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cloth/metallic armor
This commit is contained in:
parent
1b575a5a04
commit
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13
assets/common/items/armor/bloodsteel/back.ron
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13
assets/common/items/armor/bloodsteel/back.ron
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ItemDef(
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name: "Bloodsteel cape",
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description: "Forged to preserve life, at the cost of another.",
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kind: Armor((
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kind: Back("Bloodsteel"),
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stats: (
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protection: Normal(4.0),
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poise_resilience: Normal(0.2),
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),
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)),
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quality: Moderate,
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tags: [],
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)
|
13
assets/common/items/armor/bloodsteel/belt.ron
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assets/common/items/armor/bloodsteel/belt.ron
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ItemDef(
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name: "Bloodsteel Belt",
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description: "Forged to preserve life, at the cost of another.",
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kind: Armor((
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kind: Belt("Bloodsteel"),
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stats: (
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protection: Normal(4.0),
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poise_resilience: Normal(1.0),
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),
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)),
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quality: Moderate,
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tags: [],
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)
|
13
assets/common/items/armor/bloodsteel/chest.ron
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assets/common/items/armor/bloodsteel/chest.ron
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ItemDef(
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name: "Bloodsteel Cuirass",
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description: "Forged to preserve life, at the cost of another.",
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kind: Armor((
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kind: Chest("Bloodsteel"),
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stats: (
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protection: Normal(25.0),
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poise_resilience: Normal(1.0),
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),
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)),
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quality: High,
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tags: [],
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)
|
13
assets/common/items/armor/bloodsteel/foot.ron
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assets/common/items/armor/bloodsteel/foot.ron
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ItemDef(
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name: "Bloodsteel Boots",
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description: "Forged to preserve life, at the cost of another.",
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kind: Armor((
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kind: Foot("Bloodsteel"),
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stats: (
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protection: Normal(5.0),
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poise_resilience: Normal(1.0),
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),
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)),
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quality: High,
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tags: [],
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)
|
13
assets/common/items/armor/bloodsteel/hand.ron
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assets/common/items/armor/bloodsteel/hand.ron
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ItemDef(
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name: "Bloodsteel Gauntlets",
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description: "Forged to preserve life, at the cost of another.",
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kind: Armor((
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kind: Hand("Bloodsteel"),
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stats: (
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protection: Normal(10.0),
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poise_resilience: Normal(1.0),
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),
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)),
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quality: Moderate,
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tags: [],
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)
|
13
assets/common/items/armor/bloodsteel/pants.ron
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assets/common/items/armor/bloodsteel/pants.ron
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ItemDef(
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name: "Bloodsteel Chausses",
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description: "Forged to preserve life, at the cost of another.",
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kind: Armor((
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kind: Pants("Bloodsteel"),
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stats: (
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protection: Normal(20.0),
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poise_resilience: Normal(1.0),
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),
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)),
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quality: Moderate,
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tags: [],
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)
|
13
assets/common/items/armor/bloodsteel/shoulder.ron
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assets/common/items/armor/bloodsteel/shoulder.ron
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ItemDef(
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name: "Bloodsteel Shoulder Pad",
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description: "Forged to preserve life, at the cost of another.",
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kind: Armor((
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kind: Shoulder("Bloodsteel"),
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stats: (
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protection: Normal(15.0),
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poise_resilience: Normal(1.0),
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),
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)),
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quality: Moderate,
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tags: [],
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)
|
13
assets/common/items/armor/bronze/back.ron
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assets/common/items/armor/bronze/back.ron
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ItemDef(
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name: "Bronze Cape",
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description: "\'Heavy and dull, but it can take a punch.\'",
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kind: Armor((
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kind: Back("Bronze"),
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stats: (
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protection: Normal(0.2),
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poise_resilience: Normal(0.1),
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),
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)),
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quality: Common,
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tags: [],
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)
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13
assets/common/items/armor/bronze/belt.ron
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assets/common/items/armor/bronze/belt.ron
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ItemDef(
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name: "Bronze Belt",
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description: "\'Heavy and dull, but it can take a punch.\'",
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kind: Armor((
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kind: Belt("Bronze"),
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stats: (
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protection: Normal(1.0),
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poise_resilience: Normal(1.0),
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),
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)),
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quality: Moderate,
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tags: [],
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)
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13
assets/common/items/armor/bronze/chest.ron
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assets/common/items/armor/bronze/chest.ron
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ItemDef(
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name: "Bronze Chest",
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description: "Heavy and dull, but it can take a punch.",
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kind: Armor((
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kind: Chest("Bronze"),
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stats: (
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protection: Normal(8.0),
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poise_resilience: Normal(1.0),
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),
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)),
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quality: Moderate,
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tags: [],
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)
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13
assets/common/items/armor/bronze/foot.ron
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assets/common/items/armor/bronze/foot.ron
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ItemDef(
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name: "Bronze Kickers",
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description: "\'Heavy and dull, but it can take a punch.",
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kind: Armor((
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kind: Foot("Agile"),
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stats: (
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protection: Normal(2.0),
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poise_resilience: Normal(1.0),
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),
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)),
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quality: Moderate,
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tags: [],
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)
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13
assets/common/items/armor/bronze/hand.ron
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assets/common/items/armor/bronze/hand.ron
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ItemDef(
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name: "Bronze Gauntlets",
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description: "\'Heavy and dull, but it can take a punch.\'",
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kind: Armor((
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kind: Hand("Bronze"),
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stats: (
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protection: Normal(4.0),
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poise_resilience: Normal(1.0),
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),
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)),
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quality: Moderate,
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tags: [],
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)
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13
assets/common/items/armor/bronze/pants.ron
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assets/common/items/armor/bronze/pants.ron
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ItemDef(
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name: "Bronze Pantalons",
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description: "\'Heavy and dull, but it can take a punch.\'",
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kind: Armor((
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kind: Pants("Bronze"),
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stats: (
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protection: Normal(6.0),
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poise_resilience: Normal(1.0),
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),
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)),
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quality: Moderate,
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tags: [],
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)
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13
assets/common/items/armor/bronze/shoulder.ron
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assets/common/items/armor/bronze/shoulder.ron
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ItemDef(
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name: "Bronze Guards",
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description: "Heavy and dull, but it can take a punch.",
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kind: Armor((
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kind: Shoulder("Bronze"),
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stats: (
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protection: Normal(8.0),
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poise_resilience: Normal(1.0),
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),
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)),
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quality: Moderate,
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tags: [],
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)
|
13
assets/common/items/armor/cobalt/back.ron
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13
assets/common/items/armor/cobalt/back.ron
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ItemDef(
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name: "Cobalt Cape",
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description: "Ornamental and impenetrable, the metal will never dull.",
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kind: Armor((
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kind: Back("Cobalt"),
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stats: (
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protection: Normal(4.0),
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poise_resilience: Normal(0.2),
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),
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)),
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quality: Moderate,
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tags: [],
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)
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13
assets/common/items/armor/cobalt/belt.ron
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assets/common/items/armor/cobalt/belt.ron
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ItemDef(
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name: "Cobalt Belt",
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description: "Ornamental and impenetrable, the metal will never dull.",
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kind: Armor((
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kind: Belt("Cobalt"),
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stats: (
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protection: Normal(4.0),
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poise_resilience: Normal(1.0),
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),
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)),
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quality: Moderate,
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tags: [],
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)
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13
assets/common/items/armor/cobalt/chest.ron
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13
assets/common/items/armor/cobalt/chest.ron
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ItemDef(
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name: "Cobalt Cuirass",
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description: "Ornamental and impenetrable, the metal will never dull.",
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kind: Armor((
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kind: Chest("Cobalt"),
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stats: (
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protection: Normal(25.0),
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poise_resilience: Normal(1.0),
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),
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)),
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quality: High,
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tags: [],
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)
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13
assets/common/items/armor/cobalt/foot.ron
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assets/common/items/armor/cobalt/foot.ron
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ItemDef(
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name: "Cobalt Boots",
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description: "Ornamental and impenetrable, the metal will never dull.",
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kind: Armor((
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kind: Foot("Cobalt"),
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stats: (
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protection: Normal(5.0),
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poise_resilience: Normal(1.0),
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),
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)),
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quality: High,
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tags: [],
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)
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13
assets/common/items/armor/cobalt/hand.ron
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assets/common/items/armor/cobalt/hand.ron
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@ -0,0 +1,13 @@
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ItemDef(
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name: "Cobalt Gauntlets",
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description: "Ornamental and impenetrable, the metal will never dull.",
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kind: Armor((
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kind: Hand("Cobalt"),
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stats: (
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protection: Normal(10.0),
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poise_resilience: Normal(1.0),
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),
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)),
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quality: Moderate,
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tags: [],
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)
|
13
assets/common/items/armor/cobalt/pants.ron
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assets/common/items/armor/cobalt/pants.ron
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ItemDef(
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name: "Cobalt Chausses",
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description: "Ornamental and impenetrable, the metal will never dull.",
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kind: Armor((
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kind: Pants("Cobalt"),
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stats: (
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protection: Normal(20.0),
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poise_resilience: Normal(1.0),
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),
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)),
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quality: Moderate,
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tags: [],
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)
|
13
assets/common/items/armor/cobalt/shoulder.ron
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assets/common/items/armor/cobalt/shoulder.ron
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ItemDef(
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name: "Cobalt Shoulder Pad",
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description: "Ornamental and impenetrable, the metal will never dull.",
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kind: Armor((
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kind: Shoulder("Cobalt"),
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stats: (
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protection: Normal(15.0),
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poise_resilience: Normal(1.0),
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),
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)),
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quality: Moderate,
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tags: [],
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)
|
13
assets/common/items/armor/iron/back.ron
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13
assets/common/items/armor/iron/back.ron
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ItemDef(
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name: "Iron Cape",
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description: "Sturdy and unyielding, across ages of war.",
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kind: Armor((
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kind: Back("Iron"),
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stats: (
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protection: Normal(0.2),
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poise_resilience: Normal(0.1),
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),
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)),
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quality: Common,
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tags: [],
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)
|
13
assets/common/items/armor/iron/belt.ron
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assets/common/items/armor/iron/belt.ron
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ItemDef(
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name: "Iron Belt",
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description: "Sturdy and unyielding, across ages of war.",
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kind: Armor((
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kind: Belt("Iron"),
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stats: (
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protection: Normal(1.0),
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poise_resilience: Normal(1.0),
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),
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)),
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quality: Common,
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tags: [],
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)
|
13
assets/common/items/armor/iron/chest.ron
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assets/common/items/armor/iron/chest.ron
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ItemDef(
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name: "Iron Chest",
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description: "Sturdy and unyielding, across ages of war.",
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kind: Armor((
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kind: Chest("Iron"),
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stats: (
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protection: Normal(10.0),
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poise_resilience: Normal(1.0),
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),
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)),
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quality: Moderate,
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tags: [],
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)
|
13
assets/common/items/armor/iron/foot.ron
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assets/common/items/armor/iron/foot.ron
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ItemDef(
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name: "Iron Boots",
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description: "Sturdy and unyielding, across ages of war.",
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kind: Armor((
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kind: Foot("Iron"),
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stats: (
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protection: Normal(2.0),
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poise_resilience: Normal(1.0),
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),
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)),
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quality: Common,
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tags: [],
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)
|
13
assets/common/items/armor/iron/hand.ron
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assets/common/items/armor/iron/hand.ron
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ItemDef(
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name: "Iron Gloves",
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description: "Sturdy and unyielding, across ages of war.",
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kind: Armor((
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kind: Hand("Iron"),
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stats: (
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protection: Normal(4.0),
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poise_resilience: Normal(1.0),
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),
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)),
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quality: Common,
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tags: [],
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)
|
13
assets/common/items/armor/iron/pants.ron
Normal file
13
assets/common/items/armor/iron/pants.ron
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ItemDef(
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name: "Iron Pants",
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description: "Sturdy and unyielding, across ages of war.",
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kind: Armor((
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kind: Pants("Iron"),
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stats: (
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protection: Normal(8.0),
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poise_resilience: Normal(1.0),
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),
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)),
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quality: Common,
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tags: [],
|
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)
|
13
assets/common/items/armor/iron/shoulder.ron
Normal file
13
assets/common/items/armor/iron/shoulder.ron
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ItemDef(
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name: "Iron Shoulderpads",
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description: "Sturdy and unyielding, across ages of war.",
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kind: Armor((
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kind: Shoulder("Iron"),
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stats: (
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protection: Normal(6.0),
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poise_resilience: Normal(1.0),
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||||
),
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||||
)),
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quality: Common,
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tags: [],
|
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)
|
13
assets/common/items/armor/lifecloth/back.ron
Normal file
13
assets/common/items/armor/lifecloth/back.ron
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ItemDef(
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name: "Lifecloth Cape",
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description: "Incredibly light, with the essence of nature.",
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kind: Armor((
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kind: Back("Lifecloth"),
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stats: (
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protection: Normal(4.0),
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||||
poise_resilience: Normal(0.2),
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||||
),
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||||
)),
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quality: Moderate,
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tags: [],
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)
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13
assets/common/items/armor/lifecloth/belt.ron
Normal file
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assets/common/items/armor/lifecloth/belt.ron
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ItemDef(
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name: "Lifecloth Belt",
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description: "Incredibly light, with the essence of nature.",
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kind: Armor((
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kind: Belt("Lifecloth"),
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stats: (
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protection: Normal(4.0),
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poise_resilience: Normal(1.0),
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||||
),
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)),
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quality: Moderate,
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tags: [],
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)
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13
assets/common/items/armor/lifecloth/chest.ron
Normal file
13
assets/common/items/armor/lifecloth/chest.ron
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ItemDef(
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name: "Lifecloth Cuirass",
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description: "Incredibly light, with the essence of nature.",
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kind: Armor((
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kind: Chest("Lifecloth"),
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stats: (
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protection: Normal(25.0),
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||||
poise_resilience: Normal(1.0),
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||||
),
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||||
)),
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quality: High,
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tags: [],
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)
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13
assets/common/items/armor/lifecloth/foot.ron
Normal file
13
assets/common/items/armor/lifecloth/foot.ron
Normal file
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ItemDef(
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name: "Lifecloth Boots",
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description: "Incredibly light, with the essence of nature.",
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kind: Armor((
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kind: Foot("Lifecloth"),
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stats: (
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||||
protection: Normal(5.0),
|
||||
poise_resilience: Normal(1.0),
|
||||
),
|
||||
)),
|
||||
quality: High,
|
||||
tags: [],
|
||||
)
|
13
assets/common/items/armor/lifecloth/hand.ron
Normal file
13
assets/common/items/armor/lifecloth/hand.ron
Normal file
@ -0,0 +1,13 @@
|
||||
ItemDef(
|
||||
name: "Lifecloth Gauntlets",
|
||||
description: "Incredibly light, with the essence of nature.",
|
||||
kind: Armor((
|
||||
kind: Hand("Lifecloth"),
|
||||
stats: (
|
||||
protection: Normal(10.0),
|
||||
poise_resilience: Normal(1.0),
|
||||
),
|
||||
)),
|
||||
quality: Moderate,
|
||||
tags: [],
|
||||
)
|
13
assets/common/items/armor/lifecloth/pants.ron
Normal file
13
assets/common/items/armor/lifecloth/pants.ron
Normal file
@ -0,0 +1,13 @@
|
||||
ItemDef(
|
||||
name: "Lifecloth Chausses",
|
||||
description: "Incredibly light, with the essence of nature.",
|
||||
kind: Armor((
|
||||
kind: Pants("Lifecloth"),
|
||||
stats: (
|
||||
protection: Normal(20.0),
|
||||
poise_resilience: Normal(1.0),
|
||||
),
|
||||
)),
|
||||
quality: Moderate,
|
||||
tags: [],
|
||||
)
|
13
assets/common/items/armor/lifecloth/shoulder.ron
Normal file
13
assets/common/items/armor/lifecloth/shoulder.ron
Normal file
@ -0,0 +1,13 @@
|
||||
ItemDef(
|
||||
name: "Lifecloth Shoulder Pad",
|
||||
description: "Incredibly light, with the essence of nature.",
|
||||
kind: Armor((
|
||||
kind: Shoulder("Lifecloth"),
|
||||
stats: (
|
||||
protection: Normal(15.0),
|
||||
poise_resilience: Normal(1.0),
|
||||
),
|
||||
)),
|
||||
quality: Moderate,
|
||||
tags: [],
|
||||
)
|
13
assets/common/items/armor/linen/back.ron
Normal file
13
assets/common/items/armor/linen/back.ron
Normal file
@ -0,0 +1,13 @@
|
||||
ItemDef(
|
||||
name: "Linen Cape",
|
||||
description: "Roughly stitched, but it seems to hold.",
|
||||
kind: Armor((
|
||||
kind: Back("Linen"),
|
||||
stats: (
|
||||
protection: Normal(0.2),
|
||||
poise_resilience: Normal(0.1),
|
||||
),
|
||||
)),
|
||||
quality: Common,
|
||||
tags: [],
|
||||
)
|
13
assets/common/items/armor/linen/belt.ron
Normal file
13
assets/common/items/armor/linen/belt.ron
Normal file
@ -0,0 +1,13 @@
|
||||
ItemDef(
|
||||
name: "Linen Belt",
|
||||
description: "Roughly stitched, but it seems to hold.",
|
||||
kind: Armor((
|
||||
kind: Belt("Linen"),
|
||||
stats: (
|
||||
protection: Normal(1.0),
|
||||
poise_resilience: Normal(1.0),
|
||||
),
|
||||
)),
|
||||
quality: Moderate,
|
||||
tags: [],
|
||||
)
|
13
assets/common/items/armor/linen/chest.ron
Normal file
13
assets/common/items/armor/linen/chest.ron
Normal file
@ -0,0 +1,13 @@
|
||||
ItemDef(
|
||||
name: "Linen Chest",
|
||||
description: "Roughly stitched, but it seems to hold.",
|
||||
kind: Armor((
|
||||
kind: Chest("Linen"),
|
||||
stats: (
|
||||
protection: Normal(8.0),
|
||||
poise_resilience: Normal(1.0),
|
||||
),
|
||||
)),
|
||||
quality: Moderate,
|
||||
tags: [],
|
||||
)
|
13
assets/common/items/armor/linen/foot.ron
Normal file
13
assets/common/items/armor/linen/foot.ron
Normal file
@ -0,0 +1,13 @@
|
||||
ItemDef(
|
||||
name: "Linen Kickers",
|
||||
description: "Roughly stitched, but it seems to hold.",
|
||||
kind: Armor((
|
||||
kind: Foot("Linen"),
|
||||
stats: (
|
||||
protection: Normal(2.0),
|
||||
poise_resilience: Normal(1.0),
|
||||
),
|
||||
)),
|
||||
quality: Moderate,
|
||||
tags: [],
|
||||
)
|
13
assets/common/items/armor/linen/hand.ron
Normal file
13
assets/common/items/armor/linen/hand.ron
Normal file
@ -0,0 +1,13 @@
|
||||
ItemDef(
|
||||
name: "Linen Gauntlets",
|
||||
description: "Roughly stitched, but it seems to hold.",
|
||||
kind: Armor((
|
||||
kind: Hand("Linen"),
|
||||
stats: (
|
||||
protection: Normal(4.0),
|
||||
poise_resilience: Normal(1.0),
|
||||
),
|
||||
)),
|
||||
quality: Moderate,
|
||||
tags: [],
|
||||
)
|
13
assets/common/items/armor/linen/pants.ron
Normal file
13
assets/common/items/armor/linen/pants.ron
Normal file
@ -0,0 +1,13 @@
|
||||
ItemDef(
|
||||
name: "Linen Pantalons",
|
||||
description: "Roughly stitched, but it seems to hold.",
|
||||
kind: Armor((
|
||||
kind: Pants("Linen"),
|
||||
stats: (
|
||||
protection: Normal(6.0),
|
||||
poise_resilience: Normal(1.0),
|
||||
),
|
||||
)),
|
||||
quality: Moderate,
|
||||
tags: [],
|
||||
)
|
13
assets/common/items/armor/linen/shoulder.ron
Normal file
13
assets/common/items/armor/linen/shoulder.ron
Normal file
@ -0,0 +1,13 @@
|
||||
ItemDef(
|
||||
name: "Linen Guards",
|
||||
description: "Roughly stitched, but it seems to hold.",
|
||||
kind: Armor((
|
||||
kind: Shoulder("Linen"),
|
||||
stats: (
|
||||
protection: Normal(8.0),
|
||||
poise_resilience: Normal(1.0),
|
||||
),
|
||||
)),
|
||||
quality: Moderate,
|
||||
tags: [],
|
||||
)
|
13
assets/common/items/armor/moonweave/back.ron
Normal file
13
assets/common/items/armor/moonweave/back.ron
Normal file
@ -0,0 +1,13 @@
|
||||
ItemDef(
|
||||
name: "Moonweave Cape",
|
||||
description: "The fabric dances silently, like moonlight.",
|
||||
kind: Armor((
|
||||
kind: Back("Moonweave"),
|
||||
stats: (
|
||||
protection: Normal(4.0),
|
||||
poise_resilience: Normal(0.2),
|
||||
),
|
||||
)),
|
||||
quality: Moderate,
|
||||
tags: [],
|
||||
)
|
13
assets/common/items/armor/moonweave/belt.ron
Normal file
13
assets/common/items/armor/moonweave/belt.ron
Normal file
@ -0,0 +1,13 @@
|
||||
ItemDef(
|
||||
name: "Moonweave Belt",
|
||||
description: "The fabric dances silently, like moonlight.",
|
||||
kind: Armor((
|
||||
kind: Belt("Moonweave"),
|
||||
stats: (
|
||||
protection: Normal(4.0),
|
||||
poise_resilience: Normal(1.0),
|
||||
),
|
||||
)),
|
||||
quality: Moderate,
|
||||
tags: [],
|
||||
)
|
13
assets/common/items/armor/moonweave/chest.ron
Normal file
13
assets/common/items/armor/moonweave/chest.ron
Normal file
@ -0,0 +1,13 @@
|
||||
ItemDef(
|
||||
name: "Moonweave Cuirass",
|
||||
description: "The fabric dances silently, like moonlight.",
|
||||
kind: Armor((
|
||||
kind: Chest("Moonweave"),
|
||||
stats: (
|
||||
protection: Normal(25.0),
|
||||
poise_resilience: Normal(1.0),
|
||||
),
|
||||
)),
|
||||
quality: High,
|
||||
tags: [],
|
||||
)
|
13
assets/common/items/armor/moonweave/foot.ron
Normal file
13
assets/common/items/armor/moonweave/foot.ron
Normal file
@ -0,0 +1,13 @@
|
||||
ItemDef(
|
||||
name: "Moonweave Boots",
|
||||
description: "The fabric dances silently, like moonlight.",
|
||||
kind: Armor((
|
||||
kind: Foot("Moonweave"),
|
||||
stats: (
|
||||
protection: Normal(5.0),
|
||||
poise_resilience: Normal(1.0),
|
||||
),
|
||||
)),
|
||||
quality: High,
|
||||
tags: [],
|
||||
)
|
13
assets/common/items/armor/moonweave/hand.ron
Normal file
13
assets/common/items/armor/moonweave/hand.ron
Normal file
@ -0,0 +1,13 @@
|
||||
ItemDef(
|
||||
name: "Moonweave Gauntlets",
|
||||
description: "The fabric dances silently, like moonlight.",
|
||||
kind: Armor((
|
||||
kind: Hand("Moonweave"),
|
||||
stats: (
|
||||
protection: Normal(10.0),
|
||||
poise_resilience: Normal(1.0),
|
||||
),
|
||||
)),
|
||||
quality: Moderate,
|
||||
tags: [],
|
||||
)
|
13
assets/common/items/armor/moonweave/pants.ron
Normal file
13
assets/common/items/armor/moonweave/pants.ron
Normal file
@ -0,0 +1,13 @@
|
||||
ItemDef(
|
||||
name: "Moonweave Chausses",
|
||||
description: "The fabric dances silently, like moonlight.",
|
||||
kind: Armor((
|
||||
kind: Pants("Moonweave"),
|
||||
stats: (
|
||||
protection: Normal(20.0),
|
||||
poise_resilience: Normal(1.0),
|
||||
),
|
||||
)),
|
||||
quality: Moderate,
|
||||
tags: [],
|
||||
)
|
13
assets/common/items/armor/moonweave/shoulder.ron
Normal file
13
assets/common/items/armor/moonweave/shoulder.ron
Normal file
@ -0,0 +1,13 @@
|
||||
ItemDef(
|
||||
name: "Moonweave Shoulder Pad",
|
||||
description: "The fabric dances silently, like moonlight.",
|
||||
kind: Armor((
|
||||
kind: Shoulder("Moonweave"),
|
||||
stats: (
|
||||
protection: Normal(15.0),
|
||||
poise_resilience: Normal(1.0),
|
||||
),
|
||||
)),
|
||||
quality: Moderate,
|
||||
tags: [],
|
||||
)
|
13
assets/common/items/armor/orichalcum/back.ron
Normal file
13
assets/common/items/armor/orichalcum/back.ron
Normal file
@ -0,0 +1,13 @@
|
||||
ItemDef(
|
||||
name: "Orichalcum cape",
|
||||
description: "An ancient alloy. Myths remain of heroes who wore this metal.",
|
||||
kind: Armor((
|
||||
kind: Back("Orichalcum"),
|
||||
stats: (
|
||||
protection: Normal(4.0),
|
||||
poise_resilience: Normal(0.2),
|
||||
),
|
||||
)),
|
||||
quality: Moderate,
|
||||
tags: [],
|
||||
)
|
13
assets/common/items/armor/orichalcum/belt.ron
Normal file
13
assets/common/items/armor/orichalcum/belt.ron
Normal file
@ -0,0 +1,13 @@
|
||||
ItemDef(
|
||||
name: "Orichalcum Belt",
|
||||
description: "An ancient alloy. Myths remain of heroes who wore this metal.",
|
||||
kind: Armor((
|
||||
kind: Belt("Orichalcum"),
|
||||
stats: (
|
||||
protection: Normal(6.0),
|
||||
poise_resilience: Normal(1.0),
|
||||
),
|
||||
)),
|
||||
quality: Epic,
|
||||
tags: [],
|
||||
)
|
13
assets/common/items/armor/orichalcum/chest.ron
Normal file
13
assets/common/items/armor/orichalcum/chest.ron
Normal file
@ -0,0 +1,13 @@
|
||||
ItemDef(
|
||||
name: "Orichalcum Chest",
|
||||
description: "An ancient alloy. Myths remain of heroes who wore this metal.",
|
||||
kind: Armor((
|
||||
kind: Chest("Orichalcum"),
|
||||
stats: (
|
||||
protection: Normal(30.0),
|
||||
poise_resilience: Normal(1.0),
|
||||
),
|
||||
)),
|
||||
quality: Epic,
|
||||
tags: [],
|
||||
)
|
13
assets/common/items/armor/orichalcum/foot.ron
Normal file
13
assets/common/items/armor/orichalcum/foot.ron
Normal file
@ -0,0 +1,13 @@
|
||||
ItemDef(
|
||||
name: "Orichalcum Boots",
|
||||
description: "An ancient alloy. Myths remain of heroes who wore this metal.",
|
||||
kind: Armor((
|
||||
kind: Foot("Orichalcum"),
|
||||
stats: (
|
||||
protection: Normal(6.0),
|
||||
poise_resilience: Normal(1.0),
|
||||
),
|
||||
)),
|
||||
quality: Epic,
|
||||
tags: [],
|
||||
)
|
13
assets/common/items/armor/orichalcum/hand.ron
Normal file
13
assets/common/items/armor/orichalcum/hand.ron
Normal file
@ -0,0 +1,13 @@
|
||||
ItemDef(
|
||||
name: "Orichalcum Gloves",
|
||||
description: "An ancient alloy. Myths remain of heroes who wore this metal.",
|
||||
kind: Armor((
|
||||
kind: Hand("Orichalcum"),
|
||||
stats: (
|
||||
protection: Normal(12.0),
|
||||
poise_resilience: Normal(8.0),
|
||||
),
|
||||
)),
|
||||
quality: Epic,
|
||||
tags: [],
|
||||
)
|
13
assets/common/items/armor/orichalcum/pants.ron
Normal file
13
assets/common/items/armor/orichalcum/pants.ron
Normal file
@ -0,0 +1,13 @@
|
||||
ItemDef(
|
||||
name: "Orichalcum Skirt",
|
||||
description: "An ancient alloy. Myths remain of heroes who wore this metal.",
|
||||
kind: Armor((
|
||||
kind: Pants("Orichalcum"),
|
||||
stats: (
|
||||
protection: Normal(24.0),
|
||||
poise_resilience: Normal(1.0),
|
||||
),
|
||||
)),
|
||||
quality: Epic,
|
||||
tags: [],
|
||||
)
|
13
assets/common/items/armor/orichalcum/shoulder.ron
Normal file
13
assets/common/items/armor/orichalcum/shoulder.ron
Normal file
@ -0,0 +1,13 @@
|
||||
ItemDef(
|
||||
name: "Orichalcum Mantle",
|
||||
description: "An ancient alloy. Myths remain of heroes who wore this armor.",
|
||||
kind: Armor((
|
||||
kind: Shoulder("Orichalcum"),
|
||||
stats: (
|
||||
protection: Normal(18.0),
|
||||
poise_resilience: Normal(1.0),
|
||||
),
|
||||
)),
|
||||
quality: Epic,
|
||||
tags: [],
|
||||
)
|
13
assets/common/items/armor/silken/back.ron
Normal file
13
assets/common/items/armor/silken/back.ron
Normal file
@ -0,0 +1,13 @@
|
||||
ItemDef(
|
||||
name: "Silken Cape",
|
||||
description: "Weaved with care by a skilled tailor.",
|
||||
kind: Armor((
|
||||
kind: Back("Silken"),
|
||||
stats: (
|
||||
protection: Normal(4.0),
|
||||
poise_resilience: Normal(0.2),
|
||||
),
|
||||
)),
|
||||
quality: Moderate,
|
||||
tags: [],
|
||||
)
|
13
assets/common/items/armor/silken/belt.ron
Normal file
13
assets/common/items/armor/silken/belt.ron
Normal file
@ -0,0 +1,13 @@
|
||||
ItemDef(
|
||||
name: "Silken Belt",
|
||||
description: "Weaved with care by a skilled tailor.",
|
||||
kind: Armor((
|
||||
kind: Belt("Silken"),
|
||||
stats: (
|
||||
protection: Normal(2.0),
|
||||
poise_resilience: Normal(1.0),
|
||||
),
|
||||
)),
|
||||
quality: Moderate,
|
||||
tags: [],
|
||||
)
|
13
assets/common/items/armor/silken/chest.ron
Normal file
13
assets/common/items/armor/silken/chest.ron
Normal file
@ -0,0 +1,13 @@
|
||||
ItemDef(
|
||||
name: "Silken Chestpiece",
|
||||
description: "Weaved with care by a skilled tailor.",
|
||||
kind: Armor((
|
||||
kind: Chest("Silken"),
|
||||
stats: (
|
||||
protection: Normal(15.0),
|
||||
poise_resilience: Normal(1.0),
|
||||
),
|
||||
)),
|
||||
quality: Moderate,
|
||||
tags: [],
|
||||
)
|
13
assets/common/items/armor/silken/foot.ron
Normal file
13
assets/common/items/armor/silken/foot.ron
Normal file
@ -0,0 +1,13 @@
|
||||
ItemDef(
|
||||
name: "Silken Boots",
|
||||
description: "Weaved with care by a skilled tailor.",
|
||||
kind: Armor((
|
||||
kind: Foot("Silken"),
|
||||
stats: (
|
||||
protection: Normal(3.0),
|
||||
poise_resilience: Normal(1.0),
|
||||
),
|
||||
)),
|
||||
quality: Moderate,
|
||||
tags: [],
|
||||
)
|
13
assets/common/items/armor/silken/hand.ron
Normal file
13
assets/common/items/armor/silken/hand.ron
Normal file
@ -0,0 +1,13 @@
|
||||
ItemDef(
|
||||
name: "Silken Wraps",
|
||||
description: "Weaved with care by a skilled tailor.",
|
||||
kind: Armor((
|
||||
kind: Hand("Silken"),
|
||||
stats: (
|
||||
protection: Normal(6.0),
|
||||
poise_resilience: Normal(1.0),
|
||||
),
|
||||
)),
|
||||
quality: Moderate,
|
||||
tags: [],
|
||||
)
|
13
assets/common/items/armor/silken/pants.ron
Normal file
13
assets/common/items/armor/silken/pants.ron
Normal file
@ -0,0 +1,13 @@
|
||||
ItemDef(
|
||||
name: "Silken Pants",
|
||||
description: "Weaved with care by a skilled tailor.",
|
||||
kind: Armor((
|
||||
kind: Pants("Silken"),
|
||||
stats: (
|
||||
protection: Normal(12.0),
|
||||
poise_resilience: Normal(1.0),
|
||||
),
|
||||
)),
|
||||
quality: Moderate,
|
||||
tags: [],
|
||||
)
|
13
assets/common/items/armor/silken/shoulder.ron
Normal file
13
assets/common/items/armor/silken/shoulder.ron
Normal file
@ -0,0 +1,13 @@
|
||||
ItemDef(
|
||||
name: "Silken Shoulders",
|
||||
description: "Weaved with care by a skilled tailor.",
|
||||
kind: Armor((
|
||||
kind: Shoulder("Silken"),
|
||||
stats: (
|
||||
protection: Normal(9.0),
|
||||
poise_resilience: Normal(1.0),
|
||||
),
|
||||
)),
|
||||
quality: Common,
|
||||
tags: [],
|
||||
)
|
13
assets/common/items/armor/steel/back.ron
Normal file
13
assets/common/items/armor/steel/back.ron
Normal file
@ -0,0 +1,13 @@
|
||||
ItemDef(
|
||||
name: "Steel Cape",
|
||||
description: "Metal alloy interlocking plates to improve protection.",
|
||||
kind: Armor((
|
||||
kind: Back("Steel"),
|
||||
stats: (
|
||||
protection: Normal(1.0),
|
||||
poise_resilience: Normal(0.5),
|
||||
),
|
||||
)),
|
||||
quality: Moderate,
|
||||
tags: [],
|
||||
)
|
13
assets/common/items/armor/sunsilk/back.ron
Normal file
13
assets/common/items/armor/sunsilk/back.ron
Normal file
@ -0,0 +1,13 @@
|
||||
ItemDef(
|
||||
name: "Sunsilk cape",
|
||||
description: "It radiates with the sun's power, and the grace to harness it.",
|
||||
kind: Armor((
|
||||
kind: Back("Sunsilk"),
|
||||
stats: (
|
||||
protection: Normal(4.0),
|
||||
poise_resilience: Normal(0.2),
|
||||
),
|
||||
)),
|
||||
quality: Moderate,
|
||||
tags: [],
|
||||
)
|
13
assets/common/items/armor/sunsilk/belt.ron
Normal file
13
assets/common/items/armor/sunsilk/belt.ron
Normal file
@ -0,0 +1,13 @@
|
||||
ItemDef(
|
||||
name: "Sunsilk Belt",
|
||||
description: "It radiates with the sun's power, and the grace to harness it.",
|
||||
kind: Armor((
|
||||
kind: Belt("Sunsilk"),
|
||||
stats: (
|
||||
protection: Normal(6.0),
|
||||
poise_resilience: Normal(1.0),
|
||||
),
|
||||
)),
|
||||
quality: Epic,
|
||||
tags: [],
|
||||
)
|
13
assets/common/items/armor/sunsilk/chest.ron
Normal file
13
assets/common/items/armor/sunsilk/chest.ron
Normal file
@ -0,0 +1,13 @@
|
||||
ItemDef(
|
||||
name: "Sunsilk Chest",
|
||||
description: "It radiates with the sun's power, and the grace to harness it.",
|
||||
kind: Armor((
|
||||
kind: Chest("Sunsilk"),
|
||||
stats: (
|
||||
protection: Normal(30.0),
|
||||
poise_resilience: Normal(1.0),
|
||||
),
|
||||
)),
|
||||
quality: Epic,
|
||||
tags: [],
|
||||
)
|
13
assets/common/items/armor/sunsilk/foot.ron
Normal file
13
assets/common/items/armor/sunsilk/foot.ron
Normal file
@ -0,0 +1,13 @@
|
||||
ItemDef(
|
||||
name: "Sunsilk Boots",
|
||||
description: "It radiates with the sun's power, and the grace to harness it.",
|
||||
kind: Armor((
|
||||
kind: Foot("Sunsilk"),
|
||||
stats: (
|
||||
protection: Normal(6.0),
|
||||
poise_resilience: Normal(1.0),
|
||||
),
|
||||
)),
|
||||
quality: Epic,
|
||||
tags: [],
|
||||
)
|
13
assets/common/items/armor/sunsilk/hand.ron
Normal file
13
assets/common/items/armor/sunsilk/hand.ron
Normal file
@ -0,0 +1,13 @@
|
||||
ItemDef(
|
||||
name: "Sunsilk Gloves",
|
||||
description: "It radiates with the sun's power, and the grace to harness it.",
|
||||
kind: Armor((
|
||||
kind: Hand("Sunsilk"),
|
||||
stats: (
|
||||
protection: Normal(12.0),
|
||||
poise_resilience: Normal(8.0),
|
||||
),
|
||||
)),
|
||||
quality: Epic,
|
||||
tags: [],
|
||||
)
|
13
assets/common/items/armor/sunsilk/pants.ron
Normal file
13
assets/common/items/armor/sunsilk/pants.ron
Normal file
@ -0,0 +1,13 @@
|
||||
ItemDef(
|
||||
name: "Sunsilk Skirt",
|
||||
description: "It radiates with the sun's power, and the grace to harness it.",
|
||||
kind: Armor((
|
||||
kind: Pants("Sunsilk"),
|
||||
stats: (
|
||||
protection: Normal(24.0),
|
||||
poise_resilience: Normal(1.0),
|
||||
),
|
||||
)),
|
||||
quality: Epic,
|
||||
tags: [],
|
||||
)
|
13
assets/common/items/armor/sunsilk/shoulder.ron
Normal file
13
assets/common/items/armor/sunsilk/shoulder.ron
Normal file
@ -0,0 +1,13 @@
|
||||
ItemDef(
|
||||
name: "Sunsilk Mantle",
|
||||
description: "It radiates with the sun's power, and the grace to harness it.",
|
||||
kind: Armor((
|
||||
kind: Shoulder("Sunsilk"),
|
||||
stats: (
|
||||
protection: Normal(18.0),
|
||||
poise_resilience: Normal(1.0),
|
||||
),
|
||||
)),
|
||||
quality: Epic,
|
||||
tags: [],
|
||||
)
|
13
assets/common/items/armor/woolen/back.ron
Normal file
13
assets/common/items/armor/woolen/back.ron
Normal file
@ -0,0 +1,13 @@
|
||||
ItemDef(
|
||||
name: "Woolen Cape",
|
||||
description: "Thick and ready for the snow.",
|
||||
kind: Armor((
|
||||
kind: Back("Woolen"),
|
||||
stats: (
|
||||
protection: Normal(0.2),
|
||||
poise_resilience: Normal(0.1),
|
||||
),
|
||||
)),
|
||||
quality: Common,
|
||||
tags: [],
|
||||
)
|
13
assets/common/items/armor/woolen/belt.ron
Normal file
13
assets/common/items/armor/woolen/belt.ron
Normal file
@ -0,0 +1,13 @@
|
||||
ItemDef(
|
||||
name: "Woolen Belt",
|
||||
description: "Thick and ready for the snow.",
|
||||
kind: Armor((
|
||||
kind: Belt("Woolen"),
|
||||
stats: (
|
||||
protection: Normal(1.0),
|
||||
poise_resilience: Normal(1.0),
|
||||
),
|
||||
)),
|
||||
quality: Common,
|
||||
tags: [],
|
||||
)
|
13
assets/common/items/armor/woolen/chest.ron
Normal file
13
assets/common/items/armor/woolen/chest.ron
Normal file
@ -0,0 +1,13 @@
|
||||
ItemDef(
|
||||
name: "Woolen Chest",
|
||||
description: "Thick and ready for the snow.",
|
||||
kind: Armor((
|
||||
kind: Chest("Woolen"),
|
||||
stats: (
|
||||
protection: Normal(10.0),
|
||||
poise_resilience: Normal(1.0),
|
||||
),
|
||||
)),
|
||||
quality: Moderate,
|
||||
tags: [],
|
||||
)
|
13
assets/common/items/armor/woolen/foot.ron
Normal file
13
assets/common/items/armor/woolen/foot.ron
Normal file
@ -0,0 +1,13 @@
|
||||
ItemDef(
|
||||
name: "Woolen Boots",
|
||||
description: "Thick and ready for the snow.",
|
||||
kind: Armor((
|
||||
kind: Foot("Woolen"),
|
||||
stats: (
|
||||
protection: Normal(2.0),
|
||||
poise_resilience: Normal(1.0),
|
||||
),
|
||||
)),
|
||||
quality: Common,
|
||||
tags: [],
|
||||
)
|
13
assets/common/items/armor/woolen/hand.ron
Normal file
13
assets/common/items/armor/woolen/hand.ron
Normal file
@ -0,0 +1,13 @@
|
||||
ItemDef(
|
||||
name: "Woolen Gloves",
|
||||
description: "Thick and ready for the snow.",
|
||||
kind: Armor((
|
||||
kind: Hand("Woolen"),
|
||||
stats: (
|
||||
protection: Normal(4.0),
|
||||
poise_resilience: Normal(1.0),
|
||||
),
|
||||
)),
|
||||
quality: Common,
|
||||
tags: [],
|
||||
)
|
13
assets/common/items/armor/woolen/pants.ron
Normal file
13
assets/common/items/armor/woolen/pants.ron
Normal file
@ -0,0 +1,13 @@
|
||||
ItemDef(
|
||||
name: "Woolen Pants",
|
||||
description: "Thick and ready for the snow.",
|
||||
kind: Armor((
|
||||
kind: Pants("Woolen"),
|
||||
stats: (
|
||||
protection: Normal(8.0),
|
||||
poise_resilience: Normal(1.0),
|
||||
),
|
||||
)),
|
||||
quality: Common,
|
||||
tags: [],
|
||||
)
|
13
assets/common/items/armor/woolen/shoulder.ron
Normal file
13
assets/common/items/armor/woolen/shoulder.ron
Normal file
@ -0,0 +1,13 @@
|
||||
ItemDef(
|
||||
name: "Woolen Shoulderpads",
|
||||
description: "Thick and ready for the snow.",
|
||||
kind: Armor((
|
||||
kind: Shoulder("Woolen"),
|
||||
stats: (
|
||||
protection: Normal(6.0),
|
||||
poise_resilience: Normal(1.0),
|
||||
),
|
||||
)),
|
||||
quality: Common,
|
||||
tags: [],
|
||||
)
|
@ -0,0 +1,9 @@
|
||||
ItemDef(
|
||||
name: "Sticky Thread",
|
||||
description: "A messy spider extract, but a tailor may have use for it.",
|
||||
kind: Ingredient(
|
||||
kind: "StickyThread",
|
||||
),
|
||||
quality: Common,
|
||||
tags: [],
|
||||
)
|
@ -1,6 +1,6 @@
|
||||
ItemDef(
|
||||
name: "Silk",
|
||||
description: "A fine and strong fibre produced by silkworms.",
|
||||
description: "A fine and strong fibre produced by spiders.",
|
||||
kind: Ingredient(
|
||||
kind: "Silk",
|
||||
),
|
||||
|
9
assets/common/items/flowers/moonbell.ron
Normal file
9
assets/common/items/flowers/moonbell.ron
Normal file
@ -0,0 +1,9 @@
|
||||
ItemDef(
|
||||
name: "Moonbell",
|
||||
description: "It glistens brilliantly, but only under moonlight.",
|
||||
kind: Ingredient(
|
||||
kind: "Moonbell",
|
||||
),
|
||||
quality: Common,
|
||||
tags: [],
|
||||
)
|
9
assets/common/items/flowers/pyrebloom.ron
Normal file
9
assets/common/items/flowers/pyrebloom.ron
Normal file
@ -0,0 +1,9 @@
|
||||
ItemDef(
|
||||
name: "Pyrebloom",
|
||||
description: "Warm to the touch, long after picking.",
|
||||
kind: Ingredient(
|
||||
kind: "Pyrebloom",
|
||||
),
|
||||
quality: Common,
|
||||
tags: [],
|
||||
)
|
@ -1275,31 +1275,6 @@
|
||||
"voxel.armor.plate.shoulder",
|
||||
(0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2,
|
||||
),
|
||||
//Steel0 Armor
|
||||
Armor(Chest("Steel")): VoxTrans(
|
||||
"voxel.armor.steel.chest",
|
||||
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
|
||||
),
|
||||
Armor(Pants("Steel")): VoxTrans(
|
||||
"voxel.armor.steel.pants",
|
||||
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
|
||||
),
|
||||
Armor(Belt("Steel")): VoxTrans(
|
||||
"voxel.armor.steel.belt",
|
||||
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.8,
|
||||
),
|
||||
Armor(Foot("Steel")): VoxTrans(
|
||||
"voxel.armor.steel.foot",
|
||||
(0.0, 0.0, 0.0), (-95.0, 140.0, 0.0), 1.1,
|
||||
),
|
||||
Armor(Hand("Steel")): VoxTrans(
|
||||
"voxel.armor.steel.hand",
|
||||
(0.0, -1.0, 0.0), (-90.0, 135.0, 0.0), 1.0,
|
||||
),
|
||||
Armor(Shoulder("Steel")): VoxTrans(
|
||||
"voxel.armor.steel.shoulder",
|
||||
(0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2,
|
||||
),
|
||||
//PlateLeather Armor
|
||||
Armor(Chest("LeatherPlate")): VoxTrans(
|
||||
"voxel.armor.leather_plate.chest",
|
||||
@ -1840,6 +1815,354 @@
|
||||
"voxel.armor.savage.back",
|
||||
(0.0, 0.0, 0.0), (-90.0, 0.0, 0.0), 1.0,
|
||||
),
|
||||
//Linen Set
|
||||
Armor(Chest("Linen")): VoxTrans(
|
||||
"voxel.armor.linen.chest",
|
||||
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
|
||||
),
|
||||
Armor(Pants("Linen")): VoxTrans(
|
||||
"voxel.armor.linen.pants",
|
||||
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
|
||||
),
|
||||
Armor(Belt("Linen")): VoxTrans(
|
||||
"voxel.armor.linen.belt",
|
||||
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.4,
|
||||
),
|
||||
Armor(Foot("Linen")): VoxTrans(
|
||||
"voxel.armor.linen.foot",
|
||||
(0.0, 0.0, 0.0), (-95.0, 140.0, 0.0), 1.1,
|
||||
),
|
||||
Armor(Hand("Linen")): VoxTrans(
|
||||
"voxel.armor.linen.hand",
|
||||
(0.0, -1.0, 0.0), (-90.0, 135.0, 0.0), 1.0,
|
||||
),
|
||||
Armor(Shoulder("Linen")): VoxTrans(
|
||||
"voxel.armor.linen.shoulder",
|
||||
(0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2,
|
||||
),
|
||||
Armor(Back("Linen")): VoxTrans(
|
||||
"voxel.armor.linen.back",
|
||||
(0.0, 0.0, 0.0), (-90.0, 0.0, 0.0), 1.0,
|
||||
),
|
||||
//Woolen Set
|
||||
Armor(Chest("Woolen")): VoxTrans(
|
||||
"voxel.armor.woolen.chest",
|
||||
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
|
||||
),
|
||||
Armor(Pants("Woolen")): VoxTrans(
|
||||
"voxel.armor.woolen.pants",
|
||||
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
|
||||
),
|
||||
Armor(Belt("Woolen")): VoxTrans(
|
||||
"voxel.armor.woolen.belt",
|
||||
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.4,
|
||||
),
|
||||
Armor(Foot("Woolen")): VoxTrans(
|
||||
"voxel.armor.woolen.foot",
|
||||
(0.0, 0.0, 0.0), (-95.0, 140.0, 0.0), 1.1,
|
||||
),
|
||||
Armor(Hand("Woolen")): VoxTrans(
|
||||
"voxel.armor.woolen.hand",
|
||||
(0.0, -1.0, 0.0), (-90.0, 135.0, 0.0), 1.0,
|
||||
),
|
||||
Armor(Shoulder("Woolen")): VoxTrans(
|
||||
"voxel.armor.woolen.shoulder",
|
||||
(0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2,
|
||||
),
|
||||
Armor(Back("Woolen")): VoxTrans(
|
||||
"voxel.armor.woolen.back",
|
||||
(0.0, 0.0, 0.0), (-90.0, 0.0, 0.0), 1.0,
|
||||
),
|
||||
//Silken Set
|
||||
Armor(Chest("Silken")): VoxTrans(
|
||||
"voxel.armor.silken.chest",
|
||||
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
|
||||
),
|
||||
Armor(Pants("Silken")): VoxTrans(
|
||||
"voxel.armor.silken.pants",
|
||||
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
|
||||
),
|
||||
Armor(Belt("Silken")): VoxTrans(
|
||||
"voxel.armor.silken.belt",
|
||||
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.4,
|
||||
),
|
||||
Armor(Foot("Silken")): VoxTrans(
|
||||
"voxel.armor.silken.foot",
|
||||
(0.0, 0.0, 0.0), (-95.0, 140.0, 0.0), 1.1,
|
||||
),
|
||||
Armor(Hand("Silken")): VoxTrans(
|
||||
"voxel.armor.silken.hand",
|
||||
(0.0, -1.0, 0.0), (-90.0, 135.0, 0.0), 1.0,
|
||||
),
|
||||
Armor(Shoulder("Silken")): VoxTrans(
|
||||
"voxel.armor.silken.shoulder",
|
||||
(0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2,
|
||||
),
|
||||
Armor(Back("Silken")): VoxTrans(
|
||||
"voxel.armor.silken.back",
|
||||
(0.0, 0.0, 0.0), (-90.0, 0.0, 0.0), 1.0,
|
||||
),
|
||||
//Lifecloth Set
|
||||
Armor(Chest("Lifecloth")): VoxTrans(
|
||||
"voxel.armor.lifecloth.chest",
|
||||
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
|
||||
),
|
||||
Armor(Pants("Lifecloth")): VoxTrans(
|
||||
"voxel.armor.lifecloth.pants",
|
||||
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
|
||||
),
|
||||
Armor(Belt("Lifecloth")): VoxTrans(
|
||||
"voxel.armor.lifecloth.belt",
|
||||
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.4,
|
||||
),
|
||||
Armor(Foot("Lifecloth")): VoxTrans(
|
||||
"voxel.armor.lifecloth.foot",
|
||||
(0.0, 0.0, 0.0), (-95.0, 140.0, 0.0), 1.1,
|
||||
),
|
||||
Armor(Hand("Lifecloth")): VoxTrans(
|
||||
"voxel.armor.lifecloth.hand",
|
||||
(0.0, -1.0, 0.0), (-90.0, 135.0, 0.0), 1.0,
|
||||
),
|
||||
Armor(Shoulder("Lifecloth")): VoxTrans(
|
||||
"voxel.armor.lifecloth.shoulder",
|
||||
(0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2,
|
||||
),
|
||||
Armor(Back("Lifecloth")): VoxTrans(
|
||||
"voxel.armor.lifecloth.back",
|
||||
(0.0, 0.0, 0.0), (-90.0, 0.0, 0.0), 1.0,
|
||||
),
|
||||
//Moonweave Set
|
||||
Armor(Chest("Moonweave")): VoxTrans(
|
||||
"voxel.armor.moonweave.chest",
|
||||
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
|
||||
),
|
||||
Armor(Pants("Moonweave")): VoxTrans(
|
||||
"voxel.armor.moonweave.pants",
|
||||
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
|
||||
),
|
||||
Armor(Belt("Moonweave")): VoxTrans(
|
||||
"voxel.armor.moonweave.belt",
|
||||
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.4,
|
||||
),
|
||||
Armor(Foot("Moonweave")): VoxTrans(
|
||||
"voxel.armor.moonweave.foot",
|
||||
(0.0, 0.0, 0.0), (-95.0, 140.0, 0.0), 1.1,
|
||||
),
|
||||
Armor(Hand("Moonweave")): VoxTrans(
|
||||
"voxel.armor.moonweave.hand",
|
||||
(0.0, -1.0, 0.0), (-90.0, 135.0, 0.0), 1.0,
|
||||
),
|
||||
Armor(Shoulder("Moonweave")): VoxTrans(
|
||||
"voxel.armor.moonweave.shoulder",
|
||||
(0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2,
|
||||
),
|
||||
Armor(Back("Moonweave")): VoxTrans(
|
||||
"voxel.armor.moonweave.back",
|
||||
(0.0, 0.0, 0.0), (-90.0, 0.0, 0.0), 1.0,
|
||||
),
|
||||
//Sunsilk Set
|
||||
Armor(Chest("Sunsilk")): VoxTrans(
|
||||
"voxel.armor.sunsilk.chest",
|
||||
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
|
||||
),
|
||||
Armor(Pants("Sunsilk")): VoxTrans(
|
||||
"voxel.armor.sunsilk.pants",
|
||||
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
|
||||
),
|
||||
Armor(Belt("Sunsilk")): VoxTrans(
|
||||
"voxel.armor.sunsilk.belt",
|
||||
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.4,
|
||||
),
|
||||
Armor(Foot("Sunsilk")): VoxTrans(
|
||||
"voxel.armor.sunsilk.foot",
|
||||
(0.0, 0.0, 0.0), (-95.0, 140.0, 0.0), 1.1,
|
||||
),
|
||||
Armor(Hand("Sunsilk")): VoxTrans(
|
||||
"voxel.armor.sunsilk.hand",
|
||||
(0.0, -1.0, 0.0), (-90.0, 135.0, 0.0), 1.0,
|
||||
),
|
||||
Armor(Shoulder("Sunsilk")): VoxTrans(
|
||||
"voxel.armor.sunsilk.shoulder",
|
||||
(0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2,
|
||||
),
|
||||
Armor(Back("Sunsilk")): VoxTrans(
|
||||
"voxel.armor.sunsilk.back",
|
||||
(0.0, 0.0, 0.0), (-90.0, 0.0, 0.0), 1.0,
|
||||
),
|
||||
//Bronze Set
|
||||
Armor(Chest("Bronze")): VoxTrans(
|
||||
"voxel.armor.bronze.chest",
|
||||
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
|
||||
),
|
||||
Armor(Pants("Bronze")): VoxTrans(
|
||||
"voxel.armor.bronze.pants",
|
||||
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
|
||||
),
|
||||
Armor(Belt("Bronze")): VoxTrans(
|
||||
"voxel.armor.bronze.belt",
|
||||
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.4,
|
||||
),
|
||||
Armor(Foot("Bronze")): VoxTrans(
|
||||
"voxel.armor.bronze.foot",
|
||||
(0.0, 0.0, 0.0), (-95.0, 140.0, 0.0), 1.1,
|
||||
),
|
||||
Armor(Hand("Bronze")): VoxTrans(
|
||||
"voxel.armor.bronze.hand",
|
||||
(0.0, -1.0, 0.0), (-90.0, 135.0, 0.0), 1.0,
|
||||
),
|
||||
Armor(Shoulder("Bronze")): VoxTrans(
|
||||
"voxel.armor.bronze.shoulder",
|
||||
(0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2,
|
||||
),
|
||||
Armor(Back("Bronze")): VoxTrans(
|
||||
"voxel.armor.bronze.back",
|
||||
(0.0, 0.0, 0.0), (-90.0, 0.0, 0.0), 1.0,
|
||||
),
|
||||
//Iron Set
|
||||
Armor(Chest("Iron")): VoxTrans(
|
||||
"voxel.armor.iron.chest",
|
||||
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
|
||||
),
|
||||
Armor(Pants("Iron")): VoxTrans(
|
||||
"voxel.armor.iron.pants",
|
||||
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
|
||||
),
|
||||
Armor(Belt("Iron")): VoxTrans(
|
||||
"voxel.armor.iron.belt",
|
||||
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.4,
|
||||
),
|
||||
Armor(Foot("Iron")): VoxTrans(
|
||||
"voxel.armor.iron.foot",
|
||||
(0.0, 0.0, 0.0), (-95.0, 140.0, 0.0), 1.1,
|
||||
),
|
||||
Armor(Hand("Iron")): VoxTrans(
|
||||
"voxel.armor.iron.hand",
|
||||
(0.0, -1.0, 0.0), (-90.0, 135.0, 0.0), 1.0,
|
||||
),
|
||||
Armor(Shoulder("Iron")): VoxTrans(
|
||||
"voxel.armor.iron.shoulder",
|
||||
(0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2,
|
||||
),
|
||||
Armor(Back("Iron")): VoxTrans(
|
||||
"voxel.armor.iron.back",
|
||||
(0.0, 0.0, 0.0), (-90.0, 0.0, 0.0), 1.0,
|
||||
),
|
||||
//Steel Set
|
||||
Armor(Chest("Steel")): VoxTrans(
|
||||
"voxel.armor.steel.chest",
|
||||
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
|
||||
),
|
||||
Armor(Pants("Steel")): VoxTrans(
|
||||
"voxel.armor.steel.pants",
|
||||
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
|
||||
),
|
||||
Armor(Belt("Steel")): VoxTrans(
|
||||
"voxel.armor.steel.belt",
|
||||
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.4,
|
||||
),
|
||||
Armor(Foot("Steel")): VoxTrans(
|
||||
"voxel.armor.steel.foot",
|
||||
(0.0, 0.0, 0.0), (-95.0, 140.0, 0.0), 1.1,
|
||||
),
|
||||
Armor(Hand("Steel")): VoxTrans(
|
||||
"voxel.armor.steel.hand",
|
||||
(0.0, -1.0, 0.0), (-90.0, 135.0, 0.0), 1.0,
|
||||
),
|
||||
Armor(Shoulder("Steel")): VoxTrans(
|
||||
"voxel.armor.steel.shoulder",
|
||||
(0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2,
|
||||
),
|
||||
Armor(Back("Steel")): VoxTrans(
|
||||
"voxel.armor.steel.back",
|
||||
(0.0, 0.0, 0.0), (-90.0, 0.0, 0.0), 1.0,
|
||||
),
|
||||
//Cobalt Set
|
||||
Armor(Chest("Cobalt")): VoxTrans(
|
||||
"voxel.armor.cobalt.chest",
|
||||
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
|
||||
),
|
||||
Armor(Pants("Cobalt")): VoxTrans(
|
||||
"voxel.armor.cobalt.pants",
|
||||
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
|
||||
),
|
||||
Armor(Belt("Cobalt")): VoxTrans(
|
||||
"voxel.armor.cobalt.belt",
|
||||
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.4,
|
||||
),
|
||||
Armor(Foot("Cobalt")): VoxTrans(
|
||||
"voxel.armor.cobalt.foot",
|
||||
(0.0, 0.0, 0.0), (-95.0, 140.0, 0.0), 1.1,
|
||||
),
|
||||
Armor(Hand("Cobalt")): VoxTrans(
|
||||
"voxel.armor.cobalt.hand",
|
||||
(0.0, -1.0, 0.0), (-90.0, 135.0, 0.0), 1.0,
|
||||
),
|
||||
Armor(Shoulder("Cobalt")): VoxTrans(
|
||||
"voxel.armor.cobalt.shoulder",
|
||||
(0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2,
|
||||
),
|
||||
Armor(Back("Cobalt")): VoxTrans(
|
||||
"voxel.armor.cobalt.back",
|
||||
(0.0, 0.0, 0.0), (-90.0, 0.0, 0.0), 1.0,
|
||||
),
|
||||
//Bloodsteel Set
|
||||
Armor(Chest("Bloodsteel")): VoxTrans(
|
||||
"voxel.armor.bloodsteel.chest",
|
||||
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
|
||||
),
|
||||
Armor(Pants("Bloodsteel")): VoxTrans(
|
||||
"voxel.armor.bloodsteel.pants",
|
||||
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
|
||||
),
|
||||
Armor(Belt("Bloodsteel")): VoxTrans(
|
||||
"voxel.armor.bloodsteel.belt",
|
||||
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.4,
|
||||
),
|
||||
Armor(Foot("Bloodsteel")): VoxTrans(
|
||||
"voxel.armor.bloodsteel.foot",
|
||||
(0.0, 0.0, 0.0), (-95.0, 140.0, 0.0), 1.1,
|
||||
),
|
||||
Armor(Hand("Bloodsteel")): VoxTrans(
|
||||
"voxel.armor.bloodsteel.hand",
|
||||
(0.0, -1.0, 0.0), (-90.0, 135.0, 0.0), 1.0,
|
||||
),
|
||||
Armor(Shoulder("Bloodsteel")): VoxTrans(
|
||||
"voxel.armor.bloodsteel.shoulder",
|
||||
(0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2,
|
||||
),
|
||||
Armor(Back("Bloodsteel")): VoxTrans(
|
||||
"voxel.armor.bloodsteel.back",
|
||||
(0.0, 0.0, 0.0), (-90.0, 0.0, 0.0), 1.0,
|
||||
),
|
||||
//Orichalcum Set
|
||||
Armor(Chest("Orichalcum")): VoxTrans(
|
||||
"voxel.armor.orichalcum.chest",
|
||||
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
|
||||
),
|
||||
Armor(Pants("Orichalcum")): VoxTrans(
|
||||
"voxel.armor.orichalcum.pants",
|
||||
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
|
||||
),
|
||||
Armor(Belt("Orichalcum")): VoxTrans(
|
||||
"voxel.armor.orichalcum.belt",
|
||||
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.4,
|
||||
),
|
||||
Armor(Foot("Orichalcum")): VoxTrans(
|
||||
"voxel.armor.orichalcum.foot",
|
||||
(0.0, 0.0, 0.0), (-95.0, 140.0, 0.0), 1.1,
|
||||
),
|
||||
Armor(Hand("Orichalcum")): VoxTrans(
|
||||
"voxel.armor.orichalcum.hand",
|
||||
(0.0, -1.0, 0.0), (-90.0, 135.0, 0.0), 1.0,
|
||||
),
|
||||
Armor(Shoulder("Orichalcum")): VoxTrans(
|
||||
"voxel.armor.orichalcum.shoulder",
|
||||
(0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2,
|
||||
),
|
||||
Armor(Back("Orichalcum")): VoxTrans(
|
||||
"voxel.armor.orichalcum.back",
|
||||
(0.0, 0.0, 0.0), (-90.0, 0.0, 0.0), 1.0,
|
||||
),
|
||||
//misc
|
||||
Armor(Pants("Hunting")): VoxTrans(
|
||||
"voxel.armor.misc.pants.grayscale",
|
||||
|
BIN
assets/voxygen/voxel/armor/bloodsteel/back.vox
(Stored with Git LFS)
Normal file
BIN
assets/voxygen/voxel/armor/bloodsteel/back.vox
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
assets/voxygen/voxel/armor/bloodsteel/belt.vox
(Stored with Git LFS)
Normal file
BIN
assets/voxygen/voxel/armor/bloodsteel/belt.vox
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
assets/voxygen/voxel/armor/bloodsteel/chest.vox
(Stored with Git LFS)
Normal file
BIN
assets/voxygen/voxel/armor/bloodsteel/chest.vox
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
assets/voxygen/voxel/armor/bloodsteel/foot.vox
(Stored with Git LFS)
Normal file
BIN
assets/voxygen/voxel/armor/bloodsteel/foot.vox
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
assets/voxygen/voxel/armor/bloodsteel/hand.vox
(Stored with Git LFS)
Normal file
BIN
assets/voxygen/voxel/armor/bloodsteel/hand.vox
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
assets/voxygen/voxel/armor/bloodsteel/pants.vox
(Stored with Git LFS)
Normal file
BIN
assets/voxygen/voxel/armor/bloodsteel/pants.vox
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
assets/voxygen/voxel/armor/bloodsteel/shoulder.vox
(Stored with Git LFS)
Normal file
BIN
assets/voxygen/voxel/armor/bloodsteel/shoulder.vox
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
assets/voxygen/voxel/armor/bronze/back.vox
(Stored with Git LFS)
Normal file
BIN
assets/voxygen/voxel/armor/bronze/back.vox
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
assets/voxygen/voxel/armor/bronze/belt.vox
(Stored with Git LFS)
Normal file
BIN
assets/voxygen/voxel/armor/bronze/belt.vox
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
assets/voxygen/voxel/armor/bronze/chest.vox
(Stored with Git LFS)
Normal file
BIN
assets/voxygen/voxel/armor/bronze/chest.vox
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
assets/voxygen/voxel/armor/bronze/foot.vox
(Stored with Git LFS)
Normal file
BIN
assets/voxygen/voxel/armor/bronze/foot.vox
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
assets/voxygen/voxel/armor/bronze/hand.vox
(Stored with Git LFS)
Normal file
BIN
assets/voxygen/voxel/armor/bronze/hand.vox
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
assets/voxygen/voxel/armor/bronze/pants.vox
(Stored with Git LFS)
Normal file
BIN
assets/voxygen/voxel/armor/bronze/pants.vox
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
assets/voxygen/voxel/armor/bronze/shoulder.vox
(Stored with Git LFS)
Normal file
BIN
assets/voxygen/voxel/armor/bronze/shoulder.vox
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
assets/voxygen/voxel/armor/cobalt/back.vox
(Stored with Git LFS)
Normal file
BIN
assets/voxygen/voxel/armor/cobalt/back.vox
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
assets/voxygen/voxel/armor/cobalt/belt.vox
(Stored with Git LFS)
Normal file
BIN
assets/voxygen/voxel/armor/cobalt/belt.vox
(Stored with Git LFS)
Normal file
Binary file not shown.
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user