Animation for mobility agility

This commit is contained in:
Sam 2022-09-04 00:39:47 -04:00
parent 73a36235fc
commit 77f891dc99

View File

@ -94,6 +94,32 @@ impl Animation for SelfBuffAnimation {
next.shorts.orientation.rotate_x(move2 * 0.2);
next.shorts.position += Vec3::new(0.0, move2 * 1.0, 0.0);
},
Some("common.abilities.sword.mobility_agility") => {
let (move1, move2, move3) = match stage_section {
Some(StageSection::Movement) => (anim_time.powf(0.25), 0.0, 0.0),
Some(StageSection::Action) => (1.0, anim_time.powi(2), 0.0),
Some(StageSection::Recover) => (1.0, 1.0, anim_time.powi(4)),
_ => (0.0, 0.0, 0.0),
};
next.hand_l.position = Vec3::new(s_a.shl.0, s_a.shl.1, s_a.shl.2);
next.hand_l.orientation =
Quaternion::rotation_x(s_a.shl.3) * Quaternion::rotation_y(s_a.shl.4);
next.hand_r.position =
Vec3::new(-s_a.sc.0 + 6.0 + move1 * -12.0, -4.0 + move1 * 3.0, -2.0);
next.hand_r.orientation = Quaternion::rotation_x(0.9 + move1 * 0.5);
next.control.position = Vec3::new(s_a.sc.0, s_a.sc.1, s_a.sc.2);
next.control.orientation = Quaternion::rotation_x(s_a.sc.3);
next.head.orientation = Quaternion::rotation_x(move1 * 0.3);
next.head.position += Vec3::new(0.0, 0.0, move1 * -1.0);
next.control.position += Vec3::new(move1 * 8.0, move1 * 5.0, 0.0);
next.head.orientation.rotate_x(move2 * 0.2);
next.head.position += Vec3::new(0.0, 0.0, move2 * -1.0);
next.control.position += Vec3::new(0.0, move2 * -2.0, move2 * 12.0);
next.control.orientation.rotate_x(move2 * 1.1);
},
_ => {},
}