Split Events in ServerEvent and LocalEvent

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Songtronix 2019-08-25 16:49:54 +02:00 committed by timokoesters
parent 75368dbac1
commit 814e858720
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GPG Key ID: CD80BE9AAEE78097
7 changed files with 75 additions and 48 deletions

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@ -4,7 +4,11 @@ use specs::Entity as EcsEntity;
use std::{collections::VecDeque, ops::DerefMut};
use vek::*;
pub enum Event {
pub enum LocalEvent {
Jump(EcsEntity),
}
pub enum ServerEvent {
LandOnGround {
entity: EcsEntity,
vel: Vec3<f32>,
@ -17,44 +21,50 @@ pub enum Event {
entity: EcsEntity,
cause: comp::HealthSource,
},
Jump(EcsEntity),
Respawn(EcsEntity),
}
#[derive(Default)]
pub struct EventBus {
queue: Mutex<VecDeque<Event>>,
pub struct EventBus<E> {
queue: Mutex<VecDeque<E>>,
}
impl EventBus {
pub fn emitter(&self) -> Emitter {
impl<E> Default for EventBus<E> {
fn default() -> Self {
Self {
queue: Mutex::new(VecDeque::new()),
}
}
}
impl<E> EventBus<E> {
pub fn emitter(&self) -> Emitter<E> {
Emitter {
bus: self,
events: VecDeque::new(),
}
}
pub fn emit(&self, event: Event) {
pub fn emit(&self, event: E) {
self.queue.lock().push_front(event);
}
pub fn recv_all(&self) -> impl ExactSizeIterator<Item = Event> {
pub fn recv_all(&self) -> impl ExactSizeIterator<Item = E> {
std::mem::replace(self.queue.lock().deref_mut(), VecDeque::new()).into_iter()
}
}
pub struct Emitter<'a> {
bus: &'a EventBus,
events: VecDeque<Event>,
pub struct Emitter<'a, E> {
bus: &'a EventBus<E>,
events: VecDeque<E>,
}
impl<'a> Emitter<'a> {
pub fn emit(&mut self, event: Event) {
impl<'a, E> Emitter<'a, E> {
pub fn emit(&mut self, event: E) {
self.events.push_front(event);
}
}
impl<'a> Drop for Emitter<'a> {
impl<'a, E> Drop for Emitter<'a, E> {
fn drop(&mut self) {
self.bus.queue.lock().append(&mut self.events);
}

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@ -3,7 +3,7 @@ pub use sphynx::Uid;
use crate::{
comp,
event::EventBus,
event::{EventBus, LocalEvent, ServerEvent},
msg::{EcsCompPacket, EcsResPacket},
sys,
terrain::{Block, TerrainChunk, TerrainMap},
@ -42,6 +42,7 @@ pub struct DeltaTime(pub f32);
/// upper limit. If delta time exceeds this value, the game's physics will begin to produce time
/// lag. Ideally, we'd avoid such a situation.
const MAX_DELTA_TIME: f32 = 1.0;
const HUMANOID_JUMP_ACCEL: f32 = 18.0;
#[derive(Default)]
pub struct BlockChange {
@ -108,6 +109,7 @@ impl State {
}
// Create a new Sphynx ECS world.
// TODO: Split up registering into server and client (e.g. move EventBus<ServerEvent> to the server)
fn setup_sphynx_world(ecs: &mut sphynx::World<EcsCompPacket, EcsResPacket>) {
// Register server -> all clients synced components.
ecs.register_synced::<comp::Body>();
@ -154,7 +156,8 @@ impl State {
ecs.add_resource(TerrainMap::new().unwrap());
ecs.add_resource(BlockChange::default());
ecs.add_resource(TerrainChanges::default());
ecs.add_resource(EventBus::default());
ecs.add_resource(EventBus::<ServerEvent>::default());
ecs.add_resource(EventBus::<LocalEvent>::default());
}
/// Register a component with the state's ECS.
@ -311,8 +314,26 @@ impl State {
&mut self.ecs.write_resource::<BlockChange>().blocks,
Default::default(),
);
// Process local events
let events = self.ecs.read_resource::<EventBus<LocalEvent>>().recv_all();
for event in events {
{
let mut velocities = self.ecs.write_storage::<comp::Vel>();
let mut force_updates = self.ecs.write_storage::<comp::ForceUpdate>();
match event {
LocalEvent::Jump(entity) => {
if let Some(vel) = velocities.get_mut(entity) {
vel.0.z = HUMANOID_JUMP_ACCEL;
let _ = force_updates.insert(entity, comp::ForceUpdate);
}
}
}
}
}
}
/// Clean up the state after a tick.
pub fn cleanup(&mut self) {
// Clean up data structures from the last tick.

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@ -3,7 +3,7 @@ use crate::{
ActionState::*, Body, CharacterState, Controller, MovementState::*, PhysicsState, Stats,
Vel,
},
event::{Event, EventBus},
event::{EventBus, ServerEvent, LocalEvent},
};
use specs::{Entities, Join, Read, ReadStorage, System, WriteStorage};
use std::time::Duration;
@ -13,7 +13,8 @@ pub struct Sys;
impl<'a> System<'a> for Sys {
type SystemData = (
Entities<'a>,
Read<'a, EventBus>,
Read<'a, EventBus<ServerEvent>>,
Read<'a, EventBus<LocalEvent>>,
WriteStorage<'a, Controller>,
ReadStorage<'a, Stats>,
ReadStorage<'a, Body>,
@ -26,7 +27,8 @@ impl<'a> System<'a> for Sys {
&mut self,
(
entities,
event_bus,
server_bus,
local_bus,
mut controllers,
stats,
bodies,
@ -35,7 +37,8 @@ impl<'a> System<'a> for Sys {
mut character_states,
): Self::SystemData,
) {
let mut event_emitter = event_bus.emitter();
let mut server_emitter = server_bus.emitter();
let mut local_emitter = local_bus.emitter();
for (entity, controller, stats, body, vel, physics, mut character) in (
&entities,
@ -51,7 +54,7 @@ impl<'a> System<'a> for Sys {
if stats.is_dead {
// Respawn
if controller.respawn {
event_emitter.emit(Event::Respawn(entity));
server_emitter.emit(ServerEvent::Respawn(entity));
}
continue;
}
@ -140,10 +143,10 @@ impl<'a> System<'a> for Sys {
time_left: Duration::from_millis(600),
};
}
// Jump
if controller.jump && physics.on_ground && vel.0.z <= 0.0 {
event_emitter.emit(Event::Jump(entity));
local_emitter.emit(LocalEvent::Jump(entity));
}
}
}

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@ -1,7 +1,7 @@
use {
crate::{
comp::{Body, MovementState::*, Ori, PhysicsState, Pos, Scale, Stats, Vel},
event::{Event, EventBus},
event::{ServerEvent, EventBus},
state::DeltaTime,
terrain::TerrainMap,
vol::{ReadVol, Vox},
@ -34,7 +34,7 @@ impl<'a> System<'a> for Sys {
Entities<'a>,
ReadExpect<'a, TerrainMap>,
Read<'a, DeltaTime>,
Read<'a, EventBus>,
Read<'a, EventBus<ServerEvent>>,
ReadStorage<'a, Scale>,
ReadStorage<'a, Body>,
WriteStorage<'a, PhysicsState>,
@ -211,7 +211,7 @@ impl<'a> System<'a> for Sys {
on_ground = true;
if !was_on_ground {
event_emitter.emit(Event::LandOnGround { entity, vel: vel.0 });
event_emitter.emit(ServerEvent::LandOnGround { entity, vel: vel.0 });
}
}

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@ -1,6 +1,6 @@
use crate::{
comp::{HealthSource, Stats},
event::{Event, EventBus},
event::{ServerEvent, EventBus},
state::DeltaTime,
};
use log::warn;
@ -12,7 +12,7 @@ impl<'a> System<'a> for Sys {
type SystemData = (
Entities<'a>,
Read<'a, DeltaTime>,
Read<'a, EventBus>,
Read<'a, EventBus<ServerEvent>>,
WriteStorage<'a, Stats>,
);
@ -21,7 +21,7 @@ impl<'a> System<'a> for Sys {
for (entity, mut stat) in (&entities, &mut stats).join() {
if stat.should_die() && !stat.is_dead {
event_emitter.emit(Event::Die {
event_emitter.emit(ServerEvent::Die {
entity,
cause: match stat.health.last_change {
Some(change) => change.2,

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@ -6,7 +6,7 @@ use crate::Server;
use chrono::{NaiveTime, Timelike};
use common::{
comp,
event::{Event as GameEvent, EventBus},
event::{ServerEvent, EventBus},
msg::ServerMsg,
npc::{get_npc_name, NpcKind},
state::TimeOfDay,
@ -741,8 +741,8 @@ fn handle_explosion(server: &mut Server, entity: EcsEntity, args: String, action
Some(pos) => server
.state
.ecs()
.read_resource::<EventBus>()
.emit(GameEvent::Explosion { pos: pos.0, radius }),
.read_resource::<EventBus<ServerEvent>>()
.emit(ServerEvent::Explosion { pos: pos.0, radius }),
None => server.clients.notify(
entity,
ServerMsg::private(String::from("You have no position!")),

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@ -18,7 +18,7 @@ use crate::{
};
use common::{
comp,
event::{Event as GameEvent, EventBus},
event::{EventBus, ServerEvent},
msg::{ClientMsg, ClientState, RequestStateError, ServerError, ServerInfo, ServerMsg},
net::PostOffice,
state::{BlockChange, State, TimeOfDay, Uid},
@ -37,7 +37,6 @@ use vek::*;
use world::{ChunkSupplement, World};
const CLIENT_TIMEOUT: f64 = 20.0; // Seconds
const HUMANOID_JUMP_ACCEL: f32 = 18.0;
pub enum Event {
ClientConnected {
@ -88,7 +87,7 @@ impl Server {
state
.ecs_mut()
.add_resource(SpawnPoint(Vec3::new(16_384.0, 16_384.0, 512.0)));
state.ecs_mut().add_resource(EventBus::default());
state.ecs_mut().add_resource(EventBus::<ServerEvent>::default());
// Set starting time for the server.
state.ecs_mut().write_resource::<TimeOfDay>().0 = settings.start_time;
@ -218,7 +217,7 @@ impl Server {
fn handle_events(&mut self) {
let clients = &mut self.clients;
let events = self.state.ecs().read_resource::<EventBus>().recv_all();
let events = self.state.ecs().read_resource::<EventBus<ServerEvent>>().recv_all();
for event in events {
let ecs = self.state.ecs_mut();
let mut todo_remove = None;
@ -231,7 +230,7 @@ impl Server {
let mut force_updates = ecs.write_storage::<comp::ForceUpdate>();
match event {
GameEvent::LandOnGround { entity, vel } => {
ServerEvent::LandOnGround { entity, vel } => {
if let Some(stats) = stats.get_mut(entity) {
let falldmg = (vel.z / 1.5 + 10.0) as i32;
if falldmg < 0 {
@ -239,7 +238,7 @@ impl Server {
}
}
}
GameEvent::Explosion { pos, radius } => {
ServerEvent::Explosion { pos, radius } => {
const RAYS: usize = 500;
for _ in 0..RAYS {
@ -257,13 +256,7 @@ impl Server {
.cast();
}
}
GameEvent::Jump(entity) => {
if let Some(vel) = velocities.get_mut(entity) {
vel.0.z = HUMANOID_JUMP_ACCEL;
let _ = force_updates.insert(entity, comp::ForceUpdate);
}
}
GameEvent::Die { entity, cause } => {
ServerEvent::Die { entity, cause } => {
// Chat message
if let Some(player) = ecs.read_storage::<comp::Player>().get(entity) {
let msg = if let comp::HealthSource::Attack { by } = cause {
@ -308,7 +301,7 @@ impl Server {
todo_remove = Some(entity.clone());
}
}
GameEvent::Respawn(entity) => {
ServerEvent::Respawn(entity) => {
// Only clients can respawn
if let Some(client) = clients.get_mut(&entity) {
client.allow_state(ClientState::Character);