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radio buttons for buff position in settings
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parent
691d1f5243
commit
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@ -532,7 +532,7 @@ impl<'a> Widget for SettingsWindow<'a> {
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),
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};
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if Button::image(check_img)
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.w_h(288.0 / 24.0, 288.0 / 24.0)
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.w_h(12.0, 12.0)
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.down_from(state.ids.ui_scale_label, 20.0)
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.hover_image(check_mo_img)
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.press_image(check_press_img)
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@ -567,7 +567,7 @@ impl<'a> Widget for SettingsWindow<'a> {
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),
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};
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if Button::image(check_img)
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.w_h(288.0 / 24.0, 288.0 / 24.0)
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.w_h(12.0, 12.0)
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.down_from(state.ids.relative_to_win_button, 8.0)
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.hover_image(check_mo_img)
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.press_image(check_press_img)
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@ -837,17 +837,17 @@ impl<'a> Widget for SettingsWindow<'a> {
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// Buff Position
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// Buffs above skills
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if Button::image(match self.global_state.settings.gameplay.buff_position {
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BuffPosition::Bar => self.imgs.checkbox_checked,
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BuffPosition::Map => self.imgs.checkbox,
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BuffPosition::Bar => self.imgs.check_checked,
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BuffPosition::Map => self.imgs.check,
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})
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.w_h(18.0, 18.0)
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.w_h(12.0, 12.0)
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.hover_image(match self.global_state.settings.gameplay.buff_position {
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BuffPosition::Bar => self.imgs.checkbox_checked_mo,
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BuffPosition::Map => self.imgs.checkbox_mo,
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BuffPosition::Bar => self.imgs.check_checked_mo,
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BuffPosition::Map => self.imgs.check_mo,
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})
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.press_image(match self.global_state.settings.gameplay.buff_position {
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BuffPosition::Bar => self.imgs.checkbox_checked,
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BuffPosition::Map => self.imgs.checkbox_press,
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BuffPosition::Bar => self.imgs.check_checked,
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BuffPosition::Map => self.imgs.check_press,
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})
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.down_from(state.ids.show_shortcuts_button, 8.0)
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.set(state.ids.buff_pos_bar_button, ui)
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@ -864,17 +864,17 @@ impl<'a> Widget for SettingsWindow<'a> {
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.set(state.ids.buff_pos_bar_text, ui);
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// Buffs left from minimap
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if Button::image(match self.global_state.settings.gameplay.buff_position {
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BuffPosition::Map => self.imgs.checkbox_checked,
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BuffPosition::Bar => self.imgs.checkbox,
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BuffPosition::Map => self.imgs.check_checked,
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BuffPosition::Bar => self.imgs.check,
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})
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.w_h(18.0, 18.0)
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.w_h(12.0, 12.0)
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.hover_image(match self.global_state.settings.gameplay.buff_position {
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BuffPosition::Map => self.imgs.checkbox_checked_mo,
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BuffPosition::Bar => self.imgs.checkbox_mo,
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BuffPosition::Map => self.imgs.check_checked_mo,
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BuffPosition::Bar => self.imgs.check_mo,
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})
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.press_image(match self.global_state.settings.gameplay.buff_position {
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BuffPosition::Map => self.imgs.checkbox_checked,
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BuffPosition::Bar => self.imgs.checkbox_press,
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BuffPosition::Map => self.imgs.check_checked,
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BuffPosition::Bar => self.imgs.check_press,
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})
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.down_from(state.ids.buff_pos_bar_button, 8.0)
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.set(state.ids.buff_pos_map_button, ui)
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@ -1116,7 +1116,7 @@ impl<'a> Widget for SettingsWindow<'a> {
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} else {
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self.imgs.check
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})
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.w_h(288.0 / 24.0, 288.0 / 24.0)
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.w_h(12.0, 12.0)
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.hover_image(if let BarNumbers::Off = bar_values {
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self.imgs.check_checked_mo
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} else {
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@ -1147,7 +1147,7 @@ impl<'a> Widget for SettingsWindow<'a> {
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} else {
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self.imgs.check
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})
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.w_h(288.0 / 24.0, 288.0 / 24.0)
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.w_h(12.0, 12.0)
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.hover_image(if let BarNumbers::Values = bar_values {
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self.imgs.check_checked_mo
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} else {
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@ -1178,7 +1178,7 @@ impl<'a> Widget for SettingsWindow<'a> {
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} else {
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self.imgs.check
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})
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.w_h(288.0 / 24.0, 288.0 / 24.0)
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.w_h(12.0, 12.0)
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.hover_image(if let BarNumbers::Percent = bar_values {
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self.imgs.check_checked_mo
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} else {
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