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Varying normals
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@ -19,7 +19,7 @@
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#include <globals.glsl>
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layout(location = 0) in vec3 f_pos;
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layout(location = 1) flat in vec3 f_norm;
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layout(location = 1) in vec3 f_norm;
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layout(location = 2) in vec4 f_col;
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layout(location = 0) out vec4 tgt_color;
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@ -33,7 +33,7 @@ void main() {
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f_pos.z -= pull_down;
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f_norm = v_norm;
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f_col = vec4(vec3(0, 0.025, 0.015), 1.0);//vec4(v_col, 1.0);
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f_col = vec4(vec3(0, 0.035, 0.025), 1.0);//vec4(v_col, 1.0);
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gl_Position =
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all_mat *
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