armor stats on chest

This commit is contained in:
jshipsey 2021-05-26 02:24:10 -04:00 committed by Marcel Märtens
parent 287ec0ffe9
commit 7da7c56260
19 changed files with 42 additions and 42 deletions
assets/common
items/armor
cloth
druid
linen
moonweave
silken
sunsilk
woolen
hide
carapace
dragonscale
leather
primal
rawhide
scale
mail
bloodsteel
bronze
cobalt
iron
orichalcum
steel
loot_tables/creature/quad_small

@ -4,10 +4,10 @@ ItemDef(
kind: Armor((
kind: Chest("Druid"),
stats: (
protection: Normal(25.0),
protection: Normal(60.0),
poise_resilience: Normal(1.0),
energy_max: 0,
energy_recovery: 0.0,
energy_max: 660,
energy_recovery: 0.67,
crit_power: 0.0,
stealth: 0.0,
),

@ -4,10 +4,10 @@ ItemDef(
kind: Armor((
kind: Chest("Linen"),
stats: (
protection: Normal(8.0),
protection: Normal(15.0),
poise_resilience: Normal(1.0),
energy_max: 0,
energy_recovery: 0.0,
energy_max: 165,
energy_recovery: 0.17,
crit_power: 0.0,
stealth: 0.0,
),

@ -4,10 +4,10 @@ ItemDef(
kind: Armor((
kind: Chest("Moonweave"),
stats: (
protection: Normal(25.0),
protection: Normal(75.0),
poise_resilience: Normal(1.0),
energy_max: 0,
energy_recovery: 0.0,
energy_max: 825,
energy_recovery: 0.84,
crit_power: 0.0,
stealth: 0.0,
),

@ -4,10 +4,10 @@ ItemDef(
kind: Armor((
kind: Chest("Silken"),
stats: (
protection: Normal(15.0),
protection: Normal(45.0),
poise_resilience: Normal(1.0),
energy_max: 0,
energy_recovery: 0.0,
energy_max: 495,
energy_recovery: 0.5,
crit_power: 0.0,
stealth: 0.0,
),

@ -4,10 +4,10 @@ ItemDef(
kind: Armor((
kind: Chest("Sunsilk"),
stats: (
protection: Normal(30.0),
protection: Normal(90.0),
poise_resilience: Normal(1.0),
energy_max: 0,
energy_recovery: 0.0,
energy_max: 1000,
energy_recovery: 1.0,
crit_power: 0.0,
stealth: 0.0,
),

@ -4,10 +4,10 @@ ItemDef(
kind: Armor((
kind: Chest("Woolen"),
stats: (
protection: Normal(10.0),
protection: Normal(30.0),
poise_resilience: Normal(1.0),
energy_max: 0,
energy_recovery: 0.0,
energy_max: 330,
energy_recovery: 0.33,
crit_power: 0.0,
stealth: 0.0,
),

@ -4,11 +4,11 @@ ItemDef(
kind: Armor((
kind: Chest("Carapace"),
stats: (
protection: Normal(25.0),
protection: Normal(96.0),
poise_resilience: Normal(1.0),
energy_max: 0,
energy_recovery: 0.0,
crit_power: 0.0,
crit_power: 1.33,
stealth: 0.0,
),
)),

@ -4,11 +4,11 @@ ItemDef(
kind: Armor((
kind: Chest("Dragonscale"),
stats: (
protection: Normal(30.0),
protection: Normal(140.0),
poise_resilience: Normal(1.0),
energy_max: 0,
energy_recovery: 0.0,
crit_power: 0.0,
crit_power: 2.0,
stealth: 0.0,
),
)),

@ -4,11 +4,11 @@ ItemDef(
kind: Armor((
kind: Chest("Leather"),
stats: (
protection: Normal(10.0),
protection: Normal(48.0),
poise_resilience: Normal(1.0),
energy_max: 0,
energy_recovery: 0.0,
crit_power: 0.0,
crit_power: 0.67,
stealth: 0.0,
),
)),

@ -4,11 +4,11 @@ ItemDef(
kind: Armor((
kind: Chest("Primal"),
stats: (
protection: Normal(25.0),
protection: Normal(120.0),
poise_resilience: Normal(1.0),
energy_max: 0,
energy_recovery: 0.0,
crit_power: 0.0,
crit_power: 1.67,
stealth: 0.0,
),
)),

@ -4,11 +4,11 @@ ItemDef(
kind: Armor((
kind: Chest("Rawhide"),
stats: (
protection: Normal(8.0),
protection: Normal(24.0),
poise_resilience: Normal(1.0),
energy_max: 0,
energy_recovery: 0.0,
crit_power: 0.0,
crit_power: 0.33,
stealth: 0.0,
),
)),

@ -4,11 +4,11 @@ ItemDef(
kind: Armor((
kind: Chest("Scale"),
stats: (
protection: Normal(15.0),
protection: Normal(72.0),
poise_resilience: Normal(1.0),
energy_max: 0,
energy_recovery: 0.0,
crit_power: 0.0,
crit_power: 1.0,
stealth: 0.0,
),
)),

@ -4,8 +4,8 @@ ItemDef(
kind: Armor((
kind: Chest("Bloodsteel"),
stats: (
protection: Normal(25.0),
poise_resilience: Normal(1.0),
protection: Normal(200.0),
poise_resilience: Normal(50.0),
energy_max: 0,
energy_recovery: 0.0,
crit_power: 0.0,

@ -4,8 +4,8 @@ ItemDef(
kind: Armor((
kind: Chest("Bronze"),
stats: (
protection: Normal(8.0),
poise_resilience: Normal(1.0),
protection: Normal(40.0),
poise_resilience: Normal(10.0),
energy_max: 0,
energy_recovery: 0.0,
crit_power: 0.0,

@ -4,8 +4,8 @@ ItemDef(
kind: Armor((
kind: Chest("Cobalt"),
stats: (
protection: Normal(25.0),
poise_resilience: Normal(1.0),
protection: Normal(160.0),
poise_resilience: Normal(40.0),
energy_max: 0,
energy_recovery: 0.0,
crit_power: 0.0,

@ -4,8 +4,8 @@ ItemDef(
kind: Armor((
kind: Chest("Iron"),
stats: (
protection: Normal(10.0),
poise_resilience: Normal(1.0),
protection: Normal(80.0),
poise_resilience: Normal(20.0),
energy_max: 0,
energy_recovery: 0.0,
crit_power: 0.0,

@ -5,7 +5,7 @@ ItemDef(
kind: Chest("Orichalcum"),
stats: (
protection: Normal(240.0),
poise_resilience: Normal(0.0),
poise_resilience: Normal(60.0),
energy_max: 1000,
energy_recovery: 3.0,
crit_power: 2.0,

@ -4,8 +4,8 @@ ItemDef(
kind: Armor((
kind: Chest("Steel"),
stats: (
protection: Normal(25.0),
poise_resilience: Normal(1.0),
protection: Normal(120.0),
poise_resilience: Normal(30.0),
energy_max: 0,
energy_recovery: 0.0,
crit_power: 0.0,

@ -1,3 +1,3 @@
[
(1.0, Item("common.items.crafting_ing.hide.viscous_ooze")),
(1.0, Item("common.items.crafting_ing.animal_misc.viscous_ooze")),
]