Multiple Balance Tweaks & Miscellaneous Changes

This commit is contained in:
Chase Rozon 2022-05-19 22:46:31 +00:00 committed by Samuel Keiffer
parent faa4c85cbb
commit 7dcee3eb23
124 changed files with 202 additions and 178 deletions

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@ -3,7 +3,7 @@
name: Automatic,
body: RandomWith("wolf"),
alignment: Alignment(Enemy),
loot: LootTable("common.loot_tables.creature.quad_medium.fanged"),
loot: LootTable("common.loot_tables.creature.quad_medium.wolf"),
inventory: (
loadout: FromBody,
),

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@ -3,7 +3,7 @@
name: Automatic,
body: RandomWith("cattle"),
alignment: Alignment(Wild),
loot: LootTable("common.loot_tables.creature.quad_medium.gentle"),
loot: LootTable("common.loot_tables.creature.quad_medium.cattle"),
inventory: (
loadout: FromBody,
),

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@ -3,7 +3,7 @@
name: Automatic,
body: RandomWith("highland"),
alignment: Alignment(Wild),
loot: LootTable("common.loot_tables.creature.quad_medium.gentle"),
loot: LootTable("common.loot_tables.creature.quad_medium.highland"),
inventory: (
loadout: FromBody,
),

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@ -3,7 +3,7 @@
name: Automatic,
body: RandomWith("rat"),
alignment: Alignment(Wild),
loot: LootTable("common.loot_tables.creature.quad_small.generic"),
loot: LootTable("common.loot_tables.creature.quad_small.rodent"),
inventory: (
loadout: FromBody,
),

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@ -6,7 +6,7 @@
body_type: Female,
))),
alignment: Alignment(Wild),
loot: LootTable("common.loot_tables.creature.quad_low.salamander"),
loot: LootTable("common.loot_tables.creature.quad_low.elbst"),
inventory: (
loadout: FromBody,
),

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@ -3,7 +3,7 @@
name: Automatic,
body: RandomWith("squirrel"),
alignment: Alignment(Wild),
loot: LootTable("common.loot_tables.creature.quad_small.generic"),
loot: LootTable("common.loot_tables.creature.quad_small.rodent"),
inventory: (
loadout: FromBody,
),

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@ -3,7 +3,7 @@
name: Automatic,
body: RandomWith("yak"),
alignment: Alignment(Wild),
loot: LootTable("common.loot_tables.creature.quad_medium.gentle"),
loot: LootTable("common.loot_tables.creature.quad_medium.yak"),
inventory: (
loadout: FromBody,
),

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@ -1,6 +1,6 @@
ItemDef(
name: "Carapace Cape",
description: "Shell that once shielded a beast.",
description: "Made from the shell that once shielded a beast.",
kind: Armor((
kind: Back,
stats: (

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@ -1,6 +1,6 @@
ItemDef(
name: "Carapace Belt",
description: "Shell that once shielded a beast.",
description: "Made from the shell that once shielded a beast.",
kind: Armor((
kind: Belt,
stats: (

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@ -1,6 +1,6 @@
ItemDef(
name: "Carapace Cuirass",
description: "Shell that once shielded a beast.",
description: "Made from the shell that once shielded a beast.",
kind: Armor((
kind: Chest,
stats: (

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@ -1,6 +1,6 @@
ItemDef(
name: "Carapace Treads",
description: "Shell that once shielded a beast.",
description: "Made from the shell that once shielded a beast.",
kind: Armor((
kind: Foot,
stats: (

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@ -1,6 +1,6 @@
ItemDef(
name: "Carapace Grips",
description: "Shell that once shielded a beast.",
description: "Made from the shell that once shielded a beast.",
kind: Armor((
kind: Hand,
stats: (

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@ -1,6 +1,6 @@
ItemDef(
name: "Carapace Leggings",
description: "Shell that once shielded a beast.",
description: "Made from the shell that once shielded a beast.",
kind: Armor((
kind: Pants,
stats: (

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@ -1,6 +1,6 @@
ItemDef(
name: "Carapace Shoulderpads",
description: "Shell that once shielded a beast.",
description: "Made from the shell that once shielded a beast.",
kind: Armor((
kind: Shoulder,
stats: (

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@ -1,6 +1,6 @@
ItemDef(
name: "Dragonscale Cape",
description: "Power pulses through it.",
description: "Crafted from the scales of a legendary creature, power can be felt pulsing through it.",
kind: Armor((
kind: Back,
stats: (

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@ -1,6 +1,6 @@
ItemDef(
name: "Dragonscale Sash",
description: "Power pulses through it.",
description: "Crafted from the scales of a legendary creature, power can be felt pulsing through it.",
kind: Armor((
kind: Belt,
stats: (

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@ -1,6 +1,6 @@
ItemDef(
name: "Dragonscale Chestplate",
description: "Power pulses through it.",
description: "Crafted from the scales of a legendary creature, power can be felt pulsing through it.",
kind: Armor((
kind: Chest,
stats: (

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@ -1,6 +1,6 @@
ItemDef(
name: "Dragonscale Spurs",
description: "Power pulses through it.",
description: "Crafted from the scales of a legendary creature, power can be felt pulsing through it.",
kind: Armor((
kind: Foot,
stats: (

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@ -1,6 +1,6 @@
ItemDef(
name: "Dragonscale Gloves",
description: "Power pulses through it.",
description: "Crafted from the scales of a legendary creature, power can be felt pulsing through it.",
kind: Armor((
kind: Hand,
stats: (

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@ -1,6 +1,6 @@
ItemDef(
name: "Dragonscale Leggings",
description: "Power pulses through it.",
description: "Crafted from the scales of a legendary creature, power can be felt pulsing through it.",
kind: Armor((
kind: Pants,
stats: (

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@ -1,6 +1,6 @@
ItemDef(
name: "Dragonscale Mantle",
description: "Power pulses through it.",
description: "Crafted from the scales of a legendary creature, power can be felt pulsing through it.",
kind: Armor((
kind: Shoulder,
stats: (

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@ -1,6 +1,6 @@
ItemDef(
name: "Rawhide Cloak",
description: "'Tightly packed pieces of leather to endure all weather.'",
description: "Tightly packed pieces of leather. Light-weight and sturdy!",
kind: Armor((
kind: Back,
stats: (

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@ -1,6 +1,6 @@
ItemDef(
name: "Rawhide Belt",
description: "'Tightly packed pieces of leather to endure all weather.'",
description: "Tightly packed pieces of leather. Light-weight and sturdy!",
kind: Armor((
kind: Belt,
stats: (

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@ -1,6 +1,6 @@
ItemDef(
name: "Rawhide Chestpiece",
description: "Tightly packed pieces of leather to endure all weather.",
description: "Tightly packed pieces of leather. Light-weight and sturdy!",
kind: Armor((
kind: Chest,
stats: (

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@ -1,6 +1,6 @@
ItemDef(
name: "Rawhide Shoes",
description: "'Tightly packed pieces of leather to endure all weather.",
description: "Tightly packed pieces of leather. Light-weight and sturdy!",
kind: Armor((
kind: Foot,
stats: (

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@ -1,6 +1,6 @@
ItemDef(
name: "Rawhide Bracers",
description: "'Tightly packed pieces of leather to endure all weather.'",
description: "Tightly packed pieces of leather. Light-weight and sturdy!",
kind: Armor((
kind: Hand,
stats: (

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@ -1,6 +1,6 @@
ItemDef(
name: "Rawhide Pants",
description: "'Tightly packed pieces of leather to endure all weather.'",
description: "Tightly packed pieces of leather. Light-weight and sturdy!",
kind: Armor((
kind: Pants,
stats: (

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@ -1,6 +1,6 @@
ItemDef(
name: "Rawhide Shoulderpads",
description: "Tightly packed pieces of leather to endure all weather.",
description: "Tightly packed pieces of leather. Light-weight and sturdy!",
kind: Armor((
kind: Shoulder,
stats: (

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@ -1,6 +1,6 @@
ItemDef(
name: "Scale Cape",
description: "Each embedded scale provides protection.",
description: "Each embedded scale provides additional protection.",
kind: Armor((
kind: Back,
stats: (

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@ -1,6 +1,6 @@
ItemDef(
name: "Scale Girdle",
description: "Each embedded scale provides protection.",
description: "Each embedded scale provides additional protection.",
kind: Armor((
kind: Belt,
stats: (

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@ -1,6 +1,6 @@
ItemDef(
name: "Scale Chestpiece",
description: "Each embedded scale provides protection.",
description: "Each embedded scale provides additional protection.",
kind: Armor((
kind: Chest,
stats: (

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@ -1,6 +1,6 @@
ItemDef(
name: "Scale Sabatons",
description: "Each embedded scale provides protection.",
description: "Each embedded scale provides additional protection.",
kind: Armor((
kind: Foot,
stats: (

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@ -1,6 +1,6 @@
ItemDef(
name: "Scale Fists",
description: "Each embedded scale provides protection.",
description: "Each embedded scale provides additional protection.",
kind: Armor((
kind: Hand,
stats: (

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@ -1,6 +1,6 @@
ItemDef(
name: "Scale Leggings",
description: "Each embedded scale provides protection.",
description: "Each embedded scale provides additional protection.",
kind: Armor((
kind: Pants,
stats: (

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@ -1,6 +1,6 @@
ItemDef(
name: "Scale Shoulderguards",
description: "Each embedded scale provides protection.",
description: "Each embedded scale provides additional protection.",
kind: Armor((
kind: Shoulder,
stats: (

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@ -1,6 +1,6 @@
ItemDef(
name: "Orichalcum Cape",
description: "An ancient alloy. Myths remain of heroes who wore this metal.",
description: "An ancient alloy. Myths remain of heroes who once wore this metal.",
kind: Armor((
kind: Back,
stats: (

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@ -1,6 +1,6 @@
ItemDef(
name: "Orichalcum Belt",
description: "An ancient alloy. Myths remain of heroes who wore this metal.",
description: "An ancient alloy. Myths remain of heroes who once wore this metal.",
kind: Armor((
kind: Belt,
stats: (

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@ -1,6 +1,6 @@
ItemDef(
name: "Orichalcum Chestguard",
description: "An ancient alloy. Myths remain of heroes who wore this metal.",
description: "An ancient alloy. Myths remain of heroes who once wore this metal.",
kind: Armor((
kind: Chest,
stats: (

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@ -1,6 +1,6 @@
ItemDef(
name: "Orichalcum Warboots",
description: "An ancient alloy. Myths remain of heroes who wore this metal.",
description: "An ancient alloy. Myths remain of heroes who once wore this metal.",
kind: Armor((
kind: Foot,
stats: (

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@ -1,6 +1,6 @@
ItemDef(
name: "Orichalcum Gloves",
description: "An ancient alloy. Myths remain of heroes who wore this metal.",
description: "An ancient alloy. Myths remain of heroes who once wore this metal.",
kind: Armor((
kind: Hand,
stats: (

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@ -1,6 +1,6 @@
ItemDef(
name: "Orichalcum Legplates",
description: "An ancient alloy. Myths remain of heroes who wore this metal.",
description: "An ancient alloy. Myths remain of heroes who once wore this metal.",
kind: Armor((
kind: Pants,
stats: (

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@ -1,6 +1,6 @@
ItemDef(
name: "Orichalcum Mantle",
description: "An ancient alloy. Myths remain of heroes who wore this armor.",
description: "An ancient alloy. Myths remain of heroes who once wore this armor.",
kind: Armor((
kind: Shoulder,
stats: (

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@ -1,13 +1,13 @@
ItemDef(
name: "Impressive Turban",
description: "Fancy.",
description: "An incredibly fancy and light-weight turban, quite expensive too.",
kind: Armor((
kind: Head,
stats: (
protection: Some(Normal(5.0)),
poise_resilience: Some(Normal(2.0)),
energy_max: Some(11.0),
energy_reward: Some(0.065),
poise_resilience: Some(Normal(1.5)),
energy_max: Some(12.0),
energy_reward: Some(0.07),
),
)),
quality: Epic,

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@ -1,6 +1,6 @@
ItemDef(
name: "Traveler's Backpack",
description: "Comfort and capacity united.",
description: "Comfortable and with enough capacity, its a hoarder's best friend.",
kind: Armor((
kind: Back,
stats: (

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@ -1,6 +1,6 @@
ItemDef(
name: "Knitted Red Pouch",
description: "Made from some patches of dyed cloth.",
description: "A sizeable red bag with two pouches, made of wool and dye.",
kind: Armor(
(
kind: Bag,

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@ -1,6 +1,6 @@
ItemDef(
name: "Sturdy Red Saddlebag",
description: "Made from a large amount of dyed cloth patches.",
description: "A truly reliable and sizeable bag, embroidered with amethyst and thick leather.",
kind: Armor(
(
kind: Bag,

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@ -1,6 +1,6 @@
ItemDef(
name: "Tiny Leather Pouch",
description: "Made from a few patches of leather.",
name: "Small Leather Pouch",
description: "A small reliable leather pouch.",
kind: Armor(
(
kind: Bag,

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@ -1,6 +1,6 @@
ItemDef(
name: "Tiny Red Pouch",
description: "Made from a single patch of dyed cloth.",
description: "Made from multiple patches of dyed cloth.",
kind: Armor(
(
kind: Bag,

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@ -1,6 +1,6 @@
ItemDef(
name: "Trollhide Pack",
description: "Trolls were definitely hurt\nin the making of this.",
description: "Trolls were definitely hurt in the making of this.",
kind: Armor(
(
kind: Bag,

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@ -1,6 +1,6 @@
ItemDef(
name: "Woven Red Bag",
description: "Made from some patches of dyed cloth.",
description: "A moderately sized red bag. Although it still feels pretty cramped.",
kind: Armor(
(
kind: Bag,

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@ -1,6 +1,6 @@
ItemDef(
name: "Worn out Sandals",
description: "Loyal companions.",
description: "Loyal companions, though they don't look like they can go much further.",
kind: Armor((
kind: Foot,
stats: (

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@ -5,7 +5,7 @@ ItemDef(
kind: Head,
stats: (
crit_power: Some(0.008),
stealth: Some(0.15),
stealth: Some(0.14),
),
)),
quality: Common,

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@ -1,13 +1,13 @@
ItemDef(
name: "Crown",
description: "Fit for a king.",
description: "A crown fit for royal stature.",
kind: Armor((
kind: Head,
stats: (
protection: Some(Normal(12.0)),
poise_resilience: Some(Normal(2.0)),
energy_max: Some(5.0),
crit_power: Some(0.03),
crit_power: Some(0.008),
),
)),
quality: Epic,

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@ -1,6 +1,6 @@
ItemDef(
name: "Headband",
description: "yep.",
description: "A simple headband, it's nothing special.",
kind: Armor((
kind: Head,
stats: (

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@ -1,13 +1,12 @@
ItemDef(
name: "Wild Hog Hood",
description: "Wear the guise of the great swine you felled, so you may honor his sacrifice.",
name: "Hog Hood",
description: "Wear the guise of a great swine now felled, so that you may honor its sacrifice.",
kind: Armor((
kind: Head,
stats: (
protection: Some(Normal(5.0)),
poise_resilience: Some(Normal(-1.0)),
crit_power: Some(0.014),
stealth: Some(0.35),
stealth: Some(0.21),
),
)),
quality: Moderate,

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@ -1,10 +1,11 @@
ItemDef(
name: "Mitre",
description: "Calls strength from above.",
description: "Calls strength down from above.",
kind: Armor((
kind: Head,
stats: (
poise_resilience: Some(Normal(1.5)),
protection: Some(Normal(2.0)),
poise_resilience: Some(Normal(0.5)),
energy_max: Some(7.0),
energy_reward: Some(0.06),
),

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@ -1,13 +1,12 @@
ItemDef(
name: "Spiked Faceguard",
description: "Introvert headgear.",
name: "Spiked Crown",
description: "Resembling some sort of thorny crown.",
kind: Armor((
kind: Head,
stats: (
protection: Some(Normal(9.0)),
poise_resilience: Some(Normal(3.0)),
crit_power: Some(0.073),
stealth: Some(-0.5),
crit_power: Some(0.036),
),
)),
quality: High,

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@ -1,10 +1,10 @@
ItemDef(
name: "Straw Hat",
description: "Simple and stylish.",
description: "Often times worn by villagers. It's simple and stylish!",
kind: Armor((
kind: Head,
stats: (
energy_max: Some(4.0),
energy_max: Some(3.0),
energy_reward: Some(0.02),
),
)),

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@ -1,14 +1,13 @@
ItemDef(
name: "Wanderer's Hat",
description: "A practical hat: light, shady and relatively easy to replace. The perfect headwear for those who feel at home on the highways and byways of Veloren.",
description: "The perfect headwear for those who feel at home on the highways and byways of Veloren.",
kind: Armor((
kind: Head,
stats: (
poise_resilience: Some(Normal(1.0)),
crit_power: Some(0.033),
stealth: Some(0.2),
crit_power: Some(0.021),
stealth: Some(0.1),
),
)),
quality: High,
quality: Moderate,
tags: [],
)

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@ -5,10 +5,10 @@ ItemDef(
kind: Head,
stats: (
protection: Some(Normal(2.0)),
energy_max: Some(4.0),
energy_reward: Some(0.037),
crit_power: Some(0.015),
stealth: Some(0.18),
energy_max: Some(4.5),
energy_reward: Some(0.04),
crit_power: Some(0.009),
stealth: Some(0.17),
),
)),
quality: High,

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@ -1,6 +1,6 @@
ItemDef(
name: "Haniwa Talisman",
description: "A talisman depicting a figure of unkown origin.",
description: "A talisman depicting a figure of unknown origin.",
kind: Armor((
kind: Neck,
stats: (

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@ -5,10 +5,10 @@ ItemDef(
kind: Neck,
stats: (
protection: Some(Normal(1.0)),
energy_max: Some(10),
energy_reward: Some(0.05),
energy_max: Some(8.0),
energy_reward: Some(0.04),
),
)),
quality: High,
quality: Moderate,
tags: [],
)

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@ -1,10 +1,10 @@
ItemDef(
name: "Pendant of Protection",
description: "You feel as if something is always watching you...",
description: "You feel some sort of presence keeping you safe...",
kind: Armor((
kind: Neck,
stats: (
protection: Some(Normal(1.0)),
protection: Some(Normal(1.5)),
),
)),
quality: Common,

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@ -1,6 +1,6 @@
ItemDef(
name: "Scratched Necklace",
description: "The string is about to snap...",
description: "A shoddy necklace with a string about to snap...",
kind: Armor((
kind: Neck,
stats: (

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@ -4,10 +4,10 @@ ItemDef(
kind: Armor((
kind: Neck,
stats: (
protection: Some(Normal(1.0)),
energy_max: Some(10.0),
protection: Some(Normal(0.5)),
energy_max: Some(6.0),
),
)),
quality: Moderate,
quality: Common,
tags: [],
)

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@ -4,12 +4,12 @@ ItemDef(
kind: Armor((
kind: Head,
stats: (
protection: Some(Normal(4.0)),
protection: Some(Normal(3.0)),
energy_reward: Some(0.025),
crit_power: Some(0.1),
),
)),
quality: High,
quality: Epic,
tags: [
],
)

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@ -1,6 +1,6 @@
ItemDef(
name: "Large Potion",
description: "Precious medicine.",
description: "Precious medicine, it makes for the largest rejuvenative flask yet.",
kind: Consumable(
kind: Drink,
effects: [

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@ -1,6 +1,6 @@
ItemDef(
name: "Medium Potion",
description: "Enchanted healing flask.",
description: "An innovative invention from an apothecary, better than its smaller precursors.",
kind: Consumable(
kind: Drink,
effects: [

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@ -1,6 +1,6 @@
ItemDef(
name: "Minor Potion",
description: "Made of apples with love.",
description: "A small potion concocted from apples and honey.",
kind: Consumable(
kind: Drink,
effects: [

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@ -1,6 +1,6 @@
ItemDef(
name: "Thick Bone",
description: "A bone sturdy enough to craft with.",
description: "A thick bone, it seems sturdy enough to craft with.",
kind: Ingredient(
// Descriptor not needed
descriptor: "",

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@ -1,6 +1,6 @@
ItemDef(
name: "Lively Vine",
description: "I think it just moved.",
description: "I think it just moved...",
kind: Ingredient(
// Descriptor not needed
descriptor: "",

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@ -1,6 +1,6 @@
ItemDef(
name: "Raptor Feather",
description: "Large colorful feather from a raptor.",
description: "A large colorful feather from a raptor.",
kind: Ingredient(
// Descriptor not needed
descriptor: "",

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@ -1,6 +1,6 @@
ItemDef(
name: "Cactus",
description: "Grows in warm and dry places.",
description: "Grows in warm and dry places. Very prickly!",
kind: Ingredient(
// Descriptor not needed
descriptor: "",

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@ -1,6 +1,6 @@
ItemDef(
name: "Lifecloth",
description: "A fabric imbued with special properties.",
description: "A fabric imbued with the gentleness that nature has to offer.",
kind: Ingredient(
descriptor: "Lifecloth",
),

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@ -1,6 +1,6 @@
ItemDef(
name: "Empty Vial",
description: "Can be filled with fluids.",
description: "A simple glass vial used for holding various fluids.",
kind: Ingredient(
// Descriptor not needed
descriptor: "",

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@ -1,6 +1,6 @@
ItemDef(
name: "Animal Hide",
description: "A pelt from an animal. Becomes leather.",
description: "A common pelt from most animals. Becomes leather.",
kind: Ingredient(
// Descriptor not needed
descriptor: "",

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@ -1,6 +1,6 @@
ItemDef(
name: "Hard Carapace",
description: "Tough, hard carapace.",
description: "Tough, hard carapace, a shield to many creatures.",
kind: Ingredient(
descriptor: "Carapace",
),

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@ -1,6 +1,6 @@
ItemDef(
name: "Dragon Scale",
description: "Tough scale from a legendary beast.",
description: "Tough scale from a legendary beast, hot to the touch.",
kind: Ingredient(
descriptor: "Dragonscale",
),

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@ -1,6 +1,6 @@
ItemDef(
name: "Rugged Hide",
description: "A durable pelt, favored by leatherworkers.",
description: "A durable pelt from fierce creatures, favored by leatherworkers.",
kind: Ingredient(
// Descriptor not needed
descriptor: "",

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@ -1,6 +1,6 @@
ItemDef(
name: "Scale",
description: "Shiny scale from an animal.",
description: "Shiny scales found off of an animal.",
kind: Ingredient(
descriptor: "Scale",
),

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@ -1,6 +1,6 @@
ItemDef(
name: "Tough Hide",
description: "A pelt from something fierce. Becomes leather.",
description: "A relatively tough, rough hide. Becomes leather.",
kind: Ingredient(
// Descriptor not needed
descriptor: "",

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@ -1,6 +1,6 @@
ItemDef(
name: "Honey",
description: "From a beehive.",
description: "Stolen from a beehive. Surely the bees won't be happy with this!",
kind: Ingredient(
// Descriptor not needed
descriptor: "",

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@ -1,6 +1,6 @@
ItemDef(
name: "Rock",
description: "A solid made up of a bunch of different minerals.",
description: "Made up of a bunch of different minerals, looks like it would hurt to get hit with.",
kind: Ingredient(
// Descriptor not needed
descriptor: "",

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@ -1,6 +1,6 @@
ItemDef(
name: "Stones",
description: "Pebbles from the ground.",
description: "Pebbles from the ground, nothing out of the ordinary.",
kind: Ingredient(
// Descriptor not needed
descriptor: "",

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@ -1,6 +1,6 @@
ItemDef(
name: "Twigs",
description: "Found near trees.",
description: "Found near trees, a squirrel must've knocked it down.",
kind: Ingredient(
// Descriptor not needed
descriptor: "",

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@ -1,6 +1,6 @@
ItemDef(
name: "Mortar and Pestle",
description: "Crushes and grinds things into\na fine powder or paste.\nUsed to craft various items.",
description: "Crushes and grinds things into a fine powder or paste. Needed to craft various items.",
kind: Ingredient(
// Descriptor not needed
descriptor: "",

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@ -1,6 +1,6 @@
ItemDef(
name: "Moonbell",
description: "It glistens brilliantly, but only under moonlight.",
description: "It glistens brilliantly under the moonlight.",
kind: Ingredient(
// Descriptor not needed
descriptor: "",

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@ -1,6 +1,6 @@
ItemDef(
name: "Dwarven Cheese",
description: "Aromatic and nutritious",
description: "Made from goat milk from the finest dwarven produce. Aromatic and nutritious!",
kind: Consumable(
kind: Food,
effects: [

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@ -1,6 +1,6 @@
ItemDef(
name: "Coconut",
description: "Reliable source of water and fat.\n\nNaturally growing at the top of palm trees.",
description: "Reliable source of water and fat. Can often be found growing on palm trees.",
kind: Consumable(
kind: Food,
effects: [

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@ -1,6 +1,6 @@
ItemDef(
name: "Tomato",
description: "A red fruit. Not actually a vegetable.",
description: "A red fruit. It's not actually a vegetable!",
kind: Consumable(
kind: Food,
effects: [

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@ -1,6 +1,6 @@
ItemDef(
name: "Cloverleaf",
description: "Brings luck to its owner.",
description: "Brings luck to its owner. Light-weight and cheap to make, and also very cute!",
kind: Glider,
quality: Moderate,
tags: [],

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@ -1,6 +1,6 @@
ItemDef(
name: "Sand Raptor Wings",
description: "Take flight with the wings of a predator.",
description: "Take flight with the wings of a thirsty predator",
kind: Glider,
quality: High,
tags: [],

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@ -1,6 +1,6 @@
ItemDef(
name: "Snow Raptor Wings",
description: "Take flight with the wings of a predator.",
description: "Take flight with the wings of a cold-blooded predator",
kind: Glider,
quality: High,
tags: [],

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@ -1,6 +1,6 @@
ItemDef(
name: "Wood Raptor Wings",
description: "Take flight with the wings of a predator.",
description: "Take flight with the wings of a stealthy predator",
kind: Glider,
quality: High,
tags: [],

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@ -1,6 +1,6 @@
ItemDef(
name: "Black Lantern",
description: "Used by city guards.",
description: "Quite common due to popular use of budding adventurers!",
kind: Lantern(
(
color: (r: 255, g: 128, b: 26),

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@ -1,6 +1,6 @@
ItemDef(
name: "Purple Geode",
description: "Emits a calming glow",
description: "Emits a calming glow, helps to calm your nerves.",
kind: Lantern(
(
color: (r: 144, g: 88, b: 181),

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@ -1,6 +1,6 @@
ItemDef(
name: "Bloodsteel Ingot",
description: "An alloy of bloodstone and iron.\n\nThis can be used when crafting metal weapons.",
description: "An alloy of bloodstone and iron, with a dark red color.\n\nThis can be used when crafting metal weapons.",
kind: Ingredient(
descriptor: "Bloodsteel",
),

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@ -1,6 +1,6 @@
ItemDef(
name: "Bloodstone Ore",
description: "A deep red ore.",
description: "A deep red ore, it reminds you of blood.",
kind: Ingredient(
// Descriptor not needed
descriptor: "",

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@ -1,6 +1,6 @@
ItemDef(
name: "Velorite",
description: "Just a slight touch makes you feel\nthe knowledge of ancient times",
description: "A bizarre, oddly shimmering ore, its origin seems to be shrouded in mystery.",
kind: Ingredient(
// Descriptor not needed
descriptor: "",

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@ -1,6 +1,6 @@
ItemDef(
name: "Velorite Fragment",
description: "Small runes sparkle on its surface",
description: "Small runes sparkle on its surface, though you don't know what it means.",
kind: Ingredient(
// Descriptor not needed
descriptor: "",

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