remove cave lines from the map, also remove remnants of the colored site circles

This commit is contained in:
Christof Petig 2020-11-22 22:35:55 +01:00
parent 921022638c
commit 813f63a1e5

View File

@ -102,8 +102,8 @@ pub fn sample_pos(
river_kind,
spline_derivative,
is_path,
is_cave,
_near_site,
//_is_cave,
//_near_site,
) = sampler
.get(pos)
.map(|sample| {
@ -118,13 +118,13 @@ pub fn sample_pos(
sample.river.river_kind,
sample.river.spline_derivative,
sample.path.0.is_way(),
sample.cave.0.is_way(),
sample.sites.iter().any(|site| {
index.sites[*site]
.get_origin()
.distance_squared(pos * TerrainChunkSize::RECT_SIZE.x as i32)
< 64i32.pow(2)
}),
// sample.cave.0.is_way(),
// sample.sites.iter().any(|site| {
// index.sites[*site]
// .get_origin()
// .distance_squared(pos * TerrainChunkSize::RECT_SIZE.x as i32)
// < 64i32.pow(2)
//}),
)
})
.unwrap_or((
@ -138,8 +138,8 @@ pub fn sample_pos(
None,
Vec2::zero(),
false,
false,
false,
// false,
// false,
));
let humidity = humidity.min(1.0).max(0.0);
@ -251,9 +251,9 @@ pub fn sample_pos(
Rgb::new(0x57, 0x39, 0x33)
} else*/ if is_path {
Rgb::new(0x37, 0x29, 0x23)
} else if is_cave {
} /* else if is_cave {
Rgb::new(0x37, 0x37, 0x37)
} else {
} */ else {
rgb
};