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Fix glider
Former-commit-id: dbcdfef19b3cd428736e77176a958f128b7fe7ad
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parent
746e286b5b
commit
79a0edad85
@ -294,10 +294,6 @@ impl Client {
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.ecs_mut()
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.write_storage::<comp::Jumping>()
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.remove(self.entity);
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self.state
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.ecs_mut()
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.write_storage::<comp::Gliding>()
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.remove(self.entity);
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self.state
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.ecs_mut()
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.write_storage::<comp::Dying>()
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@ -131,6 +131,7 @@ impl PlayState for SessionState {
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}
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Event::InputUpdate(GameInput::Jump, true) => {
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self.client.borrow_mut().jump();
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}
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Event::InputUpdate(GameInput::MoveForward, state) => self.key_state.up = state,
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Event::InputUpdate(GameInput::MoveBack, state) => self.key_state.down = state,
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Event::InputUpdate(GameInput::MoveLeft, state) => self.key_state.left = state,
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@ -113,16 +113,25 @@ impl Window {
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key_map.insert(settings.controls.map, GameInput::Map);
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key_map.insert(settings.controls.bag, GameInput::Bag);
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key_map.insert(settings.controls.quest_log, GameInput::QuestLog);
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key_map.insert(settings.controls.character_window, GameInput::CharacterWindow);
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key_map.insert(
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settings.controls.character_window,
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GameInput::CharacterWindow,
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);
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key_map.insert(settings.controls.social, GameInput::Social);
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key_map.insert(settings.controls.spellbook, GameInput::Spellbook);
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key_map.insert(settings.controls.settings, GameInput::Settings);
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key_map.insert(settings.controls.help, GameInput::Help);
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key_map.insert(settings.controls.toggle_interface, GameInput::ToggleInterface);
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key_map.insert(
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settings.controls.toggle_interface,
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GameInput::ToggleInterface,
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);
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key_map.insert(settings.controls.toggle_debug, GameInput::ToggleDebug);
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key_map.insert(settings.controls.fullscreen, GameInput::Fullscreen);
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key_map.insert(settings.controls.screenshot, GameInput::Screenshot);
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key_map.insert(settings.controls.toggle_ingame_ui, GameInput::ToggleIngameUi);
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key_map.insert(
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settings.controls.toggle_ingame_ui,
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GameInput::ToggleIngameUi,
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);
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key_map.insert(settings.controls.attack, GameInput::Attack);
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Ok(Self {
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