mirror of
https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
Correcting comments for i18n changes and moving debug.ftl to admin.ftl
This commit is contained in:
parent
5a1efcc964
commit
7ea133e4b5
@ -40,14 +40,15 @@ armor-velorite-legs = Velorite Skirt
|
||||
armor-velorite-shoulder = Velorite Mantle
|
||||
.desc = {""}
|
||||
|
||||
common-items-testing-test_bag_18_slot = Test 18 slot bag
|
||||
.desc = Used for unit tests do not delete.
|
||||
object-item_cheese = Golden Cheese
|
||||
.desc = They say gods eat it to get eternal youth.
|
||||
|
||||
common-items-testing-test_bag_9_slot = Test 9 slot bag
|
||||
.desc = Used for unit tests do not delete.
|
||||
weapon-tool-broom_belzeshrub_purple = Belzeshrub the Broom-God
|
||||
.desc = You can hear him giggle whenever you hit the ground a bit too hard...
|
||||
|
||||
common-items-testing-test_boots = Testing Boots
|
||||
.desc = Hopefully this test doesn't break!
|
||||
weapon-sword-frost-admin_sword = Admin Greatsword
|
||||
.desc = Shouldn't this be a hammer?
|
||||
|
||||
weapon-bow-velorite-debug = Admin Velorite Bow
|
||||
.desc = Infused with Velorite power.
|
||||
|
||||
common-items-weapons-empty-empty = Empty Item
|
||||
.desc = This item may grant abilities, but is invisible.
|
@ -1,16 +1,3 @@
|
||||
### Note to translators.
|
||||
### Translating this will be *a lot* of work. Concentrate on what's important.
|
||||
### We don't want you to burn out on 10% of this file and never want to
|
||||
### contribute.
|
||||
###
|
||||
### These files were automatically generated for all possible items in code.
|
||||
### Some of them are hidden from players, some are only possible to get via
|
||||
### commands and some simply aren't used anywhere.
|
||||
###
|
||||
### Start with other files, translate them first and then maybe come back here.
|
||||
### If you really want to translate items, start with some subset you know is
|
||||
### actually used by players.
|
||||
|
||||
armor-hide-carapace-back = Carapace Cape
|
||||
.desc = Made from the shell that once shielded a beast.
|
||||
|
||||
|
@ -1,3 +1,6 @@
|
||||
### This file contains non-player-facing items.
|
||||
### Feel free to ignore them.
|
||||
|
||||
common-items-npc_armor-pants-leather_blue = Blue Leather Guards
|
||||
.desc = {""}
|
||||
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -1,16 +1,3 @@
|
||||
### Note to translators.
|
||||
### Translating this will be *a lot* of work. Concentrate on what's important.
|
||||
### We don't want you to burn out on 10% of this file and never want to
|
||||
### contribute.
|
||||
###
|
||||
### These files were automatically generated for all possible items in code.
|
||||
### Some of them are hidden from players, some are only possible to get via
|
||||
### commands and some simply aren't used anywhere.
|
||||
###
|
||||
### Start with other files, translate them first and then maybe come back here.
|
||||
### If you really want to translate items, start with some subset you know is
|
||||
### actually used by players.
|
||||
|
||||
sprite-grass-grass_long_5 = Long Grass
|
||||
.desc = Greener than an orc's snout.
|
||||
|
||||
|
@ -1,2 +0,0 @@
|
||||
object-item_cheese = Golden Cheese
|
||||
.desc = They say gods eat it to get eternal youth.
|
@ -1,3 +1,6 @@
|
||||
### This file contains non-player-facing items.
|
||||
### Feel free to ignore them.
|
||||
|
||||
common-items-food-coltsfoot = Coltsfoot
|
||||
.desc = A daisy-like flower often used in herbal teas.
|
||||
|
||||
@ -73,6 +76,18 @@ common-items-weapons-sceptre-belzeshrub = Belzeshrub the Broom God
|
||||
common-items-tool-pickaxe_velorite = Velorite Pickaxe
|
||||
.desc = Allows for swift excavation of any ore in sight.
|
||||
|
||||
common-items-testing-test_bag_18_slot = Test 18 slot bag
|
||||
.desc = Used for unit tests do not delete.
|
||||
|
||||
common-items-testing-test_bag_9_slot = Test 9 slot bag
|
||||
.desc = Used for unit tests do not delete.
|
||||
|
||||
common-items-testing-test_boots = Testing Boots
|
||||
.desc = Hopefully this test doesn't break!
|
||||
|
||||
common-items-weapons-empty-empty = Empty Item
|
||||
.desc = This item may grant abilities, but is invisible.
|
||||
|
||||
common-items-modular-weapon-primary-bow-bow = Bow Limbs
|
||||
.desc = {""}
|
||||
|
@ -1,164 +0,0 @@
|
||||
|
||||
### Note to translators.
|
||||
### Translating this will be *a lot* of work. Concentrate on what's important.
|
||||
### We don't want you to burn out on 10% of this file and never want to
|
||||
### contribute.
|
||||
###
|
||||
### These files were automatically generated for all possible items in code.
|
||||
### Some of them are hidden from players, some are only possible to get via
|
||||
### commands and some simply aren't used anywhere.
|
||||
###
|
||||
### Start with other files, translate them first and then maybe come back here.
|
||||
### If you really want to translate items, start with some subset you know is
|
||||
### actually used by players.
|
||||
|
||||
object-key_bone = Bone Key
|
||||
.desc = Used to open bone locks. Will break after use.
|
||||
|
||||
object-key_haniwa = Haniwa Keystone
|
||||
.desc = Used to open doors. Will break after use.
|
||||
|
||||
object-key_glass = Glass Key
|
||||
.desc = Used to open Glass Barriers. Will break after use.
|
||||
|
||||
object-key_rusty-0 = Rusty Tower Key
|
||||
.desc = Smells like magic with a bit of... cheese?
|
||||
|
||||
object-key_quarry_ancient = Ancient Key
|
||||
.desc = If you are lucky it works one more time before breaking.
|
||||
|
||||
object-key_quarry_backdoor = Backdoor Key
|
||||
.desc = If you are lucky it works one more time before breaking.
|
||||
|
||||
object-key_quarry_overseer = Overseer Key
|
||||
.desc = If you are lucky it works one more time before breaking.
|
||||
|
||||
object-key_quarry_smelting = Smelting Room Key
|
||||
.desc = If you are lucky it works one more time before breaking.
|
||||
|
||||
object-item_cheese = Golden Cheese
|
||||
.desc = They say gods eat it to get eternal youth.
|
||||
|
||||
object-bomb = Bomb
|
||||
.desc = A highly explosive device, demolitionists adore them!
|
||||
|
||||
object-v-coin = Coins
|
||||
.desc = Precious coins, can be exchanged for goods and services.
|
||||
|
||||
object-collar = Collar
|
||||
.desc = Tames neutral wild animals within 5 blocks
|
||||
|
||||
object-lockpick = Common Lockpick
|
||||
.desc = Used to open common locks. Will break after use.
|
||||
|
||||
object-training_dummy = Training Dummy
|
||||
.desc = His name is William. Fire at will.
|
||||
|
||||
object-apple_half = Apple
|
||||
.desc = Red and juicy
|
||||
|
||||
object-mushroom_curry = Mushroom Curry
|
||||
.desc = Who could say no to that?
|
||||
|
||||
object-apple_stick = Apple Stick
|
||||
.desc = The stick makes it easier to carry!
|
||||
|
||||
object-blue_cheese = Blue Cheese
|
||||
.desc = Pungent and filling
|
||||
|
||||
object-cactus_drink = Cactus Colada
|
||||
.desc = Giving you that special prickle.
|
||||
|
||||
object-cheese = Dwarven Cheese
|
||||
.desc = Made from goat milk from the finest dwarven produce. Aromatic and nutritious!
|
||||
|
||||
object-coconut_half = Coconut
|
||||
.desc = Reliable source of water and fat. Can often be found growing on palm trees.
|
||||
|
||||
object-honeycorn = Honeycorn
|
||||
.desc = Sweeet
|
||||
|
||||
object-mushroom_stick = Mushroom Stick
|
||||
.desc = Roasted mushrooms on a stick for easy carrying
|
||||
|
||||
object-pumpkin_spice_brew = Pumpkin Spice Brew
|
||||
.desc = Brewed from moldy pumpkins.
|
||||
|
||||
object-sunflower_ice_tea = Sunflower Ice Tea
|
||||
.desc = Brewed from freshly shelled sunflower seeds
|
||||
|
||||
object-potion_red = Potent Potion
|
||||
.desc = A potent healing potion.
|
||||
|
||||
object-mortar_pestle = Mortar and Pestle
|
||||
.desc = Crushes and grinds things into a fine powder or paste. Needed to craft various items.
|
||||
|
||||
object-sewing_set = Sewing Set
|
||||
.desc = Used to craft various items.
|
||||
|
||||
object-potion_empty = Empty Vial
|
||||
.desc = A simple glass vial used for holding various fluids.
|
||||
|
||||
object-glacial_crystal = Glacial Crystal
|
||||
.desc = The purest form of ice, cold enough to cool lava.
|
||||
|
||||
object-honey = Honey
|
||||
.desc = Stolen from a beehive. Surely the bees won't be happy with this!
|
||||
|
||||
object-glowing_remains = Glowing Remains
|
||||
.desc =
|
||||
Looted from an evil being.
|
||||
|
||||
With some additional work it can surely be
|
||||
brought back to its former glory...
|
||||
|
||||
object-elegant_crest = Elegant Crest
|
||||
.desc =
|
||||
A flawless crest from some majestic creature.
|
||||
|
||||
This can be used when crafting weapons.
|
||||
|
||||
object-ice_shard = Icy Shard
|
||||
.desc = Looted from a frosty creature.
|
||||
|
||||
object-long_tusk = Long Tusk
|
||||
.desc =
|
||||
A pointy tusk from some beast.
|
||||
|
||||
This can be used when crafting weapons.
|
||||
|
||||
object-raptor_feather = Raptor Feather
|
||||
.desc = A large colorful feather from a raptor.
|
||||
|
||||
object-strong_pincer = Strong Pincer
|
||||
.desc =
|
||||
The pincer of some creature, it is very tough.
|
||||
|
||||
This can be used when crafting weapons.
|
||||
|
||||
object-curious_potion = Curious Potion
|
||||
.desc = Wonder what this does...
|
||||
|
||||
object-potion_agility = Potion of Agility
|
||||
.desc = Fly, you fools!
|
||||
|
||||
object-potion_big = Large Potion
|
||||
.desc = Precious medicine, it makes for the largest rejuvenative flask yet.
|
||||
|
||||
object-potion_combustion = Potion of Combustion
|
||||
.desc = Sets the user ablaze
|
||||
|
||||
object-potion_med = Medium Potion
|
||||
.desc = An innovative invention from an apothecary, better than its smaller precursors.
|
||||
|
||||
object-potion_minor = Minor Potion
|
||||
.desc = A small potion concocted from apples and honey.
|
||||
|
||||
object-burning_charm = Blazing Charm
|
||||
.desc = Flame is your ally, harness its power to burn your foes.
|
||||
|
||||
object-frozen_charm = Freezing Charm
|
||||
.desc = Let your enemies feel the sting of cold as you freeze them in their tracks.
|
||||
|
||||
object-lifesteal_charm = Siphon Charm
|
||||
.desc = Siphon your target life and use it for your own.
|
File diff suppressed because it is too large
Load Diff
@ -1,8 +0,0 @@
|
||||
weapon-tool-broom_belzeshrub_purple = Belzeshrub the Broom-God
|
||||
.desc = You can hear him giggle whenever you hit the ground a bit too hard...
|
||||
|
||||
weapon-sword-frost-admin_sword = Admin Greatsword
|
||||
.desc = Shouldn't this be a hammer?
|
||||
|
||||
weapon-bow-velorite-debug = Admin Velorite Bow
|
||||
.desc = Infused with Velorite power.
|
@ -1,3 +1,6 @@
|
||||
### This file contains non-player-facing items.
|
||||
### Feel free to ignore them.
|
||||
|
||||
common-items-npc_weapons-biped_small-mandragora = Mandragora
|
||||
.desc = Testing
|
||||
|
||||
|
@ -1,57 +1,3 @@
|
||||
weapon-component-bow-grip-long = Long Bow Grip
|
||||
.desc = {""}
|
||||
|
||||
weapon-component-bow-grip-medium = Medium Bow Grip
|
||||
.desc = {""}
|
||||
|
||||
weapon-component-bow-grip-short = Short Bow Grip
|
||||
.desc = {""}
|
||||
|
||||
weapon-component-axe-haft-long = Long Axe Haft
|
||||
.desc = {""}
|
||||
|
||||
weapon-component-axe-haft-medium = Medium Axe Haft
|
||||
.desc = {""}
|
||||
|
||||
weapon-component-axe-haft-short = Short Axe Haft
|
||||
.desc = {""}
|
||||
|
||||
weapon-component-staff-core-heavy = Heavy Pyrocore
|
||||
.desc = {""}
|
||||
|
||||
weapon-component-staff-core-light = Light Pyrocore
|
||||
.desc = {""}
|
||||
|
||||
weapon-component-staff-core-medium = Pyrocore
|
||||
.desc = {""}
|
||||
|
||||
weapon-component-sword-hilt-long = Long Sword Hilt
|
||||
.desc = {""}
|
||||
|
||||
weapon-component-sword-hilt-medium = Medium Sword Hilt
|
||||
.desc = {""}
|
||||
|
||||
weapon-component-sword-hilt-short = Short Sword Hilt
|
||||
.desc = {""}
|
||||
|
||||
weapon-component-sceptre-core-heavy = Heavy Biocore
|
||||
.desc = {""}
|
||||
|
||||
weapon-component-sceptre-core-light = Light Biocore
|
||||
.desc = {""}
|
||||
|
||||
weapon-component-sceptre-core-medium = Biocore
|
||||
.desc = {""}
|
||||
|
||||
weapon-component-hammer-shaft-long = Long Hammer Haft
|
||||
.desc = {""}
|
||||
|
||||
weapon-component-hammer-shaft-medium = Medium Hammer Haft
|
||||
.desc = {""}
|
||||
|
||||
weapon-component-hammer-shaft-short = Short Hammer Haft
|
||||
.desc = {""}
|
||||
|
||||
weapon-component-sword-greatsword-iron = Iron Greatsword Blade
|
||||
.desc = {""}
|
||||
|
||||
|
@ -1,4 +1,3 @@
|
||||
|
||||
object-bomb = Bomb
|
||||
.desc = A highly explosive device, demolitionists adore them!
|
||||
|
||||
|
53
assets/voxygen/i18n/en/item/weapon/secondary_component.ftl
Normal file
53
assets/voxygen/i18n/en/item/weapon/secondary_component.ftl
Normal file
@ -0,0 +1,53 @@
|
||||
weapon-component-bow-grip-long = Long Bow Grip
|
||||
.desc = {""}
|
||||
|
||||
weapon-component-bow-grip-medium = Medium Bow Grip
|
||||
.desc = {""}
|
||||
|
||||
weapon-component-bow-grip-short = Short Bow Grip
|
||||
.desc = {""}
|
||||
|
||||
weapon-component-axe-haft-long = Long Axe Haft
|
||||
.desc = {""}
|
||||
|
||||
weapon-component-axe-haft-medium = Medium Axe Haft
|
||||
.desc = {""}
|
||||
|
||||
weapon-component-axe-haft-short = Short Axe Haft
|
||||
.desc = {""}
|
||||
|
||||
weapon-component-staff-core-heavy = Heavy Pyrocore
|
||||
.desc = {""}
|
||||
|
||||
weapon-component-staff-core-light = Light Pyrocore
|
||||
.desc = {""}
|
||||
|
||||
weapon-component-staff-core-medium = Pyrocore
|
||||
.desc = {""}
|
||||
|
||||
weapon-component-sword-hilt-long = Long Sword Hilt
|
||||
.desc = {""}
|
||||
|
||||
weapon-component-sword-hilt-medium = Medium Sword Hilt
|
||||
.desc = {""}
|
||||
|
||||
weapon-component-sword-hilt-short = Short Sword Hilt
|
||||
.desc = {""}
|
||||
|
||||
weapon-component-sceptre-core-heavy = Heavy Biocore
|
||||
.desc = {""}
|
||||
|
||||
weapon-component-sceptre-core-light = Light Biocore
|
||||
.desc = {""}
|
||||
|
||||
weapon-component-sceptre-core-medium = Biocore
|
||||
.desc = {""}
|
||||
|
||||
weapon-component-hammer-shaft-long = Long Hammer Haft
|
||||
.desc = {""}
|
||||
|
||||
weapon-component-hammer-shaft-medium = Medium Hammer Haft
|
||||
.desc = {""}
|
||||
|
||||
weapon-component-hammer-shaft-short = Short Hammer Haft
|
||||
.desc = {""}
|
@ -1,16 +1,3 @@
|
||||
### Note to translators.
|
||||
### Translating this will be *a lot* of work. Concentrate on what's important.
|
||||
### We don't want you to burn out on 10% of this file and never want to
|
||||
### contribute.
|
||||
###
|
||||
### These files were automatically generated for all possible items in code.
|
||||
### Some of them are hidden from players, some are only possible to get via
|
||||
### commands and some simply aren't used anywhere.
|
||||
###
|
||||
### Start with other files, translate them first and then maybe come back here.
|
||||
### If you really want to translate items, start with some subset you know is
|
||||
### actually used by players.
|
||||
|
||||
weapon-shield-wood-0 = A Tattered Targe
|
||||
.desc = Should withstand a few more hits, hopefully...
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user