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- make tricksters spawn in groups and play instruments
- remove defunct draugr flee
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82026c1acc
commit
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@ -2,18 +2,21 @@
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(
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name: Name("Trickster"),
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body: RandomWith("draugr"),
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alignment: Alignment(Npc),
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alignment: Alignment(Enemy),
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loot: LootTable("common.loot_tables.calendar.halloween.trickster"),
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inventory: (
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loadout: Inline((
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inherit: Asset("common.loadout.calendar.halloween.trickster"),
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active_hands: InHands((Choice([
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(1, Item("common.items.weapons.tool.broom")),
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(1, Item("common.items.weapons.tool.hoe")),
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(1, Item("common.items.weapons.tool.pickaxe")),
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(1, Item("common.items.weapons.tool.rake")),
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(1, Item("common.items.weapons.tool.shovel-0")),
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(1, Item("common.items.weapons.tool.shovel-1")),
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(1, Item("common.items.tool.instruments.bass")),
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(1, Item("common.items.tool.instruments.flute")),
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(1, Item("common.items.tool.instruments.harp")),
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(1, Item("common.items.tool.instruments.kalimba")),
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(1, Item("common.items.tool.instruments.sitar")),
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(1, Item("common.items.tool.instruments.perc")),
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(1, Item("common.items.tool.instruments.lute")),
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(1, Item("common.items.tool.instruments.guitar")),
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(1, Item("common.items.tool.instruments.melodica")),
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]), None)),
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)),
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),
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@ -5,8 +5,8 @@ SpawnEntry (
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Pack(
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groups: [
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(1, (1, 1, "common.entity.calendar.halloween.aggressive.halloween_harvester")),
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(3, (1, 1, "common.entity.calendar.halloween.aggressive.halloween_dullahan")),
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(5, (1, 1, "common.entity.calendar.halloween.aggressive.trickster")),
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(2, (1, 1, "common.entity.calendar.halloween.aggressive.halloween_dullahan")),
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(3, (3, 6, "common.entity.calendar.halloween.aggressive.trickster")),
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],
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spawn_mode: Land,
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calendar_events: Some([Halloween]),
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@ -228,8 +228,7 @@ impl<'a> From<&'a Body> for Psyche {
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humanoid::Species::Elf => 0.4,
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humanoid::Species::Human => 0.4,
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humanoid::Species::Orc => 0.3,
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// set back to 0.3 after halloween event
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humanoid::Species::Draugr => 1.0,
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humanoid::Species::Draugr => 0.3,
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},
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Body::QuadrupedSmall(quadruped_small) => match quadruped_small.species {
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quadruped_small::Species::Pig => 0.5,
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