mirror of
https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
Balance tweaks.
This commit is contained in:
parent
f993f28eff
commit
7828112486
@ -1,19 +1,19 @@
|
||||
ChargedRanged(
|
||||
energy_cost: 0,
|
||||
energy_drain: 0,
|
||||
initial_regen: 0,
|
||||
scaled_regen: 200,
|
||||
initial_damage: 0,
|
||||
scaled_damage: 300,
|
||||
initial_regen: 50,
|
||||
scaled_regen: 150,
|
||||
initial_damage: 50,
|
||||
scaled_damage: 200,
|
||||
initial_knockback: 0.0,
|
||||
scaled_knockback: 10.0,
|
||||
speed: 1.0,
|
||||
buildup_duration: 0.2,
|
||||
charge_duration: 3.0,
|
||||
charge_duration: 2.0,
|
||||
recover_duration: 0.3,
|
||||
projectile_body: Object(Arrow),
|
||||
projectile_light: None,
|
||||
initial_projectile_speed: 100.0,
|
||||
scaled_projectile_speed: 150.0,
|
||||
move_speed: 0.5,
|
||||
move_speed: 0.6,
|
||||
)
|
||||
|
@ -11,5 +11,5 @@ BasicRanged(
|
||||
projectile_body: Object(Arrow),
|
||||
projectile_light: None,
|
||||
projectile_speed: 60.0,
|
||||
num_projectiles: 6,
|
||||
num_projectiles: 4,
|
||||
)
|
||||
|
@ -115,7 +115,7 @@
|
||||
"hud.skill.bow_charged_speed_title" : "Charged Speed",
|
||||
"hud.skill.bow_charged_speed" : "Increases the rate that you charge the attack by 10%{SP}",
|
||||
"hud.skill.bow_charged_move_title" : "Charged Move Speed",
|
||||
"hud.skill.bow_charged_move" : "Increases how fast you can shuffle while charging the attack by 20%{SP}",
|
||||
"hud.skill.bow_charged_move" : "Increases how fast you can shuffle while charging the attack by 10%{SP}",
|
||||
"hud.skill.bow_repeater_title" : "Repeater",
|
||||
"hud.skill.bow_repeater" : "Shoots faster the longer you fire for",
|
||||
"hud.skill.bow_repeater_damage_title" : "Repeater Damage",
|
||||
|
@ -940,8 +940,11 @@ impl CharacterAbility {
|
||||
use skills::BowSkill::*;
|
||||
match self {
|
||||
ChargedRanged {
|
||||
ref mut initial_damage,
|
||||
ref mut scaled_damage,
|
||||
ref mut initial_regen,
|
||||
ref mut scaled_regen,
|
||||
ref mut initial_knockback,
|
||||
ref mut scaled_knockback,
|
||||
ref mut speed,
|
||||
ref mut move_speed,
|
||||
@ -955,19 +958,25 @@ impl CharacterAbility {
|
||||
*scaled_projectile_speed *= projectile_speed_scaling;
|
||||
}
|
||||
if let Ok(Some(level)) = skillset.skill_level(Bow(CDamage)) {
|
||||
*scaled_damage *= 1.2_f32.powi(level.into());
|
||||
let damage_scaling = 1.2_f32.powi(level.into());
|
||||
*initial_damage *= damage_scaling;
|
||||
*scaled_damage *= damage_scaling;
|
||||
}
|
||||
if let Ok(Some(level)) = skillset.skill_level(Bow(CRegen)) {
|
||||
*scaled_regen *= 1.2_f32.powi(level.into());
|
||||
let regen_scaling = 1.2_f32.powi(level.into());
|
||||
*initial_regen *= regen_scaling;
|
||||
*scaled_regen *= regen_scaling;
|
||||
}
|
||||
if let Ok(Some(level)) = skillset.skill_level(Bow(CKnockback)) {
|
||||
*scaled_knockback *= 1.2_f32.powi(level.into());
|
||||
let knockback_scaling = 1.2_f32.powi(level.into());
|
||||
*initial_knockback *= knockback_scaling;
|
||||
*scaled_knockback *= knockback_scaling;
|
||||
}
|
||||
if let Ok(Some(level)) = skillset.skill_level(Bow(CSpeed)) {
|
||||
*speed *= 1.1_f32.powi(level.into());
|
||||
}
|
||||
if let Ok(Some(level)) = skillset.skill_level(Bow(CMove)) {
|
||||
*move_speed *= 1.2_f32.powi(level.into());
|
||||
*move_speed *= 1.1_f32.powi(level.into());
|
||||
}
|
||||
},
|
||||
RepeaterRanged {
|
||||
|
@ -55,7 +55,7 @@ impl CharacterBehavior for Data {
|
||||
fn behavior(&self, data: &JoinData) -> StateUpdate {
|
||||
let mut update = StateUpdate::from(data);
|
||||
handle_orientation(data, &mut update, 1.0);
|
||||
handle_move(data, &mut update, 0.1);
|
||||
handle_move(data, &mut update, 0.3);
|
||||
|
||||
match self.stage_section {
|
||||
StageSection::Buildup => {
|
||||
|
Loading…
Reference in New Issue
Block a user