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Replace discard in figure-frag.
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@ -115,7 +115,8 @@ void main() {
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float opacity = clamp(distance / distance_divider, 0, 1);
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float opacity = clamp(distance / distance_divider, 0, 1);
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if(threshold_matrix[int(gl_FragCoord.x) % 4][int(gl_FragCoord.y) % 4] > opacity) {
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if(threshold_matrix[int(gl_FragCoord.x) % 4][int(gl_FragCoord.y) % 4] > opacity) {
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discard;
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tgt_color = vec4(color, 0.0);
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return;
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}
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}
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}
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}
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