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More trees, adjusted camera tilt
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parent
38c836d6c5
commit
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@ -117,7 +117,7 @@ impl Scene {
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// Alter camera position to match player.
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let tilt = self.camera.get_orientation().y;
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let dist = self.camera.get_distance();
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self.camera.set_focus_pos(player_pos + Vec3::unit_z() * (2.1 - tilt.min(0.0) * dist * 0.5));
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self.camera.set_focus_pos(player_pos + Vec3::unit_z() * (2.1 - tilt.min(0.0) * dist * 0.75));
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// Tick camera for interpolation.
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self.camera.update(client.state().get_time());
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@ -4,7 +4,7 @@ use std::sync::Arc;
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use vek::*;
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lazy_static! {
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pub static ref TREES: [Arc<Structure>; 9] = [
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pub static ref TREES: [Arc<Structure>; 81] = [
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// green oaks
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assets::load_map("world/tree/oak_green/1.vox", |s: Structure| s
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.with_center(Vec3::new(15, 18, 14)))
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@ -34,7 +34,7 @@ lazy_static! {
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.with_center(Vec3::new(26, 26, 14)))
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.unwrap(),
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// green pines
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/*assets::load_map("world/tree/pine_green/1.vox", |s: Structure| s
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assets::load_map("world/tree/pine_green/1.vox", |s: Structure| s
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.with_center(Vec3::new(15, 15, 14)))
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.unwrap(),
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assets::load_map("world/tree/pine_green/2.vox", |s: Structure| s
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@ -251,6 +251,7 @@ lazy_static! {
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assets::load_map("world/tree/snow_pine/8.vox", |s: Structure| s
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.with_center(Vec3::new(12, 10, 12)))
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.unwrap(),
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/*
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// snow birches -> need roots!
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assets::load_map("world/tree/snow_birch/1.vox", |s: Structure| s
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.with_center(Vec3::new(12, 9, 4)))
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@ -288,6 +289,7 @@ lazy_static! {
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assets::load_map("world/tree/snow_birch/12.vox", |s: Structure| s
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.with_center(Vec3::new(10, 9, 4)))
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.unwrap(),
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*/
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// willows
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assets::load_map("world/tree/willow/1.vox", |s: Structure| s
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.with_center(Vec3::new(15, 14, 1)))
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@ -295,7 +297,5 @@ lazy_static! {
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assets::load_map("world/tree/willow/2.vox", |s: Structure| s
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.with_center(Vec3::new(11, 12, 1)))
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.unwrap(),
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*/
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];
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}
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