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Renaming and adding comments
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@ -453,7 +453,7 @@ impl PlayState for SessionState {
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self.scene.handle_input_event(Event::AnalogGameInput(other));
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},
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},
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Event::ScreenshotSaved(screenshot_message) => self.hud.new_message(Chat {
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Event::ScreenshotMessage(screenshot_message) => self.hud.new_message(Chat {
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chat_type: ChatType::Meta,
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message: screenshot_message,
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}),
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@ -188,7 +188,7 @@ pub enum Event {
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/// Update of the analog inputs recognized by the game
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AnalogGameInput(AnalogGameInput),
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/// We tried to save a screenshot
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ScreenshotSaved(String),
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ScreenshotMessage(String),
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}
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pub type MouseButton = winit::MouseButton;
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@ -394,8 +394,9 @@ pub struct Window {
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controller_settings: ControllerSettings,
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cursor_position: winit::dpi::LogicalPosition,
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mouse_emulation_vec: Vec2<f32>,
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message_channel_sender: channel::Sender<String>,
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message_channel_receiver: channel::Receiver<String>,
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// Currently used to send and receive screenshot result messages
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message_sender: channel::Sender<String>,
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message_receiver: channel::Receiver<String>,
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}
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impl Window {
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@ -482,8 +483,9 @@ impl Window {
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controller_settings,
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cursor_position: winit::dpi::LogicalPosition::new(0.0, 0.0),
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mouse_emulation_vec: Vec2::zero(),
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message_channel_sender: message_sender,
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message_channel_receiver: message_receiver,
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// Currently used to send and receive screenshot result messages
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message_sender,
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message_receiver,
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};
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this.fullscreen(settings.graphics.fullscreen);
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@ -505,10 +507,9 @@ impl Window {
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}
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// Receive any messages sent through the message channel
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match self.message_channel_receiver.try_recv() {
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Ok(message_string) => events.push(Event::ScreenshotSaved(message_string)),
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Err(_x) => {},
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}
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self.message_receiver
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.try_iter()
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.for_each(|message| events.push(Event::ScreenshotMessage(message)));
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// Copy data that is needed by the events closure to avoid lifetime errors.
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// TODO: Remove this if/when the compiler permits it.
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@ -946,7 +947,7 @@ impl Window {
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match self.renderer.create_screenshot() {
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Ok(img) => {
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let mut path = settings.screenshots_path.clone();
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let sender = self.message_channel_sender.clone();
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let sender = self.message_sender.clone();
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std::thread::spawn(move || {
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use std::time::SystemTime;
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