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Voxygen: Allow zoom on minimap with kbd
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7589331785
commit
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@ -81,8 +81,6 @@ impl<'a> MiniMap<'a> {
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pub struct State {
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ids: Ids,
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zoom: f64,
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}
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pub enum Event {
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@ -90,22 +88,13 @@ pub enum Event {
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}
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impl<'a> Widget for MiniMap<'a> {
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type Event = Option<Event>;
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type Event = Vec<Event>;
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type State = State;
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type Style = ();
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fn init_state(&self, id_gen: widget::id::Generator) -> Self::State {
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State {
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ids: Ids::new(id_gen),
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zoom: {
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let min_world_dim = self.world_map.1.reduce_partial_min() as f64;
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min_world_dim.min(
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min_world_dim
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* (TerrainChunkSize::RECT_SIZE.reduce_partial_max() as f64 / 32.0)
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* (16.0 / 1024.0),
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)
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},
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}
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}
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@ -113,8 +102,10 @@ impl<'a> Widget for MiniMap<'a> {
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fn style(&self) -> Self::Style { () }
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fn update(self, args: widget::UpdateArgs<Self>) -> Self::Event {
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let mut events = Vec::new();
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let widget::UpdateArgs { state, ui, .. } = args;
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let zoom = state.zoom;
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let mut zoom = self.global_state.settings.interface.minimap_zoom;
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const SCALE: f64 = 1.5; // TODO Make this a setting
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let show_minimap = self.global_state.settings.interface.minimap_show;
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let is_facing_north = self.global_state.settings.interface.minimap_face_north;
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@ -185,8 +176,7 @@ impl<'a> Widget for MiniMap<'a> {
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&& can_zoom_out
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{
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// Set the image dimensions here, rather than recomputing each time.
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let zoom = min_zoom.max(zoom / ZOOM_FACTOR);
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state.update(|s| s.zoom = zoom);
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zoom = min_zoom.max(zoom / ZOOM_FACTOR);
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// set_image_dims(zoom);
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}
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if Button::image(self.imgs.mmap_plus)
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@ -200,8 +190,7 @@ impl<'a> Widget for MiniMap<'a> {
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.was_clicked()
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&& can_zoom_in
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{
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let zoom = max_zoom.min(zoom * ZOOM_FACTOR);
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state.update(|s| s.zoom = zoom);
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zoom = min_zoom.max(zoom * ZOOM_FACTOR);
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// set_image_dims(zoom);
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}
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@ -227,11 +216,10 @@ impl<'a> Widget for MiniMap<'a> {
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.set(state.ids.mmap_north_button, ui)
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.was_clicked()
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{
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return Some(Event::SettingsChange(MinimapFaceNorth(!is_facing_north)));
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events.push(Event::SettingsChange(MinimapFaceNorth(!is_facing_north)));
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}
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// Reload zoom in case it changed.
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let zoom = state.zoom;
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events.push(Event::SettingsChange(MinimapZoom(zoom)));
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// Coordinates
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let player_pos = self
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@ -502,7 +490,7 @@ impl<'a> Widget for MiniMap<'a> {
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.set(state.ids.mmap_button, ui)
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.was_clicked()
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{
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return Some(Event::SettingsChange(MinimapShow(!show_minimap)));
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events.push(Event::SettingsChange(MinimapShow(!show_minimap)));
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}
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// TODO: Subregion name display
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@ -534,6 +522,6 @@ impl<'a> Widget for MiniMap<'a> {
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.set(state.ids.mmap_location, ui),
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}
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None
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events
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}
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}
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@ -2182,7 +2182,7 @@ impl Hud {
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.set(self.ids.popup, ui_widgets);
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// MiniMap
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match MiniMap::new(
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for event in MiniMap::new(
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client,
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&self.imgs,
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&self.rot_imgs,
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@ -2193,10 +2193,11 @@ impl Hud {
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)
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.set(self.ids.minimap, ui_widgets)
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{
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Some(minimap::Event::SettingsChange(interface_change)) => {
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match event {
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minimap::Event::SettingsChange(interface_change) => {
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events.push(Event::SettingsChange(interface_change.into()));
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},
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None => {},
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}
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}
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if let Some(prompt_dialog_settings) = &self.show.prompt_dialog {
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@ -3095,18 +3096,25 @@ impl Hud {
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}
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fn handle_map_zoom(
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change: f64,
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factor: f64,
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world_size: Vec2<u32>,
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show: &Show,
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global_state: &mut GlobalState,
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) -> bool {
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let max_zoom = world_size.reduce_partial_max() as f64;
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let new_zoom_lvl =
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(global_state.settings.interface.map_zoom + change).clamped(1.25, max_zoom / 64.0);
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if show.map {
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let new_zoom_lvl = (global_state.settings.interface.map_zoom * factor)
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.clamped(1.25, max_zoom / 64.0);
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global_state.settings.interface.map_zoom = new_zoom_lvl;
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} else if global_state.settings.interface.minimap_show {
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let new_zoom_lvl = global_state.settings.interface.minimap_zoom * factor;
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true
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global_state.settings.interface.minimap_zoom = new_zoom_lvl;
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}
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show.map && global_state.settings.interface.minimap_show
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}
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let cursor_grabbed = global_state.window.is_cursor_grabbed();
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@ -3235,11 +3243,11 @@ impl Hud {
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self.show.ingame = !self.show.ingame;
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true
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},
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GameInput::MapZoomIn if state && self.show.map => {
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handle_map_zoom(1.0, self.world_map.1, global_state)
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GameInput::MapZoomIn if state => {
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handle_map_zoom(2.0, self.world_map.1, &self.show, global_state)
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},
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GameInput::MapZoomOut if state && self.show.map => {
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handle_map_zoom(-1.0, self.world_map.1, global_state)
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GameInput::MapZoomOut if state => {
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handle_map_zoom(0.5, self.world_map.1, &self.show, global_state)
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},
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// Skillbar
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input => {
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@ -99,6 +99,7 @@ pub enum Interface {
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//Minimap
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MinimapShow(bool),
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MinimapFaceNorth(bool),
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MinimapZoom(f64),
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//Map settings
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MapZoom(f64),
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MapDrag(Vec2<f64>),
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@ -413,6 +414,9 @@ impl SettingsChange {
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Interface::MinimapFaceNorth(state) => {
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settings.interface.minimap_face_north = state;
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},
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Interface::MinimapZoom(minimap_zoom) => {
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settings.interface.minimap_zoom = minimap_zoom;
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},
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Interface::MapZoom(map_zoom) => {
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settings.interface.map_zoom = map_zoom;
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},
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@ -37,6 +37,7 @@ pub struct InterfaceSettings {
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pub map_show_trees: bool,
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pub minimap_show: bool,
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pub minimap_face_north: bool,
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pub minimap_zoom: f64,
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}
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impl Default for InterfaceSettings {
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@ -70,6 +71,7 @@ impl Default for InterfaceSettings {
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map_show_trees: true,
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minimap_show: true,
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minimap_face_north: false,
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minimap_zoom: 10.0,
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}
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}
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}
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