Balance tweaks.

This commit is contained in:
Sam 2021-05-22 15:00:05 -05:00
parent f993f28eff
commit 7828112486
5 changed files with 22 additions and 13 deletions

View File

@ -1,19 +1,19 @@
ChargedRanged(
energy_cost: 0,
energy_drain: 0,
initial_regen: 0,
scaled_regen: 200,
initial_damage: 0,
scaled_damage: 300,
initial_regen: 50,
scaled_regen: 150,
initial_damage: 50,
scaled_damage: 200,
initial_knockback: 0.0,
scaled_knockback: 10.0,
speed: 1.0,
buildup_duration: 0.2,
charge_duration: 3.0,
charge_duration: 2.0,
recover_duration: 0.3,
projectile_body: Object(Arrow),
projectile_light: None,
initial_projectile_speed: 100.0,
scaled_projectile_speed: 150.0,
move_speed: 0.5,
move_speed: 0.6,
)

View File

@ -11,5 +11,5 @@ BasicRanged(
projectile_body: Object(Arrow),
projectile_light: None,
projectile_speed: 60.0,
num_projectiles: 6,
num_projectiles: 4,
)

View File

@ -115,7 +115,7 @@
"hud.skill.bow_charged_speed_title" : "Charged Speed",
"hud.skill.bow_charged_speed" : "Increases the rate that you charge the attack by 10%{SP}",
"hud.skill.bow_charged_move_title" : "Charged Move Speed",
"hud.skill.bow_charged_move" : "Increases how fast you can shuffle while charging the attack by 20%{SP}",
"hud.skill.bow_charged_move" : "Increases how fast you can shuffle while charging the attack by 10%{SP}",
"hud.skill.bow_repeater_title" : "Repeater",
"hud.skill.bow_repeater" : "Shoots faster the longer you fire for",
"hud.skill.bow_repeater_damage_title" : "Repeater Damage",

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@ -940,8 +940,11 @@ impl CharacterAbility {
use skills::BowSkill::*;
match self {
ChargedRanged {
ref mut initial_damage,
ref mut scaled_damage,
ref mut initial_regen,
ref mut scaled_regen,
ref mut initial_knockback,
ref mut scaled_knockback,
ref mut speed,
ref mut move_speed,
@ -955,19 +958,25 @@ impl CharacterAbility {
*scaled_projectile_speed *= projectile_speed_scaling;
}
if let Ok(Some(level)) = skillset.skill_level(Bow(CDamage)) {
*scaled_damage *= 1.2_f32.powi(level.into());
let damage_scaling = 1.2_f32.powi(level.into());
*initial_damage *= damage_scaling;
*scaled_damage *= damage_scaling;
}
if let Ok(Some(level)) = skillset.skill_level(Bow(CRegen)) {
*scaled_regen *= 1.2_f32.powi(level.into());
let regen_scaling = 1.2_f32.powi(level.into());
*initial_regen *= regen_scaling;
*scaled_regen *= regen_scaling;
}
if let Ok(Some(level)) = skillset.skill_level(Bow(CKnockback)) {
*scaled_knockback *= 1.2_f32.powi(level.into());
let knockback_scaling = 1.2_f32.powi(level.into());
*initial_knockback *= knockback_scaling;
*scaled_knockback *= knockback_scaling;
}
if let Ok(Some(level)) = skillset.skill_level(Bow(CSpeed)) {
*speed *= 1.1_f32.powi(level.into());
}
if let Ok(Some(level)) = skillset.skill_level(Bow(CMove)) {
*move_speed *= 1.2_f32.powi(level.into());
*move_speed *= 1.1_f32.powi(level.into());
}
},
RepeaterRanged {

View File

@ -55,7 +55,7 @@ impl CharacterBehavior for Data {
fn behavior(&self, data: &JoinData) -> StateUpdate {
let mut update = StateUpdate::from(data);
handle_orientation(data, &mut update, 1.0);
handle_move(data, &mut update, 0.1);
handle_move(data, &mut update, 0.3);
match self.stage_section {
StageSection::Buildup => {