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Better sun halo colours
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parent
6dbeda3267
commit
7e6eede740
@ -6,11 +6,13 @@ const vec3 SKY_DAY_TOP = vec3(0.1, 0.2, 0.9);
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const vec3 SKY_DAY_MID = vec3(0.02, 0.08, 0.8);
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const vec3 SKY_DAY_BOT = vec3(0.02, 0.01, 0.3);
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const vec3 DAY_LIGHT = vec3(1.2, 1.0, 1.0);
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const vec3 SUN_HALO_DAY = vec3(0.35, 0.35, 0.0);
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const vec3 SKY_DUSK_TOP = vec3(0.06, 0.1, 0.20);
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const vec3 SKY_DUSK_MID = vec3(0.35, 0.1, 0.15);
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const vec3 SKY_DUSK_BOT = vec3(0.0, 0.1, 0.13);
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const vec3 DUSK_LIGHT = vec3(3.0, 1.0, 0.3);
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const vec3 SUN_HALO_DUSK = vec3(0.6, 0.1, 0.0);
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const vec3 SKY_NIGHT_TOP = vec3(0.001, 0.001, 0.0025);
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const vec3 SKY_NIGHT_MID = vec3(0.001, 0.005, 0.02);
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@ -54,7 +56,7 @@ void get_sun_diffuse(vec3 norm, float time_of_day, out vec3 light, out vec3 diff
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vec3 sun_chroma = sun_color * sun_light;
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light = sun_chroma + PERSISTENT_AMBIANCE;
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diffuse_light = sun_chroma * (dot(-norm, sun_dir) * 0.5 + 0.6) + PERSISTENT_AMBIANCE;
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diffuse_light = sun_chroma * (dot(-norm, sun_dir) * 0.5 + 0.5) + PERSISTENT_AMBIANCE;
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ambient_light = vec3(SUN_AMBIANCE * sun_light);
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}
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@ -137,12 +139,17 @@ vec3 get_sky_color(vec3 dir, float time_of_day, bool with_stars) {
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max(dir.z, 0)
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);
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vec3 sun_halo_color = mix(
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SUN_HALO_DUSK,
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SUN_HALO_DAY,
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max(-sun_dir.z, 0)
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);
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// Sun
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const vec3 SUN_HALO_COLOR = vec3(1.5, 0.65, 0.0) * 0.3;
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const vec3 SUN_SURF_COLOR = vec3(1.5, 0.9, 0.35) * 200.0;
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vec3 sun_halo = pow(max(dot(dir, -sun_dir) + 0.1, 0.0), 8.0) * SUN_HALO_COLOR;
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vec3 sun_halo = pow(max(dot(dir, -sun_dir) + 0.1, 0.0), 8.0) * sun_halo_color;
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vec3 sun_surf = pow(max(dot(dir, -sun_dir) - 0.0045, 0.0), 1000.0) * SUN_SURF_COLOR;
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vec3 sun_light = (sun_halo + sun_surf) * clamp(dir.z * 10.0, 0, 1);
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@ -699,7 +699,7 @@ fn handle_lantern(server: &mut Server, entity: EcsEntity, args: String, action:
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.write_storage::<comp::LightEmitter>()
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.get_mut(entity)
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{
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light.strength = s.max(0.1).min(20.0);
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light.strength = s.max(0.1).min(10.0);
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server.clients.notify(
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entity,
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ServerMsg::private(String::from("You played with flame strength.")),
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@ -727,9 +727,9 @@ fn handle_lantern(server: &mut Server, entity: EcsEntity, args: String, action:
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offset: Vec3::new(0.5, 0.2, 0.8),
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col: Rgb::new(1.0, 0.75, 0.3),
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strength: if let Some(s) = opt_s {
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s.max(0.0).min(20.0)
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s.max(0.0).min(10.0)
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} else {
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6.0
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3.0
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},
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},
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);
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