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I like this coloring.
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@ -7,7 +7,7 @@ const float PI = 3.141592;
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const vec3 SKY_DAY_TOP = vec3(0.1, 0.5, 0.9);
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const vec3 SKY_DAY_TOP = vec3(0.1, 0.5, 0.9);
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const vec3 SKY_DAY_MID = vec3(0.02, 0.28, 0.8);
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const vec3 SKY_DAY_MID = vec3(0.02, 0.28, 0.8);
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const vec3 SKY_DAY_BOT = vec3(0.1, 0.2, 0.3);
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const vec3 SKY_DAY_BOT = vec3(0.1, 0.2, 0.3);
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const vec3 DAY_LIGHT = vec3(1.2, 1.0, 1.0) * 3.0;
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const vec3 DAY_LIGHT = vec3(1.2, 1.0, 1.0) * 1.8;
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const vec3 SUN_HALO_DAY = vec3(0.35, 0.35, 0.0);
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const vec3 SUN_HALO_DAY = vec3(0.35, 0.35, 0.0);
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const vec3 SKY_DUSK_TOP = vec3(0.06, 0.1, 0.20);
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const vec3 SKY_DUSK_TOP = vec3(0.06, 0.1, 0.20);
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@ -420,7 +420,7 @@ vec3 illuminate(/*vec3 max_light, */vec3 emitted, vec3 reflected) {
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// vec3 c = pow(col_adjusted, vec3(s)) * T;
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// vec3 c = pow(col_adjusted, vec3(s)) * T;
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// vec3 c = col_adjusted * T;
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// vec3 c = col_adjusted * T;
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// vec3 c = sqrt(col_adjusted) * T;
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// vec3 c = sqrt(col_adjusted) * T;
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vec3 c = col_adjusted * col_adjusted * T;
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vec3 c = /*col_adjusted * */col_adjusted * T;
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return c;
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return c;
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// float sum_col = color.r + color.g + color.b;
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// float sum_col = color.r + color.g + color.b;
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@ -27,7 +27,7 @@ void main() {
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//f_pos.z -= 100.0 * pow(1.0 + 0.01 / view_distance.x, -pow(distance(focus_pos.xy, f_pos.xy), 2.0));
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//f_pos.z -= 100.0 * pow(1.0 + 0.01 / view_distance.x, -pow(distance(focus_pos.xy, f_pos.xy), 2.0));
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// f_pos.z = mix(-f_pos.z, f_pos.z, view_distance.x <= distance(focus_pos.xy, f_pos.xy) + 32.0);
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// f_pos.z = mix(-f_pos.z, f_pos.z, view_distance.x <= distance(focus_pos.xy, f_pos.xy) + 32.0);
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f_pos.z -= max(view_distance.x - distance(focus_pos.xy, f_pos.xy), 0.0);
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f_pos.z -= max(view_distance.x - distance(focus_pos.xy, f_pos.xy), 0.0) * 65536;
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// f_light = 1.0;
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// f_light = 1.0;
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