, 135.0, 0.0), 1.0,
),
Armor(Shoulder(CultistPurple)): VoxTrans(
"voxel.armor.shoulder.cultist_right",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Chest(CultistBlue)): VoxTrans(
"voxel.armor.chest.cultist",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Pants(CultistBlue)): VoxTrans(
"voxel.armor.pants.cultist",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Hand(CultistBlue)): VoxTrans(
"voxel.armor.hand.cultist_right",
(0.0, -1.0, 0.0), (-90.0, 135.0, 0.0), 1.0,
),
Armor(Shoulder(CultistBlue)): VoxTrans(
"voxel.armor.shoulder.cultist_right",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
// Villager Clothing
Armor(Pants(WorkerBlue0)): VoxTrans(
"voxel.armor.pants.worker_blue-0",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Chest(WorkerGreen0)): VoxTrans(
"voxel.armor.chest.worker_green-0",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Chest(WorkerGreen1)): VoxTrans(
"voxel.armor.chest.shirt_white-0",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Chest(WorkerRed0)): VoxTrans(
"voxel.armor.chest.worker_green-0",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Chest(WorkerRed1)): VoxTrans(
"voxel.armor.chest.shirt_white-0",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Chest(WorkerPurple0)): VoxTrans(
"voxel.armor.chest.worker_green-0",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Chest(WorkerPurple1)): VoxTrans(
"voxel.armor.chest.shirt_white-0",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Chest(WorkerYellow0)): VoxTrans(
"voxel.armor.chest.worker_green-0",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Chest(WorkerYellow1)): VoxTrans(
"voxel.armor.chest.shirt_white-0",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Chest(WorkerOrange0)): VoxTrans(
"voxel.armor.chest.worker_green-0",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Chest(WorkerOrange1)): VoxTrans(
"voxel.armor.chest.shirt_white-0",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
// Assassin Set
Armor(Chest(Assassin)): VoxTrans(
"voxel.armor.chest.assa",
@ -284,8 +412,9 @@
"voxel.object.potion_red",
(0.0, 0.0, 0.0), (-50.0, 30.0, 20.0), 0.8,
),
Consumable(Cheese): Png(
Consumable(Cheese): VoxTrans(
"element.icons.item_cheese",
(0.0, 0.0, 0.0), (-90.0, 90.0, 0.0), 0.9,
),
Consumable(Potion): VoxTrans(
"voxel.object.potion_red",

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@ -39,7 +39,7 @@ void main() {
uint bone_idx = (v_ao_bone >> 2) & 0x3Fu;
mat4 combined_mat = model_mat * bones[bone_idx].bone_mat;
vec3 pos = vec3((uvec3(v_pos_norm) >> uvec3(0, 8, 16)) & uvec3(0xFFu)) - 128.0;
vec3 pos = (vec3((uvec3(v_pos_norm) >> uvec3(0, 9, 18)) & uvec3(0x1FFu)) - 256.0) / 2.0;
f_pos = (
combined_mat *
@ -51,7 +51,7 @@ void main() {
// First 3 normals are negative, next 3 are positive
vec3 normals[6] = vec3[](vec3(-1,0,0), vec3(1,0,0), vec3(0,-1,0), vec3(0,1,0), vec3(0,0,-1), vec3(0,0,1));
vec3 norm = normals[(v_pos_norm >> 24) & 0x7u];
vec3 norm = normals[(v_pos_norm >> 29) & 0x7u];
// Calculate normal here rather than for each pixel in the fragment shader
f_norm = normalize((

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@ -114,15 +114,15 @@
(Eagle, Male): (
head: (
offset: (-2.0, -2.0, -3.5),
center: ("npc.eagle.female.head"),
center: ("npc.eagle.male.head"),
),
torso: (
offset: (-3.0, -4.5, -4.5),
center: ("npc.eagle.female.torso"),
center: ("npc.eagle.male.torso"),
),
tail: (
offset: (-2.0, -3.5, -3.5),
center: ("npc.eagle.female.tail"),
center: ("npc.eagle.male.tail"),
)
),
(Eagle, Female): (
@ -139,5 +139,60 @@
center: ("npc.eagle.female.tail"),
)
),
(Snowyowl, Male): (
head: (
offset: (-3.5, -4.5, -4.0),
center: ("npc.snowyowl.male.head"),
),
torso: (
offset: (-3.5, -5.0, -3.0),
center: ("npc.snowyowl.male.torso"),
),
tail: (
offset: (-2.5, -3.0, -2.0),
center: ("npc.snowyowl.male.tail"),
)
),
(Snowyowl, Female): (
head: (
offset: (-3.5, -4.5, -4.0),
center: ("npc.snowyowl.female.head"),
),
torso: (
offset: (-3.5, -5.0, -3.0),
center: ("npc.snowyowl.female.torso"),
),
tail: (
offset: (-2.5, -3.0, -2.0),
center: ("npc.snowyowl.female.tail"),
)
),
(Parrot, Male): (
head: (
offset: (-1.5, -1.5, -2.5),
center: ("npc.parrot.male.head"),
),
torso: (
offset: (-1.5, -3.5, -3.5),
center: ("npc.parrot.male.torso"),
),
tail: (
offset: (-1.5, -4.5, -1.5),
center: ("npc.parrot.male.tail"),
)
),
(Parrot, Female): (
head: (
offset: (-1.5, -1.5, -2.5),
center: ("npc.parrot.female.head"),
),
torso: (
offset: (-1.5, -3.5, -3.5),
center: ("npc.parrot.female.torso"),
),
tail: (
offset: (-1.5, -4.5, -1.5),
center: ("npc.parrot.female.tail"),
)
),
})

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@ -179,4 +179,76 @@
lateral: ("npc.eagle.female.leg_r"),
)
),
(Snowyowl, Male): (
wing_l: (
offset: (-1.0, -2.5, -8.0),
lateral: ("npc.snowyowl.male.wing_l"),
),
wing_r: (
offset: (-1.0, -2.5, -8.0),
lateral: ("npc.snowyowl.male.wing_r"),
),
foot_l: (
offset: (-1.0, 0.0, -6.5),
lateral: ("npc.snowyowl.male.leg_l"),
),
foot_r: (
offset: (-1.0, 0.0, -6.5),
lateral: ("npc.snowyowl.male.leg_r"),
)
),
(Snowyowl, Female): (
wing_l: (
offset: (-1.0, -2.5, -8.0),
lateral: ("npc.snowyowl.female.wing_l"),
),
wing_r: (
offset: (-1.0, -2.5, -8.0),
lateral: ("npc.snowyowl.female.wing_r"),
),
foot_l: (
offset: (-1.0, 0.0, -6.5),
lateral: ("npc.snowyowl.female.leg_l"),
),
foot_r: (
offset: (-1.0, 0.0, -6.5),
lateral: ("npc.snowyowl.female.leg_r"),
)
),
(Parrot, Male): (
wing_l: (
offset: (-0.5, -2.5, -8.0),
lateral: ("npc.parrot.female.wing"),
),
wing_r: (
offset: (-0.5, -2.5, -8.0),
lateral: ("npc.parrot.female.wing"),
),
foot_l: (
offset: (-1.0, 0.0, -3.0),
lateral: ("npc.parrot.female.leg_l"),
),
foot_r: (
offset: (-1.0, 0.0, -3.0),
lateral: ("npc.parrot.female.leg_r"),
)
),
(Parrot, Female): (
wing_l: (
offset: (-0.5, -2.5, -8.0),
lateral: ("npc.parrot.female.wing"),
),
wing_r: (
offset: (-0.5, -2.5, -8.0),
lateral: ("npc.parrot.female.wing"),
),
foot_l: (
offset: (-1.0, 0.0, -3.0),
lateral: ("npc.parrot.female.leg_l"),
),
foot_r: (
offset: (-1.0, 0.0, -3.0),
lateral: ("npc.parrot.female.leg_r"),
)
),
})

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@ -48,5 +48,9 @@
vox_spec: ("armor.belt.cloth_green-0", (-5.0, -3.5, 2.0)),
color: None
),
Cultist: (
vox_spec: ("armor.belt.cultist", (-5.0, -3.5, 1.0)),
color: None
),
},
))

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@ -60,5 +60,55 @@
vox_spec: ("armor.chest.rugged-0", (-7.0, -3.5, 2.0)),
color: None
),
// Villagers
WorkerGreen0:(
vox_spec: ("armor.chest.worker_white-0", (-7.0, -3.5, 2.0)),
color: Some((88, 108, 65))
),
WorkerGreen1:(
vox_spec: ("armor.chest.shirt_white-0", (-7.0, -3.5, 2.0)),
color: Some((88, 108, 65))
),
WorkerRed0:(
vox_spec: ("armor.chest.worker_white-0", (-7.0, -3.5, 2.0)),
color: Some((124, 38, 46))
),
WorkerRed1:(
vox_spec: ("armor.chest.shirt_white-0", (-7.0, -3.5, 2.0)),
color: Some((124, 38, 46))
),
WorkerPurple0:(
vox_spec: ("armor.chest.worker_white-0", (-7.0, -3.5, 2.0)),
color: Some((64, 47, 56))
),
WorkerPurple1:(
vox_spec: ("armor.chest.shirt_white-0", (-7.0, -3.5, 2.0)),
color: Some((64, 47, 56))
),
WorkerYellow0:(
vox_spec: ("armor.chest.worker_white-0", (-7.0, -3.5, 2.0)),
color: Some((184, 132, 40))
),
WorkerYellow1:(
vox_spec: ("armor.chest.shirt_white-0", (-7.0, -3.5, 2.0)),
color: Some((184, 132, 40))
),
WorkerOrange0:(
vox_spec: ("armor.chest.worker_white-0", (-7.0, -3.5, 2.0)),
color: Some((135, 82, 67))
),
WorkerOrange1:(
vox_spec: ("armor.chest.shirt_white-0", (-7.0, -3.5, 2.0)),
color: Some((135, 82, 67))
),
// Cultists
CultistPurple: (
vox_spec: ("armor.chest.cultist", (-7.0, -3.5, 2.0)),
color: Some((30, 0, 64))
),
CultistBlue: (
vox_spec: ("armor.chest.cultist", (-7.0, -3.5, 2.0)),
color: Some((57, 81, 132))
),
},
))

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@ -40,5 +40,9 @@
vox_spec: ("armor.foot.cloth_sandals", (-2.5, -3.5, -9.0)),
color: None
),
Cultist: (
vox_spec: ("armor.foot.cultist", (-2.5, -3.5, -9.0)),
color: None
),
},
))

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@ -80,5 +80,26 @@
color: None
)
),
CultistPurple: (
left: (
vox_spec: ("armor.hand.cultist_right", (-3.0, -1.5, -7.0)),
color: Some((30, 0, 64))
),
right: (
vox_spec: ("armor.hand.cultist_right", (-2.0, -1.5, -7.0)),
color: Some((30, 0, 64))
)
),
CultistBlue: (
left: (
vox_spec: ("armor.hand.cultist_right", (-3.0, -1.5, -7.0)),
color: Some((57, 81, 132))
),
right: (
vox_spec: ("armor.hand.cultist_right", (-2.0, -1.5, -7.0)),
color: Some((57, 81, 132))
)
),
},
))

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@ -56,5 +56,17 @@
vox_spec: ("armor.pants.rugged-0", (-5.0, -3.5, 1.0)),
color: None
),
WorkerBlue0:(
vox_spec: ("armor.pants.worker_blue-0", (-5.0, -3.5, 1.0)),
color: None
),
CultistPurple: (
vox_spec: ("armor.pants.cultist", (-5.0, -3.5, 1.0)),
color: Some((30, 0, 64))
),
CultistBlue : (
vox_spec: ("armor.pants.cultist", (-5.0, -3.5, 1.0)),
color: Some((57, 81, 132))
),
},
))

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@ -111,5 +111,25 @@
color: None
)
),
CultistPurple: (
left: (
vox_spec: ("armor.shoulder.cultist_right", (-2.0, -3.5, 0.0)),
color: Some((30, 0, 64))
),
right: (
vox_spec: ("armor.shoulder.cultist_right", (-2.9, -3.5, 0.0)),
color: Some((30, 0, 64))
)
),
CultistBlue: (
left: (
vox_spec: ("armor.shoulder.cultist_right", (-2.0, -3.5, 0.0)),
color: Some((57, 81, 132))
),
right: (
vox_spec: ("armor.shoulder.cultist_right", (-2.9, -3.5, 0.0)),
color: Some((57, 81, 132))
)
),
},
))

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@ -1,4 +1,4 @@
({
({ //Swords
Sword(BasicSword): (
vox_spec: ("weapon.sword.rusty_2h", (-1.5, -6.5, -4.0)),
color: None
@ -19,34 +19,99 @@
vox_spec: ("weapon.sword.short_2h-0", (-1.5, -6.5, -1.0)),
color: None
),
// Axes
Axe(BasicAxe): (
vox_spec: ("weapon.axe.rusty_2h", (-1.5, -5.0, -4.0)),
color: None
),
// Hammers
Hammer(BasicHammer): (
vox_spec: ("weapon.hammer.rusty_2h", (-2.5, -5.5, -4.0)),
color: None
),
// Daggers
Dagger(BasicDagger): (
vox_spec: ("weapon.hammer.rusty_2h", (-2.5, -5.5, -4.0)), // TODO
color: None
),
// Shields
Shield(BasicShield): (
vox_spec: ("weapon.shield.wood-0", (-2.5, -6.5, -2.0)),
color: None
),
Bow(BasicBow): (
vox_spec: ("weapon.bow.simple-bow", (-1.0, -6.0, -2.0)),
// Bows
Bow(ShortBow0): (
vox_spec: ("weapon.bow.shortbow-0", (-1.0, -6.0, 2.5)),
color: None
),
Bow(ShortBow1): (
vox_spec: ("weapon.bow.shortbow-1", (-1.0, -6.0, 2.5)),
color: None
),
Bow(LongBow0): (
vox_spec: ("weapon.bow.longbow-0", (-1.0, -6.0, 2.5)),
color: None
),
Bow(LongBow1): (
vox_spec: ("weapon.bow.longbow-1", (-1.0, -6.0, 2.5)),
color: None
),
Bow(RareBow0): (
vox_spec: ("weapon.bow.rare_bow-0", (-1.0, -6.0, 2.5)),
color: None
),
// Farming Equipment
Farming(Broom): (
vox_spec: ("weapon.tool.broom-0", (-1.5, -4.0, -4.0)),
color: None
),
Farming(Hoe0): (
vox_spec: ("weapon.tool.hoe_green", (-2.5, -4.5, -4.0)),
color: None
),
Farming(Hoe1): (
vox_spec: ("weapon.tool.hoe_blue", (-2.5, -4.5, -4.0)),
color: None
),
Farming(Pitchfork): (
vox_spec: ("weapon.tool.pitchfork-0", (-1.0, -3.5, -4.0)),
color: None
),
Farming(FishingRod0): (
vox_spec: ("weapon.tool.fishing_rod_blue-0", (-2.5, -4.5, -4.0)),
color: None
),
Farming(Rake): (
vox_spec: ("weapon.tool.rake-0", (-1.0, -5.5, -4.0)),
color: None
),
Farming(FishingRod1): (
vox_spec: ("weapon.tool.fishing_rod_orange-0", (-2.5, -4.5, -4.0)),
color: None
),
Farming(Pickaxe0): (
vox_spec: ("weapon.tool.pickaxe_green-0", (-1.5, -7.5, -4.0)),
color: None
),
Farming(Shovel0): (
vox_spec: ("weapon.tool.shovel_green", (-1.0, -2.5, -4.0)),
color: None
),
Farming(Shovel1): (
vox_spec: ("weapon.tool.shovel_gold", (-1.0, -2.5, -4.0)),
color: None
),
// Staves
Staff(BasicStaff): (
vox_spec: ("weapon.staff.wood-fire", (-1.0, -6.0, -3.0)),
color: None
),
// Sceptres
Staff(Sceptre): (
vox_spec: ("weapon.staff.wood-nature", (-1.0, -6.0, -5.0)),
color: None
),
// Misc
Debug(Boost): (
vox_spec: ("weapon.debug_wand", (-1.5, -9.5, -4.0)),
color: None

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