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Added sprites to ship models
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dfbd9e8132
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@ -70,6 +70,24 @@
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offset: (-1.5, -6.0, -5.0),
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central: ("empty"),
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),
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custom_indices: {
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1: Air(ChairSingle, 4),
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2: Air(Helm, 0),
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3: Air(Door, 6),
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4: Air(Door, 2),
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9: Air(CraftingBench, 0),
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10: Air(Window1, 0),
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11: Air(RepairBench, 0),
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12: Air(DismantlingBench, 4),
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13: Air(Window1, 2),
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14: Air(Crate, 0),
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15: Air(Anvil, 2),
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16: Air(Tent, 0),
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17: Air(CookingPot, 0),
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18: Air(WallLamp, 4),
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19: Air(Lantern, 4),
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},
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),
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Galleon: (
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bone0: (
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@ -90,7 +108,21 @@
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),
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custom_indices: {
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1: Air(Helm, 0),
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1: Air(ChairSingle, 4),
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2: Air(Helm, 0),
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3: Air(DoorWide, 4),
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4: Air(DoorWide, 0),
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9: Air(CraftingBench, 0),
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10: Air(Window1, 0),
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11: Air(RepairBench, 0),
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12: Air(DismantlingBench, 4),
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13: Air(Window1, 2),
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14: Air(Crate, 0),
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15: Air(Cauldron, 2),
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16: Air(Tent, 0),
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17: Air(CookingPot, 0),
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18: Air(WallLamp, 4),
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19: Air(Lantern, 4),
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},
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),
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})
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BIN
assets/common/voxel/galleon/structure.vox
(Stored with Git LFS)
BIN
assets/common/voxel/galleon/structure.vox
(Stored with Git LFS)
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BIN
assets/common/voxel/sail_boat/structure.vox
(Stored with Git LFS)
BIN
assets/common/voxel/sail_boat/structure.vox
(Stored with Git LFS)
Binary file not shown.
@ -1685,7 +1685,7 @@ fn handle_spawn_ship(
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) -> CmdResult<()> {
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let angle = parse_cmd_args!(args, f32);
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let mut pos = position(server, target, "target")?;
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pos.0.z += 50.0;
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pos.0.z += 2.0;
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const DESTINATION_RADIUS: f32 = 2000.0;
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let angle = angle.map(|a| a * std::f32::consts::PI / 180.0);
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let dir = angle.map(|a| Vec3::new(a.cos(), a.sin(), 0.0));
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