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Added the possibility to toggle muting of any volume category via a keybind
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@ -152,8 +152,16 @@ pub enum GameInput {
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SpectateSpeedBoost,
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SpectateSpeedBoost,
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#[strum(serialize = "gameinput-spectateviewpoint")]
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#[strum(serialize = "gameinput-spectateviewpoint")]
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SpectateViewpoint,
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SpectateViewpoint,
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#[strum(serialize = "gameinput-mute-music")]
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#[strum(serialize = "gameinput-mutemaster")]
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MuteMaster,
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#[strum(serialize = "gameinput-muteinactivemaster")]
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MuteInactiveMaster,
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#[strum(serialize = "gameinput-mutemusic")]
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MuteMusic,
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MuteMusic,
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#[strum(serialize = "gameinput-mutesfx")]
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MuteSfx,
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#[strum(serialize = "gameinput-muteambience")]
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MuteAmbience,
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}
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}
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impl GameInput {
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impl GameInput {
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@ -4126,6 +4126,13 @@ impl Hud {
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// Press key while not typing
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// Press key while not typing
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WinEvent::InputUpdate(key, state) if !self.typing() => {
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WinEvent::InputUpdate(key, state) if !self.typing() => {
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let gs_audio = &global_state.settings.audio;
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let mut toggle_mute = |audio: Audio| {
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self.events
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.push(Event::SettingsChange(SettingsChange::Audio(audio)));
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true
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};
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let matching_key = match key {
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let matching_key = match key {
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GameInput::Command if state => {
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GameInput::Command if state => {
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self.force_chat_input = Some("/".to_owned());
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self.force_chat_input = Some("/".to_owned());
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@ -4189,14 +4196,22 @@ impl Hud {
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GameInput::MapZoomOut if state => {
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GameInput::MapZoomOut if state => {
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handle_map_zoom(0.5, self.world_map.1, &self.show, global_state)
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handle_map_zoom(0.5, self.world_map.1, &self.show, global_state)
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},
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},
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GameInput::MuteMaster if state => {
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toggle_mute(Audio::MuteMasterVolume(!gs_audio.master_volume.muted))
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},
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GameInput::MuteInactiveMaster if state => {
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toggle_mute(Audio::MuteInactiveMasterVolume(
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!gs_audio.inactive_master_volume_perc.muted,
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))
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},
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GameInput::MuteMusic if state => {
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GameInput::MuteMusic if state => {
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self.events
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toggle_mute(Audio::MuteMusicVolume(!gs_audio.music_volume.muted))
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.push(Event::SettingsChange(SettingsChange::Audio(
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},
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Audio::MuteMusicVolume(
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GameInput::MuteSfx if state => {
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!global_state.settings.audio.music_volume.muted,
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toggle_mute(Audio::MuteSfxVolume(!gs_audio.sfx_volume.muted))
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),
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},
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)));
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GameInput::MuteAmbience if state => {
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true
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toggle_mute(Audio::MuteAmbienceVolume(!gs_audio.ambience_volume.muted))
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},
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},
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// Skillbar
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// Skillbar
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input => {
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input => {
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@ -191,7 +191,11 @@ impl ControlSettings {
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GameInput::MapSetMarker => Some(KeyMouse::Mouse(MouseButton::Middle)),
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GameInput::MapSetMarker => Some(KeyMouse::Mouse(MouseButton::Middle)),
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GameInput::SpectateSpeedBoost => Some(KeyMouse::Key(VirtualKeyCode::LControl)),
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GameInput::SpectateSpeedBoost => Some(KeyMouse::Key(VirtualKeyCode::LControl)),
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GameInput::SpectateViewpoint => Some(KeyMouse::Mouse(MouseButton::Middle)),
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GameInput::SpectateViewpoint => Some(KeyMouse::Mouse(MouseButton::Middle)),
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GameInput::MuteMaster => Some(KeyMouse::Key(VirtualKeyCode::Mute)),
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GameInput::MuteInactiveMaster => None,
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GameInput::MuteMusic => Some(KeyMouse::Key(VirtualKeyCode::F8)),
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GameInput::MuteMusic => Some(KeyMouse::Key(VirtualKeyCode::F8)),
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GameInput::MuteSfx => None,
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GameInput::MuteAmbience => None,
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}
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}
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}
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}
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}
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}
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