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Rewrote projectile constructor
This commit is contained in:
parent
d920facfb2
commit
7a7e6391b4
@ -2,10 +2,15 @@ BasicRanged(
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energy_cost: 0,
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energy_cost: 0,
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buildup_duration: 0.75,
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buildup_duration: 0.75,
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recover_duration: 0.75,
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recover_duration: 0.75,
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projectile: Trap(
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projectile: (
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damage: 25,
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kind: Hazard(
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knockback: 4,
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is_sticky: true,
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energy_regen: 0,
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duration: 10,
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),
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attack: Some((
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damage: 25,
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energy: 0,
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)),
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),
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),
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projectile_body: Object(AdletTrap),
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projectile_body: Object(AdletTrap),
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projectile_light: None,
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projectile_light: None,
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@ -2,10 +2,19 @@ BasicRanged(
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energy_cost: 0,
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energy_cost: 0,
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buildup_duration: 0.8,
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buildup_duration: 0.8,
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recover_duration: 0.8,
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recover_duration: 0.8,
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projectile: Arrow(
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projectile: (
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damage: 16,
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kind: Pointed,
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knockback: 1,
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attack: Some((
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energy_regen: 0,
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damage: 16,
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knockback: Some(1),
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energy: 0,
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buff: Some((
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kind: Bleeding,
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dur_secs: 10,
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strength: DamageFraction(0.1),
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chance: 0.1,
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)),
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)),
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),
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),
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projectile_body: Object(AdletSpear),
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projectile_body: Object(AdletSpear),
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projectile_light: None,
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projectile_light: None,
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@ -2,10 +2,18 @@ BasicRanged(
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energy_cost: 0,
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energy_cost: 0,
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buildup_duration: 0.6,
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buildup_duration: 0.6,
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recover_duration: 0.4,
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recover_duration: 0.4,
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projectile: Arrow(
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projectile: (
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damage: 12,
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kind: Pointed,
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knockback: 0,
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attack: Some((
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energy_regen: 0,
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damage: 12,
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energy: 0,
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buff: Some((
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kind: Bleeding,
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dur_secs: 10,
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strength: DamageFraction(0.1),
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chance: 0.1,
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)),
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)),
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),
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),
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projectile_body: Object(Arrow),
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projectile_body: Object(Arrow),
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projectile_light: None,
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projectile_light: None,
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@ -2,10 +2,15 @@ BasicRanged(
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energy_cost: 0,
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energy_cost: 0,
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buildup_duration: 0.75,
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buildup_duration: 0.75,
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recover_duration: 0.75,
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recover_duration: 0.75,
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projectile: Trap(
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projectile: (
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damage: 12,
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kind: Hazard(
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knockback: 0,
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is_sticky: true,
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energy_regen: 0,
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duration: 10,
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),
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attack: Some((
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damage: 12,
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energy: 0,
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)),
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),
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),
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projectile_body: Object(AdletTrap),
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projectile_body: Object(AdletTrap),
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projectile_light: None,
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projectile_light: None,
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@ -1,12 +1,24 @@
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ChargedRanged(
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ChargedRanged(
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energy_cost: 0,
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energy_cost: 0,
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energy_drain: 0,
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energy_drain: 0,
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initial_regen: 2,
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projectile: (
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scaled_regen: 14,
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kind: Pointed,
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initial_damage: 2,
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attack: Some((
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scaled_damage: 12,
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damage: 2,
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initial_knockback: 0,
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energy: 2,
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scaled_knockback: 12,
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buff: Some((
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kind: Bleeding,
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dur_secs: 10,
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strength: DamageFraction(0.1),
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chance: 0.1,
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)),
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)),
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scaled: Some((
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damage: 12,
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knockback: Some(12),
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energy: 14,
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)),
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),
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buildup_duration: 0.25,
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buildup_duration: 0.25,
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charge_duration: 1.0,
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charge_duration: 1.0,
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recover_duration: 0.4,
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recover_duration: 0.4,
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@ -5,10 +5,18 @@ RepeaterRanged(
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recover_duration: 0.5,
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recover_duration: 0.5,
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max_speed: 4.0,
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max_speed: 4.0,
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half_speed_at: 3,
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half_speed_at: 3,
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projectile: Arrow(
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projectile: (
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damage: 5.0,
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kind: Pointed,
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knockback: 0,
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attack: Some((
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energy_regen: 0,
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damage: 5,
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energy: 0,
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buff: Some((
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kind: Bleeding,
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dur_secs: 10,
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strength: DamageFraction(0.1),
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chance: 0.1,
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)),
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)),
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),
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),
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projectile_body: Object(Arrow),
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projectile_body: Object(Arrow),
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projectile_light: None,
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projectile_light: None,
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@ -3,10 +3,19 @@ BasicRanged(
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buildup_duration: 0.3,
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buildup_duration: 0.3,
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recover_duration: 0.3,
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recover_duration: 0.3,
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projectile_spread: 0.05,
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projectile_spread: 0.05,
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projectile: Arrow(
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projectile: (
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damage: 6,
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kind: Pointed,
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knockback: 5,
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attack: Some((
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energy_regen: 0,
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damage: 6,
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knockback: Some(5),
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energy: 0,
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buff: Some((
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kind: Bleeding,
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dur_secs: 10,
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strength: DamageFraction(0.1),
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chance: 0.1,
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)),
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)),
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),
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),
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projectile_body: Object(Arrow),
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projectile_body: Object(Arrow),
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projectile_light: None,
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projectile_light: None,
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@ -2,10 +2,19 @@ BasicRanged(
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energy_cost: 0,
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energy_cost: 0,
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buildup_duration: 0.5,
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buildup_duration: 0.5,
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recover_duration: 0.3,
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recover_duration: 0.3,
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projectile: Arrow(
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projectile: (
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damage: 3.5,
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kind: Pointed,
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knockback: 5.0,
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attack: Some((
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energy_regen: 4.0,
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damage: 3.5,
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knockback: Some(5),
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energy: 4,
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buff: Some((
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kind: Bleeding,
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dur_secs: 10,
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strength: DamageFraction(0.1),
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chance: 0.1,
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)),
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)),
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),
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),
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projectile_body: Object(Arrow),
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projectile_body: Object(Arrow),
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projectile_light: None,
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projectile_light: None,
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@ -2,11 +2,18 @@ BasicRanged(
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energy_cost: 0,
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energy_cost: 0,
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buildup_duration: 2.5,
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buildup_duration: 2.5,
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recover_duration: 1.0,
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recover_duration: 1.0,
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projectile: ClayRocket(
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projectile: (
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damage: 75.0,
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kind: Explosive(
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knockback: 35.0,
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radius: 10,
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radius: 10.0,
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min_falloff: 0.75,
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min_falloff: 0.75,
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reagent: Some(Red),
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terrain: Some((5, Black)),
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),
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attack: Some((
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damage: 75,
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knockback: Some(35),
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energy: 0,
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)),
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),
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),
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projectile_body: Object(FireRainDrop),
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projectile_body: Object(FireRainDrop),
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projectile_speed: 0.0,
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projectile_speed: 0.0,
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@ -2,18 +2,26 @@ BasicRanged(
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energy_cost: 0,
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energy_cost: 0,
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buildup_duration: 1.2,
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buildup_duration: 1.2,
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recover_duration: 0.7,
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recover_duration: 0.7,
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projectile: Poisonball(
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projectile: (
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damage: 58.0,
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kind: Explosive(
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radius: 3.5,
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radius: 3.5,
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knockback: 1.0,
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min_falloff: 0.2,
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energy_regen: 0,
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reagent: Some(Purple),
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min_falloff: 0.2,
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terrain: Some((5, Black)),
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),
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attack: Some((
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damage: 58,
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knockback: Some(1),
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energy: 0,
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buff: Some((
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kind: Poisoned,
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dur_secs: 5,
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strength: DamageFraction(0.8),
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chance: 1.0,
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)),
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)),
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),
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),
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projectile_body: Object(SpitPoison),
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projectile_body: Object(SpitPoison),
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/*projectile_light: Some(LightEmitter {
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col: (1.0, 0.75, 0.11).into(),
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..Default::default()
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}),*/
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projectile_speed: 25.0,
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projectile_speed: 25.0,
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num_projectiles: 1,
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num_projectiles: 1,
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projectile_spread: 0.3,
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projectile_spread: 0.3,
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@ -2,9 +2,13 @@ BasicRanged(
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energy_cost: 0,
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energy_cost: 0,
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buildup_duration: 0.6,
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buildup_duration: 0.6,
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recover_duration: 0.9,
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recover_duration: 0.9,
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projectile: Pebble(
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projectile: (
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damage: 6,
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kind: Blunt,
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knockback: 2,
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attack: Some((
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damage: 6,
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knockback: Some(2),
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energy: 0,
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)),
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),
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),
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projectile_body: Object(Pebble),
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projectile_body: Object(Pebble),
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projectile_light: None,
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projectile_light: None,
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@ -2,17 +2,25 @@ BasicRanged(
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energy_cost: 0,
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energy_cost: 0,
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buildup_duration: 1.6,
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buildup_duration: 1.6,
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recover_duration: 0.7,
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recover_duration: 0.7,
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projectile: Fireball(
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projectile: (
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damage: 26.0,
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kind: Explosive(
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radius: 5.0,
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radius: 5,
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energy_regen: 0,
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min_falloff: 0.5,
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min_falloff: 0.5,
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reagent: Some(Red),
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terrain: Some((2, Black))
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),
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attack: Some((
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damage: 30,
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energy: 0,
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buff: Some((
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kind: Burning,
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dur_secs: 5,
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strength: DamageFraction(0.1),
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chance: 0.1,
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)),
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)),
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),
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),
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projectile_body: Object(BoltFire),
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projectile_body: Object(BoltFire),
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/*projectile_light: Some(LightEmitter {
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col: (1.0, 0.75, 0.11).into(),
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..Default::default()
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}),*/
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projectile_speed: 70.0,
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projectile_speed: 70.0,
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num_projectiles: 1,
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num_projectiles: 1,
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projectile_spread: 0.0,
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projectile_spread: 0.0,
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@ -2,10 +2,19 @@ BasicRanged(
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energy_cost: 0,
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energy_cost: 0,
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buildup_duration: 0.9,
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buildup_duration: 0.9,
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recover_duration: 0.3,
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recover_duration: 0.3,
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projectile: Arrow(
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projectile: (
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damage: 12.0,
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kind: Pointed,
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knockback: 5.0,
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attack: Some((
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energy_regen: 4.0,
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damage: 12,
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energy: 4,
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knockback: Some(5),
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buff: Some((
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kind: Bleeding,
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dur_secs: 10,
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strength: DamageFraction(0.1),
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chance: 0.1,
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)),
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)),
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),
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),
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projectile_body: Object(Arrow),
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projectile_body: Object(Arrow),
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projectile_light: None,
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projectile_light: None,
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@ -2,17 +2,25 @@ BasicRanged(
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energy_cost: 0,
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energy_cost: 0,
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buildup_duration: 1.0,
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buildup_duration: 1.0,
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recover_duration: 1.35,
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recover_duration: 1.35,
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projectile: Fireball(
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projectile: (
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damage: 15.0,
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kind: Explosive(
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radius: 5.0,
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radius: 5,
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energy_regen: 5.0,
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min_falloff: 0.5,
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min_falloff: 0.5,
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reagent: Some(Red),
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terrain: Some((2, Black))
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),
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attack: Some((
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damage: 15,
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energy: 5,
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buff: Some((
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kind: Burning,
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dur_secs: 5,
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strength: DamageFraction(0.1),
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chance: 0.1,
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)),
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)),
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),
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),
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projectile_body: Object(BoltFire),
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projectile_body: Object(BoltFire),
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/*projectile_light: Some(LightEmitter {
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col: (1.0, 0.75, 0.11).into(),
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..Default::default()
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}),*/
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projectile_speed: 60.0,
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projectile_speed: 60.0,
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num_projectiles: 1,
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num_projectiles: 1,
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projectile_spread: 0.0,
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projectile_spread: 0.0,
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@ -2,17 +2,25 @@ BasicRanged(
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energy_cost: 0,
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energy_cost: 0,
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buildup_duration: 1.0,
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buildup_duration: 1.0,
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recover_duration: 0.7,
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recover_duration: 0.7,
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projectile: Fireball(
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projectile: (
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damage: 20.0,
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kind: Explosive(
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radius: 5.0,
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radius: 5,
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energy_regen: 5.0,
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min_falloff: 0.5,
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min_falloff: 0.5,
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reagent: Some(Red),
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terrain: Some((2, Black))
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),
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attack: Some((
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damage: 20,
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energy: 5,
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buff: Some((
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kind: Burning,
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dur_secs: 5,
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strength: DamageFraction(0.1),
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chance: 0.1,
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)),
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)),
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),
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),
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projectile_body: Object(BoltFire),
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projectile_body: Object(BoltFire),
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/*projectile_light: Some(LightEmitter {
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col: (1.0, 0.75, 0.11).into(),
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..Default::default()
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}),*/
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projectile_speed: 60.0,
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projectile_speed: 60.0,
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num_projectiles: 1,
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num_projectiles: 1,
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projectile_spread: 0.0,
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projectile_spread: 0.0,
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@ -5,12 +5,23 @@ RepeaterRanged(
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recover_duration: 0.5,
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recover_duration: 0.5,
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max_speed: 8.0,
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max_speed: 8.0,
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half_speed_at: 5,
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half_speed_at: 5,
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projectile: FireDroplet(
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projectile: (
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damage: 30.0,
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kind: Explosive(
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radius: 12.0,
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radius: 12,
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min_falloff: 0.5,
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min_falloff: 0.5,
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energy_regen: 0,
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reagent: Some(Phoenix),
|
||||||
reagent: Some(Phoenix),
|
terrain: Some((2, Black))
|
||||||
|
),
|
||||||
|
attack: Some((
|
||||||
|
damage: 31,
|
||||||
|
energy: 20,
|
||||||
|
buff: Some((
|
||||||
|
kind: Burning,
|
||||||
|
dur_secs: 4,
|
||||||
|
strength: DamageFraction(1.0),
|
||||||
|
chance: 1.0,
|
||||||
|
)),
|
||||||
|
)),
|
||||||
),
|
),
|
||||||
projectile_body: Object(FireRainDrop),
|
projectile_body: Object(FireRainDrop),
|
||||||
projectile_light: Some(LightEmitter(
|
projectile_light: Some(LightEmitter(
|
||||||
|
@ -1,12 +1,24 @@
|
|||||||
ChargedRanged(
|
ChargedRanged(
|
||||||
energy_cost: 0,
|
energy_cost: 0,
|
||||||
energy_drain: 0,
|
energy_drain: 0,
|
||||||
initial_regen: 2,
|
projectile: (
|
||||||
scaled_regen: 14,
|
kind: Pointed,
|
||||||
initial_damage: 2,
|
attack: Some((
|
||||||
scaled_damage: 12,
|
damage: 2,
|
||||||
initial_knockback: 0,
|
energy: 2,
|
||||||
scaled_knockback: 12,
|
buff: Some((
|
||||||
|
kind: Bleeding,
|
||||||
|
dur_secs: 10,
|
||||||
|
strength: DamageFraction(0.1),
|
||||||
|
chance: 0.1,
|
||||||
|
)),
|
||||||
|
)),
|
||||||
|
scaled: Some((
|
||||||
|
damage: 12,
|
||||||
|
knockback: Some(12),
|
||||||
|
energy: 14,
|
||||||
|
)),
|
||||||
|
),
|
||||||
buildup_duration: 0.25,
|
buildup_duration: 0.25,
|
||||||
charge_duration: 1.0,
|
charge_duration: 1.0,
|
||||||
recover_duration: 0.4,
|
recover_duration: 0.4,
|
||||||
|
@ -5,10 +5,18 @@ RepeaterRanged(
|
|||||||
recover_duration: 0.5,
|
recover_duration: 0.5,
|
||||||
max_speed: 4.0,
|
max_speed: 4.0,
|
||||||
half_speed_at: 3,
|
half_speed_at: 3,
|
||||||
projectile: Arrow(
|
projectile: (
|
||||||
damage: 5.0,
|
kind: Pointed,
|
||||||
knockback: 0,
|
attack: Some((
|
||||||
energy_regen: 0,
|
damage: 5,
|
||||||
|
energy: 0,
|
||||||
|
buff: Some((
|
||||||
|
kind: Bleeding,
|
||||||
|
dur_secs: 10,
|
||||||
|
strength: DamageFraction(0.1),
|
||||||
|
chance: 0.1,
|
||||||
|
)),
|
||||||
|
)),
|
||||||
),
|
),
|
||||||
projectile_body: Object(Arrow),
|
projectile_body: Object(Arrow),
|
||||||
projectile_light: None,
|
projectile_light: None,
|
||||||
|
@ -3,10 +3,19 @@ BasicRanged(
|
|||||||
buildup_duration: 0.3,
|
buildup_duration: 0.3,
|
||||||
recover_duration: 0.3,
|
recover_duration: 0.3,
|
||||||
projectile_spread: 0.05,
|
projectile_spread: 0.05,
|
||||||
projectile: Arrow(
|
projectile: (
|
||||||
damage: 6,
|
kind: Pointed,
|
||||||
knockback: 5,
|
attack: Some((
|
||||||
energy_regen: 0,
|
damage: 6,
|
||||||
|
knockback: Some(5),
|
||||||
|
energy: 0,
|
||||||
|
buff: Some((
|
||||||
|
kind: Bleeding,
|
||||||
|
dur_secs: 10,
|
||||||
|
strength: DamageFraction(0.1),
|
||||||
|
chance: 0.1,
|
||||||
|
)),
|
||||||
|
)),
|
||||||
),
|
),
|
||||||
projectile_body: Object(Arrow),
|
projectile_body: Object(Arrow),
|
||||||
projectile_light: None,
|
projectile_light: None,
|
||||||
|
@ -2,12 +2,18 @@ BasicRanged(
|
|||||||
energy_cost: 0,
|
energy_cost: 0,
|
||||||
buildup_duration: 0.5,
|
buildup_duration: 0.5,
|
||||||
recover_duration: 1.5,
|
recover_duration: 1.5,
|
||||||
projectile: LaserBeam(
|
projectile: (
|
||||||
damage: 20.0,
|
kind: Explosive(
|
||||||
radius: 5.0,
|
radius: 5,
|
||||||
knockback: 5.0,
|
min_falloff: 0.1,
|
||||||
energy_regen: 20.0,
|
reagent: Some(Yellow),
|
||||||
min_falloff: 0.1,
|
terrain: Some((10, Black)),
|
||||||
|
),
|
||||||
|
attack: Some((
|
||||||
|
damage: 20,
|
||||||
|
knockback: Some(5),
|
||||||
|
energy: 0,
|
||||||
|
)),
|
||||||
),
|
),
|
||||||
projectile_body: Object(LightningBolt),
|
projectile_body: Object(LightningBolt),
|
||||||
projectile_light: None,
|
projectile_light: None,
|
||||||
|
@ -2,12 +2,24 @@ BasicRanged(
|
|||||||
energy_cost: 0,
|
energy_cost: 0,
|
||||||
buildup_duration: 0.3,
|
buildup_duration: 0.3,
|
||||||
recover_duration: 0.3,
|
recover_duration: 0.3,
|
||||||
projectile: Poisonball(
|
projectile: (
|
||||||
damage: 32.0,
|
kind: Explosive(
|
||||||
knockback: 10.0,
|
radius: 6,
|
||||||
radius: 6.0,
|
min_falloff: 0.1,
|
||||||
energy_regen: 5.0,
|
reagent: Some(Purple),
|
||||||
min_falloff: 0.1,
|
terrain: Some((5, Black)),
|
||||||
|
),
|
||||||
|
attack: Some((
|
||||||
|
damage: 32,
|
||||||
|
knockback: Some(10),
|
||||||
|
energy: 0,
|
||||||
|
buff: Some((
|
||||||
|
kind: Poisoned,
|
||||||
|
dur_secs: 5,
|
||||||
|
strength: DamageFraction(0.8),
|
||||||
|
chance: 1.0,
|
||||||
|
)),
|
||||||
|
)),
|
||||||
),
|
),
|
||||||
projectile_body: Object(SpitPoison),
|
projectile_body: Object(SpitPoison),
|
||||||
projectile_light: None,
|
projectile_light: None,
|
||||||
|
@ -2,12 +2,18 @@ BasicRanged(
|
|||||||
energy_cost: 0.0,
|
energy_cost: 0.0,
|
||||||
buildup_duration: 1.6,
|
buildup_duration: 1.6,
|
||||||
recover_duration: 1.2,
|
recover_duration: 1.2,
|
||||||
projectile: LaserBeam(
|
projectile: (
|
||||||
damage: 48.0,
|
kind: Explosive(
|
||||||
radius: 8.0,
|
radius: 8,
|
||||||
knockback: 5.0,
|
min_falloff: 0.0,
|
||||||
energy_regen: 20.0,
|
reagent: Some(Yellow),
|
||||||
min_falloff: 0.0,
|
terrain: Some((10, Black)),
|
||||||
|
),
|
||||||
|
attack: Some((
|
||||||
|
damage: 48,
|
||||||
|
knockback: Some(5),
|
||||||
|
energy: 0,
|
||||||
|
)),
|
||||||
),
|
),
|
||||||
projectile_body: Object(LaserBeam),
|
projectile_body: Object(LaserBeam),
|
||||||
projectile_speed: 100.0,
|
projectile_speed: 100.0,
|
||||||
|
@ -2,11 +2,24 @@ BasicRanged(
|
|||||||
energy_cost: 0,
|
energy_cost: 0,
|
||||||
buildup_duration: 0.5,
|
buildup_duration: 0.5,
|
||||||
recover_duration: 1.5,
|
recover_duration: 1.5,
|
||||||
projectile: DagonBomb(
|
projectile: (
|
||||||
damage: 32.0,
|
kind: Explosive(
|
||||||
knockback: 15.0,
|
radius: 5,
|
||||||
radius: 5.0,
|
min_falloff: 0.1,
|
||||||
min_falloff: 0.1,
|
reagent: Some(Blue),
|
||||||
|
terrain: Some((25, Black)),
|
||||||
|
),
|
||||||
|
attack: Some((
|
||||||
|
damage: 32,
|
||||||
|
knockback: Some(15),
|
||||||
|
energy: 0,
|
||||||
|
buff: Some((
|
||||||
|
kind: Burning,
|
||||||
|
dur_secs: 5,
|
||||||
|
strength: DamageFraction(0.2),
|
||||||
|
chance: 1.0,
|
||||||
|
)),
|
||||||
|
)),
|
||||||
),
|
),
|
||||||
projectile_body: Object(DagonBomb),
|
projectile_body: Object(DagonBomb),
|
||||||
projectile_light: None,
|
projectile_light: None,
|
||||||
|
@ -2,11 +2,19 @@ BasicRanged(
|
|||||||
energy_cost: 0.0,
|
energy_cost: 0.0,
|
||||||
buildup_duration: 0.55,
|
buildup_duration: 0.55,
|
||||||
recover_duration: 0.45,
|
recover_duration: 0.45,
|
||||||
projectile: Knife(
|
projectile: (
|
||||||
damage: 31.0,
|
kind: Pointed,
|
||||||
knockback: 5.0,
|
attack: Some((
|
||||||
energy_regen: 20.0,
|
damage: 31,
|
||||||
min_falloff: 0.0,
|
knockback: Some(5),
|
||||||
|
energy: 20,
|
||||||
|
buff: Some((
|
||||||
|
kind: Bleeding,
|
||||||
|
dur_secs: 10,
|
||||||
|
strength: DamageFraction(0.1),
|
||||||
|
chance: 0.1,
|
||||||
|
)),
|
||||||
|
)),
|
||||||
),
|
),
|
||||||
projectile_body: Object(SpectralSwordLarge),
|
projectile_body: Object(SpectralSwordLarge),
|
||||||
projectile_speed: 120.0,
|
projectile_speed: 120.0,
|
||||||
|
@ -2,12 +2,19 @@ BasicRanged(
|
|||||||
energy_cost: 0.0,
|
energy_cost: 0.0,
|
||||||
buildup_duration: 1.1,
|
buildup_duration: 1.1,
|
||||||
recover_duration: 0.2,
|
recover_duration: 0.2,
|
||||||
projectile: Knife(
|
projectile: (
|
||||||
damage: 34.0,
|
kind: Pointed,
|
||||||
radius: 3.8,
|
attack: Some((
|
||||||
knockback: 5.0,
|
damage: 34,
|
||||||
energy_regen: 20.0,
|
knockback: Some(5),
|
||||||
min_falloff: 0.3,
|
energy: 20,
|
||||||
|
buff: Some((
|
||||||
|
kind: Bleeding,
|
||||||
|
dur_secs: 10,
|
||||||
|
strength: DamageFraction(0.1),
|
||||||
|
chance: 0.1,
|
||||||
|
)),
|
||||||
|
)),
|
||||||
),
|
),
|
||||||
projectile_body: Object(SpectralSwordSmall),
|
projectile_body: Object(SpectralSwordSmall),
|
||||||
projectile_speed: 20.0,
|
projectile_speed: 20.0,
|
||||||
|
@ -2,10 +2,18 @@ BasicRanged(
|
|||||||
energy_cost: 0,
|
energy_cost: 0,
|
||||||
buildup_duration: 1.75,
|
buildup_duration: 1.75,
|
||||||
recover_duration: 1.75,
|
recover_duration: 1.75,
|
||||||
projectile: Mine(
|
projectile: (
|
||||||
damage: 25.0,
|
kind: ExplosiveHazard(
|
||||||
radius: 2.0,
|
radius: 2,
|
||||||
min_falloff: 0.3,
|
min_falloff: 0.3,
|
||||||
|
reagent: Some(Yellow),
|
||||||
|
is_sticky: false,
|
||||||
|
duration: 10,
|
||||||
|
),
|
||||||
|
attack: Some((
|
||||||
|
damage: 25,
|
||||||
|
energy: 0,
|
||||||
|
)),
|
||||||
),
|
),
|
||||||
projectile_body: Object(Mine),
|
projectile_body: Object(Mine),
|
||||||
projectile_light: None,
|
projectile_light: None,
|
||||||
|
@ -2,11 +2,18 @@ BasicRanged(
|
|||||||
energy_cost: 0,
|
energy_cost: 0,
|
||||||
buildup_duration: 1.5,
|
buildup_duration: 1.5,
|
||||||
recover_duration: 2.5,
|
recover_duration: 2.5,
|
||||||
projectile: ClayRocket(
|
projectile: (
|
||||||
damage: 25.0,
|
kind: Explosive(
|
||||||
radius: 15.0,
|
radius: 15,
|
||||||
knockback: 20.0,
|
min_falloff: 0.1,
|
||||||
min_falloff: 0.1,
|
reagent: Some(Red),
|
||||||
|
terrain: Some((5, Black)),
|
||||||
|
),
|
||||||
|
attack: Some((
|
||||||
|
damage: 25,
|
||||||
|
knockback: Some(20),
|
||||||
|
energy: 0,
|
||||||
|
)),
|
||||||
),
|
),
|
||||||
projectile_body: Object(Mine),
|
projectile_body: Object(Mine),
|
||||||
projectile_speed: 50.0,
|
projectile_speed: 50.0,
|
||||||
|
@ -2,11 +2,24 @@ BasicRanged(
|
|||||||
energy_cost: 0,
|
energy_cost: 0,
|
||||||
buildup_duration: 0.5,
|
buildup_duration: 0.5,
|
||||||
recover_duration: 1.5,
|
recover_duration: 1.5,
|
||||||
projectile: Poisonball(
|
projectile: (
|
||||||
damage: 25.0,
|
kind: Explosive(
|
||||||
knockback: 15.0,
|
radius: 5,
|
||||||
radius: 5.0,
|
min_falloff: 0.1,
|
||||||
min_falloff: 0.1,
|
reagent: Some(Purple),
|
||||||
|
terrain: Some((5, Black)),
|
||||||
|
),
|
||||||
|
attack: Some((
|
||||||
|
damage: 25,
|
||||||
|
knockback: Some(15),
|
||||||
|
energy: 0,
|
||||||
|
buff: Some((
|
||||||
|
kind: Poisoned,
|
||||||
|
dur_secs: 5,
|
||||||
|
strength: DamageFraction(0.8),
|
||||||
|
chance: 1.0,
|
||||||
|
)),
|
||||||
|
)),
|
||||||
),
|
),
|
||||||
projectile_body: Object(BubbleBomb),
|
projectile_body: Object(BubbleBomb),
|
||||||
projectile_light: None,
|
projectile_light: None,
|
||||||
|
@ -2,11 +2,23 @@ BasicRanged(
|
|||||||
energy_cost: 0,
|
energy_cost: 0,
|
||||||
buildup_duration: 0.5,
|
buildup_duration: 0.5,
|
||||||
recover_duration: 1.5,
|
recover_duration: 1.5,
|
||||||
projectile: Fireball(
|
projectile: (
|
||||||
damage: 32.0,
|
kind: Explosive(
|
||||||
radius: 5.0,
|
radius: 5,
|
||||||
energy_regen: 5.0,
|
min_falloff: 0.1,
|
||||||
min_falloff: 0.1,
|
reagent: Some(Red),
|
||||||
|
terrain: Some((2, Black))
|
||||||
|
),
|
||||||
|
attack: Some((
|
||||||
|
damage: 32,
|
||||||
|
energy: 5,
|
||||||
|
buff: Some((
|
||||||
|
kind: Burning,
|
||||||
|
dur_secs: 5,
|
||||||
|
strength: DamageFraction(0.1),
|
||||||
|
chance: 0.1,
|
||||||
|
)),
|
||||||
|
)),
|
||||||
),
|
),
|
||||||
projectile_body: Object(BoltFire),
|
projectile_body: Object(BoltFire),
|
||||||
projectile_light: None,
|
projectile_light: None,
|
||||||
|
@ -2,11 +2,16 @@ BasicRanged(
|
|||||||
energy_cost: 0,
|
energy_cost: 0,
|
||||||
buildup_duration: 0.5,
|
buildup_duration: 0.5,
|
||||||
recover_duration: 1.5,
|
recover_duration: 1.5,
|
||||||
projectile: Frostball(
|
projectile: (
|
||||||
damage: 32.0,
|
kind: Explosive(
|
||||||
radius: 5.0,
|
radius: 5,
|
||||||
energy_regen: 5.0,
|
min_falloff: 0.1,
|
||||||
min_falloff: 0.1,
|
reagent: Some(White),
|
||||||
|
),
|
||||||
|
attack: Some((
|
||||||
|
damage: 32,
|
||||||
|
energy: 0,
|
||||||
|
)),
|
||||||
),
|
),
|
||||||
projectile_body: Object(SpearIcicle),
|
projectile_body: Object(SpearIcicle),
|
||||||
projectile_light: None,
|
projectile_light: None,
|
||||||
|
@ -2,11 +2,25 @@ BasicRanged(
|
|||||||
energy_cost: 0,
|
energy_cost: 0,
|
||||||
buildup_duration: 0.5,
|
buildup_duration: 0.5,
|
||||||
recover_duration: 0.9,
|
recover_duration: 0.9,
|
||||||
projectile: IceBomb(
|
projectile: (
|
||||||
damage: 30.0,
|
kind: Explosive(
|
||||||
radius: 3.0,
|
radius: 3,
|
||||||
knockback: 12.0,
|
min_falloff: 0.1,
|
||||||
min_falloff: 0.1,
|
reagent: Some(White),
|
||||||
|
terrain: Some((30, IceBomb)),
|
||||||
|
),
|
||||||
|
attack: Some((
|
||||||
|
damage: 30,
|
||||||
|
knockback: Some(12),
|
||||||
|
energy: 0,
|
||||||
|
buff: Some((
|
||||||
|
kind: Frozen,
|
||||||
|
dur_secs: 5,
|
||||||
|
// TODO: Change from DamageFraction to Value (probably?)
|
||||||
|
strength: DamageFraction(0.05),
|
||||||
|
chance: 1.0,
|
||||||
|
)),
|
||||||
|
)),
|
||||||
),
|
),
|
||||||
projectile_body: Object(IceBomb),
|
projectile_body: Object(IceBomb),
|
||||||
projectile_speed: 40.0,
|
projectile_speed: 40.0,
|
||||||
|
@ -2,11 +2,18 @@ BasicRanged(
|
|||||||
energy_cost: 0,
|
energy_cost: 0,
|
||||||
buildup_duration: 1.2,
|
buildup_duration: 1.2,
|
||||||
recover_duration: 1.0,
|
recover_duration: 1.0,
|
||||||
projectile: ClayRocket(
|
projectile: (
|
||||||
damage: 75.0,
|
kind: Explosive(
|
||||||
knockback: 18.0,
|
radius: 5,
|
||||||
radius: 5.0,
|
min_falloff: 0.75,
|
||||||
min_falloff: 0.75,
|
reagent: Some(Red),
|
||||||
|
terrain: Some((5, Black)),
|
||||||
|
),
|
||||||
|
attack: Some((
|
||||||
|
damage: 75,
|
||||||
|
knockback: Some(18),
|
||||||
|
energy: 0,
|
||||||
|
)),
|
||||||
),
|
),
|
||||||
projectile_body: Object(ClayRocket),
|
projectile_body: Object(ClayRocket),
|
||||||
projectile_light: None,
|
projectile_light: None,
|
||||||
|
@ -2,11 +2,24 @@ BasicRanged(
|
|||||||
energy_cost: 0,
|
energy_cost: 0,
|
||||||
buildup_duration: 0.75,
|
buildup_duration: 0.75,
|
||||||
recover_duration: 1.6,
|
recover_duration: 1.6,
|
||||||
projectile: ExplodingPumpkin(
|
projectile: (
|
||||||
damage: 37.5,
|
kind: Explosive(
|
||||||
knockback: 25.0,
|
radius: 5,
|
||||||
radius: 5.0,
|
min_falloff: 0.6,
|
||||||
min_falloff: 0.6,
|
reagent: Some(Red),
|
||||||
|
terrain: Some((5, Black)),
|
||||||
|
),
|
||||||
|
attack: Some((
|
||||||
|
damage: 37.5,
|
||||||
|
knockback: Some(25),
|
||||||
|
energy: 0,
|
||||||
|
buff: Some((
|
||||||
|
kind: Burning,
|
||||||
|
dur_secs: 5,
|
||||||
|
strength: DamageFraction(0.2),
|
||||||
|
chance: 1.0,
|
||||||
|
)),
|
||||||
|
)),
|
||||||
),
|
),
|
||||||
projectile_body: Object(Pumpkin),
|
projectile_body: Object(Pumpkin),
|
||||||
projectile_light: None,
|
projectile_light: None,
|
||||||
|
@ -2,10 +2,16 @@ BasicRanged(
|
|||||||
energy_cost: 0,
|
energy_cost: 0,
|
||||||
buildup_duration: 1.0,
|
buildup_duration: 1.0,
|
||||||
recover_duration: 0.6,
|
recover_duration: 0.6,
|
||||||
projectile: Frostball(
|
projectile: (
|
||||||
damage: 35.0,
|
kind: Explosive(
|
||||||
radius: 4.0,
|
radius: 4,
|
||||||
min_falloff: 0.1,
|
min_falloff: 0.1,
|
||||||
|
reagent: Some(White),
|
||||||
|
),
|
||||||
|
attack: Some((
|
||||||
|
damage: 35,
|
||||||
|
energy: 0,
|
||||||
|
)),
|
||||||
),
|
),
|
||||||
projectile_body: Object(IceBomb),
|
projectile_body: Object(IceBomb),
|
||||||
projectile_speed: 25.0,
|
projectile_speed: 25.0,
|
||||||
|
@ -2,10 +2,18 @@ BasicRanged(
|
|||||||
energy_cost: 0,
|
energy_cost: 0,
|
||||||
buildup_duration: 0.3,
|
buildup_duration: 0.3,
|
||||||
recover_duration: 0.5,
|
recover_duration: 0.5,
|
||||||
projectile: Mine(
|
projectile: (
|
||||||
damage: 25.0,
|
kind: ExplosiveHazard(
|
||||||
radius: 5.0,
|
radius: 5,
|
||||||
min_falloff: 0.75,
|
min_falloff: 0.75,
|
||||||
|
reagent: Some(Yellow),
|
||||||
|
is_sticky: false,
|
||||||
|
duration: 10,
|
||||||
|
),
|
||||||
|
attack: Some((
|
||||||
|
damage: 25,
|
||||||
|
energy: 0,
|
||||||
|
)),
|
||||||
),
|
),
|
||||||
projectile_body: Object(IronPikeBomb),
|
projectile_body: Object(IronPikeBomb),
|
||||||
projectile_light: None,
|
projectile_light: None,
|
||||||
|
@ -2,11 +2,22 @@ BasicRanged(
|
|||||||
energy_cost: 0,
|
energy_cost: 0,
|
||||||
buildup_duration: 1.5,
|
buildup_duration: 1.5,
|
||||||
recover_duration: 1.0,
|
recover_duration: 1.0,
|
||||||
projectile: Magicball(
|
projectile: (
|
||||||
damage: 22.0,
|
kind: Explosive(
|
||||||
radius: 3.0,
|
radius: 3,
|
||||||
energy_regen: 0,
|
min_falloff: 0.5,
|
||||||
min_falloff: 0.5,
|
reagent: Some(Green),
|
||||||
|
),
|
||||||
|
attack: Some((
|
||||||
|
damage: 22,
|
||||||
|
energy: 0,
|
||||||
|
buff: Some((
|
||||||
|
kind: Poisoned,
|
||||||
|
dur_secs: 5,
|
||||||
|
strength: DamageFraction(0.8),
|
||||||
|
chance: 1.0,
|
||||||
|
)),
|
||||||
|
)),
|
||||||
),
|
),
|
||||||
projectile_body: Object(FireworkGreen),
|
projectile_body: Object(FireworkGreen),
|
||||||
projectile_speed: 25.0,
|
projectile_speed: 25.0,
|
||||||
|
@ -2,17 +2,18 @@ BasicRanged(
|
|||||||
energy_cost: 0,
|
energy_cost: 0,
|
||||||
buildup_duration: 1.6,
|
buildup_duration: 1.6,
|
||||||
recover_duration: 0.7,
|
recover_duration: 0.7,
|
||||||
projectile: NecroticSphere(
|
projectile: (
|
||||||
damage: 26.0,
|
kind: Explosive(
|
||||||
radius: 3.0,
|
radius: 3,
|
||||||
energy_regen: 0,
|
min_falloff: 0.5,
|
||||||
min_falloff: 0.5,
|
reagent: Some(Purple),
|
||||||
|
),
|
||||||
|
attack: Some((
|
||||||
|
damage: 26,
|
||||||
|
energy: 0,
|
||||||
|
)),
|
||||||
),
|
),
|
||||||
projectile_body: Object(FireworkPurple),
|
projectile_body: Object(FireworkPurple),
|
||||||
/*projectile_light: Some(LightEmitter {
|
|
||||||
col: (1.0, 0.75, 0.11).into(),
|
|
||||||
..Default::default()
|
|
||||||
}),*/
|
|
||||||
projectile_speed: 70.0,
|
projectile_speed: 70.0,
|
||||||
num_projectiles: 3,
|
num_projectiles: 3,
|
||||||
projectile_spread: 0.2,
|
projectile_spread: 0.2,
|
||||||
|
@ -1,12 +1,17 @@
|
|||||||
BasicRanged(
|
BasicRanged(
|
||||||
energy_cost: 0,
|
energy_cost: 0,
|
||||||
buildup_duration: 1.00,
|
buildup_duration: 1.0,
|
||||||
recover_duration: 0.70,
|
recover_duration: 0.7,
|
||||||
projectile: NecroticSphere(
|
projectile: (
|
||||||
damage: 50,
|
kind: Explosive(
|
||||||
radius: 7.0,
|
radius: 7,
|
||||||
min_falloff: 0.2,
|
min_falloff: 0.2,
|
||||||
energy_regen: 40,
|
reagent: Some(Purple),
|
||||||
|
),
|
||||||
|
attack: Some((
|
||||||
|
damage: 50,
|
||||||
|
energy: 40,
|
||||||
|
)),
|
||||||
),
|
),
|
||||||
projectile_body: Object(FireworkPurple),
|
projectile_body: Object(FireworkPurple),
|
||||||
projectile_speed: 100.0,
|
projectile_speed: 100.0,
|
||||||
|
@ -2,17 +2,18 @@ BasicRanged(
|
|||||||
energy_cost: 0,
|
energy_cost: 0,
|
||||||
buildup_duration: 1.6,
|
buildup_duration: 1.6,
|
||||||
recover_duration: 0.7,
|
recover_duration: 0.7,
|
||||||
projectile: NecroticSphere(
|
projectile: (
|
||||||
damage: 26.0,
|
kind: Explosive(
|
||||||
radius: 5.0,
|
radius: 5,
|
||||||
energy_regen: 0,
|
min_falloff: 0.5,
|
||||||
min_falloff: 0.5,
|
reagent: Some(Purple),
|
||||||
|
),
|
||||||
|
attack: Some((
|
||||||
|
damage: 26,
|
||||||
|
energy: 0,
|
||||||
|
)),
|
||||||
),
|
),
|
||||||
projectile_body: Object(FireworkPurple),
|
projectile_body: Object(FireworkPurple),
|
||||||
/*projectile_light: Some(LightEmitter {
|
|
||||||
col: (1.0, 0.75, 0.11).into(),
|
|
||||||
..Default::default()
|
|
||||||
}),*/
|
|
||||||
projectile_speed: 70.0,
|
projectile_speed: 70.0,
|
||||||
num_projectiles: 1,
|
num_projectiles: 1,
|
||||||
projectile_spread: 0.0,
|
projectile_spread: 0.0,
|
||||||
|
@ -2,11 +2,23 @@ BasicRanged(
|
|||||||
energy_cost: 0,
|
energy_cost: 0,
|
||||||
buildup_duration: 0.5,
|
buildup_duration: 0.5,
|
||||||
recover_duration: 1.5,
|
recover_duration: 1.5,
|
||||||
projectile: InkBomb(
|
projectile: (
|
||||||
damage: 32.0,
|
kind: Explosive(
|
||||||
radius: 5.0,
|
radius: 5,
|
||||||
energy_regen: 5.0,
|
min_falloff: 0.1,
|
||||||
min_falloff: 0.1,
|
reagent: Some(Blue),
|
||||||
|
terrain: Some((18, InkBomb)),
|
||||||
|
),
|
||||||
|
attack: Some((
|
||||||
|
damage: 32,
|
||||||
|
energy: 0,
|
||||||
|
buff: Some((
|
||||||
|
kind: Wet,
|
||||||
|
dur_secs: 8,
|
||||||
|
strength: Value(0.5),
|
||||||
|
chance: 1.0,
|
||||||
|
)),
|
||||||
|
)),
|
||||||
),
|
),
|
||||||
projectile_body: Object(SpitPoison),
|
projectile_body: Object(SpitPoison),
|
||||||
projectile_light: None,
|
projectile_light: None,
|
||||||
|
@ -2,10 +2,19 @@ BasicRanged(
|
|||||||
energy_cost: 0,
|
energy_cost: 0,
|
||||||
buildup_duration: 1.0,
|
buildup_duration: 1.0,
|
||||||
recover_duration: 2.5,
|
recover_duration: 2.5,
|
||||||
projectile: Arrow(
|
projectile: (
|
||||||
damage: 25.0,
|
kind: Pointed,
|
||||||
knockback: 12.0,
|
attack: Some((
|
||||||
energy_regen: 4.0,
|
damage: 25,
|
||||||
|
knockback: Some(12),
|
||||||
|
energy: 4,
|
||||||
|
buff: Some((
|
||||||
|
kind: Bleeding,
|
||||||
|
dur_secs: 10,
|
||||||
|
strength: DamageFraction(0.1),
|
||||||
|
chance: 0.1,
|
||||||
|
)),
|
||||||
|
)),
|
||||||
),
|
),
|
||||||
projectile_body: Object(BoltBesieger),
|
projectile_body: Object(BoltBesieger),
|
||||||
projectile_light: None,
|
projectile_light: None,
|
||||||
|
@ -2,12 +2,23 @@ BasicRanged(
|
|||||||
energy_cost: 0,
|
energy_cost: 0,
|
||||||
buildup_duration: 1.0,
|
buildup_duration: 1.0,
|
||||||
recover_duration: 1.5,
|
recover_duration: 1.5,
|
||||||
projectile: DemolisherBomb(
|
projectile: (
|
||||||
damage: 30.0,
|
kind: Explosive(
|
||||||
radius: 10.0,
|
radius: 10,
|
||||||
min_falloff: 0.5,
|
min_falloff: 0.5,
|
||||||
energy_regen: 0,
|
reagent: Some(Yellow),
|
||||||
reagent: Some(Yellow),
|
terrain: Some((2, Black))
|
||||||
|
),
|
||||||
|
attack: Some((
|
||||||
|
damage: 30,
|
||||||
|
energy: 0,
|
||||||
|
buff: Some((
|
||||||
|
kind: Burning,
|
||||||
|
dur_secs: 4,
|
||||||
|
strength: DamageFraction(1.0),
|
||||||
|
chance: 0.6,
|
||||||
|
)),
|
||||||
|
)),
|
||||||
),
|
),
|
||||||
projectile_body: Object(TerracottaDemolisherBomb),
|
projectile_body: Object(TerracottaDemolisherBomb),
|
||||||
projectile_light: None,
|
projectile_light: None,
|
||||||
|
@ -2,12 +2,23 @@ BasicRanged(
|
|||||||
energy_cost: 0,
|
energy_cost: 0,
|
||||||
buildup_duration: 1.0,
|
buildup_duration: 1.0,
|
||||||
recover_duration: 1.5,
|
recover_duration: 1.5,
|
||||||
projectile: DemolisherBomb(
|
projectile: (
|
||||||
damage: 30.0,
|
kind: Explosive(
|
||||||
radius: 10.0,
|
radius: 10,
|
||||||
min_falloff: 0.5,
|
min_falloff: 0.5,
|
||||||
energy_regen: 0,
|
reagent: Some(Yellow),
|
||||||
reagent: Some(Yellow),
|
terrain: Some((2, Black))
|
||||||
|
),
|
||||||
|
attack: Some((
|
||||||
|
damage: 30,
|
||||||
|
energy: 0,
|
||||||
|
buff: Some((
|
||||||
|
kind: Burning,
|
||||||
|
dur_secs: 4,
|
||||||
|
strength: DamageFraction(1.0),
|
||||||
|
chance: 0.6,
|
||||||
|
)),
|
||||||
|
)),
|
||||||
),
|
),
|
||||||
projectile_body: Object(TerracottaDemolisherBomb),
|
projectile_body: Object(TerracottaDemolisherBomb),
|
||||||
projectile_light: None,
|
projectile_light: None,
|
||||||
|
@ -2,12 +2,18 @@ BasicRanged(
|
|||||||
energy_cost: 0.0,
|
energy_cost: 0.0,
|
||||||
buildup_duration: 1.5,
|
buildup_duration: 1.5,
|
||||||
recover_duration: 1.5,
|
recover_duration: 1.5,
|
||||||
projectile: LaserBeam(
|
projectile: (
|
||||||
damage: 50.0,
|
kind: Explosive(
|
||||||
radius: 20.0,
|
radius: 20,
|
||||||
knockback: 50.0,
|
min_falloff: 0.0,
|
||||||
energy_regen: 0.0,
|
reagent: Some(Yellow),
|
||||||
min_falloff: 0.0,
|
terrain: Some((10, Black)),
|
||||||
|
),
|
||||||
|
attack: Some((
|
||||||
|
damage: 50,
|
||||||
|
knockback: Some(50),
|
||||||
|
energy: 0,
|
||||||
|
)),
|
||||||
),
|
),
|
||||||
projectile_body: Object(LaserBeamSmall),
|
projectile_body: Object(LaserBeamSmall),
|
||||||
projectile_speed: 45.0,
|
projectile_speed: 45.0,
|
||||||
|
@ -2,10 +2,19 @@ BasicRanged(
|
|||||||
energy_cost: 0,
|
energy_cost: 0,
|
||||||
buildup_duration: 1.2,
|
buildup_duration: 1.2,
|
||||||
recover_duration: 0.5,
|
recover_duration: 0.5,
|
||||||
projectile: Arrow(
|
projectile: (
|
||||||
damage: 30.0,
|
kind: Pointed,
|
||||||
knockback: 5.0,
|
attack: Some((
|
||||||
energy_regen: 10.0,
|
damage: 30,
|
||||||
|
knockback: Some(5),
|
||||||
|
energy: 10,
|
||||||
|
buff: Some((
|
||||||
|
kind: Bleeding,
|
||||||
|
dur_secs: 10,
|
||||||
|
strength: DamageFraction(0.1),
|
||||||
|
chance: 0.1,
|
||||||
|
)),
|
||||||
|
)),
|
||||||
),
|
),
|
||||||
projectile_body: Object(ArrowTurret),
|
projectile_body: Object(ArrowTurret),
|
||||||
projectile_light: None,
|
projectile_light: None,
|
||||||
|
@ -2,12 +2,24 @@ BasicRanged(
|
|||||||
energy_cost: 0,
|
energy_cost: 0,
|
||||||
buildup_duration: 0.5,
|
buildup_duration: 0.5,
|
||||||
recover_duration: 1.5,
|
recover_duration: 1.5,
|
||||||
projectile: Poisonball(
|
projectile: (
|
||||||
damage: 32.0,
|
kind: Explosive(
|
||||||
radius: 5.0,
|
radius: 5,
|
||||||
knockback: 10.0,
|
min_falloff: 0.1,
|
||||||
energy_regen: 5.0,
|
reagent: Some(Purple),
|
||||||
min_falloff: 0.1,
|
terrain: Some((5, Black)),
|
||||||
|
),
|
||||||
|
attack: Some((
|
||||||
|
damage: 32,
|
||||||
|
knockback: Some(10),
|
||||||
|
energy: 0,
|
||||||
|
buff: Some((
|
||||||
|
kind: Poisoned,
|
||||||
|
dur_secs: 5,
|
||||||
|
strength: DamageFraction(0.8),
|
||||||
|
chance: 1.0,
|
||||||
|
)),
|
||||||
|
)),
|
||||||
),
|
),
|
||||||
projectile_body: Object(SpitPoison),
|
projectile_body: Object(SpitPoison),
|
||||||
projectile_light: None,
|
projectile_light: None,
|
||||||
|
@ -2,16 +2,18 @@ BasicRanged(
|
|||||||
energy_cost: 0,
|
energy_cost: 0,
|
||||||
buildup_duration: 0.5,
|
buildup_duration: 0.5,
|
||||||
recover_duration: 1.4,
|
recover_duration: 1.4,
|
||||||
projectile: Frostball(
|
projectile: (
|
||||||
damage: 24.0,
|
kind: Explosive(
|
||||||
radius: 5.0,
|
radius: 5,
|
||||||
min_falloff: 0.5,
|
min_falloff: 0.5,
|
||||||
|
reagent: Some(White),
|
||||||
|
),
|
||||||
|
attack: Some((
|
||||||
|
damage: 24,
|
||||||
|
energy: 0,
|
||||||
|
)),
|
||||||
),
|
),
|
||||||
projectile_body: Object(BoltIcicle),
|
projectile_body: Object(BoltIcicle),
|
||||||
/*projectile_light: Some(LightEmitter {
|
|
||||||
col: (1.0, 0.75, 0.11).into(),
|
|
||||||
..Default::default()
|
|
||||||
}),*/
|
|
||||||
projectile_speed: 60.0,
|
projectile_speed: 60.0,
|
||||||
num_projectiles: 1,
|
num_projectiles: 1,
|
||||||
projectile_spread: 0.0,
|
projectile_spread: 0.0,
|
||||||
|
@ -2,10 +2,18 @@ BasicRanged(
|
|||||||
energy_cost: 0,
|
energy_cost: 0,
|
||||||
buildup_duration: 0.75,
|
buildup_duration: 0.75,
|
||||||
recover_duration: 1.8,
|
recover_duration: 1.8,
|
||||||
projectile: Snowball(
|
projectile: (
|
||||||
damage: 35.0,
|
kind: ExplosiveHazard(
|
||||||
radius: 5.0,
|
radius: 5,
|
||||||
min_falloff: 0.7,
|
min_falloff: 0.7,
|
||||||
|
reagent: Some(White),
|
||||||
|
is_sticky: false,
|
||||||
|
duration: 120,
|
||||||
|
),
|
||||||
|
attack: Some((
|
||||||
|
damage: 35,
|
||||||
|
energy: 0,
|
||||||
|
)),
|
||||||
),
|
),
|
||||||
projectile_body: Object(Snowball),
|
projectile_body: Object(Snowball),
|
||||||
projectile_speed: 60.0,
|
projectile_speed: 60.0,
|
||||||
|
@ -2,12 +2,10 @@ BasicRanged(
|
|||||||
energy_cost: 0,
|
energy_cost: 0,
|
||||||
buildup_duration: 0.001,
|
buildup_duration: 0.001,
|
||||||
recover_duration: 0.01,
|
recover_duration: 0.01,
|
||||||
projectile: Possess,
|
projectile: (
|
||||||
|
kind: Possess,
|
||||||
|
),
|
||||||
projectile_body: Object(ArrowSnake),
|
projectile_body: Object(ArrowSnake),
|
||||||
/*projectile_light: Some(LightEmitter {
|
|
||||||
col: (0.0, 1.0, 0.33).into(),
|
|
||||||
..Default::default()
|
|
||||||
}),*/
|
|
||||||
projectile_speed: 100.0,
|
projectile_speed: 100.0,
|
||||||
num_projectiles: 1,
|
num_projectiles: 1,
|
||||||
projectile_spread: 0.0,
|
projectile_spread: 0.0,
|
||||||
|
@ -2,10 +2,18 @@ BasicRanged(
|
|||||||
energy_cost: 0,
|
energy_cost: 0,
|
||||||
buildup_duration: 0.75,
|
buildup_duration: 0.75,
|
||||||
recover_duration: 0.45,
|
recover_duration: 0.45,
|
||||||
projectile: Arrow(
|
projectile: (
|
||||||
damage: 4,
|
kind: Pointed,
|
||||||
knockback: 0,
|
attack: Some((
|
||||||
energy_regen: 0,
|
damage: 4,
|
||||||
|
energy: 0,
|
||||||
|
buff: Some((
|
||||||
|
kind: Bleeding,
|
||||||
|
dur_secs: 10,
|
||||||
|
strength: DamageFraction(0.1),
|
||||||
|
chance: 0.1,
|
||||||
|
)),
|
||||||
|
)),
|
||||||
),
|
),
|
||||||
projectile_body: Object(Dart),
|
projectile_body: Object(Dart),
|
||||||
projectile_light: None,
|
projectile_light: None,
|
||||||
|
@ -2,11 +2,23 @@ BasicRanged(
|
|||||||
energy_cost: 0,
|
energy_cost: 0,
|
||||||
buildup_duration: 0.825,
|
buildup_duration: 0.825,
|
||||||
recover_duration: 0.6,
|
recover_duration: 0.6,
|
||||||
projectile: Fireball(
|
projectile: (
|
||||||
damage: 13.5,
|
kind: Explosive(
|
||||||
radius: 2.0,
|
radius: 2,
|
||||||
energy_regen: 10.0,
|
min_falloff: 0.5,
|
||||||
min_falloff: 0.5,
|
reagent: Some(Red),
|
||||||
|
terrain: Some((2, Black))
|
||||||
|
),
|
||||||
|
attack: Some((
|
||||||
|
damage: 13.5,
|
||||||
|
energy: 10,
|
||||||
|
buff: Some((
|
||||||
|
kind: Burning,
|
||||||
|
dur_secs: 5,
|
||||||
|
strength: DamageFraction(0.1),
|
||||||
|
chance: 0.1,
|
||||||
|
)),
|
||||||
|
)),
|
||||||
),
|
),
|
||||||
projectile_body: Object(BoltFire),
|
projectile_body: Object(BoltFire),
|
||||||
projectile_speed: 25,
|
projectile_speed: 25,
|
||||||
|
@ -2,10 +2,19 @@ BasicRanged(
|
|||||||
energy_cost: 0,
|
energy_cost: 0,
|
||||||
buildup_duration: 1.3,
|
buildup_duration: 1.3,
|
||||||
recover_duration: 1.2,
|
recover_duration: 1.2,
|
||||||
projectile: Arrow(
|
projectile: (
|
||||||
damage: 25,
|
kind: Pointed,
|
||||||
knockback: 8.0,
|
attack: Some((
|
||||||
energy_regen: 0,
|
damage: 25,
|
||||||
|
knockback: Some(8),
|
||||||
|
energy: 0,
|
||||||
|
buff: Some((
|
||||||
|
kind: Bleeding,
|
||||||
|
dur_secs: 10,
|
||||||
|
strength: DamageFraction(0.1),
|
||||||
|
chance: 0.1,
|
||||||
|
)),
|
||||||
|
)),
|
||||||
),
|
),
|
||||||
projectile_body: Object(ArrowClay),
|
projectile_body: Object(ArrowClay),
|
||||||
projectile_light: None,
|
projectile_light: None,
|
||||||
|
@ -2,11 +2,18 @@ BasicRanged(
|
|||||||
energy_cost: 0,
|
energy_cost: 0,
|
||||||
buildup_duration: 2.4,
|
buildup_duration: 2.4,
|
||||||
recover_duration: 0.6,
|
recover_duration: 0.6,
|
||||||
projectile: ClayRocket(
|
projectile: (
|
||||||
damage: 30,
|
kind: Explosive(
|
||||||
knockback: 10.0,
|
radius: 5,
|
||||||
radius: 5.0,
|
min_falloff: 0.75,
|
||||||
min_falloff: 0.75,
|
reagent: Some(Red),
|
||||||
|
terrain: Some((5, Black)),
|
||||||
|
),
|
||||||
|
attack: Some((
|
||||||
|
damage: 30,
|
||||||
|
knockback: Some(10),
|
||||||
|
energy: 0,
|
||||||
|
)),
|
||||||
),
|
),
|
||||||
projectile_body: Object(GrenadeClay),
|
projectile_body: Object(GrenadeClay),
|
||||||
projectile_light: None,
|
projectile_light: None,
|
||||||
|
@ -2,11 +2,23 @@ BasicRanged(
|
|||||||
energy_cost: 0,
|
energy_cost: 0,
|
||||||
buildup_duration: 0.35,
|
buildup_duration: 0.35,
|
||||||
recover_duration: 0.4,
|
recover_duration: 0.4,
|
||||||
projectile: Fireball(
|
projectile: (
|
||||||
damage: 12.0,
|
kind: Explosive(
|
||||||
radius: 3.0,
|
radius: 3,
|
||||||
energy_regen: 12.0,
|
min_falloff: 0.5,
|
||||||
min_falloff: 0.5,
|
reagent: Some(Red),
|
||||||
|
terrain: Some((2, Black))
|
||||||
|
),
|
||||||
|
attack: Some((
|
||||||
|
damage: 12,
|
||||||
|
energy: 12,
|
||||||
|
buff: Some((
|
||||||
|
kind: Burning,
|
||||||
|
dur_secs: 5,
|
||||||
|
strength: DamageFraction(0.1),
|
||||||
|
chance: 0.1,
|
||||||
|
)),
|
||||||
|
)),
|
||||||
),
|
),
|
||||||
projectile_body: Object(BoltFire),
|
projectile_body: Object(BoltFire),
|
||||||
projectile_speed: 60.0,
|
projectile_speed: 60.0,
|
||||||
|
@ -2,17 +2,25 @@ BasicRanged(
|
|||||||
energy_cost: 0,
|
energy_cost: 0,
|
||||||
buildup_duration: 0.5,
|
buildup_duration: 0.5,
|
||||||
recover_duration: 0.35,
|
recover_duration: 0.35,
|
||||||
projectile: Fireball(
|
projectile: (
|
||||||
damage: 6.0,
|
kind: Explosive(
|
||||||
radius: 5.0,
|
radius: 5,
|
||||||
energy_regen: 5.0,
|
min_falloff: 0.5,
|
||||||
min_falloff: 0.5,
|
reagent: Some(Red),
|
||||||
|
terrain: Some((2, Black))
|
||||||
|
),
|
||||||
|
attack: Some((
|
||||||
|
damage: 6,
|
||||||
|
energy: 5,
|
||||||
|
buff: Some((
|
||||||
|
kind: Burning,
|
||||||
|
dur_secs: 5,
|
||||||
|
strength: DamageFraction(0.1),
|
||||||
|
chance: 0.1,
|
||||||
|
)),
|
||||||
|
)),
|
||||||
),
|
),
|
||||||
projectile_body: Object(BoltFire),
|
projectile_body: Object(BoltFire),
|
||||||
/*projectile_light: Some(LightEmitter {
|
|
||||||
col: (1.0, 0.75, 0.11).into(),
|
|
||||||
..Default::default()
|
|
||||||
}),*/
|
|
||||||
projectile_speed: 60.0,
|
projectile_speed: 60.0,
|
||||||
num_projectiles: 1,
|
num_projectiles: 1,
|
||||||
projectile_spread: 0.0,
|
projectile_spread: 0.0,
|
||||||
|
@ -904,12 +904,7 @@ pub enum CharacterAbility {
|
|||||||
ChargedRanged {
|
ChargedRanged {
|
||||||
energy_cost: f32,
|
energy_cost: f32,
|
||||||
energy_drain: f32,
|
energy_drain: f32,
|
||||||
initial_regen: f32,
|
projectile: ProjectileConstructor,
|
||||||
scaled_regen: f32,
|
|
||||||
initial_damage: f32,
|
|
||||||
scaled_damage: f32,
|
|
||||||
initial_knockback: f32,
|
|
||||||
scaled_knockback: f32,
|
|
||||||
buildup_duration: f32,
|
buildup_duration: f32,
|
||||||
charge_duration: f32,
|
charge_duration: f32,
|
||||||
recover_duration: f32,
|
recover_duration: f32,
|
||||||
@ -1329,7 +1324,7 @@ impl CharacterAbility {
|
|||||||
} => {
|
} => {
|
||||||
*buildup_duration /= stats.speed;
|
*buildup_duration /= stats.speed;
|
||||||
*recover_duration /= stats.speed;
|
*recover_duration /= stats.speed;
|
||||||
*projectile = projectile.modified_projectile(stats.power, 1_f32, 1_f32);
|
*projectile = projectile.adjusted_by_stats(stats);
|
||||||
*projectile_speed *= stats.range;
|
*projectile_speed *= stats.range;
|
||||||
*energy_cost /= stats.energy_efficiency;
|
*energy_cost /= stats.energy_efficiency;
|
||||||
},
|
},
|
||||||
@ -1352,7 +1347,7 @@ impl CharacterAbility {
|
|||||||
*buildup_duration /= stats.speed;
|
*buildup_duration /= stats.speed;
|
||||||
*shoot_duration /= stats.speed;
|
*shoot_duration /= stats.speed;
|
||||||
*recover_duration /= stats.speed;
|
*recover_duration /= stats.speed;
|
||||||
*projectile = projectile.modified_projectile(stats.power, 1_f32, 1_f32);
|
*projectile = projectile.adjusted_by_stats(stats);
|
||||||
*projectile_speed *= stats.range;
|
*projectile_speed *= stats.range;
|
||||||
*energy_cost /= stats.energy_efficiency;
|
*energy_cost /= stats.energy_efficiency;
|
||||||
},
|
},
|
||||||
@ -1533,12 +1528,7 @@ impl CharacterAbility {
|
|||||||
ChargedRanged {
|
ChargedRanged {
|
||||||
ref mut energy_cost,
|
ref mut energy_cost,
|
||||||
ref mut energy_drain,
|
ref mut energy_drain,
|
||||||
initial_regen: _,
|
ref mut projectile,
|
||||||
scaled_regen: _,
|
|
||||||
ref mut initial_damage,
|
|
||||||
ref mut scaled_damage,
|
|
||||||
initial_knockback: _,
|
|
||||||
scaled_knockback: _,
|
|
||||||
ref mut buildup_duration,
|
ref mut buildup_duration,
|
||||||
ref mut charge_duration,
|
ref mut charge_duration,
|
||||||
ref mut recover_duration,
|
ref mut recover_duration,
|
||||||
@ -1550,8 +1540,7 @@ impl CharacterAbility {
|
|||||||
move_speed: _,
|
move_speed: _,
|
||||||
meta: _,
|
meta: _,
|
||||||
} => {
|
} => {
|
||||||
*initial_damage *= stats.power;
|
*projectile = projectile.adjusted_by_stats(stats);
|
||||||
*scaled_damage *= stats.power;
|
|
||||||
*buildup_duration /= stats.speed;
|
*buildup_duration /= stats.speed;
|
||||||
*charge_duration /= stats.speed;
|
*charge_duration /= stats.speed;
|
||||||
*recover_duration /= stats.speed;
|
*recover_duration /= stats.speed;
|
||||||
@ -2009,12 +1998,7 @@ impl CharacterAbility {
|
|||||||
let projectile_speed_modifier = SKILL_MODIFIERS.bow_tree.universal.projectile_speed;
|
let projectile_speed_modifier = SKILL_MODIFIERS.bow_tree.universal.projectile_speed;
|
||||||
match self {
|
match self {
|
||||||
CharacterAbility::ChargedRanged {
|
CharacterAbility::ChargedRanged {
|
||||||
ref mut initial_damage,
|
ref mut projectile,
|
||||||
ref mut scaled_damage,
|
|
||||||
ref mut initial_regen,
|
|
||||||
ref mut scaled_regen,
|
|
||||||
ref mut initial_knockback,
|
|
||||||
ref mut scaled_knockback,
|
|
||||||
ref mut move_speed,
|
ref mut move_speed,
|
||||||
ref mut initial_projectile_speed,
|
ref mut initial_projectile_speed,
|
||||||
ref mut scaled_projectile_speed,
|
ref mut scaled_projectile_speed,
|
||||||
@ -2028,19 +2012,16 @@ impl CharacterAbility {
|
|||||||
*scaled_projectile_speed *= projectile_speed_scaling;
|
*scaled_projectile_speed *= projectile_speed_scaling;
|
||||||
}
|
}
|
||||||
if let Ok(level) = skillset.skill_level(Bow(CDamage)) {
|
if let Ok(level) = skillset.skill_level(Bow(CDamage)) {
|
||||||
let damage_scaling = modifiers.damage_scaling.powi(level.into());
|
let power = modifiers.damage_scaling.powi(level.into());
|
||||||
*initial_damage *= damage_scaling;
|
*projectile = projectile.legacy_modified_by_skills(power, 1_f32, 1_f32, 1_f32);
|
||||||
*scaled_damage *= damage_scaling;
|
|
||||||
}
|
}
|
||||||
if let Ok(level) = skillset.skill_level(Bow(CRegen)) {
|
if let Ok(level) = skillset.skill_level(Bow(CRegen)) {
|
||||||
let regen_scaling = modifiers.regen_scaling.powi(level.into());
|
let regen = modifiers.regen_scaling.powi(level.into());
|
||||||
*initial_regen *= regen_scaling;
|
*projectile = projectile.legacy_modified_by_skills(1_f32, regen, 1_f32, 1_f32);
|
||||||
*scaled_regen *= regen_scaling;
|
|
||||||
}
|
}
|
||||||
if let Ok(level) = skillset.skill_level(Bow(CKnockback)) {
|
if let Ok(level) = skillset.skill_level(Bow(CKnockback)) {
|
||||||
let knockback_scaling = modifiers.knockback_scaling.powi(level.into());
|
let kb = modifiers.knockback_scaling.powi(level.into());
|
||||||
*initial_knockback *= knockback_scaling;
|
*projectile = projectile.legacy_modified_by_skills(1_f32, 1_f32, 1_f32, kb);
|
||||||
*scaled_knockback *= knockback_scaling;
|
|
||||||
}
|
}
|
||||||
if let Ok(level) = skillset.skill_level(Bow(CSpeed)) {
|
if let Ok(level) = skillset.skill_level(Bow(CSpeed)) {
|
||||||
let charge_time = 1.0 / modifiers.charge_rate;
|
let charge_time = 1.0 / modifiers.charge_rate;
|
||||||
@ -2063,7 +2044,7 @@ impl CharacterAbility {
|
|||||||
}
|
}
|
||||||
if let Ok(level) = skillset.skill_level(Bow(RDamage)) {
|
if let Ok(level) = skillset.skill_level(Bow(RDamage)) {
|
||||||
let power = modifiers.power.powi(level.into());
|
let power = modifiers.power.powi(level.into());
|
||||||
*projectile = projectile.modified_projectile(power, 1_f32, 1_f32);
|
*projectile = projectile.legacy_modified_by_skills(power, 1_f32, 1_f32, 1_f32);
|
||||||
}
|
}
|
||||||
if let Ok(level) = skillset.skill_level(Bow(RCost)) {
|
if let Ok(level) = skillset.skill_level(Bow(RCost)) {
|
||||||
*energy_cost *= modifiers.energy_cost.powi(level.into());
|
*energy_cost *= modifiers.energy_cost.powi(level.into());
|
||||||
@ -2086,7 +2067,7 @@ impl CharacterAbility {
|
|||||||
}
|
}
|
||||||
if let Ok(level) = skillset.skill_level(Bow(SDamage)) {
|
if let Ok(level) = skillset.skill_level(Bow(SDamage)) {
|
||||||
let power = modifiers.power.powi(level.into());
|
let power = modifiers.power.powi(level.into());
|
||||||
*projectile = projectile.modified_projectile(power, 1_f32, 1_f32);
|
*projectile = projectile.legacy_modified_by_skills(power, 1_f32, 1_f32, 1_f32);
|
||||||
}
|
}
|
||||||
if let Ok(level) = skillset.skill_level(Bow(SCost)) {
|
if let Ok(level) = skillset.skill_level(Bow(SCost)) {
|
||||||
*energy_cost *= modifiers.energy_cost.powi(level.into());
|
*energy_cost *= modifiers.energy_cost.powi(level.into());
|
||||||
@ -2117,7 +2098,7 @@ impl CharacterAbility {
|
|||||||
let power = modifiers.power.powi(damage_level.into());
|
let power = modifiers.power.powi(damage_level.into());
|
||||||
let regen = modifiers.regen.powi(regen_level.into());
|
let regen = modifiers.regen.powi(regen_level.into());
|
||||||
let range = modifiers.range.powi(range_level.into());
|
let range = modifiers.range.powi(range_level.into());
|
||||||
*projectile = projectile.modified_projectile(power, regen, range);
|
*projectile = projectile.legacy_modified_by_skills(power, regen, range, 1_f32);
|
||||||
},
|
},
|
||||||
CharacterAbility::BasicBeam {
|
CharacterAbility::BasicBeam {
|
||||||
ref mut damage,
|
ref mut damage,
|
||||||
@ -2564,12 +2545,7 @@ impl From<(&CharacterAbility, AbilityInfo, &JoinData<'_>)> for CharacterState {
|
|||||||
CharacterAbility::ChargedRanged {
|
CharacterAbility::ChargedRanged {
|
||||||
energy_cost: _,
|
energy_cost: _,
|
||||||
energy_drain,
|
energy_drain,
|
||||||
initial_regen,
|
projectile,
|
||||||
scaled_regen,
|
|
||||||
initial_damage,
|
|
||||||
scaled_damage,
|
|
||||||
initial_knockback,
|
|
||||||
scaled_knockback,
|
|
||||||
buildup_duration,
|
buildup_duration,
|
||||||
charge_duration,
|
charge_duration,
|
||||||
recover_duration,
|
recover_duration,
|
||||||
@ -2586,12 +2562,7 @@ impl From<(&CharacterAbility, AbilityInfo, &JoinData<'_>)> for CharacterState {
|
|||||||
charge_duration: Duration::from_secs_f32(*charge_duration),
|
charge_duration: Duration::from_secs_f32(*charge_duration),
|
||||||
recover_duration: Duration::from_secs_f32(*recover_duration),
|
recover_duration: Duration::from_secs_f32(*recover_duration),
|
||||||
energy_drain: *energy_drain,
|
energy_drain: *energy_drain,
|
||||||
initial_regen: *initial_regen,
|
projectile: *projectile,
|
||||||
scaled_regen: *scaled_regen,
|
|
||||||
initial_damage: *initial_damage,
|
|
||||||
scaled_damage: *scaled_damage,
|
|
||||||
initial_knockback: *initial_knockback,
|
|
||||||
scaled_knockback: *scaled_knockback,
|
|
||||||
projectile_body: *projectile_body,
|
projectile_body: *projectile_body,
|
||||||
projectile_light: *projectile_light,
|
projectile_light: *projectile_light,
|
||||||
initial_projectile_speed: *initial_projectile_speed,
|
initial_projectile_speed: *initial_projectile_speed,
|
||||||
|
File diff suppressed because it is too large
Load Diff
@ -1,4 +1,5 @@
|
|||||||
use crate::{combat::Attack, comp::item::Reagent, effect::Effect};
|
use crate::{combat::Attack, comp::item::Reagent, effect::Effect};
|
||||||
|
use rand::{thread_rng, Rng};
|
||||||
use serde::{Deserialize, Serialize};
|
use serde::{Deserialize, Serialize};
|
||||||
use vek::Rgb;
|
use vek::Rgb;
|
||||||
|
|
||||||
@ -16,3 +17,27 @@ pub enum RadiusEffect {
|
|||||||
Entity(Effect),
|
Entity(Effect),
|
||||||
Attack(Attack),
|
Attack(Attack),
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#[derive(Clone, Copy, Debug, PartialEq, Serialize, Deserialize)]
|
||||||
|
pub enum ColorPreset {
|
||||||
|
Black,
|
||||||
|
InkBomb,
|
||||||
|
IceBomb,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl ColorPreset {
|
||||||
|
pub fn to_rgb(&self) -> Rgb<f32> {
|
||||||
|
match self {
|
||||||
|
Self::Black => Rgb::black(),
|
||||||
|
Self::InkBomb => Rgb::new(4.0, 7.0, 32.0),
|
||||||
|
Self::IceBomb => {
|
||||||
|
let variation = thread_rng().gen::<f32>();
|
||||||
|
Rgb::new(
|
||||||
|
83.0 - (20.0 * variation),
|
||||||
|
212.0 - (52.0 * variation),
|
||||||
|
255.0 - (62.0 * variation),
|
||||||
|
)
|
||||||
|
},
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
@ -110,11 +110,9 @@ impl CharacterBehavior for Data {
|
|||||||
if !self.exhausted {
|
if !self.exhausted {
|
||||||
// Fire
|
// Fire
|
||||||
let precision_mult = combat::compute_precision_mult(data.inventory, data.msm);
|
let precision_mult = combat::compute_precision_mult(data.inventory, data.msm);
|
||||||
let tool_stats = get_tool_stats(data, self.static_data.ability_info);
|
|
||||||
let projectile = self.static_data.projectile.create_projectile(
|
let projectile = self.static_data.projectile.create_projectile(
|
||||||
Some(*data.uid),
|
Some(*data.uid),
|
||||||
precision_mult,
|
precision_mult,
|
||||||
tool_stats,
|
|
||||||
self.static_data.damage_effect,
|
self.static_data.damage_effect,
|
||||||
);
|
);
|
||||||
// Shoots all projectiles simultaneously
|
// Shoots all projectiles simultaneously
|
||||||
|
@ -24,19 +24,8 @@ pub struct StaticData {
|
|||||||
pub recover_duration: Duration,
|
pub recover_duration: Duration,
|
||||||
/// How much energy is drained per second when charging
|
/// How much energy is drained per second when charging
|
||||||
pub energy_drain: f32,
|
pub energy_drain: f32,
|
||||||
/// How much energy is gained with no charge
|
|
||||||
pub initial_regen: f32,
|
|
||||||
/// How much the energy gain scales as it is charged
|
|
||||||
pub scaled_regen: f32,
|
|
||||||
/// How much damage is dealt with no charge
|
|
||||||
pub initial_damage: f32,
|
|
||||||
/// How much the damage scales as it is charged
|
|
||||||
pub scaled_damage: f32,
|
|
||||||
/// How much knockback there is with no charge
|
|
||||||
pub initial_knockback: f32,
|
|
||||||
/// How much the knockback scales as it is charged
|
|
||||||
pub scaled_knockback: f32,
|
|
||||||
/// Projectile information
|
/// Projectile information
|
||||||
|
pub projectile: ProjectileConstructor,
|
||||||
pub projectile_body: Body,
|
pub projectile_body: Body,
|
||||||
pub projectile_light: Option<LightEmitter>,
|
pub projectile_light: Option<LightEmitter>,
|
||||||
pub initial_projectile_speed: f32,
|
pub initial_projectile_speed: f32,
|
||||||
@ -101,28 +90,22 @@ impl CharacterBehavior for Data {
|
|||||||
StageSection::Charge => {
|
StageSection::Charge => {
|
||||||
if !input_is_pressed(data, self.static_data.ability_info.input) && !self.exhausted {
|
if !input_is_pressed(data, self.static_data.ability_info.input) && !self.exhausted {
|
||||||
let charge_frac = self.charge_frac();
|
let charge_frac = self.charge_frac();
|
||||||
let arrow = ProjectileConstructor::Arrow {
|
|
||||||
damage: self.static_data.initial_damage
|
|
||||||
+ charge_frac * self.static_data.scaled_damage,
|
|
||||||
knockback: self.static_data.initial_knockback
|
|
||||||
+ charge_frac * self.static_data.scaled_knockback,
|
|
||||||
energy_regen: self.static_data.initial_regen
|
|
||||||
+ charge_frac * self.static_data.scaled_regen,
|
|
||||||
};
|
|
||||||
// Fire
|
// Fire
|
||||||
let precision_mult = combat::compute_precision_mult(data.inventory, data.msm);
|
let precision_mult = combat::compute_precision_mult(data.inventory, data.msm);
|
||||||
let tool_stats = get_tool_stats(data, self.static_data.ability_info);
|
|
||||||
// Gets offsets
|
// Gets offsets
|
||||||
let body_offsets = data
|
let body_offsets = data
|
||||||
.body
|
.body
|
||||||
.projectile_offsets(update.ori.look_vec(), data.scale.map_or(1.0, |s| s.0));
|
.projectile_offsets(update.ori.look_vec(), data.scale.map_or(1.0, |s| s.0));
|
||||||
let pos = Pos(data.pos.0 + body_offsets);
|
let pos = Pos(data.pos.0 + body_offsets);
|
||||||
let projectile = arrow.create_projectile(
|
let projectile = self
|
||||||
Some(*data.uid),
|
.static_data
|
||||||
precision_mult,
|
.projectile
|
||||||
tool_stats,
|
.handle_scaling(charge_frac)
|
||||||
self.static_data.damage_effect,
|
.create_projectile(
|
||||||
);
|
Some(*data.uid),
|
||||||
|
precision_mult,
|
||||||
|
self.static_data.damage_effect,
|
||||||
|
);
|
||||||
output_events.emit_server(ShootEvent {
|
output_events.emit_server(ShootEvent {
|
||||||
entity: data.entity,
|
entity: data.entity,
|
||||||
pos,
|
pos,
|
||||||
|
@ -107,7 +107,6 @@ impl CharacterBehavior for Data {
|
|||||||
{
|
{
|
||||||
// Fire if input is pressed still
|
// Fire if input is pressed still
|
||||||
let precision_mult = combat::compute_precision_mult(data.inventory, data.msm);
|
let precision_mult = combat::compute_precision_mult(data.inventory, data.msm);
|
||||||
let tool_stats = get_tool_stats(data, self.static_data.ability_info);
|
|
||||||
// Gets offsets
|
// Gets offsets
|
||||||
let pos: Pos = self.static_data.properties_of_aoe.as_ref().map_or_else(
|
let pos: Pos = self.static_data.properties_of_aoe.as_ref().map_or_else(
|
||||||
|| {
|
|| {
|
||||||
@ -141,7 +140,6 @@ impl CharacterBehavior for Data {
|
|||||||
let projectile = self.static_data.projectile.create_projectile(
|
let projectile = self.static_data.projectile.create_projectile(
|
||||||
Some(*data.uid),
|
Some(*data.uid),
|
||||||
precision_mult,
|
precision_mult,
|
||||||
tool_stats,
|
|
||||||
self.static_data.damage_effect,
|
self.static_data.damage_effect,
|
||||||
);
|
);
|
||||||
output_events.emit_server(ShootEvent {
|
output_events.emit_server(ShootEvent {
|
||||||
|
@ -22,7 +22,7 @@ use common::{
|
|||||||
ConsumableKind, Effects, Item, ItemDesc, ItemKind,
|
ConsumableKind, Effects, Item, ItemDesc, ItemKind,
|
||||||
},
|
},
|
||||||
item_drop,
|
item_drop,
|
||||||
projectile::ProjectileConstructor,
|
projectile::ProjectileConstructorKind,
|
||||||
Agent, Alignment, Body, CharacterState, Content, ControlAction, ControlEvent, Controller,
|
Agent, Alignment, Body, CharacterState, Content, ControlAction, ControlEvent, Controller,
|
||||||
HealthChange, InputKind, InventoryAction, Pos, Scale, UnresolvedChatMsg, UtteranceKind,
|
HealthChange, InputKind, InventoryAction, Pos, Scale, UnresolvedChatMsg, UtteranceKind,
|
||||||
},
|
},
|
||||||
@ -1271,14 +1271,11 @@ impl<'a> AgentData<'a> {
|
|||||||
)
|
)
|
||||||
},
|
},
|
||||||
CharacterState::BasicRanged(c) => {
|
CharacterState::BasicRanged(c) => {
|
||||||
let offset_z = match c.static_data.projectile {
|
let offset_z = match c.static_data.projectile.kind {
|
||||||
// Aim fireballs at feet instead of eyes for splash damage
|
// Aim explosives and hazards at feet instead of eyes for splash damage
|
||||||
ProjectileConstructor::Fireball {
|
ProjectileConstructorKind::Explosive { .. }
|
||||||
damage: _,
|
| ProjectileConstructorKind::ExplosiveHazard { .. }
|
||||||
radius: _,
|
| ProjectileConstructorKind::Hazard { .. } => 0.0,
|
||||||
energy_regen: _,
|
|
||||||
min_falloff: _,
|
|
||||||
} => 0.0,
|
|
||||||
_ => tgt_eye_offset,
|
_ => tgt_eye_offset,
|
||||||
};
|
};
|
||||||
let projectile_speed = c.static_data.projectile_speed;
|
let projectile_speed = c.static_data.projectile_speed;
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
use common::{
|
use common::{
|
||||||
comp::{item::tool, object, Body, LightEmitter, PhysicsState, Pos, ProjectileConstructor},
|
comp::{object, Body, LightEmitter, PhysicsState, Pos, ProjectileConstructor},
|
||||||
event::{EmitExt, ShootEvent},
|
event::{EmitExt, ShootEvent},
|
||||||
terrain::{Block, TerrainChunkSize},
|
terrain::{Block, TerrainChunkSize},
|
||||||
util::Dir,
|
util::Dir,
|
||||||
@ -188,12 +188,7 @@ impl WiringAction {
|
|||||||
pos,
|
pos,
|
||||||
dir: Dir::forward(),
|
dir: Dir::forward(),
|
||||||
body: Body::Object(object::Body::Arrow),
|
body: Body::Object(object::Body::Arrow),
|
||||||
projectile: constr.create_projectile(
|
projectile: constr.create_projectile(None, 1.0, None),
|
||||||
None,
|
|
||||||
1.0,
|
|
||||||
tool::Stats::one(),
|
|
||||||
None,
|
|
||||||
),
|
|
||||||
light: None,
|
light: None,
|
||||||
speed: 5.0,
|
speed: 5.0,
|
||||||
object: None,
|
object: None,
|
||||||
|
Loading…
Reference in New Issue
Block a user