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https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
remove readability macros from harvester attack ai
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parent
3e23205640
commit
789379f44e
@ -4758,6 +4758,15 @@ impl<'a> AgentData<'a> {
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read_data: &ReadData,
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rng: &mut impl Rng,
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) {
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// --- reference ---
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// Inputs:
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// Primary: scythe
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// Secondary: firebreath
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// Abilities:
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// 0: explosivepumpkin
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// 1: ensaring_vines_0
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// 2: ensaring_vines_1
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// --- setup ---
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// behaviour parameters
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@ -4785,7 +4794,7 @@ impl<'a> AgentData<'a> {
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SinceFarPumpkin,
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}
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// setup line of sight check
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// line of sight check
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let line_of_sight_with_target = || {
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entities_have_line_of_sight(
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self.pos,
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@ -4798,157 +4807,118 @@ impl<'a> AgentData<'a> {
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)
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};
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// --- readability macros ---
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// actions
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macro_rules! reset_timer {
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($timer:ident) => {
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agent.combat_state.timers[ActionStateTimers::$timer as usize] = 0.0
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};
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}
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macro_rules! increment_timer {
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($timer:ident) => {
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agent.combat_state.timers[ActionStateTimers::$timer as usize] += read_data.dt.0
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};
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}
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macro_rules! use_scythe {
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() => {
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controller.push_basic_input(InputKind::Primary)
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};
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}
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macro_rules! use_fire_breath {
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() => {
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controller.push_basic_input(InputKind::Secondary)
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};
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}
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macro_rules! use_pumpkin {
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() => {
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controller.push_basic_input(InputKind::Ability(0))
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};
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}
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macro_rules! use_first_vines {
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() => {
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controller.push_basic_input(InputKind::Ability(1))
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};
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}
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macro_rules! use_second_vines {
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() => {
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controller.push_basic_input(InputKind::Ability(2))
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};
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}
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macro_rules! move_to_target {
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() => {
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self.path_toward_target(
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agent,
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controller,
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tgt_data.pos.0,
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read_data,
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Path::Partial,
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None,
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)
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};
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}
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// shortcuts
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macro_rules! conditions {
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($condition:ident) => {
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agent.combat_state.conditions[ActionStateConditions::$condition as usize]
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};
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}
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macro_rules! timers {
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($timer:ident) => {
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agent.combat_state.timers[ActionStateTimers::$timer as usize]
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};
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}
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macro_rules! is_in_vines_recovery {
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() => (
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matches!(self.char_state, CharacterState::SpriteSummon(c) if matches!(c.stage_section, StageSection::Recover))
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)
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}
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macro_rules! is_using_firebreath {
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// currently using firebreath and under time limit
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($time_limit:ident) => (
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matches!(self.char_state, CharacterState::BasicBeam(c) if c.timer < Duration::from_secs_f32($time_limit))
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)
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}
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// --- main ---
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// handle timers
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match self.char_state {
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CharacterState::BasicBeam(_) => {
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reset_timer!(SinceFirebreath);
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agent.combat_state.timers[ActionStateTimers::SinceFirebreath as usize] = 0.0;
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},
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CharacterState::BasicRanged(_) => {
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reset_timer!(SinceCloseMixup);
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reset_timer!(SinceFarPumpkin);
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agent.combat_state.timers[ActionStateTimers::SinceCloseMixup as usize] = 0.0;
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agent.combat_state.timers[ActionStateTimers::SinceFarPumpkin as usize] = 0.0;
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},
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_ => {
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increment_timer!(SinceFirebreath);
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increment_timer!(SinceCloseMixup);
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increment_timer!(SinceFarPumpkin);
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agent.combat_state.timers[ActionStateTimers::SinceFirebreath as usize] +=
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read_data.dt.0;
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agent.combat_state.timers[ActionStateTimers::SinceCloseMixup as usize] +=
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read_data.dt.0;
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agent.combat_state.timers[ActionStateTimers::SinceFarPumpkin as usize] +=
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read_data.dt.0;
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},
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}
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// vine summoning
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let health_fraction = self.health.map_or(0.5, |h| h.fraction());
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if health_fraction < SECOND_VINE_CREATION_THRESHOLD && !conditions!(HasSummonedSecondVines)
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if health_fraction < SECOND_VINE_CREATION_THRESHOLD
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&& !agent.combat_state.conditions
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[ActionStateConditions::HasSummonedSecondVines as usize]
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{
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use_second_vines!();
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if is_in_vines_recovery!() {
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conditions!(HasSummonedSecondVines) = true;
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// second vines summon
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controller.push_basic_input(InputKind::Ability(2));
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if matches!(self.char_state, CharacterState::SpriteSummon(c) if matches!(c.stage_section, StageSection::Recover))
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{
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agent.combat_state.conditions
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[ActionStateConditions::HasSummonedSecondVines as usize] = true;
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}
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} else if health_fraction < FIRST_VINE_CREATION_THRESHOLD
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&& !conditions!(HasSummonedFirstVines)
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&& !agent.combat_state.conditions[ActionStateConditions::HasSummonedFirstVines as usize]
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{
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use_first_vines!();
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if is_in_vines_recovery!() {
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conditions!(HasSummonedFirstVines) = true;
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// first vines summon
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controller.push_basic_input(InputKind::Ability(1));
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if matches!(self.char_state, CharacterState::SpriteSummon(c) if matches!(c.stage_section, StageSection::Recover))
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{
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agent.combat_state.conditions
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[ActionStateConditions::HasSummonedFirstVines as usize] = true;
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}
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}
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// close range
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else if attack_data.dist_sqrd < (attack_data.body_dist + 0.75 * MELEE_RANGE).powi(2) {
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if is_using_firebreath!(FIREBREATH_SHORT_TIME) {
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use_fire_breath!();
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} else if timers!(SinceCloseMixup) > CLOSE_MIXUP_COOLDOWN
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if matches!(self.char_state, CharacterState::BasicBeam(c) if c.timer < Duration::from_secs_f32(FIREBREATH_SHORT_TIME))
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{
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// keep using firebreath under short time limit
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controller.push_basic_input(InputKind::Secondary);
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} else if agent.combat_state.timers[ActionStateTimers::SinceCloseMixup as usize]
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> CLOSE_MIXUP_COOLDOWN
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// for now, no line of sight check for consitency in attacks
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{
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if timers!(SinceFirebreath) < FIREBREATH_COOLDOWN {
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use_pumpkin!();
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// mix up close range attacks
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if agent.combat_state.timers[ActionStateTimers::SinceFirebreath as usize]
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< FIREBREATH_COOLDOWN
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{
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// if on firebreath cooldown, throw pumpkin
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controller.push_basic_input(InputKind::Ability(0));
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} else {
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let randomise = rng.gen_range(1..=3);
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match randomise {
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1 => use_fire_breath!(),
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2 => use_pumpkin!(),
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_ => use_scythe!(),
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1 => controller.push_basic_input(InputKind::Secondary), // firebreath
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2 => controller.push_basic_input(InputKind::Ability(0)), // pumpkin
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_ => controller.push_basic_input(InputKind::Primary), // scythe
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}
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}
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} else if attack_data.angle < 60.0 {
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use_scythe!();
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// scythe melee
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controller.push_basic_input(InputKind::Primary);
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}
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}
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// mid range (with line of sight)
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else if attack_data.dist_sqrd < FIREBREATH_RANGE.powi(2) && line_of_sight_with_target() {
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if is_using_firebreath!(FIREBREATH_TIME) {
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use_fire_breath!();
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} else if attack_data.angle < 30.0 && timers!(SinceFirebreath) > FIREBREATH_COOLDOWN {
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use_fire_breath!();
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} else if timers!(SinceCloseMixup) > CLOSE_MIXUP_COOLDOWN {
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use_pumpkin!();
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if matches!(self.char_state, CharacterState::BasicBeam(c) if c.timer < Duration::from_secs_f32(FIREBREATH_TIME))
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{
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// keep using firebreath under full time limit
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controller.push_basic_input(InputKind::Secondary);
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} else if attack_data.angle < 30.0
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&& agent.combat_state.timers[ActionStateTimers::SinceFirebreath as usize]
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> FIREBREATH_COOLDOWN
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{
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// start using firebreath
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controller.push_basic_input(InputKind::Secondary);
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} else if agent.combat_state.timers[ActionStateTimers::SinceCloseMixup as usize] > CLOSE_MIXUP_COOLDOWN {
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// throw pumpkin
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controller.push_basic_input(InputKind::Ability(0));
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}
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}
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// long range (with line of sight)
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else if attack_data.dist_sqrd < MAX_PUMPKIN_RANGE.powi(2)
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&& line_of_sight_with_target()
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&& timers!(SinceFarPumpkin) > FAR_PUMPKIN_COOLDOWN
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&& agent.combat_state.timers[ActionStateTimers::SinceFarPumpkin as usize]
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> FAR_PUMPKIN_COOLDOWN
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{
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use_pumpkin!();
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// throw pumpkin
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controller.push_basic_input(InputKind::Ability(0));
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}
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// closing gap
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if !(attack_data.dist_sqrd < (attack_data.body_dist + 0.4 * MELEE_RANGE).powi(2)) {
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move_to_target!();
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self.path_toward_target(
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agent,
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controller,
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tgt_data.pos.0,
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read_data,
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Path::Partial,
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None,
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);
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}
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}
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