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bowser spin animation
This commit is contained in:
parent
5e9cbdf754
commit
7a23314e3b
@ -1,6 +1,6 @@
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[target.x86_64-unknown-linux-gnu]
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rustflags = [
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"-C", "link-arg=-fuse-ld=gold",
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"-C", "link-arg=-fuse-ld=mold",
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]
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[target.x86_64-pc-windows-gnu]
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@ -535,6 +535,13 @@
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secondary: Simple(None, "common.abilities.custom.quadlowbasic.singlestrike"),
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abilities: [],
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),
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Custom("Rocksnapper"): (
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primary: Simple(None, "common.abilities.custom.rocksnapper.triplestrike"),
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secondary: Simple(None, "common.abilities.custom.rocksnapper.singlestrike"),
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abilities: [
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Simple(None, "common.abilities.custom.rocksnapper.dash"),
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],
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),
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Custom("Quad Low Beam"): (
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primary: Simple(None, "common.abilities.custom.quadlowbeam.lifestealbeam"),
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secondary: Simple(None, "common.abilities.custom.quadlowbreathe.triplestrike"),
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28
assets/common/abilities/custom/rocksnapper/dash.ron
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28
assets/common/abilities/custom/rocksnapper/dash.ron
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@ -0,0 +1,28 @@
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DashMelee(
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energy_cost: 0,
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melee_constructor: (
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kind: Bash(
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damage: 16.0,
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poise: 0.0,
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knockback: 4.0,
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energy_regen: 0.0,
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),
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scaled: Some((
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kind: Bash(
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damage: 36.0,
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poise: 8.0,
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knockback: 23.0,
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energy_regen: 0.0,
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))),
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range: 2.5,
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angle: 360.0,
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),
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energy_drain: 0,
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forward_speed: 5.0,
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buildup_duration: 1.0,
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charge_duration: 2.0,
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swing_duration: 2.0,
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recover_duration: 0.5,
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ori_modifier: 0.3,
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charge_through: true,
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)
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25
assets/common/abilities/custom/rocksnapper/singlestrike.ron
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25
assets/common/abilities/custom/rocksnapper/singlestrike.ron
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@ -0,0 +1,25 @@
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ComboMelee2(
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strikes: [
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(
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melee_constructor: (
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kind: Bash(
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damage: 36,
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poise: 28,
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knockback: 3,
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energy_regen: 0,
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),
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range: 3.0,
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angle: 90.0,
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),
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buildup_duration: 0.5,
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swing_duration: 0.2,
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hit_timing: 0.5,
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recover_duration: 0.5,
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movement: (
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swing: Some(Forward(0.1)),
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),
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ori_modifier: 0.6,
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),
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],
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energy_cost_per_strike: 0,
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)
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65
assets/common/abilities/custom/rocksnapper/triplestrike.ron
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65
assets/common/abilities/custom/rocksnapper/triplestrike.ron
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@ -0,0 +1,65 @@
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ComboMelee2(
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strikes: [
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(
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melee_constructor: (
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kind: Slash(
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damage: 36,
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poise: 24,
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knockback: 3,
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energy_regen: 0,
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),
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range: 4.0,
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angle: 30.0,
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),
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buildup_duration: 0.75,
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swing_duration: 0.45,
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hit_timing: 0.5,
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recover_duration: 0.4,
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movement: (
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swing: Some(Forward(0.4)),
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),
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ori_modifier: 0.65,
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),
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(
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melee_constructor: (
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kind: Stab(
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damage: 18,
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poise: 18,
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knockback: 15,
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energy_regen: 0,
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),
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range: 3.5,
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angle: 75.0,
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),
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buildup_duration: 0.35,
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swing_duration: 0.35,
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hit_timing: 0.5,
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recover_duration: 0.3,
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movement: (
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swing: Some(Forward(0.2)),
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),
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ori_modifier: 0.65,
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),
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(
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melee_constructor: (
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kind: Bash(
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damage: 28,
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poise: 36,
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knockback: 3,
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energy_regen: 0,
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),
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range: 3.0,
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angle: 55.0,
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),
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buildup_duration: 0.55,
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swing_duration: 0.25,
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hit_timing: 0.5,
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recover_duration: 0.6,
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movement: (
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swing: Some(Forward(0.3)),
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),
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ori_modifier: 0.65,
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),
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],
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energy_cost_per_strike: 0,
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)
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20
assets/common/items/npc_weapons/unique/rocksnapper.ron
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20
assets/common/items/npc_weapons/unique/rocksnapper.ron
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@ -0,0 +1,20 @@
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ItemDef(
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legacy_name: "Rocksnapper",
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legacy_description: "Rocksnapper's totally awesome legacy description",
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kind: Tool((
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kind: Natural,
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hands: Two,
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stats: (
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equip_time_secs: 0.01,
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power: 1.0,
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effect_power: 1.0,
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speed: 1.0,
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range: 1.0,
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energy_efficiency: 1.0,
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buff_strength: 1.0,
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),
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)),
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quality: Low,
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tags: [],
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ability_spec: Some(Custom("Rocksnapper")),
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)
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@ -686,6 +686,9 @@ fn default_main_tool(body: &Body) -> Item {
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quadruped_low::Species::Driggle => Some(Item::new_from_asset_expect(
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"common.items.npc_weapons.unique.driggle",
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)),
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quadruped_low::Species::Rocksnapper => Some(Item::new_from_asset_expect(
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"common.items.npc_weapons.unique.rocksnapper",
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)),
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_ => Some(Item::new_from_asset_expect(
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"common.items.npc_weapons.unique.quadlowbasic",
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)),
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@ -9,7 +9,7 @@ use std::f32::consts::PI;
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pub struct DashAnimation;
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impl Animation for DashAnimation {
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type Dependency<'a> = (f32, f32, Option<StageSection>, f32);
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type Dependency<'a> = (Option<&'a str>, f32, f32, Option<StageSection>, f32);
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type Skeleton = QuadrupedLowSkeleton;
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#[cfg(feature = "use-dyn-lib")]
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@ -18,64 +18,167 @@ impl Animation for DashAnimation {
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#[cfg_attr(feature = "be-dyn-lib", export_name = "quadruped_low_dash")]
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fn update_skeleton_inner(
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skeleton: &Self::Skeleton,
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(_velocity, global_time, stage_section, timer): Self::Dependency<'_>,
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(ability_id, _velocity, global_time, stage_section, timer): Self::Dependency<'_>,
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anim_time: f32,
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_rate: &mut f32,
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_s_a: &SkeletonAttr,
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s_a: &SkeletonAttr,
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) -> Self::Skeleton {
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let mut next = (*skeleton).clone();
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let (movement1base, chargemovementbase, movement2base, movement3) = match stage_section {
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Some(StageSection::Buildup) => (anim_time.sqrt(), 0.0, 0.0, 0.0),
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Some(StageSection::Charge) => (1.0, 1.0, 0.0, 0.0),
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Some(StageSection::Action) => (1.0, 1.0, anim_time.powi(4), 0.0),
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Some(StageSection::Recover) => (1.0, 1.0, 1.0, anim_time),
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_ => (0.0, 0.0, 0.0, 0.0),
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};
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let pullback = 1.0 - movement3;
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let subtract = global_time - timer;
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let check = subtract - subtract.trunc();
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let mirror = (check - 0.5).signum();
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let twitch1 = (mirror * movement1base * 9.5).sin();
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let twitch1fast = (mirror * movement1base * 25.0).sin();
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//let twitch3 = (mirror * movement3 * 4.0).sin();
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//let movement1 = mirror * movement1base * pullback;
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//let movement2 = mirror * movement2base * pullback;
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let movement1abs = movement1base * pullback;
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let movement2abs = movement2base * pullback;
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let short = ((1.0 / (0.72 + 0.28 * ((anim_time * 16.0_f32 + PI * 0.25).sin()).powi(2)))
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.sqrt())
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* ((anim_time * 16.0_f32 + PI * 0.25).sin())
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* chargemovementbase
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* pullback;
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let shortalt = (anim_time * 16.0_f32 + PI * 0.25).sin() * chargemovementbase * pullback;
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match ability_id {
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Some("common.abilities.custom.rocksnapper.dash") => {
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let (movement1, charge, movement2, movement3) = match stage_section {
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Some(StageSection::Buildup) => (anim_time, 0.0, 0.0, 0.0),
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Some(StageSection::Charge) => (1.0, anim_time, 0.0, 0.0),
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Some(StageSection::Action) => (1.0, 1.0, anim_time, 0.0),
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Some(StageSection::Recover) => (1.0, 1.0, 1.0, anim_time),
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_ => (0.0, 0.0, 0.0, 0.0),
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};
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let subtract = global_time - timer;
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let check = subtract - subtract.trunc();
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let mirror = (check - 0.5).signum();
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let twitch1 = (mirror * movement1.sqrt() * 9.5).sin();
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fn quintic(x: f32) -> f32 { x.powf(0.2) }
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let quick_movement1 = movement1.powf(0.2);
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//let quick_movement3 = movement3.powf(0.2);
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let quick_movement3 = elastic(movement3);
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next.head_upper.position = Vec3::new(
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0.0,
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s_a.head_upper.0 + (-1.0 * quick_movement1 + quick_movement3) * 10.0,
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s_a.head_upper.1,
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);
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next.head_upper.scale = Vec3::one() * (1.0 - movement1 + quick_movement3);
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next.head_lower.position = Vec3::new(
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0.0,
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s_a.head_lower.0 + (-1.0 * quick_movement1 + quick_movement3) * 10.0,
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s_a.head_lower.1,
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);
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next.head_lower.scale = Vec3::one() * (1.0 - movement1 + quick_movement3);
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next.foot_fl.position = Vec3::new(
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-s_a.feet_f.0 + (quick_movement1 - quick_movement3) * 8.0,
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s_a.feet_f.1 + (-1.0 * quick_movement1 + quick_movement3) * 8.0,
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s_a.feet_f.2 + (quick_movement1 - quick_movement3) * 8.0,
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);
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next.foot_fl.scale = Vec3::one() * (1.0 - movement1 + quick_movement3);
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next.foot_fr.position = Vec3::new(
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s_a.feet_f.0 - (quick_movement1 - quick_movement3) * 8.0,
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s_a.feet_f.1 + (-1.0 * quick_movement1 + quick_movement3) * 8.0,
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s_a.feet_f.2 + (quick_movement1 - quick_movement3) * 8.0,
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);
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next.foot_fr.scale = Vec3::one() * (1.0 - movement1 + quick_movement3);
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next.foot_bl.position = Vec3::new(
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-s_a.feet_b.0 + (quick_movement1 - quick_movement3) * 8.0,
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s_a.feet_b.1 + (quick_movement1 - quick_movement3) * 8.0,
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s_a.feet_b.2 + (quick_movement1 - quick_movement3) * 8.0,
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);
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next.foot_bl.scale = Vec3::one() * (1.0 - movement1 + quick_movement3);
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next.foot_br.position = Vec3::new(
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s_a.feet_b.0 - (quick_movement1 - quick_movement3) * 8.0,
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s_a.feet_b.1 + (quick_movement1 - quick_movement3) * 8.0,
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s_a.feet_b.2 + (quick_movement1 - quick_movement3) * 8.0,
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);
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next.foot_br.scale = Vec3::one() * (1.0 - movement1 + quick_movement3);
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next.tail_front.position = Vec3::new(
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0.0,
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s_a.tail_front.0 + (quick_movement1 - quick_movement3) * 20.0,
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s_a.tail_front.1,
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);
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next.tail_front.scale = Vec3::one() * (1.0 - movement1 + quick_movement3);
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next.tail_rear.position = Vec3::new(
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0.0,
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s_a.tail_rear.0 + (quick_movement1 - quick_movement3) * 20.0,
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s_a.tail_rear.1,
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);
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next.tail_rear.scale = Vec3::one() * (1.0 - movement1 + movement3);
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next.head_upper.orientation =
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Quaternion::rotation_x(movement1abs * 0.4 + movement2abs * 0.3)
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* Quaternion::rotation_z(short * -0.06 + twitch1 * -0.3);
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fn bounce(x: f32) -> f32 {
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if x < (1.0 / 2.75) {
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7.5625 * x.powi(2)
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} else if x < (2.0 / 2.75) {
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7.5625 * (x - (1.5 / 2.75)).powi(2) + 0.75
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} else if x < (2.5 / 2.75) {
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7.5625 * (x - (2.25 / 2.75)).powi(2) + 0.9375
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} else {
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7.5625 * (x - (2.625 / 2.75)).powi(2) + 0.984375
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}
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}
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next.head_lower.orientation =
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Quaternion::rotation_x(movement1abs * -0.4 + movement2abs * -0.5)
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* Quaternion::rotation_z(short * 0.15 + twitch1 * 0.3);
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fn elastic(x: f32) -> f32 {
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fn f(x: f32, a: f32, b: f32) -> f32 {
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let p = 0.8;
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b + a * 2.0_f32.powf(a * 10.0 * x) * ((4.0 * PI * x) / p).cos()
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}
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f(x, -1.0, 1.0) / f(1.0, -1.0, 1.0)
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}
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next.jaw.orientation = Quaternion::rotation_x(
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twitch1fast * 0.2
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+ movement1abs * -0.3
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+ movement2abs * 1.2
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+ chargemovementbase * -0.5,
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);
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next.chest.orientation =
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Quaternion::rotation_z(twitch1 * 0.06) * Quaternion::rotation_y(short * 0.06);
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next.chest.position = Vec3::new(
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0.0,
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0.0,
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s_a.chest.1 - bounce(movement1) * 5.0 + elastic(movement3) * 5.0,
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);
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let smooth_end_charge = if charge < 0.5 {
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charge
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} else {
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3.0 * charge.powi(2) - 2.0 * charge.powi(3)
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};
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next.chest.orientation =
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Quaternion::rotation_z(2.0 * PI * movement1 + 4.0 * PI * charge);
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},
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_ => {
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let (movement1, chargemovementbase, movement2, movement3) = match stage_section {
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Some(StageSection::Buildup) => (anim_time.sqrt(), 0.0, 0.0, 0.0),
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Some(StageSection::Charge) => (1.0, 1.0, 0.0, 0.0),
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Some(StageSection::Action) => (1.0, 1.0, anim_time.powi(4), 0.0),
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Some(StageSection::Recover) => (1.0, 1.0, 1.0, anim_time),
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_ => (0.0, 0.0, 0.0, 0.0),
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};
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let pullback = 1.0 - movement3;
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let subtract = global_time - timer;
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let check = subtract - subtract.trunc();
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let mirror = (check - 0.5).signum();
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let twitch1 = (mirror * movement1 * 9.5).sin();
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let twitch1fast = (mirror * movement1 * 25.0).sin();
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//let twitch3 = (mirror * movement3 * 4.0).sin();
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//let movement1 = mirror * movement1 * pullback;
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//let movement2 = mirror * movement2 * pullback;
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let movement1abs = movement1 * pullback;
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let movement2abs = movement2 * pullback;
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let short = ((1.0
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/ (0.72 + 0.28 * ((anim_time * 16.0_f32 + PI * 0.25).sin()).powi(2)))
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.sqrt())
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* ((anim_time * 16.0_f32 + PI * 0.25).sin())
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* chargemovementbase
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* pullback;
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let shortalt =
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(anim_time * 16.0_f32 + PI * 0.25).sin() * chargemovementbase * pullback;
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next.tail_front.orientation = Quaternion::rotation_x(
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0.15 + movement1abs * -0.4 + movement2abs * 0.2 + chargemovementbase * 0.2,
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) * Quaternion::rotation_z(shortalt * 0.15);
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next.head_upper.orientation =
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Quaternion::rotation_x(movement1abs * 0.4 + movement2abs * 0.3)
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* Quaternion::rotation_z(short * -0.06 + twitch1 * -0.3);
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next.tail_rear.orientation =
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Quaternion::rotation_x(
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-0.12 + movement1abs * -0.4 + movement2abs * 0.2 + chargemovementbase * 0.2,
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) * Quaternion::rotation_z(shortalt * 0.15 + twitch1fast * 0.3);
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next.head_lower.orientation =
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Quaternion::rotation_x(movement1abs * -0.4 + movement2abs * -0.5)
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* Quaternion::rotation_z(short * 0.15 + twitch1 * 0.3);
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next.jaw.orientation = Quaternion::rotation_x(
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twitch1fast * 0.2
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+ movement1abs * -0.3
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+ movement2abs * 1.2
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+ chargemovementbase * -0.5,
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);
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next.chest.orientation =
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Quaternion::rotation_z(twitch1 * 0.06) * Quaternion::rotation_y(short * 0.06);
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next.tail_front.orientation = Quaternion::rotation_x(
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0.15 + movement1abs * -0.4 + movement2abs * 0.2 + chargemovementbase * 0.2,
|
||||
) * Quaternion::rotation_z(shortalt * 0.15);
|
||||
|
||||
next.tail_rear.orientation =
|
||||
Quaternion::rotation_x(
|
||||
-0.12 + movement1abs * -0.4 + movement2abs * 0.2 + chargemovementbase * 0.2,
|
||||
) * Quaternion::rotation_z(shortalt * 0.15 + twitch1fast * 0.3);
|
||||
},
|
||||
}
|
||||
next
|
||||
}
|
||||
}
|
||||
|
@ -3098,6 +3098,7 @@ impl FigureMgr {
|
||||
anim::quadruped_low::DashAnimation::update_skeleton(
|
||||
&target_base,
|
||||
(
|
||||
ability_id,
|
||||
rel_vel.magnitude(),
|
||||
time,
|
||||
Some(s.stage_section),
|
||||
|
Loading…
Reference in New Issue
Block a user