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Merge branch 'DaforLynx/town-music' into 'master'
Town music See merge request veloren/veloren!2208
This commit is contained in:
commit
790e7da64f
@ -49,6 +49,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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- Day period dependant wildlife spawns
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- You can now block and parry with melee weapons
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- Lift is now calculated for gliders based on dimensions (currently same for all)
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- Specific music tracks can now play exclusively in towns.
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### Changed
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@ -7,6 +7,46 @@
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(
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tracks: [
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Individual((
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title: "Rest Assured",
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path: "voxygen.audio.soundtrack.town.rest_assured",
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length: 189.0,
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timing: Some(Day),
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biomes: [],
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site: Some(Settlement),
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music_state: Activity(Explore),
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artist: "badbbad",
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)),
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Individual((
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title: "Library Theme",
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path: "voxygen.audio.soundtrack.town.library_theme",
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length: 65.0,
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timing: Some(Day),
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biomes: [],
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site: Some(Settlement),
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music_state: Activity(Explore),
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artist: "Aeronic",
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)),
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Individual((
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title: "Onwards!",
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path: "voxygen.audio.soundtrack.town.onwards",
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length: 151.0,
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timing: Some(Night),
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biomes: [],
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site: Some(Settlement),
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music_state: Activity(Explore),
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artist: "lorenzo_rozzi",
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)),
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Individual((
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title: "I'm Home",
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path: "voxygen.audio.soundtrack.town.im_home",
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length: 125.0,
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timing: Some(Night),
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biomes: [],
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site: Some(Settlement),
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music_state: Activity(Explore),
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artist: "badbbad",
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)),
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Individual((
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title: "Dank Dungeon",
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path: "voxygen.audio.soundtrack.dungeon.dank_dungeon",
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@ -381,14 +421,9 @@
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biomes: [],
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site: Some(Dungeon),
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segments: [
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("voxygen.audio.soundtrack.combat.barred_paths.barred_paths-hi-end", 6.0, Transition(Combat(High), Explore), None),
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("voxygen.audio.soundtrack.combat.barred_paths.barred_paths-hi-loop", 54.0, Activity(Combat(High)), None),
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("voxygen.audio.soundtrack.combat.barred_paths.barred_paths-hi-start", 56.0, Transition(Explore, Combat(High)), Some(Combat(High))),
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// ("voxygen.audio.soundtrack.combat.barred_paths.barred_paths-lo-end", 3.0, Transition(Combat(Low), Explore), None),
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// ("voxygen.audio.soundtrack.combat.barred_paths.barred_paths-lo-loop", 7.0, Activity(Combat(Low)), None),
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// ("voxygen.audio.soundtrack.combat.barred_paths.barred_paths-lo-start", 10.0, Transition(Explore, Combat(Low)), None),
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// ("voxygen.audio.soundtrack.combat.barred_paths.barred_paths-trans-hi-lo", 10.0, Transition(Combat(High), Combat(Low)), None),
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// ("voxygen.audio.soundtrack.combat.barred_paths.barred_paths-trans-lo-hi", 7.0, Transition(Combat(Low), Combat(High)), None),
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("voxygen.audio.soundtrack.combat.barred_paths.barred_paths-end", 6.0, Transition(Combat(High), Explore), None),
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("voxygen.audio.soundtrack.combat.barred_paths.barred_paths-loop", 54.0, Activity(Combat(High)), None),
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("voxygen.audio.soundtrack.combat.barred_paths.barred_paths-start", 56.0, Transition(Explore, Combat(High)), Some(Combat(High))),
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],
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),
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]
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BIN
assets/voxygen/audio/soundtrack/combat/barred_paths/barred_paths-lo-end.ogg
(Stored with Git LFS)
BIN
assets/voxygen/audio/soundtrack/combat/barred_paths/barred_paths-lo-end.ogg
(Stored with Git LFS)
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BIN
assets/voxygen/audio/soundtrack/combat/barred_paths/barred_paths-lo-loop.ogg
(Stored with Git LFS)
BIN
assets/voxygen/audio/soundtrack/combat/barred_paths/barred_paths-lo-loop.ogg
(Stored with Git LFS)
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BIN
assets/voxygen/audio/soundtrack/combat/barred_paths/barred_paths-lo-start.ogg
(Stored with Git LFS)
BIN
assets/voxygen/audio/soundtrack/combat/barred_paths/barred_paths-lo-start.ogg
(Stored with Git LFS)
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BIN
assets/voxygen/audio/soundtrack/combat/barred_paths/barred_paths-trans-hi-lo.ogg
(Stored with Git LFS)
BIN
assets/voxygen/audio/soundtrack/combat/barred_paths/barred_paths-trans-hi-lo.ogg
(Stored with Git LFS)
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BIN
assets/voxygen/audio/soundtrack/combat/barred_paths/barred_paths-trans-lo-hi.ogg
(Stored with Git LFS)
BIN
assets/voxygen/audio/soundtrack/combat/barred_paths/barred_paths-trans-lo-hi.ogg
(Stored with Git LFS)
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@ -1306,14 +1306,20 @@ impl Client {
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}
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let mut contains_cave = false;
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let mut terrain_alt = 0.0;
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let mut contains_dungeon = false;
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let mut contains_settlement = false;
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if let Some(chunk) = self.current_chunk() {
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terrain_alt = chunk.meta().alt();
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contains_cave = chunk.meta().contains_cave();
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contains_dungeon = chunk.meta().contains_dungeon();
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contains_settlement = chunk.meta().contains_settlement();
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}
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if player_alt < (terrain_alt - 25.0) && contains_cave {
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SitesKind::Cave
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} else if player_alt < (terrain_alt - 25.0) {
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} else if player_alt < (terrain_alt - 25.0) && contains_dungeon {
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SitesKind::Dungeon
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} else if contains_settlement {
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SitesKind::Settlement
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} else {
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SitesKind::Void
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}
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@ -87,8 +87,11 @@ pub struct TerrainChunkMeta {
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contains_cave: bool,
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contains_river: bool,
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temp: f32,
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contains_settlement: bool,
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contains_dungeon: bool,
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}
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#[allow(clippy::clippy::too_many_arguments)]
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impl TerrainChunkMeta {
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pub fn new(
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name: Option<String>,
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@ -98,6 +101,8 @@ impl TerrainChunkMeta {
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contains_cave: bool,
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contains_river: bool,
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temp: f32,
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contains_settlement: bool,
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contains_dungeon: bool,
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) -> Self {
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Self {
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name,
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@ -107,6 +112,8 @@ impl TerrainChunkMeta {
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contains_cave,
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contains_river,
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temp,
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contains_settlement,
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contains_dungeon,
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}
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}
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@ -119,6 +126,8 @@ impl TerrainChunkMeta {
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contains_cave: false,
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contains_river: false,
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temp: 0.0,
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contains_settlement: false,
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contains_dungeon: false,
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}
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}
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@ -134,6 +143,10 @@ impl TerrainChunkMeta {
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pub fn contains_river(&self) -> bool { self.contains_river }
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pub fn contains_settlement(&self) -> bool { self.contains_settlement }
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pub fn contains_dungeon(&self) -> bool { self.contains_dungeon }
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pub fn temp(&self) -> f32 { self.temp }
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}
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@ -221,6 +221,8 @@ impl MusicMgr {
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//println!("alt: {}", current_chunk.meta().alt());
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//println!("tree_density: {}",
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// current_chunk.meta().tree_density());
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// let current_site = client.current_site();
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// println!("{:?}", current_site);
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//if let Some(position) = client.current::<comp::Pos>() {
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// player_alt = position.0.z;
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//}
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@ -45,6 +45,7 @@ pub use index::{IndexOwned, IndexRef};
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use crate::{
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column::ColumnGen,
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index::Index,
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site::SiteKind,
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util::{Grid, Sampler},
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};
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use common::{
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@ -281,6 +282,14 @@ impl World {
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sim_chunk.cave.1.alt != 0.0,
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sim_chunk.river.is_river(),
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sim_chunk.temp,
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sim_chunk
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.sites
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.iter()
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.any(|site| matches!(index.sites[*site].kind, SiteKind::Settlement(_))),
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sim_chunk
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.sites
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.iter()
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.any(|site| matches!(index.sites[*site].kind, SiteKind::Dungeon(_))),
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);
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let mut chunk = TerrainChunk::new(base_z, stone, air, meta);
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