mirror of
https://gitlab.com/veloren/veloren.git
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Merge branch 'ccgauche/move-back-register-to-system' into 'master'
Moved back register to a system See merge request veloren/veloren!1868
This commit is contained in:
commit
81959c0a89
@ -1,7 +1,7 @@
|
||||
use std::sync::atomic::{AtomicPtr, AtomicU32, AtomicU64, Ordering};
|
||||
|
||||
use serde::{de::DeserializeOwned, Serialize};
|
||||
use specs::{shred::Fetch, Entities, ReadStorage};
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||||
use specs::{Entities, Read, ReadStorage};
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||||
use wasmer::{Function, Memory, Value};
|
||||
|
||||
use common::{
|
||||
@ -11,17 +11,17 @@ use common::{
|
||||
|
||||
use super::errors::{MemoryAllocationError, PluginModuleError};
|
||||
|
||||
pub struct EcsWorld<'a> {
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pub entities: Entities<'a>,
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pub health: ReadStorage<'a, Health>,
|
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pub uid: ReadStorage<'a, Uid>,
|
||||
pub struct EcsWorld<'a, 'b> {
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pub entities: &'b Entities<'a>,
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pub health: &'b ReadStorage<'a, Health>,
|
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pub uid: &'b ReadStorage<'a, Uid>,
|
||||
//pub player: ReadStorage<'a, Player>,
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pub uid_allocator: Fetch<'a, UidAllocator>,
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pub uid_allocator: &'b Read<'a, UidAllocator>,
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}
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|
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/// This structure wraps the ECS pointer to ensure safety
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pub struct EcsAccessManager {
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ecs_pointer: AtomicPtr<EcsWorld<'static>>,
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ecs_pointer: AtomicPtr<EcsWorld<'static, 'static>>,
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||||
}
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||||
|
||||
impl Default for EcsAccessManager {
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||||
|
@ -10,6 +10,7 @@ use common::{
|
||||
terrain::{Block, TerrainChunk, TerrainGrid},
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||||
time::DayPeriod,
|
||||
trade::Trades,
|
||||
uid::UidAllocator,
|
||||
vol::{ReadVol, WriteVol},
|
||||
};
|
||||
use common_base::span;
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||||
@ -212,10 +213,10 @@ impl State {
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ecs.insert(match PluginMgr::from_assets() {
|
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Ok(plugin_mgr) => {
|
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let ecs_world = EcsWorld {
|
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entities: ecs.entities(),
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health: ecs.read_component(),
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uid: ecs.read_component(),
|
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uid_allocator: ecs.read_resource(),
|
||||
entities: &ecs.entities(),
|
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health: &ecs.read_component(),
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uid: &ecs.read_component(),
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uid_allocator: &ecs.read_resource::<UidAllocator>().into(),
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//player: Either::First(ecs.read_component()),
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};
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if let Err(e) = plugin_mgr
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|
@ -24,7 +24,6 @@ pub mod login_provider;
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pub mod metrics;
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pub mod persistence;
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pub mod presence;
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mod register;
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pub mod rtsim;
|
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pub mod settings;
|
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pub mod state_ext;
|
||||
@ -59,27 +58,26 @@ use common::{
|
||||
assets::AssetExt,
|
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cmd::ChatCommand,
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comp,
|
||||
comp::{item::MaterialStatManifest, Admin, CharacterAbility, Player, Stats},
|
||||
comp::{item::MaterialStatManifest, CharacterAbility},
|
||||
event::{EventBus, ServerEvent},
|
||||
recipe::default_recipe_book,
|
||||
resources::TimeOfDay,
|
||||
rtsim::RtSimEntity,
|
||||
terrain::TerrainChunkSize,
|
||||
uid::UidAllocator,
|
||||
vol::{ReadVol, RectVolSize},
|
||||
};
|
||||
use common_ecs::run_now;
|
||||
use common_net::{
|
||||
msg::{
|
||||
CharacterInfo, ClientType, DisconnectReason, PlayerInfo, PlayerListUpdate, ServerGeneral,
|
||||
ServerInfo, ServerInit, ServerMsg, WorldMapMsg,
|
||||
ClientType, DisconnectReason, ServerGeneral, ServerInfo, ServerInit, ServerMsg, WorldMapMsg,
|
||||
},
|
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sync::WorldSyncExt,
|
||||
};
|
||||
#[cfg(feature = "plugins")]
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use common_sys::plugin::PluginMgr;
|
||||
use common_sys::{plugin::memory_manager::EcsWorld, state::State};
|
||||
use hashbrown::HashMap;
|
||||
use metrics::{EcsSystemMetrics, PhysicsMetrics, PlayerMetrics, TickMetrics};
|
||||
use metrics::{EcsSystemMetrics, PhysicsMetrics, TickMetrics};
|
||||
use network::{Network, Pid, ProtocolAddr};
|
||||
use persistence::{
|
||||
character_loader::{CharacterLoader, CharacterLoaderResponseKind},
|
||||
@ -498,7 +496,7 @@ impl Server {
|
||||
// (e.g. run before controller system)
|
||||
//TODO: run in parallel
|
||||
run_now::<sys::msg::general::Sys>(&self.state.ecs());
|
||||
self.register_run();
|
||||
run_now::<sys::msg::register::Sys>(&self.state.ecs());
|
||||
run_now::<sys::msg::character_screen::Sys>(&self.state.ecs());
|
||||
run_now::<sys::msg::in_game::Sys>(&self.state.ecs());
|
||||
run_now::<sys::msg::ping::Sys>(&self.state.ecs());
|
||||
@ -725,75 +723,6 @@ impl Server {
|
||||
self.state.cleanup();
|
||||
}
|
||||
|
||||
pub fn register_run(&mut self) {
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let world = self.state_mut().ecs_mut();
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let entities = world.entities();
|
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let player_metrics = world.read_resource::<PlayerMetrics>();
|
||||
let uids = world.read_storage::<Uid>();
|
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let clients = world.read_storage::<Client>();
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let mut players = world.write_storage::<Player>();
|
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let stats = world.read_storage::<Stats>();
|
||||
let mut login_provider = world.write_resource::<LoginProvider>();
|
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let mut admins = world.write_storage::<Admin>();
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let editable_settings = world.read_resource::<EditableSettings>();
|
||||
|
||||
// Player list to send new players.
|
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let player_list = (&uids, &players, stats.maybe(), admins.maybe())
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.join()
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.map(|(uid, player, stats, admin)| {
|
||||
(*uid, PlayerInfo {
|
||||
is_online: true,
|
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is_admin: admin.is_some(),
|
||||
player_alias: player.alias.clone(),
|
||||
character: stats.map(|stats| CharacterInfo {
|
||||
name: stats.name.clone(),
|
||||
}),
|
||||
})
|
||||
})
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.collect::<HashMap<_, _>>();
|
||||
// List of new players to update player lists of all clients.
|
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let mut new_players = Vec::new();
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|
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for (entity, client) in (&entities, &clients).join() {
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let _ = sys::msg::try_recv_all(client, 0, |client, msg| {
|
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register::handle_register_msg(
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&world,
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&player_list,
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&mut new_players,
|
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entity,
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client,
|
||||
&player_metrics,
|
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&mut login_provider,
|
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&mut admins,
|
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&mut players,
|
||||
&editable_settings,
|
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msg,
|
||||
)
|
||||
});
|
||||
}
|
||||
|
||||
// Handle new players.
|
||||
// Tell all clients to add them to the player list.
|
||||
for entity in new_players {
|
||||
if let (Some(uid), Some(player)) = (uids.get(entity), players.get(entity)) {
|
||||
let mut lazy_msg = None;
|
||||
for (_, client) in (&players, &clients).join() {
|
||||
if lazy_msg.is_none() {
|
||||
lazy_msg = Some(client.prepare(ServerGeneral::PlayerListUpdate(
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PlayerListUpdate::Add(*uid, PlayerInfo {
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player_alias: player.alias.clone(),
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is_online: true,
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is_admin: admins.get(entity).is_some(),
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character: None, // new players will be on character select.
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||||
}),
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)));
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}
|
||||
lazy_msg.as_ref().map(|ref msg| client.send_prepared(&msg));
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}
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||||
}
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||||
}
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}
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||||
fn initialize_client(
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||||
&mut self,
|
||||
client: crate::connection_handler::IncomingClient,
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||||
@ -912,10 +841,10 @@ impl Server {
|
||||
{
|
||||
let plugin_manager = self.state.ecs().read_resource::<PluginMgr>();
|
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let ecs_world = EcsWorld {
|
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entities: self.state.ecs().entities(),
|
||||
health: self.state.ecs().read_component(),
|
||||
uid: self.state.ecs().read_component(),
|
||||
uid_allocator: self.state.ecs().read_resource(),
|
||||
entities: &self.state.ecs().entities(),
|
||||
health: &self.state.ecs().read_component(),
|
||||
uid: &self.state.ecs().read_component(),
|
||||
uid_allocator: &self.state.ecs().read_resource::<UidAllocator>().into(),
|
||||
};
|
||||
let rs = plugin_manager.execute_event(
|
||||
&ecs_world,
|
||||
|
@ -57,7 +57,7 @@ impl LoginProvider {
|
||||
pub fn try_login(
|
||||
&mut self,
|
||||
username_or_token: &str,
|
||||
world: &EcsWorld,
|
||||
#[cfg(feature = "plugins")] world: &EcsWorld,
|
||||
#[cfg(feature = "plugins")] plugin_manager: &PluginMgr,
|
||||
admins: &HashSet<Uuid>,
|
||||
whitelist: &HashSet<Uuid>,
|
||||
|
@ -1,92 +0,0 @@
|
||||
use common::comp::{Admin, Player};
|
||||
use common_net::msg::{
|
||||
ClientRegister, PlayerInfo, PlayerListUpdate, RegisterError, ServerGeneral,
|
||||
ServerRegisterAnswer,
|
||||
};
|
||||
|
||||
use common_sys::plugin::memory_manager::EcsWorld;
|
||||
#[cfg(feature = "plugins")]
|
||||
use common_sys::plugin::PluginMgr;
|
||||
use hashbrown::HashMap;
|
||||
use plugin_api::Uid;
|
||||
use specs::{
|
||||
shred::{Fetch, FetchMut},
|
||||
Entity, World, WorldExt, WriteStorage,
|
||||
};
|
||||
|
||||
use crate::{
|
||||
client::Client, login_provider::LoginProvider, metrics::PlayerMetrics, EditableSettings,
|
||||
};
|
||||
|
||||
#[allow(clippy::too_many_arguments)]
|
||||
pub(crate) fn handle_register_msg(
|
||||
world: &World,
|
||||
player_list: &HashMap<Uid, PlayerInfo>,
|
||||
new_players: &mut Vec<Entity>,
|
||||
entity: Entity,
|
||||
client: &Client,
|
||||
player_metrics: &Fetch<'_, PlayerMetrics>,
|
||||
login_provider: &mut FetchMut<'_, LoginProvider>,
|
||||
admins: &mut WriteStorage<'_, Admin>,
|
||||
players: &mut WriteStorage<'_, Player>,
|
||||
editable_settings: &Fetch<'_, EditableSettings>,
|
||||
msg: ClientRegister,
|
||||
) -> Result<(), crate::error::Error> {
|
||||
#[cfg(feature = "plugins")]
|
||||
let plugin_mgr = world.read_resource::<PluginMgr>();
|
||||
let ecs_world = EcsWorld {
|
||||
entities: world.entities(),
|
||||
health: world.read_component(),
|
||||
uid: world.read_component(),
|
||||
uid_allocator: world.read_resource(),
|
||||
};
|
||||
let (username, uuid) = match login_provider.try_login(
|
||||
&msg.token_or_username,
|
||||
&ecs_world,
|
||||
#[cfg(feature = "plugins")]
|
||||
&plugin_mgr,
|
||||
&*editable_settings.admins,
|
||||
&*editable_settings.whitelist,
|
||||
&*editable_settings.banlist,
|
||||
) {
|
||||
Err(err) => {
|
||||
client.send(ServerRegisterAnswer::Err(err))?;
|
||||
return Ok(());
|
||||
},
|
||||
Ok((username, uuid)) => (username, uuid),
|
||||
};
|
||||
|
||||
let player = Player::new(username, uuid);
|
||||
let is_admin = editable_settings.admins.contains(&uuid);
|
||||
|
||||
if !player.is_valid() {
|
||||
// Invalid player
|
||||
client.send(ServerRegisterAnswer::Err(RegisterError::InvalidCharacter))?;
|
||||
return Ok(());
|
||||
}
|
||||
|
||||
if !players.contains(entity) {
|
||||
// Add Player component to this client
|
||||
let _ = players.insert(entity, player);
|
||||
player_metrics.players_connected.inc();
|
||||
|
||||
// Give the Admin component to the player if their name exists in
|
||||
// admin list
|
||||
if is_admin {
|
||||
let _ = admins.insert(entity, Admin);
|
||||
}
|
||||
|
||||
// Tell the client its request was successful.
|
||||
client.send(ServerRegisterAnswer::Ok(()))?;
|
||||
|
||||
// Send initial player list
|
||||
client.send(ServerGeneral::PlayerListUpdate(PlayerListUpdate::Init(
|
||||
player_list.clone(),
|
||||
)))?;
|
||||
|
||||
// Add to list to notify all clients of the new player
|
||||
new_players.push(entity);
|
||||
}
|
||||
|
||||
Ok(())
|
||||
}
|
@ -2,6 +2,7 @@ pub mod character_screen;
|
||||
pub mod general;
|
||||
pub mod in_game;
|
||||
pub mod ping;
|
||||
pub mod register;
|
||||
|
||||
use crate::client::Client;
|
||||
use serde::de::DeserializeOwned;
|
||||
|
164
server/src/sys/msg/register.rs
Normal file
164
server/src/sys/msg/register.rs
Normal file
@ -0,0 +1,164 @@
|
||||
use crate::{
|
||||
client::Client, login_provider::LoginProvider, metrics::PlayerMetrics, EditableSettings,
|
||||
};
|
||||
use common::{
|
||||
comp::{Admin, Player, Stats},
|
||||
uid::{Uid, UidAllocator},
|
||||
};
|
||||
use common_ecs::{Job, Origin, Phase, System};
|
||||
use common_net::msg::{
|
||||
CharacterInfo, ClientRegister, PlayerInfo, PlayerListUpdate, RegisterError, ServerGeneral,
|
||||
ServerRegisterAnswer,
|
||||
};
|
||||
use hashbrown::HashMap;
|
||||
use plugin_api::Health;
|
||||
use specs::{Entities, Join, Read, ReadExpect, ReadStorage, WriteExpect, WriteStorage};
|
||||
|
||||
use common_sys::plugin::memory_manager::EcsWorld;
|
||||
|
||||
#[cfg(feature = "plugins")]
|
||||
use common_sys::plugin::PluginMgr;
|
||||
|
||||
/// This system will handle new messages from clients
|
||||
#[derive(Default)]
|
||||
pub struct Sys;
|
||||
impl<'a> System<'a> for Sys {
|
||||
#[allow(clippy::type_complexity)]
|
||||
type SystemData = (
|
||||
Entities<'a>,
|
||||
ReadExpect<'a, PlayerMetrics>,
|
||||
ReadStorage<'a, Health>,
|
||||
ReadStorage<'a, Uid>,
|
||||
ReadStorage<'a, Client>,
|
||||
WriteStorage<'a, Player>,
|
||||
Read<'a, UidAllocator>,
|
||||
Read<'a, PluginMgr>,
|
||||
ReadStorage<'a, Stats>,
|
||||
WriteExpect<'a, LoginProvider>,
|
||||
WriteStorage<'a, Admin>,
|
||||
ReadExpect<'a, EditableSettings>,
|
||||
);
|
||||
|
||||
const NAME: &'static str = "msg::register";
|
||||
const ORIGIN: Origin = Origin::Server;
|
||||
const PHASE: Phase = Phase::Create;
|
||||
|
||||
fn run(
|
||||
_job: &mut Job<Self>,
|
||||
(
|
||||
entities,
|
||||
player_metrics,
|
||||
health_comp,
|
||||
uids,
|
||||
clients,
|
||||
mut players,
|
||||
uid_allocator,
|
||||
plugin_mgr,
|
||||
stats,
|
||||
mut login_provider,
|
||||
mut admins,
|
||||
editable_settings,
|
||||
): Self::SystemData,
|
||||
) {
|
||||
// Player list to send new players.
|
||||
let player_list = (&uids, &players, stats.maybe(), admins.maybe())
|
||||
.join()
|
||||
.map(|(uid, player, stats, admin)| {
|
||||
(*uid, PlayerInfo {
|
||||
is_online: true,
|
||||
is_admin: admin.is_some(),
|
||||
player_alias: player.alias.clone(),
|
||||
character: stats.map(|stats| CharacterInfo {
|
||||
name: stats.name.clone(),
|
||||
}),
|
||||
})
|
||||
})
|
||||
.collect::<HashMap<_, _>>();
|
||||
// List of new players to update player lists of all clients.
|
||||
let mut new_players = Vec::new();
|
||||
|
||||
#[cfg(feature = "plugins")]
|
||||
let ecs_world = EcsWorld {
|
||||
entities: &entities,
|
||||
health: &health_comp,
|
||||
uid: &uids,
|
||||
uid_allocator: &uid_allocator,
|
||||
};
|
||||
|
||||
for (entity, client) in (&entities, &clients).join() {
|
||||
let _ = super::try_recv_all(client, 0, |client, msg: ClientRegister| {
|
||||
let (username, uuid) = match login_provider.try_login(
|
||||
&msg.token_or_username,
|
||||
#[cfg(feature = "plugins")]
|
||||
&ecs_world,
|
||||
#[cfg(feature = "plugins")]
|
||||
&plugin_mgr,
|
||||
&*editable_settings.admins,
|
||||
&*editable_settings.whitelist,
|
||||
&*editable_settings.banlist,
|
||||
) {
|
||||
Err(err) => {
|
||||
client.send(ServerRegisterAnswer::Err(err))?;
|
||||
return Ok(());
|
||||
},
|
||||
Ok((username, uuid)) => (username, uuid),
|
||||
};
|
||||
|
||||
let player = Player::new(username, uuid);
|
||||
let is_admin = editable_settings.admins.contains(&uuid);
|
||||
|
||||
if !player.is_valid() {
|
||||
// Invalid player
|
||||
client.send(ServerRegisterAnswer::Err(RegisterError::InvalidCharacter))?;
|
||||
return Ok(());
|
||||
}
|
||||
|
||||
if !players.contains(entity) {
|
||||
// Add Player component to this client
|
||||
let _ = players.insert(entity, player);
|
||||
player_metrics.players_connected.inc();
|
||||
|
||||
// Give the Admin component to the player if their name exists in
|
||||
// admin list
|
||||
if is_admin {
|
||||
let _ = admins.insert(entity, Admin);
|
||||
}
|
||||
|
||||
// Tell the client its request was successful.
|
||||
client.send(ServerRegisterAnswer::Ok(()))?;
|
||||
|
||||
// Send initial player list
|
||||
client.send(ServerGeneral::PlayerListUpdate(PlayerListUpdate::Init(
|
||||
player_list.clone(),
|
||||
)))?;
|
||||
|
||||
// Add to list to notify all clients of the new player
|
||||
new_players.push(entity);
|
||||
}
|
||||
|
||||
Ok(())
|
||||
});
|
||||
}
|
||||
|
||||
// Handle new players.
|
||||
// Tell all clients to add them to the player list.
|
||||
for entity in new_players {
|
||||
if let (Some(uid), Some(player)) = (uids.get(entity), players.get(entity)) {
|
||||
let mut lazy_msg = None;
|
||||
for (_, client) in (&players, &clients).join() {
|
||||
if lazy_msg.is_none() {
|
||||
lazy_msg = Some(client.prepare(ServerGeneral::PlayerListUpdate(
|
||||
PlayerListUpdate::Add(*uid, PlayerInfo {
|
||||
player_alias: player.alias.clone(),
|
||||
is_online: true,
|
||||
is_admin: admins.get(entity).is_some(),
|
||||
character: None, // new players will be on character select.
|
||||
}),
|
||||
)));
|
||||
}
|
||||
lazy_msg.as_ref().map(|ref msg| client.send_prepared(&msg));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user