Refactor cave supplement to more symmetric code

This commit is contained in:
juliancoffee 2021-09-23 00:23:25 +03:00
parent ac5ea0cfe8
commit 80ccda6583

View File

@ -453,61 +453,71 @@ pub fn apply_caves_supplement<'a>(
if RandomField::new(index.seed).chance(wpos2d.into(), 0.0014)
&& cave_base < surface_z as i32 - 40
{
let is_hostile: bool;
let entity =
EntityInfo::at(Vec3::new(wpos2d.x as f32, wpos2d.y as f32, z as f32))
.with_body(if cave_depth < 70.0 {
is_hostile = false;
let species = match dynamic_rng.gen_range(0..4) {
0 => comp::quadruped_small::Species::Truffler,
1 => comp::quadruped_small::Species::Dodarock,
2 => comp::quadruped_small::Species::Holladon,
_ => comp::quadruped_small::Species::Batfox,
};
comp::quadruped_small::Body::random_with(dynamic_rng, &species)
.into()
} else if cave_depth < 120.0 {
is_hostile = true;
let species = match dynamic_rng.gen_range(0..3) {
0 => comp::quadruped_low::Species::Rocksnapper,
1 => comp::quadruped_low::Species::Salamander,
_ => comp::quadruped_low::Species::Asp,
};
comp::quadruped_low::Body::random_with(dynamic_rng, &species)
.into()
} else if cave_depth < 190.0 {
is_hostile = true;
let species = match dynamic_rng.gen_range(0..3) {
0 => comp::quadruped_low::Species::Rocksnapper,
1 => comp::quadruped_low::Species::Lavadrake,
_ => comp::quadruped_low::Species::Basilisk,
};
comp::quadruped_low::Body::random_with(dynamic_rng, &species)
.into()
} else {
is_hostile = true;
let species = match dynamic_rng.gen_range(0..5) {
0 => comp::biped_large::Species::Ogre,
1 => comp::biped_large::Species::Cyclops,
2 => comp::biped_large::Species::Wendigo,
3 => match dynamic_rng.gen_range(0..2) {
0 => comp::biped_large::Species::Blueoni,
_ => comp::biped_large::Species::Redoni,
},
_ => comp::biped_large::Species::Cavetroll,
};
comp::biped_large::Body::random_with(dynamic_rng, &species)
.into()
})
.with_alignment(if is_hostile {
comp::Alignment::Enemy
} else {
comp::Alignment::Wild
})
.with_automatic_name();
let entity = EntityInfo::at(wpos2d.map(|e| e as f32).with_z(z as f32));
let entity = if cave_depth < 70.0 {
let species = match dynamic_rng.gen_range(0..4) {
0 => comp::quadruped_small::Species::Truffler,
1 => comp::quadruped_small::Species::Dodarock,
2 => comp::quadruped_small::Species::Holladon,
_ => comp::quadruped_small::Species::Batfox,
};
let body =
comp::quadruped_small::Body::random_with(dynamic_rng, &species);
// FIXME:
// Drop something.
entity
.with_body(body.into())
.with_alignment(comp::Alignment::Wild)
.with_automatic_name()
} else if cave_depth < 120.0 {
let species = match dynamic_rng.gen_range(0..3) {
0 => comp::quadruped_low::Species::Rocksnapper,
1 => comp::quadruped_low::Species::Salamander,
_ => comp::quadruped_low::Species::Asp,
};
let body =
comp::quadruped_low::Body::random_with(dynamic_rng, &species);
// FIXME:
// Drop something.
entity
.with_body(body.into())
.with_alignment(comp::Alignment::Enemy)
.with_automatic_name()
} else if cave_depth < 190.0 {
let species = match dynamic_rng.gen_range(0..3) {
0 => comp::quadruped_low::Species::Rocksnapper,
1 => comp::quadruped_low::Species::Lavadrake,
_ => comp::quadruped_low::Species::Basilisk,
};
let body =
comp::quadruped_low::Body::random_with(dynamic_rng, &species);
// FIXME:
// Drop something.
entity
.with_body(body.into())
.with_alignment(comp::Alignment::Enemy)
.with_automatic_name()
} else {
let species = match dynamic_rng.gen_range(0..5) {
0 => comp::biped_large::Species::Ogre,
1 => comp::biped_large::Species::Cyclops,
2 => comp::biped_large::Species::Wendigo,
3 => match dynamic_rng.gen_range(0..2) {
0 => comp::biped_large::Species::Blueoni,
_ => comp::biped_large::Species::Redoni,
},
_ => comp::biped_large::Species::Cavetroll,
};
let body = comp::biped_large::Body::random_with(dynamic_rng, &species);
// FIXME:
// Drop something.
entity
.with_body(body.into())
.with_alignment(comp::Alignment::Enemy)
.with_automatic_name()
};
// FIXME:
// Drop something.
supplement.add_entity(entity);
}
}