cloth/metallic armor

This commit is contained in:
jshipsey 2021-05-14 01:53:18 -04:00 committed by Marcel Märtens
parent 1b575a5a04
commit 74fbe9a123
186 changed files with 2145 additions and 73 deletions

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ItemDef(
name: "Bloodsteel cape",
description: "Forged to preserve life, at the cost of another.",
kind: Armor((
kind: Back("Bloodsteel"),
stats: (
protection: Normal(4.0),
poise_resilience: Normal(0.2),
),
)),
quality: Moderate,
tags: [],
)

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ItemDef(
name: "Bloodsteel Belt",
description: "Forged to preserve life, at the cost of another.",
kind: Armor((
kind: Belt("Bloodsteel"),
stats: (
protection: Normal(4.0),
poise_resilience: Normal(1.0),
),
)),
quality: Moderate,
tags: [],
)

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ItemDef(
name: "Bloodsteel Cuirass",
description: "Forged to preserve life, at the cost of another.",
kind: Armor((
kind: Chest("Bloodsteel"),
stats: (
protection: Normal(25.0),
poise_resilience: Normal(1.0),
),
)),
quality: High,
tags: [],
)

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ItemDef(
name: "Bloodsteel Boots",
description: "Forged to preserve life, at the cost of another.",
kind: Armor((
kind: Foot("Bloodsteel"),
stats: (
protection: Normal(5.0),
poise_resilience: Normal(1.0),
),
)),
quality: High,
tags: [],
)

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ItemDef(
name: "Bloodsteel Gauntlets",
description: "Forged to preserve life, at the cost of another.",
kind: Armor((
kind: Hand("Bloodsteel"),
stats: (
protection: Normal(10.0),
poise_resilience: Normal(1.0),
),
)),
quality: Moderate,
tags: [],
)

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ItemDef(
name: "Bloodsteel Chausses",
description: "Forged to preserve life, at the cost of another.",
kind: Armor((
kind: Pants("Bloodsteel"),
stats: (
protection: Normal(20.0),
poise_resilience: Normal(1.0),
),
)),
quality: Moderate,
tags: [],
)

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ItemDef(
name: "Bloodsteel Shoulder Pad",
description: "Forged to preserve life, at the cost of another.",
kind: Armor((
kind: Shoulder("Bloodsteel"),
stats: (
protection: Normal(15.0),
poise_resilience: Normal(1.0),
),
)),
quality: Moderate,
tags: [],
)

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ItemDef(
name: "Bronze Cape",
description: "\'Heavy and dull, but it can take a punch.\'",
kind: Armor((
kind: Back("Bronze"),
stats: (
protection: Normal(0.2),
poise_resilience: Normal(0.1),
),
)),
quality: Common,
tags: [],
)

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ItemDef(
name: "Bronze Belt",
description: "\'Heavy and dull, but it can take a punch.\'",
kind: Armor((
kind: Belt("Bronze"),
stats: (
protection: Normal(1.0),
poise_resilience: Normal(1.0),
),
)),
quality: Moderate,
tags: [],
)

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ItemDef(
name: "Bronze Chest",
description: "Heavy and dull, but it can take a punch.",
kind: Armor((
kind: Chest("Bronze"),
stats: (
protection: Normal(8.0),
poise_resilience: Normal(1.0),
),
)),
quality: Moderate,
tags: [],
)

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ItemDef(
name: "Bronze Kickers",
description: "\'Heavy and dull, but it can take a punch.",
kind: Armor((
kind: Foot("Agile"),
stats: (
protection: Normal(2.0),
poise_resilience: Normal(1.0),
),
)),
quality: Moderate,
tags: [],
)

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ItemDef(
name: "Bronze Gauntlets",
description: "\'Heavy and dull, but it can take a punch.\'",
kind: Armor((
kind: Hand("Bronze"),
stats: (
protection: Normal(4.0),
poise_resilience: Normal(1.0),
),
)),
quality: Moderate,
tags: [],
)

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ItemDef(
name: "Bronze Pantalons",
description: "\'Heavy and dull, but it can take a punch.\'",
kind: Armor((
kind: Pants("Bronze"),
stats: (
protection: Normal(6.0),
poise_resilience: Normal(1.0),
),
)),
quality: Moderate,
tags: [],
)

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ItemDef(
name: "Bronze Guards",
description: "Heavy and dull, but it can take a punch.",
kind: Armor((
kind: Shoulder("Bronze"),
stats: (
protection: Normal(8.0),
poise_resilience: Normal(1.0),
),
)),
quality: Moderate,
tags: [],
)

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ItemDef(
name: "Cobalt Cape",
description: "Ornamental and impenetrable, the metal will never dull.",
kind: Armor((
kind: Back("Cobalt"),
stats: (
protection: Normal(4.0),
poise_resilience: Normal(0.2),
),
)),
quality: Moderate,
tags: [],
)

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ItemDef(
name: "Cobalt Belt",
description: "Ornamental and impenetrable, the metal will never dull.",
kind: Armor((
kind: Belt("Cobalt"),
stats: (
protection: Normal(4.0),
poise_resilience: Normal(1.0),
),
)),
quality: Moderate,
tags: [],
)

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ItemDef(
name: "Cobalt Cuirass",
description: "Ornamental and impenetrable, the metal will never dull.",
kind: Armor((
kind: Chest("Cobalt"),
stats: (
protection: Normal(25.0),
poise_resilience: Normal(1.0),
),
)),
quality: High,
tags: [],
)

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ItemDef(
name: "Cobalt Boots",
description: "Ornamental and impenetrable, the metal will never dull.",
kind: Armor((
kind: Foot("Cobalt"),
stats: (
protection: Normal(5.0),
poise_resilience: Normal(1.0),
),
)),
quality: High,
tags: [],
)

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ItemDef(
name: "Cobalt Gauntlets",
description: "Ornamental and impenetrable, the metal will never dull.",
kind: Armor((
kind: Hand("Cobalt"),
stats: (
protection: Normal(10.0),
poise_resilience: Normal(1.0),
),
)),
quality: Moderate,
tags: [],
)

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ItemDef(
name: "Cobalt Chausses",
description: "Ornamental and impenetrable, the metal will never dull.",
kind: Armor((
kind: Pants("Cobalt"),
stats: (
protection: Normal(20.0),
poise_resilience: Normal(1.0),
),
)),
quality: Moderate,
tags: [],
)

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ItemDef(
name: "Cobalt Shoulder Pad",
description: "Ornamental and impenetrable, the metal will never dull.",
kind: Armor((
kind: Shoulder("Cobalt"),
stats: (
protection: Normal(15.0),
poise_resilience: Normal(1.0),
),
)),
quality: Moderate,
tags: [],
)

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ItemDef(
name: "Iron Cape",
description: "Sturdy and unyielding, across ages of war.",
kind: Armor((
kind: Back("Iron"),
stats: (
protection: Normal(0.2),
poise_resilience: Normal(0.1),
),
)),
quality: Common,
tags: [],
)

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ItemDef(
name: "Iron Belt",
description: "Sturdy and unyielding, across ages of war.",
kind: Armor((
kind: Belt("Iron"),
stats: (
protection: Normal(1.0),
poise_resilience: Normal(1.0),
),
)),
quality: Common,
tags: [],
)

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ItemDef(
name: "Iron Chest",
description: "Sturdy and unyielding, across ages of war.",
kind: Armor((
kind: Chest("Iron"),
stats: (
protection: Normal(10.0),
poise_resilience: Normal(1.0),
),
)),
quality: Moderate,
tags: [],
)

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ItemDef(
name: "Iron Boots",
description: "Sturdy and unyielding, across ages of war.",
kind: Armor((
kind: Foot("Iron"),
stats: (
protection: Normal(2.0),
poise_resilience: Normal(1.0),
),
)),
quality: Common,
tags: [],
)

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ItemDef(
name: "Iron Gloves",
description: "Sturdy and unyielding, across ages of war.",
kind: Armor((
kind: Hand("Iron"),
stats: (
protection: Normal(4.0),
poise_resilience: Normal(1.0),
),
)),
quality: Common,
tags: [],
)

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ItemDef(
name: "Iron Pants",
description: "Sturdy and unyielding, across ages of war.",
kind: Armor((
kind: Pants("Iron"),
stats: (
protection: Normal(8.0),
poise_resilience: Normal(1.0),
),
)),
quality: Common,
tags: [],
)

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ItemDef(
name: "Iron Shoulderpads",
description: "Sturdy and unyielding, across ages of war.",
kind: Armor((
kind: Shoulder("Iron"),
stats: (
protection: Normal(6.0),
poise_resilience: Normal(1.0),
),
)),
quality: Common,
tags: [],
)

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ItemDef(
name: "Lifecloth Cape",
description: "Incredibly light, with the essence of nature.",
kind: Armor((
kind: Back("Lifecloth"),
stats: (
protection: Normal(4.0),
poise_resilience: Normal(0.2),
),
)),
quality: Moderate,
tags: [],
)

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ItemDef(
name: "Lifecloth Belt",
description: "Incredibly light, with the essence of nature.",
kind: Armor((
kind: Belt("Lifecloth"),
stats: (
protection: Normal(4.0),
poise_resilience: Normal(1.0),
),
)),
quality: Moderate,
tags: [],
)

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ItemDef(
name: "Lifecloth Cuirass",
description: "Incredibly light, with the essence of nature.",
kind: Armor((
kind: Chest("Lifecloth"),
stats: (
protection: Normal(25.0),
poise_resilience: Normal(1.0),
),
)),
quality: High,
tags: [],
)

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ItemDef(
name: "Lifecloth Boots",
description: "Incredibly light, with the essence of nature.",
kind: Armor((
kind: Foot("Lifecloth"),
stats: (
protection: Normal(5.0),
poise_resilience: Normal(1.0),
),
)),
quality: High,
tags: [],
)

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ItemDef(
name: "Lifecloth Gauntlets",
description: "Incredibly light, with the essence of nature.",
kind: Armor((
kind: Hand("Lifecloth"),
stats: (
protection: Normal(10.0),
poise_resilience: Normal(1.0),
),
)),
quality: Moderate,
tags: [],
)

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ItemDef(
name: "Lifecloth Chausses",
description: "Incredibly light, with the essence of nature.",
kind: Armor((
kind: Pants("Lifecloth"),
stats: (
protection: Normal(20.0),
poise_resilience: Normal(1.0),
),
)),
quality: Moderate,
tags: [],
)

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ItemDef(
name: "Lifecloth Shoulder Pad",
description: "Incredibly light, with the essence of nature.",
kind: Armor((
kind: Shoulder("Lifecloth"),
stats: (
protection: Normal(15.0),
poise_resilience: Normal(1.0),
),
)),
quality: Moderate,
tags: [],
)

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ItemDef(
name: "Linen Cape",
description: "Roughly stitched, but it seems to hold.",
kind: Armor((
kind: Back("Linen"),
stats: (
protection: Normal(0.2),
poise_resilience: Normal(0.1),
),
)),
quality: Common,
tags: [],
)

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ItemDef(
name: "Linen Belt",
description: "Roughly stitched, but it seems to hold.",
kind: Armor((
kind: Belt("Linen"),
stats: (
protection: Normal(1.0),
poise_resilience: Normal(1.0),
),
)),
quality: Moderate,
tags: [],
)

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ItemDef(
name: "Linen Chest",
description: "Roughly stitched, but it seems to hold.",
kind: Armor((
kind: Chest("Linen"),
stats: (
protection: Normal(8.0),
poise_resilience: Normal(1.0),
),
)),
quality: Moderate,
tags: [],
)

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ItemDef(
name: "Linen Kickers",
description: "Roughly stitched, but it seems to hold.",
kind: Armor((
kind: Foot("Linen"),
stats: (
protection: Normal(2.0),
poise_resilience: Normal(1.0),
),
)),
quality: Moderate,
tags: [],
)

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ItemDef(
name: "Linen Gauntlets",
description: "Roughly stitched, but it seems to hold.",
kind: Armor((
kind: Hand("Linen"),
stats: (
protection: Normal(4.0),
poise_resilience: Normal(1.0),
),
)),
quality: Moderate,
tags: [],
)

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ItemDef(
name: "Linen Pantalons",
description: "Roughly stitched, but it seems to hold.",
kind: Armor((
kind: Pants("Linen"),
stats: (
protection: Normal(6.0),
poise_resilience: Normal(1.0),
),
)),
quality: Moderate,
tags: [],
)

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ItemDef(
name: "Linen Guards",
description: "Roughly stitched, but it seems to hold.",
kind: Armor((
kind: Shoulder("Linen"),
stats: (
protection: Normal(8.0),
poise_resilience: Normal(1.0),
),
)),
quality: Moderate,
tags: [],
)

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ItemDef(
name: "Moonweave Cape",
description: "The fabric dances silently, like moonlight.",
kind: Armor((
kind: Back("Moonweave"),
stats: (
protection: Normal(4.0),
poise_resilience: Normal(0.2),
),
)),
quality: Moderate,
tags: [],
)

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ItemDef(
name: "Moonweave Belt",
description: "The fabric dances silently, like moonlight.",
kind: Armor((
kind: Belt("Moonweave"),
stats: (
protection: Normal(4.0),
poise_resilience: Normal(1.0),
),
)),
quality: Moderate,
tags: [],
)

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ItemDef(
name: "Moonweave Cuirass",
description: "The fabric dances silently, like moonlight.",
kind: Armor((
kind: Chest("Moonweave"),
stats: (
protection: Normal(25.0),
poise_resilience: Normal(1.0),
),
)),
quality: High,
tags: [],
)

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ItemDef(
name: "Moonweave Boots",
description: "The fabric dances silently, like moonlight.",
kind: Armor((
kind: Foot("Moonweave"),
stats: (
protection: Normal(5.0),
poise_resilience: Normal(1.0),
),
)),
quality: High,
tags: [],
)

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ItemDef(
name: "Moonweave Gauntlets",
description: "The fabric dances silently, like moonlight.",
kind: Armor((
kind: Hand("Moonweave"),
stats: (
protection: Normal(10.0),
poise_resilience: Normal(1.0),
),
)),
quality: Moderate,
tags: [],
)

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ItemDef(
name: "Moonweave Chausses",
description: "The fabric dances silently, like moonlight.",
kind: Armor((
kind: Pants("Moonweave"),
stats: (
protection: Normal(20.0),
poise_resilience: Normal(1.0),
),
)),
quality: Moderate,
tags: [],
)

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ItemDef(
name: "Moonweave Shoulder Pad",
description: "The fabric dances silently, like moonlight.",
kind: Armor((
kind: Shoulder("Moonweave"),
stats: (
protection: Normal(15.0),
poise_resilience: Normal(1.0),
),
)),
quality: Moderate,
tags: [],
)

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ItemDef(
name: "Orichalcum cape",
description: "An ancient alloy. Myths remain of heroes who wore this metal.",
kind: Armor((
kind: Back("Orichalcum"),
stats: (
protection: Normal(4.0),
poise_resilience: Normal(0.2),
),
)),
quality: Moderate,
tags: [],
)

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ItemDef(
name: "Orichalcum Belt",
description: "An ancient alloy. Myths remain of heroes who wore this metal.",
kind: Armor((
kind: Belt("Orichalcum"),
stats: (
protection: Normal(6.0),
poise_resilience: Normal(1.0),
),
)),
quality: Epic,
tags: [],
)

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ItemDef(
name: "Orichalcum Chest",
description: "An ancient alloy. Myths remain of heroes who wore this metal.",
kind: Armor((
kind: Chest("Orichalcum"),
stats: (
protection: Normal(30.0),
poise_resilience: Normal(1.0),
),
)),
quality: Epic,
tags: [],
)

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ItemDef(
name: "Orichalcum Boots",
description: "An ancient alloy. Myths remain of heroes who wore this metal.",
kind: Armor((
kind: Foot("Orichalcum"),
stats: (
protection: Normal(6.0),
poise_resilience: Normal(1.0),
),
)),
quality: Epic,
tags: [],
)

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ItemDef(
name: "Orichalcum Gloves",
description: "An ancient alloy. Myths remain of heroes who wore this metal.",
kind: Armor((
kind: Hand("Orichalcum"),
stats: (
protection: Normal(12.0),
poise_resilience: Normal(8.0),
),
)),
quality: Epic,
tags: [],
)

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ItemDef(
name: "Orichalcum Skirt",
description: "An ancient alloy. Myths remain of heroes who wore this metal.",
kind: Armor((
kind: Pants("Orichalcum"),
stats: (
protection: Normal(24.0),
poise_resilience: Normal(1.0),
),
)),
quality: Epic,
tags: [],
)

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ItemDef(
name: "Orichalcum Mantle",
description: "An ancient alloy. Myths remain of heroes who wore this armor.",
kind: Armor((
kind: Shoulder("Orichalcum"),
stats: (
protection: Normal(18.0),
poise_resilience: Normal(1.0),
),
)),
quality: Epic,
tags: [],
)

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ItemDef(
name: "Silken Cape",
description: "Weaved with care by a skilled tailor.",
kind: Armor((
kind: Back("Silken"),
stats: (
protection: Normal(4.0),
poise_resilience: Normal(0.2),
),
)),
quality: Moderate,
tags: [],
)

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ItemDef(
name: "Silken Belt",
description: "Weaved with care by a skilled tailor.",
kind: Armor((
kind: Belt("Silken"),
stats: (
protection: Normal(2.0),
poise_resilience: Normal(1.0),
),
)),
quality: Moderate,
tags: [],
)

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ItemDef(
name: "Silken Chestpiece",
description: "Weaved with care by a skilled tailor.",
kind: Armor((
kind: Chest("Silken"),
stats: (
protection: Normal(15.0),
poise_resilience: Normal(1.0),
),
)),
quality: Moderate,
tags: [],
)

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ItemDef(
name: "Silken Boots",
description: "Weaved with care by a skilled tailor.",
kind: Armor((
kind: Foot("Silken"),
stats: (
protection: Normal(3.0),
poise_resilience: Normal(1.0),
),
)),
quality: Moderate,
tags: [],
)

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ItemDef(
name: "Silken Wraps",
description: "Weaved with care by a skilled tailor.",
kind: Armor((
kind: Hand("Silken"),
stats: (
protection: Normal(6.0),
poise_resilience: Normal(1.0),
),
)),
quality: Moderate,
tags: [],
)

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ItemDef(
name: "Silken Pants",
description: "Weaved with care by a skilled tailor.",
kind: Armor((
kind: Pants("Silken"),
stats: (
protection: Normal(12.0),
poise_resilience: Normal(1.0),
),
)),
quality: Moderate,
tags: [],
)

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ItemDef(
name: "Silken Shoulders",
description: "Weaved with care by a skilled tailor.",
kind: Armor((
kind: Shoulder("Silken"),
stats: (
protection: Normal(9.0),
poise_resilience: Normal(1.0),
),
)),
quality: Common,
tags: [],
)

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ItemDef(
name: "Steel Cape",
description: "Metal alloy interlocking plates to improve protection.",
kind: Armor((
kind: Back("Steel"),
stats: (
protection: Normal(1.0),
poise_resilience: Normal(0.5),
),
)),
quality: Moderate,
tags: [],
)

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ItemDef(
name: "Sunsilk cape",
description: "It radiates with the sun's power, and the grace to harness it.",
kind: Armor((
kind: Back("Sunsilk"),
stats: (
protection: Normal(4.0),
poise_resilience: Normal(0.2),
),
)),
quality: Moderate,
tags: [],
)

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ItemDef(
name: "Sunsilk Belt",
description: "It radiates with the sun's power, and the grace to harness it.",
kind: Armor((
kind: Belt("Sunsilk"),
stats: (
protection: Normal(6.0),
poise_resilience: Normal(1.0),
),
)),
quality: Epic,
tags: [],
)

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ItemDef(
name: "Sunsilk Chest",
description: "It radiates with the sun's power, and the grace to harness it.",
kind: Armor((
kind: Chest("Sunsilk"),
stats: (
protection: Normal(30.0),
poise_resilience: Normal(1.0),
),
)),
quality: Epic,
tags: [],
)

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ItemDef(
name: "Sunsilk Boots",
description: "It radiates with the sun's power, and the grace to harness it.",
kind: Armor((
kind: Foot("Sunsilk"),
stats: (
protection: Normal(6.0),
poise_resilience: Normal(1.0),
),
)),
quality: Epic,
tags: [],
)

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ItemDef(
name: "Sunsilk Gloves",
description: "It radiates with the sun's power, and the grace to harness it.",
kind: Armor((
kind: Hand("Sunsilk"),
stats: (
protection: Normal(12.0),
poise_resilience: Normal(8.0),
),
)),
quality: Epic,
tags: [],
)

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ItemDef(
name: "Sunsilk Skirt",
description: "It radiates with the sun's power, and the grace to harness it.",
kind: Armor((
kind: Pants("Sunsilk"),
stats: (
protection: Normal(24.0),
poise_resilience: Normal(1.0),
),
)),
quality: Epic,
tags: [],
)

View File

@ -0,0 +1,13 @@
ItemDef(
name: "Sunsilk Mantle",
description: "It radiates with the sun's power, and the grace to harness it.",
kind: Armor((
kind: Shoulder("Sunsilk"),
stats: (
protection: Normal(18.0),
poise_resilience: Normal(1.0),
),
)),
quality: Epic,
tags: [],
)

View File

@ -0,0 +1,13 @@
ItemDef(
name: "Woolen Cape",
description: "Thick and ready for the snow.",
kind: Armor((
kind: Back("Woolen"),
stats: (
protection: Normal(0.2),
poise_resilience: Normal(0.1),
),
)),
quality: Common,
tags: [],
)

View File

@ -0,0 +1,13 @@
ItemDef(
name: "Woolen Belt",
description: "Thick and ready for the snow.",
kind: Armor((
kind: Belt("Woolen"),
stats: (
protection: Normal(1.0),
poise_resilience: Normal(1.0),
),
)),
quality: Common,
tags: [],
)

View File

@ -0,0 +1,13 @@
ItemDef(
name: "Woolen Chest",
description: "Thick and ready for the snow.",
kind: Armor((
kind: Chest("Woolen"),
stats: (
protection: Normal(10.0),
poise_resilience: Normal(1.0),
),
)),
quality: Moderate,
tags: [],
)

View File

@ -0,0 +1,13 @@
ItemDef(
name: "Woolen Boots",
description: "Thick and ready for the snow.",
kind: Armor((
kind: Foot("Woolen"),
stats: (
protection: Normal(2.0),
poise_resilience: Normal(1.0),
),
)),
quality: Common,
tags: [],
)

View File

@ -0,0 +1,13 @@
ItemDef(
name: "Woolen Gloves",
description: "Thick and ready for the snow.",
kind: Armor((
kind: Hand("Woolen"),
stats: (
protection: Normal(4.0),
poise_resilience: Normal(1.0),
),
)),
quality: Common,
tags: [],
)

View File

@ -0,0 +1,13 @@
ItemDef(
name: "Woolen Pants",
description: "Thick and ready for the snow.",
kind: Armor((
kind: Pants("Woolen"),
stats: (
protection: Normal(8.0),
poise_resilience: Normal(1.0),
),
)),
quality: Common,
tags: [],
)

View File

@ -0,0 +1,13 @@
ItemDef(
name: "Woolen Shoulderpads",
description: "Thick and ready for the snow.",
kind: Armor((
kind: Shoulder("Woolen"),
stats: (
protection: Normal(6.0),
poise_resilience: Normal(1.0),
),
)),
quality: Common,
tags: [],
)

View File

@ -0,0 +1,9 @@
ItemDef(
name: "Sticky Thread",
description: "A messy spider extract, but a tailor may have use for it.",
kind: Ingredient(
kind: "StickyThread",
),
quality: Common,
tags: [],
)

View File

@ -1,6 +1,6 @@
ItemDef(
name: "Silk",
description: "A fine and strong fibre produced by silkworms.",
description: "A fine and strong fibre produced by spiders.",
kind: Ingredient(
kind: "Silk",
),

View File

@ -0,0 +1,9 @@
ItemDef(
name: "Moonbell",
description: "It glistens brilliantly, but only under moonlight.",
kind: Ingredient(
kind: "Moonbell",
),
quality: Common,
tags: [],
)

View File

@ -0,0 +1,9 @@
ItemDef(
name: "Pyrebloom",
description: "Warm to the touch, long after picking.",
kind: Ingredient(
kind: "Pyrebloom",
),
quality: Common,
tags: [],
)

View File

@ -1275,31 +1275,6 @@
"voxel.armor.plate.shoulder",
(0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2,
),
//Steel0 Armor
Armor(Chest("Steel")): VoxTrans(
"voxel.armor.steel.chest",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Pants("Steel")): VoxTrans(
"voxel.armor.steel.pants",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Belt("Steel")): VoxTrans(
"voxel.armor.steel.belt",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.8,
),
Armor(Foot("Steel")): VoxTrans(
"voxel.armor.steel.foot",
(0.0, 0.0, 0.0), (-95.0, 140.0, 0.0), 1.1,
),
Armor(Hand("Steel")): VoxTrans(
"voxel.armor.steel.hand",
(0.0, -1.0, 0.0), (-90.0, 135.0, 0.0), 1.0,
),
Armor(Shoulder("Steel")): VoxTrans(
"voxel.armor.steel.shoulder",
(0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2,
),
//PlateLeather Armor
Armor(Chest("LeatherPlate")): VoxTrans(
"voxel.armor.leather_plate.chest",
@ -1840,6 +1815,354 @@
"voxel.armor.savage.back",
(0.0, 0.0, 0.0), (-90.0, 0.0, 0.0), 1.0,
),
//Linen Set
Armor(Chest("Linen")): VoxTrans(
"voxel.armor.linen.chest",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Pants("Linen")): VoxTrans(
"voxel.armor.linen.pants",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Belt("Linen")): VoxTrans(
"voxel.armor.linen.belt",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.4,
),
Armor(Foot("Linen")): VoxTrans(
"voxel.armor.linen.foot",
(0.0, 0.0, 0.0), (-95.0, 140.0, 0.0), 1.1,
),
Armor(Hand("Linen")): VoxTrans(
"voxel.armor.linen.hand",
(0.0, -1.0, 0.0), (-90.0, 135.0, 0.0), 1.0,
),
Armor(Shoulder("Linen")): VoxTrans(
"voxel.armor.linen.shoulder",
(0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2,
),
Armor(Back("Linen")): VoxTrans(
"voxel.armor.linen.back",
(0.0, 0.0, 0.0), (-90.0, 0.0, 0.0), 1.0,
),
//Woolen Set
Armor(Chest("Woolen")): VoxTrans(
"voxel.armor.woolen.chest",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Pants("Woolen")): VoxTrans(
"voxel.armor.woolen.pants",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Belt("Woolen")): VoxTrans(
"voxel.armor.woolen.belt",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.4,
),
Armor(Foot("Woolen")): VoxTrans(
"voxel.armor.woolen.foot",
(0.0, 0.0, 0.0), (-95.0, 140.0, 0.0), 1.1,
),
Armor(Hand("Woolen")): VoxTrans(
"voxel.armor.woolen.hand",
(0.0, -1.0, 0.0), (-90.0, 135.0, 0.0), 1.0,
),
Armor(Shoulder("Woolen")): VoxTrans(
"voxel.armor.woolen.shoulder",
(0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2,
),
Armor(Back("Woolen")): VoxTrans(
"voxel.armor.woolen.back",
(0.0, 0.0, 0.0), (-90.0, 0.0, 0.0), 1.0,
),
//Silken Set
Armor(Chest("Silken")): VoxTrans(
"voxel.armor.silken.chest",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Pants("Silken")): VoxTrans(
"voxel.armor.silken.pants",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Belt("Silken")): VoxTrans(
"voxel.armor.silken.belt",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.4,
),
Armor(Foot("Silken")): VoxTrans(
"voxel.armor.silken.foot",
(0.0, 0.0, 0.0), (-95.0, 140.0, 0.0), 1.1,
),
Armor(Hand("Silken")): VoxTrans(
"voxel.armor.silken.hand",
(0.0, -1.0, 0.0), (-90.0, 135.0, 0.0), 1.0,
),
Armor(Shoulder("Silken")): VoxTrans(
"voxel.armor.silken.shoulder",
(0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2,
),
Armor(Back("Silken")): VoxTrans(
"voxel.armor.silken.back",
(0.0, 0.0, 0.0), (-90.0, 0.0, 0.0), 1.0,
),
//Lifecloth Set
Armor(Chest("Lifecloth")): VoxTrans(
"voxel.armor.lifecloth.chest",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Pants("Lifecloth")): VoxTrans(
"voxel.armor.lifecloth.pants",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Belt("Lifecloth")): VoxTrans(
"voxel.armor.lifecloth.belt",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.4,
),
Armor(Foot("Lifecloth")): VoxTrans(
"voxel.armor.lifecloth.foot",
(0.0, 0.0, 0.0), (-95.0, 140.0, 0.0), 1.1,
),
Armor(Hand("Lifecloth")): VoxTrans(
"voxel.armor.lifecloth.hand",
(0.0, -1.0, 0.0), (-90.0, 135.0, 0.0), 1.0,
),
Armor(Shoulder("Lifecloth")): VoxTrans(
"voxel.armor.lifecloth.shoulder",
(0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2,
),
Armor(Back("Lifecloth")): VoxTrans(
"voxel.armor.lifecloth.back",
(0.0, 0.0, 0.0), (-90.0, 0.0, 0.0), 1.0,
),
//Moonweave Set
Armor(Chest("Moonweave")): VoxTrans(
"voxel.armor.moonweave.chest",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Pants("Moonweave")): VoxTrans(
"voxel.armor.moonweave.pants",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Belt("Moonweave")): VoxTrans(
"voxel.armor.moonweave.belt",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.4,
),
Armor(Foot("Moonweave")): VoxTrans(
"voxel.armor.moonweave.foot",
(0.0, 0.0, 0.0), (-95.0, 140.0, 0.0), 1.1,
),
Armor(Hand("Moonweave")): VoxTrans(
"voxel.armor.moonweave.hand",
(0.0, -1.0, 0.0), (-90.0, 135.0, 0.0), 1.0,
),
Armor(Shoulder("Moonweave")): VoxTrans(
"voxel.armor.moonweave.shoulder",
(0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2,
),
Armor(Back("Moonweave")): VoxTrans(
"voxel.armor.moonweave.back",
(0.0, 0.0, 0.0), (-90.0, 0.0, 0.0), 1.0,
),
//Sunsilk Set
Armor(Chest("Sunsilk")): VoxTrans(
"voxel.armor.sunsilk.chest",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Pants("Sunsilk")): VoxTrans(
"voxel.armor.sunsilk.pants",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Belt("Sunsilk")): VoxTrans(
"voxel.armor.sunsilk.belt",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.4,
),
Armor(Foot("Sunsilk")): VoxTrans(
"voxel.armor.sunsilk.foot",
(0.0, 0.0, 0.0), (-95.0, 140.0, 0.0), 1.1,
),
Armor(Hand("Sunsilk")): VoxTrans(
"voxel.armor.sunsilk.hand",
(0.0, -1.0, 0.0), (-90.0, 135.0, 0.0), 1.0,
),
Armor(Shoulder("Sunsilk")): VoxTrans(
"voxel.armor.sunsilk.shoulder",
(0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2,
),
Armor(Back("Sunsilk")): VoxTrans(
"voxel.armor.sunsilk.back",
(0.0, 0.0, 0.0), (-90.0, 0.0, 0.0), 1.0,
),
//Bronze Set
Armor(Chest("Bronze")): VoxTrans(
"voxel.armor.bronze.chest",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Pants("Bronze")): VoxTrans(
"voxel.armor.bronze.pants",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Belt("Bronze")): VoxTrans(
"voxel.armor.bronze.belt",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.4,
),
Armor(Foot("Bronze")): VoxTrans(
"voxel.armor.bronze.foot",
(0.0, 0.0, 0.0), (-95.0, 140.0, 0.0), 1.1,
),
Armor(Hand("Bronze")): VoxTrans(
"voxel.armor.bronze.hand",
(0.0, -1.0, 0.0), (-90.0, 135.0, 0.0), 1.0,
),
Armor(Shoulder("Bronze")): VoxTrans(
"voxel.armor.bronze.shoulder",
(0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2,
),
Armor(Back("Bronze")): VoxTrans(
"voxel.armor.bronze.back",
(0.0, 0.0, 0.0), (-90.0, 0.0, 0.0), 1.0,
),
//Iron Set
Armor(Chest("Iron")): VoxTrans(
"voxel.armor.iron.chest",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Pants("Iron")): VoxTrans(
"voxel.armor.iron.pants",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Belt("Iron")): VoxTrans(
"voxel.armor.iron.belt",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.4,
),
Armor(Foot("Iron")): VoxTrans(
"voxel.armor.iron.foot",
(0.0, 0.0, 0.0), (-95.0, 140.0, 0.0), 1.1,
),
Armor(Hand("Iron")): VoxTrans(
"voxel.armor.iron.hand",
(0.0, -1.0, 0.0), (-90.0, 135.0, 0.0), 1.0,
),
Armor(Shoulder("Iron")): VoxTrans(
"voxel.armor.iron.shoulder",
(0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2,
),
Armor(Back("Iron")): VoxTrans(
"voxel.armor.iron.back",
(0.0, 0.0, 0.0), (-90.0, 0.0, 0.0), 1.0,
),
//Steel Set
Armor(Chest("Steel")): VoxTrans(
"voxel.armor.steel.chest",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Pants("Steel")): VoxTrans(
"voxel.armor.steel.pants",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Belt("Steel")): VoxTrans(
"voxel.armor.steel.belt",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.4,
),
Armor(Foot("Steel")): VoxTrans(
"voxel.armor.steel.foot",
(0.0, 0.0, 0.0), (-95.0, 140.0, 0.0), 1.1,
),
Armor(Hand("Steel")): VoxTrans(
"voxel.armor.steel.hand",
(0.0, -1.0, 0.0), (-90.0, 135.0, 0.0), 1.0,
),
Armor(Shoulder("Steel")): VoxTrans(
"voxel.armor.steel.shoulder",
(0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2,
),
Armor(Back("Steel")): VoxTrans(
"voxel.armor.steel.back",
(0.0, 0.0, 0.0), (-90.0, 0.0, 0.0), 1.0,
),
//Cobalt Set
Armor(Chest("Cobalt")): VoxTrans(
"voxel.armor.cobalt.chest",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Pants("Cobalt")): VoxTrans(
"voxel.armor.cobalt.pants",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Belt("Cobalt")): VoxTrans(
"voxel.armor.cobalt.belt",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.4,
),
Armor(Foot("Cobalt")): VoxTrans(
"voxel.armor.cobalt.foot",
(0.0, 0.0, 0.0), (-95.0, 140.0, 0.0), 1.1,
),
Armor(Hand("Cobalt")): VoxTrans(
"voxel.armor.cobalt.hand",
(0.0, -1.0, 0.0), (-90.0, 135.0, 0.0), 1.0,
),
Armor(Shoulder("Cobalt")): VoxTrans(
"voxel.armor.cobalt.shoulder",
(0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2,
),
Armor(Back("Cobalt")): VoxTrans(
"voxel.armor.cobalt.back",
(0.0, 0.0, 0.0), (-90.0, 0.0, 0.0), 1.0,
),
//Bloodsteel Set
Armor(Chest("Bloodsteel")): VoxTrans(
"voxel.armor.bloodsteel.chest",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Pants("Bloodsteel")): VoxTrans(
"voxel.armor.bloodsteel.pants",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Belt("Bloodsteel")): VoxTrans(
"voxel.armor.bloodsteel.belt",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.4,
),
Armor(Foot("Bloodsteel")): VoxTrans(
"voxel.armor.bloodsteel.foot",
(0.0, 0.0, 0.0), (-95.0, 140.0, 0.0), 1.1,
),
Armor(Hand("Bloodsteel")): VoxTrans(
"voxel.armor.bloodsteel.hand",
(0.0, -1.0, 0.0), (-90.0, 135.0, 0.0), 1.0,
),
Armor(Shoulder("Bloodsteel")): VoxTrans(
"voxel.armor.bloodsteel.shoulder",
(0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2,
),
Armor(Back("Bloodsteel")): VoxTrans(
"voxel.armor.bloodsteel.back",
(0.0, 0.0, 0.0), (-90.0, 0.0, 0.0), 1.0,
),
//Orichalcum Set
Armor(Chest("Orichalcum")): VoxTrans(
"voxel.armor.orichalcum.chest",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Pants("Orichalcum")): VoxTrans(
"voxel.armor.orichalcum.pants",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Belt("Orichalcum")): VoxTrans(
"voxel.armor.orichalcum.belt",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.4,
),
Armor(Foot("Orichalcum")): VoxTrans(
"voxel.armor.orichalcum.foot",
(0.0, 0.0, 0.0), (-95.0, 140.0, 0.0), 1.1,
),
Armor(Hand("Orichalcum")): VoxTrans(
"voxel.armor.orichalcum.hand",
(0.0, -1.0, 0.0), (-90.0, 135.0, 0.0), 1.0,
),
Armor(Shoulder("Orichalcum")): VoxTrans(
"voxel.armor.orichalcum.shoulder",
(0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2,
),
Armor(Back("Orichalcum")): VoxTrans(
"voxel.armor.orichalcum.back",
(0.0, 0.0, 0.0), (-90.0, 0.0, 0.0), 1.0,
),
//misc
Armor(Pants("Hunting")): VoxTrans(
"voxel.armor.misc.pants.grayscale",

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assets/voxygen/voxel/armor/cobalt/belt.vox (Stored with Git LFS) Normal file

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