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https://gitlab.com/veloren/veloren.git
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Network timeout updates
- Bugfix: Check whether the server response (pong) is greater than the timeout period, rather than the ping (which will always fire regardless of connection status) This was causing the timeout error event to never fire. - Feature: Send the player notifications to the chat window that they will be kicked due to disconnection for 6 seconds before kicking them back to the main menu.
This commit is contained in:
committed by
timokoesters
parent
9c29288b12
commit
7848944c17
@ -30,14 +30,19 @@ use std::{
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use uvth::{ThreadPool, ThreadPoolBuilder};
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use vek::*;
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// The duration of network inactivity until the player is kicked to the main menu
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const SERVER_TIMEOUT: Duration = Duration::from_secs(20);
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// After this duration has elapsed, the user will begin getting kick warnings in their chat window
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const SERVER_TIMEOUT_GRACE_PERIOD: Duration = Duration::from_secs(14);
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pub enum Event {
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Chat {
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chat_type: ChatType,
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message: String,
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},
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Disconnect,
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DisconnectionNotification(u64),
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}
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pub struct Client {
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@ -49,6 +54,7 @@ pub struct Client {
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postbox: PostBox<ClientMsg, ServerMsg>,
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last_server_ping: Instant,
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last_server_pong: Instant,
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last_ping_delta: f64,
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tick: u64,
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@ -134,6 +140,7 @@ impl Client {
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postbox,
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last_server_ping: Instant::now(),
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last_server_pong: Instant::now(),
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last_ping_delta: 0.0,
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tick: 0,
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@ -494,6 +501,19 @@ impl Client {
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fn handle_new_messages(&mut self) -> Result<Vec<Event>, Error> {
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let mut frontend_events = Vec::new();
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// Check that we have an valid connection.
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// Limit this to the ping time (1s), since that's the max resolution we have
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if Instant::now().duration_since(self.last_server_ping) > Duration::from_secs(1) {
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let duration_since_last_pong = Instant::now().duration_since(self.last_server_pong);
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// Dispatch a notification to the HUD warning they will be kicked in {n} seconds
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if duration_since_last_pong.as_secs_f64() > SERVER_TIMEOUT_GRACE_PERIOD.as_secs_f64() {
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frontend_events.push(Event::DisconnectionNotification(
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SERVER_TIMEOUT.as_secs() - duration_since_last_pong.as_secs(),
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));
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}
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}
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let new_msgs = self.postbox.new_messages();
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if new_msgs.len() > 0 {
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@ -508,6 +528,8 @@ impl Client {
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ServerMsg::InitialSync { .. } => return Err(Error::ServerWentMad),
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ServerMsg::Ping => self.postbox.send_message(ClientMsg::Pong),
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ServerMsg::Pong => {
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self.last_server_pong = Instant::now();
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self.last_ping_delta = Instant::now()
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.duration_since(self.last_server_ping)
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.as_secs_f64()
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@ -591,7 +613,7 @@ impl Client {
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} else if let Some(err) = self.postbox.error() {
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return Err(err.into());
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// We regularily ping in the tick method
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} else if Instant::now().duration_since(self.last_server_ping) > SERVER_TIMEOUT {
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} else if Instant::now().duration_since(self.last_server_pong) > SERVER_TIMEOUT {
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return Err(Error::ServerTimeout);
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}
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Ok(frontend_events)
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@ -6,8 +6,9 @@ use crate::{
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window::{Event, GameInput},
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Direction, Error, GlobalState, PlayState, PlayStateResult,
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};
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use client::{self, Client};
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use client::{self, Client, Event::Chat};
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use common::{
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ChatType,
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clock::Clock,
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comp,
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comp::{Pos, Vel},
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@ -55,13 +56,21 @@ impl SessionState {
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fn tick(&mut self, dt: Duration) -> Result<(), Error> {
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for event in self.client.borrow_mut().tick(self.inputs.clone(), dt)? {
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match event {
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client::Event::Chat {
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Chat {
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chat_type: _,
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message: _,
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} => {
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self.hud.new_message(event);
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}
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client::Event::Disconnect => {} // TODO
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client::Event::DisconnectionNotification(time) => {
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log::warn!("{}", format!("{:#?}", time));
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self.hud.new_message(Chat {
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chat_type: ChatType::Meta,
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message: format!("Connection lost. Kicking in {} seconds", time),
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});
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}
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}
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}
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