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https://gitlab.com/veloren/veloren.git
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Render the UIs
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parent
7b464062b7
commit
7f7ed29968
@ -51,7 +51,7 @@ use crate::{
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ecs::{comp as vcomp, comp::HpFloaterList},
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hud::{img_ids::ImgsRot, prompt_dialog::DialogOutcomeEvent},
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i18n::{LanguageMetadata, Localization},
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render::{Consts, Globals, RenderMode, Renderer},
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render::{Consts, Globals, RenderMode, UiDrawer},
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scene::camera::{self, Camera},
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settings::Fps,
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ui::{
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@ -2978,11 +2978,11 @@ impl Hud {
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events
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}
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pub fn render(&self, renderer: &mut Renderer, globals: &Consts<Globals>) {
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pub fn render<'a>(&'a self, drawer: &mut UiDrawer<'_, 'a>) {
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span!(_guard, "render", "Hud::render");
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// Don't show anything if the UI is toggled off.
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if self.show.ui {
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//self.ui.render(renderer, Some(globals));
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self.ui.render(drawer);
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}
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}
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@ -327,7 +327,7 @@ impl PlayState for MainMenuState {
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.unwrap()
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{
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Some(d) => d,
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// Couldn't get swap chain texture this fime
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// Couldn't get swap chain texture this frame
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None => return,
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};
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@ -8,7 +8,6 @@ use super::{
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};
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impl Renderer {
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// TODO: rework this to use the Bound type?
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pub fn bind_globals(
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&self,
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global_model: &GlobalModel,
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@ -17,8 +17,8 @@ use crate::{
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audio::{ambient::AmbientMgr, music::MusicMgr, sfx::SfxMgr, AudioFrontend},
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render::{
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create_clouds_mesh, create_pp_mesh, create_skybox_mesh, CloudsLocals, CloudsVertex, Consts,
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GlobalModel, Globals, Light, Model, PostProcessLocals, PostProcessVertex, Renderer, Shadow,
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ShadowLocals, SkyboxVertex,
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GlobalModel, Globals, GlobalsBindGroup, Light, Model, PostProcessLocals, PostProcessVertex,
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Renderer, Shadow, ShadowLocals, SkyboxVertex,
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},
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settings::Settings,
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window::{AnalogGameInput, Event},
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@ -42,7 +42,7 @@ use vek::*;
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// TODO: Don't hard-code this.
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const CURSOR_PAN_SCALE: f32 = 0.005;
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const MAX_LIGHT_COUNT: usize = 31;
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const MAX_LIGHT_COUNT: usize = 20; // 31 (total shadow_mats is limited to 128 with default max_uniform_buffer_binding_size)
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const MAX_SHADOW_COUNT: usize = 24;
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const NUM_DIRECTED_LIGHTS: usize = 1;
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const LIGHT_DIST_RADIUS: f32 = 64.0; // The distance beyond which lights may not emit light from their origin
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@ -83,6 +83,7 @@ struct PostProcess {
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pub struct Scene {
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data: GlobalModel,
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globals_bind_group: GlobalsBindGroup,
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camera: Camera,
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camera_input_state: Vec2<f32>,
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event_lights: Vec<EventLight>,
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@ -270,14 +271,21 @@ impl Scene {
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pub fn new(renderer: &mut Renderer, client: &Client, settings: &Settings) -> Self {
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let resolution = renderer.resolution().map(|e| e as f32);
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let data = GlobalModel {
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globals: renderer.create_consts(&[Globals::default()]),
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lights: renderer.create_consts(&[Light::default(); MAX_LIGHT_COUNT]),
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shadows: renderer.create_consts(&[Shadow::default(); MAX_SHADOW_COUNT]),
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shadow_mats: renderer
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.create_consts(&[ShadowLocals::default(); MAX_LIGHT_COUNT * 6 + 6]),
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};
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let lod = Lod::new(renderer, client, settings);
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let globals_bind_group = renderer.bind_globals(&data, lod.get_data());
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Self {
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data: GlobalModel {
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globals: renderer.create_consts(&[Globals::default()]),
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lights: renderer.create_consts(&[Light::default(); MAX_LIGHT_COUNT]),
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shadows: renderer.create_consts(&[Shadow::default(); MAX_SHADOW_COUNT]),
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shadow_mats: renderer
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.create_consts(&[ShadowLocals::default(); MAX_LIGHT_COUNT * 6 + 6]),
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},
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data,
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globals_bind_group,
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camera: Camera::new(resolution.x / resolution.y, CameraMode::ThirdPerson),
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camera_input_state: Vec2::zero(),
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event_lights: Vec::new(),
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@ -294,7 +302,7 @@ impl Scene {
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locals: renderer.create_consts(&[PostProcessLocals::default()]),
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},
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terrain: Terrain::new(renderer),
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lod: Lod::new(renderer, client, settings),
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lod,
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loaded_distance: 0.0,
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map_bounds: Vec2::new(
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client.world_data().min_chunk_alt(),
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@ -992,6 +1000,8 @@ impl Scene {
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.maintain(audio, scene_data.state, client, &self.camera);
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}
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pub fn global_bind_group(&self) -> &GlobalsBindGroup { &self.globals_bind_group }
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/// Render the scene using the provided `Renderer`.
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pub fn render(
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&mut self,
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@ -444,14 +444,14 @@ impl<V: RectRasterableVol> Terrain<V> {
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},
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mip_level_count: 1,
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sample_count: 1,
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dimension: wgpu::TextureDimension::D1,
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dimension: wgpu::TextureDimension::D2,
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format: wgpu::TextureFormat::Rgba8UnormSrgb,
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usage: wgpu::TextureUsage::COPY_DST | wgpu::TextureUsage::SAMPLED,
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},
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&wgpu::TextureViewDescriptor {
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label: Some("Atlas texture view"),
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format: Some(wgpu::TextureFormat::Rgba8UnormSrgb),
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dimension: Some(wgpu::TextureViewDimension::D1),
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dimension: Some(wgpu::TextureViewDimension::D2),
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aspect: wgpu::TextureAspect::All,
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base_mip_level: 0,
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level_count: None,
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@ -1393,8 +1393,18 @@ impl PlayState for SessionState {
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&scene_data,
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);
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}
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let mut drawer = match renderer
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.start_recording_frame(self.scene.global_bind_group())
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.unwrap()
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{
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Some(d) => d,
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// Couldn't get swap chain texture this frame
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None => return,
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};
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// Draw the UI to the screen
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self.hud.render(renderer, self.scene.globals());
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self.hud.render(&mut drawer.third_pass().draw_ui());
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}
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}
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