mirror of
https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
Added kit for testing tier 4 dungeons.
This commit is contained in:
parent
164fd0de04
commit
7ac1488181
@ -39,5 +39,19 @@
|
||||
("common.items.consumable.potion_med", 100),
|
||||
("common.items.consumable.potion_big", 100),
|
||||
("common.items.food.apple_mushroom_curry", 100),
|
||||
]
|
||||
],
|
||||
"tier-4": [
|
||||
("common.items.armor.steel.belt", 1),
|
||||
("common.items.armor.steel.chest", 1),
|
||||
("common.items.armor.steel.foot", 1),
|
||||
("common.items.armor.steel.hand", 1),
|
||||
("common.items.armor.steel.pants", 1),
|
||||
("common.items.armor.steel.shoulder", 1),
|
||||
("common.items.weapons.sword.cobalt-0", 1),
|
||||
("common.items.weapons.axe.cobalt_axe-0", 1),
|
||||
("common.items.weapons.hammer.cobalt_hammer-0", 1),
|
||||
("common.items.weapons.bow.frostwood-0", 1),
|
||||
("common.items.weapons.staff.frostwood_torch", 1),
|
||||
("common.items.weapons.sceptre.fork0", 1),
|
||||
],
|
||||
})
|
||||
|
@ -204,14 +204,16 @@ impl CharacterBehavior for Data {
|
||||
.filter(|(_, tool)| tool == &Some(ToolKind::Pick)),
|
||||
});
|
||||
|
||||
// Send local event used for frontend shenanigans
|
||||
update
|
||||
.local_events
|
||||
.push_front(LocalEvent::CreateOutcome(Outcome::Bonk {
|
||||
pos: data.pos.0
|
||||
+ *data.ori.look_dir()
|
||||
* (data.body.radius() + self.static_data.range),
|
||||
}));
|
||||
if let Some(FrontendSpecifier::GroundCleave) = self.static_data.specifier {
|
||||
// Send local event used for frontend shenanigans
|
||||
update
|
||||
.local_events
|
||||
.push_front(LocalEvent::CreateOutcome(Outcome::Bonk {
|
||||
pos: data.pos.0
|
||||
+ *data.ori.look_dir()
|
||||
* (data.body.radius() + self.static_data.range),
|
||||
}));
|
||||
}
|
||||
} else if self.timer < self.static_data.swing_duration {
|
||||
// Swings
|
||||
update.character = CharacterState::ChargedMelee(Data {
|
||||
|
@ -79,6 +79,7 @@ fn maps_basic_melee() {
|
||||
range: 1.0,
|
||||
max_angle: 1.0,
|
||||
ability_info: empty_ability_info(),
|
||||
damage_effect: None,
|
||||
},
|
||||
timer: Duration::default(),
|
||||
stage_section: states::utils::StageSection::Buildup,
|
||||
|
Loading…
Reference in New Issue
Block a user