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https://gitlab.com/veloren/veloren.git
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Added safety section to the EcsAccessManager
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@ -635,7 +635,7 @@ impl CombatBuff {
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}
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#[cfg(not(target_arch = "wasm32"))]
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fn equipped_item_and_tool(inv: &Inventory, slot: EquipSlot) -> Option<&Tool> {
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fn equipped_item_and_tool(inv: &Inventory, slot: EquipSlot) -> Option<(&Item, &Tool)> {
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inv.equipped(slot).and_then(|i| {
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if let ItemKind::Tool(tool) = &i.kind() {
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Some((i, tool))
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@ -76,7 +76,7 @@ pub use self::{
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misc::Object,
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ori::Ori,
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phys::{
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Collider, ForceUpdate, Gravity, Mass, PhysicsState, Pos, PreviousVelDtCache, Scale, Sticky,
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Collider, ForceUpdate, Gravity, Mass, PhysicsState, Pos, PreviousPhysCache, Scale, Sticky,
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Vel,
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},
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player::Player,
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@ -86,4 +86,6 @@ pub use self::{
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skills::{Skill, SkillGroup, SkillGroupKind, SkillSet},
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stats::Stats,
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visual::{LightAnimation, LightEmitter},
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};
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};
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pub use health::{Health, HealthChange, HealthSource};
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@ -6,7 +6,7 @@ use wasmer::{Function, Memory, Value};
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use super::errors::{MemoryAllocationError, PluginModuleError};
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// This structure wraps the ECS pointer to ensure safety
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/// This structure wraps the ECS pointer to ensure safety
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pub struct EcsAccessManager {
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ecs_pointer: AtomicPtr<World>,
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}
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@ -31,9 +31,21 @@ impl EcsAccessManager {
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out
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}
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pub fn get(&self) -> Option<&World> {
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/// This unsafe function returns a reference to the Ecs World
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///
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/// # Safety
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/// This function is safe to use if it matches the following requirements
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/// - The reference and subreferences like Entities, Components ... aren't
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/// leaked out the thread
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/// - The reference and subreferences lifetime doesn't exceed the source
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/// function lifetime
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/// - Always safe when called from `retrieve_action` if you don't pass a
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/// reference somewhere else
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/// - All that ensure that the reference doesn't exceed the execute_with
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/// function scope
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pub unsafe fn get(&self) -> Option<&World> {
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// ptr::as_ref will automatically check for null
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unsafe { self.ecs_pointer.load(Ordering::Relaxed).as_ref() }
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self.ecs_pointer.load(Ordering::Relaxed).as_ref()
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}
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}
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@ -52,9 +64,10 @@ impl Default for MemoryManager {
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}
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impl MemoryManager {
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// This function check if the buffer is wide enough if not it realloc the buffer
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// calling the `wasm_prepare_buffer` function Note: There is probably
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// optimizations that can be done using less restrictive ordering
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/// This function check if the buffer is wide enough if not it realloc the
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/// buffer calling the `wasm_prepare_buffer` function Note: There is
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/// probably optimizations that can be done using less restrictive
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/// ordering
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pub fn get_pointer(
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&self,
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object_length: u32,
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@ -74,8 +87,8 @@ impl MemoryManager {
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Ok(pointer)
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}
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// This function writes an object to WASM memory returning a pointer and a
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// length. Will realloc the buffer is not wide enough
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/// This function writes an object to WASM memory returning a pointer and a
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/// length. Will realloc the buffer is not wide enough
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pub fn write_data<T: Serialize>(
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&self,
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memory: &Memory,
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@ -89,8 +102,8 @@ impl MemoryManager {
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)
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}
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// This function writes an raw bytes to WASM memory returning a pointer and a
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// length. Will realloc the buffer is not wide enough
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/// This function writes an raw bytes to WASM memory returning a pointer and
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/// a length. Will realloc the buffer is not wide enough
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pub fn write_bytes(
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&self,
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memory: &Memory,
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@ -109,8 +122,8 @@ impl MemoryManager {
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}
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}
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// This function read data from memory at a position with the array length and
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// converts it to an object using bincode
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/// This function read data from memory at a position with the array length and
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/// converts it to an object using bincode
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pub fn read_data<T: DeserializeOwned>(
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memory: &Memory,
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position: i32,
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@ -119,7 +132,7 @@ pub fn read_data<T: DeserializeOwned>(
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bincode::deserialize(&read_bytes(memory, position, length))
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}
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// This function read raw bytes from memory at a position with the array length
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/// This function read raw bytes from memory at a position with the array length
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pub fn read_bytes(memory: &Memory, position: i32, length: u32) -> Vec<u8> {
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memory.view()[(position as usize)..(position as usize) + length as usize]
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.iter()
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@ -21,7 +21,7 @@ use super::{
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use plugin_api::{Action, EcsAccessError, Event, Retrieve, RetrieveError, RetrieveResult};
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#[derive(Clone)]
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// This structure represent the WASM State of the plugin.
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/// This structure represent the WASM State of the plugin.
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pub struct PluginModule {
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ecs: Arc<EcsAccessManager>,
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wasm_state: Arc<Mutex<Instance>>,
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@ -33,7 +33,7 @@ pub struct PluginModule {
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}
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impl PluginModule {
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// This function takes bytes from a WASM File and compile them
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/// This function takes bytes from a WASM File and compile them
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pub fn new(name: String, wasm_data: &[u8]) -> Result<Self, PluginModuleError> {
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// This is creating the engine is this case a JIT based on Cranelift
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let engine = JIT::new(Cranelift::default()).engine();
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@ -107,8 +107,8 @@ impl PluginModule {
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})
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}
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// This function tries to execute an event for the current module. Will return
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// None if the event doesn't exists
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/// This function tries to execute an event for the current module. Will
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/// return None if the event doesn't exists
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pub fn try_execute<T>(
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&self,
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ecs: &World,
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@ -133,16 +133,17 @@ impl PluginModule {
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}
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}
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// This structure represent a Pre-encoded event object (Useful to avoid
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// reencoding for each module in every plugin)
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/// This structure represent a Pre-encoded event object (Useful to avoid
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/// reencoding for each module in every plugin)
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pub struct PreparedEventQuery<T> {
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bytes: Vec<u8>,
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_phantom: PhantomData<T>,
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}
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impl<T: Event> PreparedEventQuery<T> {
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// Create a prepared query from an event reference (Encode to bytes the struct)
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// This Prepared Query is used by the `try_execute` method in `PluginModule`
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/// Create a prepared query from an event reference (Encode to bytes the
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/// struct) This Prepared Query is used by the `try_execute` method in
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/// `PluginModule`
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pub fn new(event: &T) -> Result<Self, PluginError>
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where
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T: Event,
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@ -222,9 +223,12 @@ fn retrieve_action(
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) -> Result<RetrieveResult, RetrieveError> {
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match action {
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Retrieve::GetPlayerName(e) => {
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let world = ecs.get().ok_or(RetrieveError::EcsAccessError(
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EcsAccessError::EcsPointerNotAvailable,
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))?;
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// Safety: No reference is leaked out the function so it is safe.
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let world = unsafe {
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ecs.get().ok_or(RetrieveError::EcsAccessError(
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EcsAccessError::EcsPointerNotAvailable,
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))?
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};
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let player = world
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.read_resource::<UidAllocator>()
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.retrieve_entity_internal(e.0)
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@ -246,9 +250,12 @@ fn retrieve_action(
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))
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},
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Retrieve::GetEntityHealth(e) => {
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let world = ecs.get().ok_or(RetrieveError::EcsAccessError(
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EcsAccessError::EcsPointerNotAvailable,
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))?;
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// Safety: No reference is leaked out the function so it is safe.
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let world = unsafe {
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ecs.get().ok_or(RetrieveError::EcsAccessError(
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EcsAccessError::EcsPointerNotAvailable,
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))?
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};
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let player = world
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.read_resource::<UidAllocator>()
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.retrieve_entity_internal(e.0)
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@ -35,8 +35,8 @@ impl HostFunctionEnvironement {
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}
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}
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// This function is a safe interface to WASM memory that writes data to the
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// memory returning a pointer and length
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/// This function is a safe interface to WASM memory that writes data to the
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/// memory returning a pointer and length
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pub fn write_data<T: Serialize>(&self, object: &T) -> Result<(i32, u32), PluginModuleError> {
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self.memory_manager.write_data(
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self.memory.get_ref().unwrap(),
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@ -45,8 +45,8 @@ impl HostFunctionEnvironement {
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)
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}
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// This function is a safe interface to WASM memory that reads memory from
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// pointer and length returning an object
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/// This function is a safe interface to WASM memory that reads memory from
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/// pointer and length returning an object
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pub fn read_data<T: DeserializeOwned>(
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&self,
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position: i32,
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@ -210,11 +210,7 @@ impl State {
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Ok(plugin_mgr) => {
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if let Err(e) =
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plugin_mgr.execute_event(&ecs, "on_load", &plugin_api::event::PluginLoadEvent {
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game_mode: match game_mode {
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resources::GameMode::Server => plugin_api::GameMode::Server,
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resources::GameMode::Client => plugin_api::GameMode::Client,
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resources::GameMode::Singleplayer => plugin_api::GameMode::Singleplayer,
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},
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game_mode,
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})
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{
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tracing::error!(?e, "Failed to run plugin init");
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