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Fix uniformity bug in ui shader
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@ -21,11 +21,11 @@ layout(location = 0) out vec4 tgt_color;
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void main() {
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// Text
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if (f_mode == uint(0)) {
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tgt_color = f_color * vec4(1.0, 1.0, 1.0, texture(sampler2D(t_tex, s_tex), f_uv).a);
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tgt_color = f_color * vec4(1.0, 1.0, 1.0, textureLod(sampler2D(t_tex, s_tex), f_uv, 0).a);
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// Image
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// HACK: bit 0 is set for both ordinary and north-facing images.
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} else if ((f_mode & uint(1)) == uint(1)) {
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tgt_color = f_color * texture(sampler2D(t_tex, s_tex), f_uv);
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tgt_color = f_color * textureLod(sampler2D(t_tex, s_tex), f_uv, 0);
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// 2D Geometry
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} else if (f_mode == uint(2)) {
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tgt_color = f_color;
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