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changed the range of CRs
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@ -995,13 +995,11 @@ pub fn weapon_rating<T: ItemDesc>(item: &T, msm: &MaterialStatManifest) -> f32 {
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let energy_efficiency_rating = stats.energy_efficiency;
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let buff_strength_rating = stats.buff_strength;
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(1.0 + (damage_rating * DAMAGE_WEIGHT)
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+ 1.0
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0.5 + (1.0
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+ (damage_rating * DAMAGE_WEIGHT)
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+ (speed_rating * SPEED_WEIGHT)
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+ 1.0
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+ (crit_chance_rating * CRIT_CHANCE_WEIGHT)
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+ (range_rating * RANGE_WEIGHT)
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+ 1.0
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+ (effect_rating * EFFECT_WEIGHT)
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+ (equip_time_rating * EQUIP_TIME_WEIGHT)
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+ (energy_efficiency_rating * ENERGY_EFFICIENCY_WEIGHT)
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