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Teeny changes to crippling stance abilities
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parent
76bfae38a0
commit
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@ -10,7 +10,7 @@ ChargedMelee(
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),
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scaled: Some(Slash(
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damage: 45.0,
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poise: 150.0,
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poise: 105.0,
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knockback: 0.0,
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energy_regen: 0.0,
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)),
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@ -18,7 +18,7 @@ ChargedMelee(
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angle: 45.0,
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multi_target: Some(Normal),
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),
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charge_duration: 4.5,
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charge_duration: 3.0,
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swing_duration: 0.1,
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hit_timing: 0.8,
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recover_duration: 1.0,
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@ -1,8 +1,8 @@
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Shockwave(
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energy_cost: 0,
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buildup_duration: 4.5,
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buildup_duration: 3.0,
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swing_duration: 0.12,
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recover_duration: 3.6,
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recover_duration: 2.4,
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damage: 60.0,
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poise_damage: 30,
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knockback: (strength: 30.0, direction: TowardsUp),
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@ -1,5 +1,5 @@
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SpinMelee(
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buildup_duration: 1.05,
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buildup_duration: 0.9,
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swing_duration: 0.3,
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recover_duration: 0.6,
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melee_constructor: (
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@ -1,8 +1,8 @@
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BasicMelee(
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energy_cost: 0,
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buildup_duration: 2.4,
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buildup_duration: 1.6,
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swing_duration: 0.1,
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recover_duration: 1.5,
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recover_duration: 1.0,
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melee_constructor: (
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kind: Bash(
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damage: 30.0,
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@ -20,7 +20,7 @@ ComboMelee2(
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ori_modifier: 0.6,
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),
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],
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energy_cost_per_strike: 30,
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energy_cost_per_strike: 25,
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meta: (
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requirements: (stance: Some(Sword(Cleaving))),
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),
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@ -3,14 +3,14 @@ ComboMelee2(
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(
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melee_constructor: (
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kind: Slash(
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damage: 24,
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damage: 16,
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poise: 5,
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knockback: 0,
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energy_regen: 5,
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),
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range: 3.0,
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angle: 45.0,
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damage_effect: Some(BuffsVulnerable(1.0, Bleeding)),
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damage_effect: Some(BuffsVulnerable(0.7, Bleeding)),
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),
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buildup_duration: 0.2,
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swing_duration: 0.1,
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@ -19,7 +19,7 @@ ComboMelee2(
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ori_modifier: 0.6,
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),
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],
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energy_cost_per_strike: 10,
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energy_cost_per_strike: 12,
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meta: (
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requirements: (stance: Some(Sword(Crippling))),
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),
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@ -3,14 +3,14 @@ ComboMelee2(
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(
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melee_constructor: (
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kind: Slash(
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damage: 18,
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damage: 19,
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poise: 5,
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knockback: 0,
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energy_regen: 0,
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),
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range: 3.0,
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angle: 45.0,
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damage_effect: Some(BuffsVulnerable(1.0, Crippled)),
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damage_effect: Some(BuffsVulnerable(0.825, Crippled)),
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),
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buildup_duration: 0.2,
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swing_duration: 0.15,
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@ -19,7 +19,7 @@ ComboMelee2(
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ori_modifier: 0.6,
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),
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],
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energy_cost_per_strike: 15,
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energy_cost_per_strike: 17,
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meta: (
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requirements: (stance: Some(Sword(Crippling))),
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),
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@ -16,7 +16,7 @@ ChargedMelee(
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)),
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range: 4.5,
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angle: 10.0,
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damage_effect: Some(BuffsVulnerable(0.5, Parried)),
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damage_effect: Some(BuffsVulnerable(0.75, Parried)),
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),
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charge_duration: 0.3,
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swing_duration: 0.1,
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@ -4,8 +4,8 @@ ItemDef(
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kind: Armor((
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kind: Chest,
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stats: Direct((
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protection: Some(Normal(0.0)),
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poise_resilience: Some(Normal(0.0)),
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protection: Some(Normal(60.0)),
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poise_resilience: Some(Normal(10.0)),
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)),
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)),
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quality: Legendary,
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