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Make projectiles function properly if they hit a wall in the same tick as an entity.
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@ -118,6 +118,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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- Burning Debuff icon is now displayed correctly.
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- Burning Debuff icon is now displayed correctly.
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- Villagers in safezones no longer spam messages upon seeing an enemy
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- Villagers in safezones no longer spam messages upon seeing an enemy
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- Wolf AI will no longer circle into walls and will instead use the power of raycasts to stop early
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- Wolf AI will no longer circle into walls and will instead use the power of raycasts to stop early
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- Squirrels are no longer immune to arrows at some angles.
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## [0.9.0] - 2021-03-20
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## [0.9.0] - 2021-03-20
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@ -111,10 +111,11 @@ impl<'a> System<'a> for Sys {
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.uid_allocator
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.uid_allocator
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.retrieve_entity_internal(other.into())
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.retrieve_entity_internal(other.into())
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{
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{
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if let (Some(pos), Some(dir)) = (
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if let (Some(pos), Some(ori)) =
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read_data.positions.get(target),
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(read_data.positions.get(target), orientations.get(entity))
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Dir::from_unnormalized(vel.0),
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{
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) {
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let dir = ori.look_dir();
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let owner_entity = projectile.owner.and_then(|u| {
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let owner_entity = projectile.owner.and_then(|u| {
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read_data.uid_allocator.retrieve_entity_internal(u.into())
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read_data.uid_allocator.retrieve_entity_internal(u.into())
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});
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});
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