Correcting comments for i18n changes and moving debug.ftl to admin.ftl

This commit is contained in:
Evgen Kot 2024-01-21 21:51:54 +05:00
parent 5a1efcc964
commit 7ea133e4b5
15 changed files with 83 additions and 3554 deletions

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@ -40,14 +40,15 @@ armor-velorite-legs = Velorite Skirt
armor-velorite-shoulder = Velorite Mantle
.desc = {""}
common-items-testing-test_bag_18_slot = Test 18 slot bag
.desc = Used for unit tests do not delete.
object-item_cheese = Golden Cheese
.desc = They say gods eat it to get eternal youth.
common-items-testing-test_bag_9_slot = Test 9 slot bag
.desc = Used for unit tests do not delete.
weapon-tool-broom_belzeshrub_purple = Belzeshrub the Broom-God
.desc = You can hear him giggle whenever you hit the ground a bit too hard...
common-items-testing-test_boots = Testing Boots
.desc = Hopefully this test doesn't break!
weapon-sword-frost-admin_sword = Admin Greatsword
.desc = Shouldn't this be a hammer?
common-items-weapons-empty-empty = Empty Item
.desc = This item may grant abilities, but is invisible.
weapon-bow-velorite-debug = Admin Velorite Bow
.desc = Infused with Velorite power.

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@ -1,16 +1,3 @@
### Note to translators.
### Translating this will be *a lot* of work. Concentrate on what's important.
### We don't want you to burn out on 10% of this file and never want to
### contribute.
###
### These files were automatically generated for all possible items in code.
### Some of them are hidden from players, some are only possible to get via
### commands and some simply aren't used anywhere.
###
### Start with other files, translate them first and then maybe come back here.
### If you really want to translate items, start with some subset you know is
### actually used by players.
armor-hide-carapace-back = Carapace Cape
.desc = Made from the shell that once shielded a beast.

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@ -1,3 +1,6 @@
### This file contains non-player-facing items.
### Feel free to ignore them.
common-items-npc_armor-pants-leather_blue = Blue Leather Guards
.desc = {""}

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@ -1,16 +1,3 @@
### Note to translators.
### Translating this will be *a lot* of work. Concentrate on what's important.
### We don't want you to burn out on 10% of this file and never want to
### contribute.
###
### These files were automatically generated for all possible items in code.
### Some of them are hidden from players, some are only possible to get via
### commands and some simply aren't used anywhere.
###
### Start with other files, translate them first and then maybe come back here.
### If you really want to translate items, start with some subset you know is
### actually used by players.
sprite-grass-grass_long_5 = Long Grass
.desc = Greener than an orc's snout.

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@ -1,2 +0,0 @@
object-item_cheese = Golden Cheese
.desc = They say gods eat it to get eternal youth.

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@ -1,3 +1,6 @@
### This file contains non-player-facing items.
### Feel free to ignore them.
common-items-food-coltsfoot = Coltsfoot
.desc = A daisy-like flower often used in herbal teas.
@ -73,6 +76,18 @@ common-items-weapons-sceptre-belzeshrub = Belzeshrub the Broom God
common-items-tool-pickaxe_velorite = Velorite Pickaxe
.desc = Allows for swift excavation of any ore in sight.
common-items-testing-test_bag_18_slot = Test 18 slot bag
.desc = Used for unit tests do not delete.
common-items-testing-test_bag_9_slot = Test 9 slot bag
.desc = Used for unit tests do not delete.
common-items-testing-test_boots = Testing Boots
.desc = Hopefully this test doesn't break!
common-items-weapons-empty-empty = Empty Item
.desc = This item may grant abilities, but is invisible.
common-items-modular-weapon-primary-bow-bow = Bow Limbs
.desc = {""}

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@ -1,164 +0,0 @@
### Note to translators.
### Translating this will be *a lot* of work. Concentrate on what's important.
### We don't want you to burn out on 10% of this file and never want to
### contribute.
###
### These files were automatically generated for all possible items in code.
### Some of them are hidden from players, some are only possible to get via
### commands and some simply aren't used anywhere.
###
### Start with other files, translate them first and then maybe come back here.
### If you really want to translate items, start with some subset you know is
### actually used by players.
object-key_bone = Bone Key
.desc = Used to open bone locks. Will break after use.
object-key_haniwa = Haniwa Keystone
.desc = Used to open doors. Will break after use.
object-key_glass = Glass Key
.desc = Used to open Glass Barriers. Will break after use.
object-key_rusty-0 = Rusty Tower Key
.desc = Smells like magic with a bit of... cheese?
object-key_quarry_ancient = Ancient Key
.desc = If you are lucky it works one more time before breaking.
object-key_quarry_backdoor = Backdoor Key
.desc = If you are lucky it works one more time before breaking.
object-key_quarry_overseer = Overseer Key
.desc = If you are lucky it works one more time before breaking.
object-key_quarry_smelting = Smelting Room Key
.desc = If you are lucky it works one more time before breaking.
object-item_cheese = Golden Cheese
.desc = They say gods eat it to get eternal youth.
object-bomb = Bomb
.desc = A highly explosive device, demolitionists adore them!
object-v-coin = Coins
.desc = Precious coins, can be exchanged for goods and services.
object-collar = Collar
.desc = Tames neutral wild animals within 5 blocks
object-lockpick = Common Lockpick
.desc = Used to open common locks. Will break after use.
object-training_dummy = Training Dummy
.desc = His name is William. Fire at will.
object-apple_half = Apple
.desc = Red and juicy
object-mushroom_curry = Mushroom Curry
.desc = Who could say no to that?
object-apple_stick = Apple Stick
.desc = The stick makes it easier to carry!
object-blue_cheese = Blue Cheese
.desc = Pungent and filling
object-cactus_drink = Cactus Colada
.desc = Giving you that special prickle.
object-cheese = Dwarven Cheese
.desc = Made from goat milk from the finest dwarven produce. Aromatic and nutritious!
object-coconut_half = Coconut
.desc = Reliable source of water and fat. Can often be found growing on palm trees.
object-honeycorn = Honeycorn
.desc = Sweeet
object-mushroom_stick = Mushroom Stick
.desc = Roasted mushrooms on a stick for easy carrying
object-pumpkin_spice_brew = Pumpkin Spice Brew
.desc = Brewed from moldy pumpkins.
object-sunflower_ice_tea = Sunflower Ice Tea
.desc = Brewed from freshly shelled sunflower seeds
object-potion_red = Potent Potion
.desc = A potent healing potion.
object-mortar_pestle = Mortar and Pestle
.desc = Crushes and grinds things into a fine powder or paste. Needed to craft various items.
object-sewing_set = Sewing Set
.desc = Used to craft various items.
object-potion_empty = Empty Vial
.desc = A simple glass vial used for holding various fluids.
object-glacial_crystal = Glacial Crystal
.desc = The purest form of ice, cold enough to cool lava.
object-honey = Honey
.desc = Stolen from a beehive. Surely the bees won't be happy with this!
object-glowing_remains = Glowing Remains
.desc =
Looted from an evil being.
With some additional work it can surely be
brought back to its former glory...
object-elegant_crest = Elegant Crest
.desc =
A flawless crest from some majestic creature.
This can be used when crafting weapons.
object-ice_shard = Icy Shard
.desc = Looted from a frosty creature.
object-long_tusk = Long Tusk
.desc =
A pointy tusk from some beast.
This can be used when crafting weapons.
object-raptor_feather = Raptor Feather
.desc = A large colorful feather from a raptor.
object-strong_pincer = Strong Pincer
.desc =
The pincer of some creature, it is very tough.
This can be used when crafting weapons.
object-curious_potion = Curious Potion
.desc = Wonder what this does...
object-potion_agility = Potion of Agility
.desc = Fly, you fools!
object-potion_big = Large Potion
.desc = Precious medicine, it makes for the largest rejuvenative flask yet.
object-potion_combustion = Potion of Combustion
.desc = Sets the user ablaze
object-potion_med = Medium Potion
.desc = An innovative invention from an apothecary, better than its smaller precursors.
object-potion_minor = Minor Potion
.desc = A small potion concocted from apples and honey.
object-burning_charm = Blazing Charm
.desc = Flame is your ally, harness its power to burn your foes.
object-frozen_charm = Freezing Charm
.desc = Let your enemies feel the sting of cold as you freeze them in their tracks.
object-lifesteal_charm = Siphon Charm
.desc = Siphon your target life and use it for your own.

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@ -1,8 +0,0 @@
weapon-tool-broom_belzeshrub_purple = Belzeshrub the Broom-God
.desc = You can hear him giggle whenever you hit the ground a bit too hard...
weapon-sword-frost-admin_sword = Admin Greatsword
.desc = Shouldn't this be a hammer?
weapon-bow-velorite-debug = Admin Velorite Bow
.desc = Infused with Velorite power.

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@ -1,3 +1,6 @@
### This file contains non-player-facing items.
### Feel free to ignore them.
common-items-npc_weapons-biped_small-mandragora = Mandragora
.desc = Testing

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@ -1,57 +1,3 @@
weapon-component-bow-grip-long = Long Bow Grip
.desc = {""}
weapon-component-bow-grip-medium = Medium Bow Grip
.desc = {""}
weapon-component-bow-grip-short = Short Bow Grip
.desc = {""}
weapon-component-axe-haft-long = Long Axe Haft
.desc = {""}
weapon-component-axe-haft-medium = Medium Axe Haft
.desc = {""}
weapon-component-axe-haft-short = Short Axe Haft
.desc = {""}
weapon-component-staff-core-heavy = Heavy Pyrocore
.desc = {""}
weapon-component-staff-core-light = Light Pyrocore
.desc = {""}
weapon-component-staff-core-medium = Pyrocore
.desc = {""}
weapon-component-sword-hilt-long = Long Sword Hilt
.desc = {""}
weapon-component-sword-hilt-medium = Medium Sword Hilt
.desc = {""}
weapon-component-sword-hilt-short = Short Sword Hilt
.desc = {""}
weapon-component-sceptre-core-heavy = Heavy Biocore
.desc = {""}
weapon-component-sceptre-core-light = Light Biocore
.desc = {""}
weapon-component-sceptre-core-medium = Biocore
.desc = {""}
weapon-component-hammer-shaft-long = Long Hammer Haft
.desc = {""}
weapon-component-hammer-shaft-medium = Medium Hammer Haft
.desc = {""}
weapon-component-hammer-shaft-short = Short Hammer Haft
.desc = {""}
weapon-component-sword-greatsword-iron = Iron Greatsword Blade
.desc = {""}

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@ -1,4 +1,3 @@
object-bomb = Bomb
.desc = A highly explosive device, demolitionists adore them!

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@ -0,0 +1,53 @@
weapon-component-bow-grip-long = Long Bow Grip
.desc = {""}
weapon-component-bow-grip-medium = Medium Bow Grip
.desc = {""}
weapon-component-bow-grip-short = Short Bow Grip
.desc = {""}
weapon-component-axe-haft-long = Long Axe Haft
.desc = {""}
weapon-component-axe-haft-medium = Medium Axe Haft
.desc = {""}
weapon-component-axe-haft-short = Short Axe Haft
.desc = {""}
weapon-component-staff-core-heavy = Heavy Pyrocore
.desc = {""}
weapon-component-staff-core-light = Light Pyrocore
.desc = {""}
weapon-component-staff-core-medium = Pyrocore
.desc = {""}
weapon-component-sword-hilt-long = Long Sword Hilt
.desc = {""}
weapon-component-sword-hilt-medium = Medium Sword Hilt
.desc = {""}
weapon-component-sword-hilt-short = Short Sword Hilt
.desc = {""}
weapon-component-sceptre-core-heavy = Heavy Biocore
.desc = {""}
weapon-component-sceptre-core-light = Light Biocore
.desc = {""}
weapon-component-sceptre-core-medium = Biocore
.desc = {""}
weapon-component-hammer-shaft-long = Long Hammer Haft
.desc = {""}
weapon-component-hammer-shaft-medium = Medium Hammer Haft
.desc = {""}
weapon-component-hammer-shaft-short = Short Hammer Haft
.desc = {""}

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@ -1,16 +1,3 @@
### Note to translators.
### Translating this will be *a lot* of work. Concentrate on what's important.
### We don't want you to burn out on 10% of this file and never want to
### contribute.
###
### These files were automatically generated for all possible items in code.
### Some of them are hidden from players, some are only possible to get via
### commands and some simply aren't used anywhere.
###
### Start with other files, translate them first and then maybe come back here.
### If you really want to translate items, start with some subset you know is
### actually used by players.
weapon-shield-wood-0 = A Tattered Targe
.desc = Should withstand a few more hits, hopefully...